Killers are helpless and its going worse and worse...

Am i the only one being killer and getting more and more frustrated at this game. Youll have the totally entitled survivors mains that keep saying that the state of the game is fine and in the best state it ever been. When in fact its not. I see a lot of problems happening about the balancing. We can all agree that a killer vs a solo Q group will do just fine in most case , even probably stomp them since there is no cummunication on their end. But when it gets SWF its getting out of hand. Either that were talking about gens speed, the ressource they have to counter you , the maps. In other games lets say i take world of warcraft for exemple. You can do raid , for the same instance you have multiple difficultie for the same content. If you solo q and get to play with stranger the content is way easier the bosses are a lot easier than lets say normal , heroic or mythic. The same should apply to dbd in my mind! off course a swf well coordinated will have a way easier time and will gen rushs most of the time. Leaving you if you lucky losing sometime 2 to 3 within the time of 1 or 2 hook if you did extremely good. I watch a lot of killers content and they all seem to experience the same thing i do, even if they do it for a living. Why not adding a gen speed penality for groups ? more often then not killers are forced to camp to secure kills or even attract palyers to you forcing them to come rescue. we do not enjoy camping, but were not bots and we also play to win and would love to stand a chance in most games. The more time the killer have to chase the less theyll be tempted to camp or tunnel and im sure of that. So with the anti camp method its only gonna make it worse imo they will now only stick to gens knowing the person cant lose more than one hook state. Sure they are nerfed BNP and PTS but it wont be enough sadly. The more and more perks are being added to the game the more tools SWF have to counter killer. Thats 12 perks vs 4 for killer. If well use thats huge. Why BHR doesnt adds more perks to killer knowing they only have 4 vs 12 ? 6 would be fair imo. What i would see is a penality to gen speed for SWF cueing as a 3 or 4 man group , there would also need less pallets in maps when cuing vs SWF. You just cant balance the game around the soloQ experience and the strenght of the S tier killers knowing the rest of the killers are #########. I see you coming , why dont you play and Stier killer then.. WELL my friend i play a couple killers and i do not enjoy Blight nurse or huntress and anyway they release new killers so we can buy them and bring diversity into the matches. Well balance the game for all of them then ! STOP MAKING THE MAP SO HUGE because 2-3 killers and travel them in no time when 80% of the killers are helpless in gigantic maps. Killers found a way to stand a chance in those scenario playing the 3 gen strat nerfed ( survivors dont like to play long game). YES THIS IS A RANT but lets be honest and you too entitled survivors mains ? do you really found that normal to do 5 gens more often than not under 6 min ? i play games at high MMR and its a sweat from start to finish. I would love to see some solution being brought fixing these problems other than trying to force killers to play a way that its clearly less and less possible within the current state of the game. The 12 hook game style is pretty much dead unless they do mistakes over and over on the end.

Comments

  • @fearsxoxo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486626#Comment_3486626

    thats really really high if you ask me ! that means you escape almost every 2 game !

    In what world is that a high escape rate?

    Look bud, the game is mostly fine. I dabble in killer every now and again. Played a few games just the other day. First game as Plague, I stomped. Second game as Plague, I lost. Third game as Ghostface, I won (against a three-man swf flashlight squad). Fourth game as Ghostface I got a 2k on Lery's but ran out of hooks so missed out on a 3k. Fifth game as Ghostface, I lost with zero kills. No big deal, it happens. The survivors were simply better than me.

    I stopped playing killer after that since I farmed enough BP. At a guess, I'd say I'm mid-MMR. Not high enough that all I get are meta sweats, but also not low enough that all I get are potatoes who bring technician and miss every skill check.

    @fearsxoxo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486676#Comment_3486676

    if 4 persons escape every 39% of the games ! thats high in a survival game. thats almost every 2 games ! not sure what you wrote but i know you refered to that statement ! in other words thats means that 39% of the game the killers are left with no kills !

    That's not how that math works bud. It means that on average, less than two survivors make it out alive at high mmr per trial.

  • Just don’t play Killer if you don’t enjoy it.

    People will try to change your perspective of the win condition for Killer or tell you to get better.


    But no one can criticize you for not playing that role. The earlier people come to terms with and accept this simple fact, the better.

  • @appleas said:

    Just don’t play Killer if you don’t enjoy it.

    People will try to change your perspective of the win condition for Killer or tell you to get better.

    But no one can criticize you for not playing that role. The earlier people come to terms with and accept this simple fact, the better.

    Agreed.


    Don't indulge in something that takes away your joy.

