NEW KILLER META

So i will camp on 5 gen with gen blocking perks as i have no more reason to leave hook and kick gen as well as no reason to down other surv and get pain res.

So i camp 1 man then 2 man.

Survs are reason this will go live

Killers cant regress , dont get reward for chase . Only thing killer gets from chase is bully from pallets and bodyblocks

Regress perks dead

Hex perks dead

Scourge hook perks dead

What choice is left ....

Comments

  • @MrSlayer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397133#Comment_3397133

    If playing basement Bubba is some cathartic experience for him, who am I to judge? You play to win, he plays to abuse survs. It doesn't matter. Devs won't do anything, cause there's no shortage of survivors.

    I thought we wanted fewer toxic players, not more?

  • As usual op puts killer perspective on game and is immediately inundated with toxic comments about their skill level.

    If you can't be constructive and/or have a proper conversation then don't say anything.

    Take your toxic/skill comments elsewhere and take a good hard look at yourself as to why you feel the need to bring down someone you don't agree with.

    This is what's wrong with the dbf community

  • @MrSlayer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397133#Comment_3397133

    If playing basement Bubba is some cathartic experience for him, who am I to judge? You play to win, he plays to abuse survs. It doesn't matter. Devs won't do anything, cause there's no shortage of survivors.

    Explicitly playing "for salt" or whatever you want to call it is not something the game or any other game needs. And I don't care if it's a killer or survivor doing it.

  • Some people forget that not every killer can blink through objects like nurse, run at max speed as blight or phase out like spirit. Large map, too many pallets nearby, widely spread gens, bad totem spawn for hex - there are way too many factors that can make killer's game worse from second 1. Survivors don't suffer from such problem as long as they don't 3 gen themselves as for them most pallets are usable, any totem can be used for boon and any window can be used for a loop.

    People also forget that some killers may have very narrow momentum window because they need more time for a setup and any misplay may as well cost them entire game. Some killers have no means of dealing with pallets other than force survivors drop those on them over and over until a dead zone is created.

    I believe it's not ok to say that losing a match is fine when so many factors were stacked up against you. That's like saying it's fine to lose in casino when the game was rigged against you from the start before you decided to participate in it.

  • This community is beyond saving, one more toxic player on either side won't change anything.

  • yall really need to play both sides a good amount. So many jaded people here man.

  • @MrSlayer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397141#Comment_3397141

    This community is beyond saving, one more toxic player on either side won't change anything.

    And yet, isn't it that attitude that got us here in the first place?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397309#Comment_3397309

    And yet, isn't it that attitude that got us here in the first place?

    Could be, but I don't believe current situation can be fixed. I don't see the devs suddenly deciding to remove swfs, basements, flashlights, post game chat etc. and people suddenly becoming nice to each other.

  • @TOFFU said:

    So i will camp on 5 gen with gen blocking perks as i have no more reason to leave hook and kick gen as well as no reason to down other surv and get pain res.

    So i camp 1 man then 2 man.

    Survs are reason this will go live

    Killers cant regress , dont get reward for chase . Only thing killer gets from chase is bully from pallets and bodyblocks

    Regress perks dead

    Hex perks dead

    Scourge hook perks dead

    What choice is left ....

    This is what I was talking about in my post about how killers tend to oppress themselves into playing with only two playstyles (camping and tunneling) when they don't even try to use others in another discussion thread.

    https://forums.bhvr.com/dead-by-daylight/discussion/371227/forcing-yourself-to-camp-and-tunnel-to-avoid-dh#latest

  • @Pulsar said:

    It's unfortunate that people will use this patch as an excuse to camp more.

    Killers chase potential was massively buffed and what we get out of it is people realizing all they need to do is facecamp someone as Bubba.

    It sucks because a tons of killers aren't even willing to try other playstyles. Camping and tunneling have their place, but there are more fun options. At least during the early points of a round.