  • I havnt read any comment here, just as a preface if my buler points were already addressed: peeps rightly claim that you shouldn't be punished for playing with your friends and that dropping the Hammer to savagely on SWFs would severely hurt the game, and this peeps are right.

    And while a lot of killers paint all SWFs groups as blood thirsty bullies that make playing a decent game impossible, the vast majority of times SWFs play right into the killers hand by being extremely altruistic and favoring going for a risky safe, instead of slamming this gen and letting their buddy marinade into second hook stage.

    Fully tooled up SWFs are a true nightmare, though, and if they are committed to just winning, splitting up and favoring gens instead of friends in lieu with BNP and toolboxes will nearly always see them through with rarely more then 2 or possible 3 hooks by the killer.

    I offer two solutions that would help to defang the situation, without hurting peeps who just want to play with their friends.

    1) Show who played with whom after the game. The killers who would write down all the SWFs groups should be even rarer then true SWF seal teams, but this would show killers how many of the games they rolled actually had a SWF in them. And in the cases were an extremely well coordinated SWF tabled the killer, they couldn't gaslight them by claiming "lol, no we are soloQ and never met before. You were just bad". There is basically no reason to withhold this information, as openness about the perceived OPness of SWF contrasting with reality can only help to sooth both sides.

    2) Don't allow duplicate perks and addons in a SWF. A casual group of friends might only have to adjust slightly, until everyone finds their niche, and someone might discover their new favorite build or perk this way. In my own SWF group we already have basically no double perks, besides a Lithe, Unbreakable or Proof here and there, as we all just run our favorite builds and try different stuff.

    It's the highly tooled up SWFs groups that might feel this the most. They will also adapt the fastest, but that's ok, at the very least build variety will help to mitigate some of the most broken and bonkers setups. SoloQ players won't be affected by this at all and can just equip whatever they want.

  • @fearsxoxo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486597#Comment_3486597

    but like i said i do watch a lot of content on YT, and pros still experience this ! you just shouldnt be losing 2-3 gens withing the 2 first minutes man ! i certainly dont consider myself a pro, but im pretty good at the game i can see what wrong man ! its genuinely way easier for survivors. You have a lot more room for mistake as a survivor compare to killers.

    Oh no, once these so called content creators get brought into it, the premise and argument goes out the window.

    That content stuff is mostly filled with just griefers and streamers. Ever since online gaming became monetized and stopped being about having fun it's all been toxic and bad advice for clicks. I see people saying they say use OTR, that perk is useless to me.

    FWIW I don't watch any of that and give them my time of day, I think for myself, learn from my mistakes and win just fine. This is in solo q, mind you.

    You're better off reading the perks in detail, trying them out and finding something that works for you, not for someone else, especially someone who is just trying to use gaming to make money lol. I run off meta perks and win mostly. It's just the toxic behavior of others I will no longer tolerate in game, if that makes sense.

  • @fearsxoxo said:

    Am i the only one being killer and getting more and more frustrated at this game. Youll have the totally entitled survivors mains that keep saying that the state of the game is fine and in the best state it ever been. When in fact its not. I see a lot of problems happening about the balancing. We can all agree that a killer vs a solo Q group will do just fine in most case , even probably stomp them since there is no cummunication on their end. But when it gets SWF its getting out of hand. Either that were talking about gens speed, the ressource they have to counter you , the maps. In other games lets say i take world of warcraft for exemple. You can do raid , for the same instance you have multiple difficultie for the same content. If you solo q and get to play with stranger the content is way easier the bosses are a lot easier than lets say normal , heroic or mythic. The same should apply to dbd in my mind! off course a swf well coordinated will have a way easier time and will gen rushs most of the time. Leaving you if you lucky losing sometime 2 to 3 within the time of 1 or 2 hook if you did extremely good. I watch a lot of killers content and they all seem to experience the same thing i do, even if they do it for a living. Why not adding a gen speed penality for groups ? more often then not killers are forced to camp to secure kills or even attract palyers to you forcing them to come rescue. we do not enjoy camping, but were not bots and we also play to win and would love to stand a chance in most games. The more time the killer have to chase the less theyll be tempted to camp or tunnel and im sure of that. So with the anti camp method its only gonna make it worse imo they will now only stick to gens knowing the person cant lose more than one hook state. Sure they are nerfed BNP and PTS but it wont be enough sadly. The more and more perks are being added to the game the more tools SWF have to counter killer. Thats 12 perks vs 4 for killer. If well use thats huge. Why BHR doesnt adds more perks to killer knowing they only have 4 vs 12 ? 6 would be fair imo. What i would see is a penality to gen speed for SWF cueing as a 3 or 4 man group , there would also need less pallets in maps when cuing vs SWF. You just cant balance the game around the soloQ experience and the strenght of the S tier killers knowing the rest of the killers are #########. I see you coming , why dont you play and Stier killer then.. WELL my friend i play a couple killers and i do not enjoy Blight nurse or huntress and anyway they release new killers so we can buy them and bring diversity into the matches. Well balance the game for all of them then ! STOP MAKING THE MAP SO HUGE because 2-3 killers and travel them in no time when 80% of the killers are helpless in gigantic maps. Killers found a way to stand a chance in those scenario playing the 3 gen strat nerfed ( survivors dont like to play long game). YES THIS IS A RANT but lets be honest and you too entitled survivors mains ? do you really found that normal to do 5 gens more often than not under 6 min ? i play games at high MMR and its a sweat from start to finish. I would love to see some solution being brought fixing these problems other than trying to force killers to play a way that its clearly less and less possible within the current state of the game. The 12 hook game style is pretty much dead unless they do mistakes over and over on the end.

    Having flexible repair speed on generators (based on generators repaired/survivors died/hookstages) could balance SWF, SoloQ and Killer games.

    • For every generator repaired, Survivors would get (x)% repair speed penalty.
    • For every hook stage, Survivors would neglect (y)% repair speed penalty up to 0% penalty.
    • For every Survivor dead, Survivors would get (z)% repair speed boost.

    With setting the right numbers for variables the skill gaps would be smaller, leading to more balanced and enjoyable games.

  • wow this thread is an omega lesson in how your personal experience of the game means nothing for others. listen to the guy.

  • @Akumakaji said:

    I havnt read any comment here, just as a preface if my buler points were already addressed: peeps rightly claim that you shouldn't be punished for playing with your friends and that dropping the Hammer to savagely on SWFs would severely hurt the game, and this peeps are right.

    And while a lot of killers paint all SWFs groups as blood thirsty bullies that make playing a decent game impossible, the vast majority of times SWFs play right into the killers hand by being extremely altruistic and favoring going for a risky safe, instead of slamming this gen and letting their buddy marinade into second hook stage.

    Fully tooled up SWFs are a true nightmare, though, and if they are committed to just winning, splitting up and favoring gens instead of friends in lieu with BNP and toolboxes will nearly always see them through with rarely more then 2 or possible 3 hooks by the killer.

    I offer two solutions that would help to defang the situation, without hurting peeps who just want to play with their friends.

    1) Show who played with whom after the game. The killers who would write down all the SWFs groups should be even rarer then true SWF seal teams, but this would show killers how many of the games they rolled actually had a SWF in them. And in the cases were an extremely well coordinated SWF tabled the killer, they couldn't gaslight them by claiming "lol, no we are soloQ and never met before. You were just bad". There is basically no reason to withhold this information, as openness about the perceived OPness of SWF contrasting with reality can only help to sooth both sides.

    2) Don't allow duplicate perks and addons in a SWF. A casual group of friends might only have to adjust slightly, until everyone finds their niche, and someone might discover their new favorite build or perk this way. In my own SWF group we already have basically no double perks, besides a Lithe, Unbreakable or Proof here and there, as we all just run our favorite builds and try different stuff.

    It's the highly tooled up SWFs groups that might feel this the most. They will also adapt the fastest, but that's ok, at the very least build variety will help to mitigate some of the most broken and bonkers setups. SoloQ players won't be affected by this at all and can just equip whatever they want.

    then balance the game around the fact that you face SWF with so many tools. i dont want to punish them for playing with friends, i want it fair when i play vs them ! But they arnt balancing the game around them , they are trying to find the sweet spot between SoloQ killers and SWF ! and thats near impossible if you ask me. Because the gap is so huge between the 2 !

  • @Ivanynakov said:

    https://forums.bhvr.com/dead-by-daylight/discussion/383994/killers-are-helpless-and-its-going-worse-and-worse

    Having flexible repair speed on generators (based on generators repaired/survivors died/hookstages) could balance SWF, SoloQ and Killer games.

    • For every generator repaired, Survivors would get (x)% repair speed penalty.
    • For every hook stage, Survivors would neglect (y)% repair speed penalty up to 0% penalty.
    • For every Survivor dead, Survivors would get (z)% repair speed boost.

    With setting the right numbers for variables the skill gaps would be smaller, leading to more balanced and enjoyable games.

    yep ! at some point just nerfing and buffing perks just cant make it. Because the gap btw SoloQ and SWF is SO HUGE. Thanks for taking the time to read! I love your idea how you presented it. You just took mine and expressed it way better. Having those flexible affix based on how the game progress could potentialy fix the hatch issue too.

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