  • @bazarama said:

    As usual op puts killer perspective on game and is immediately inundated with toxic comments about their skill level.

    If you can't be constructive and/or have a proper conversation then don't say anything.

    Take your toxic/skill comments elsewhere and take a good hard look at yourself as to why you feel the need to bring down someone you don't agree with.

    This is what's wrong with the dbf community

    Their skill level could be a legit factor to take into account. So many player on both sides try to dodge the idea of "Hey, maybe they just need more practise".

  • @bazarama said:

    As usual op puts killer perspective on game and is immediately inundated with toxic comments about their skill level.

    If you can't be constructive and/or have a proper conversation then don't say anything.

    Take your toxic/skill comments elsewhere and take a good hard look at yourself as to why you feel the need to bring down someone you don't agree with.

    This is what's wrong with the dbf community

    It might have something to do with demonstrably good players not having this experience and win games without feeling obligated to use these tactics too often. The only differentiating factor in this case is skill (and probably attitude I suppose). Hell, I'm not as good as those that make content but I wouldn't say I feel forced to camp and tunnel all the time. I still win more than I lose. If other people don't have this experience then I can only assume they're just less capable than I am.

    That's not to say there aren't issues. But the game gives you more than enough to compensate.

  • @TOFFU said:

    So i will camp on 5 gen with gen blocking perks as i have no more reason to leave hook and kick gen as well as no reason to down other surv and get pain res.

    So i camp 1 man then 2 man.

    Survs are reason this will go live

    Killers cant regress , dont get reward for chase . Only thing killer gets from chase is bully from pallets and bodyblocks

    Regress perks dead

    Hex perks dead

    Scourge hook perks dead

    What choice is left ....

    Let me hit you with the quote you leave on everyone else's threads.

    Skill issue Git good.

    ๐Ÿ™„

  • @philward1953 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396112#Comment_3396112

    It sucks because a tons of killers aren't even willing to try other playstyles. Camping and tunneling have their place, but there are more fun options. At least during the early points of a round.

    Maybe having killer perks nerfed or gutted down every next patch could have something to do about it?

    Maybe some people want to have a fun game as killer with an actual chance of getting kills and not being a walking M1 clown with 2 or 3 hooks at the end of match every time.

  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397383#Comment_3397383

    Maybe having killer perks nerfed or gutted down every next patch could have something to do about it?

    Maybe some people want to have a fun game as killer with an actual chance of getting kills and not being a walking M1 clown with 2 or 3 hooks at the end of match every time.

    As if camping and tunneling is "fun". I know that's subjective but if it were legit fun killers wouldn't complain that they have to do it.

  • @philward1953 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397482#Comment_3397482

    As if camping and tunneling is "fun". I know that's subjective but if it were legit fun killers wouldn't complain that they have to do it.

    Camping and tunneling can be effective tactics and require low effort to execute. Rather than make them ''ineffective'' or more demanding, better offer an alternative where applying pressure can be meaningful and not so tiresome.

    I'm yet to hear at least a single suggestion where survivor players could recommend something that would make killers not do these things and get rewarded properly for that. Instead they suggest that killer should be literally punished for every action in the game other than mindless chasing and constant target switching so everyone else can get their share of fun and then escape safely through exit gate.

  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397488#Comment_3397488

    Camping and tunneling can be effective tactics and require low effort to execute. Rather than make them ''ineffective'' or more demanding, better offer an alternative where applying pressure can be meaningful and not so tiresome.

    I'm yet to hear at least a single suggestion where survivor players could recommend something that would make killers not do these things and get rewarded properly for that. Instead they suggest that killer should be literally punished for every action in the game other than mindless chasing and constant target switching so everyone else can get their share of fun and then escape safely through exit gate.

    https://forums.bhvr.com/dead-by-daylight/discussion/371566/focus-less-on-penalizing-camping-and-tunneling#latest

    Okay now I want your opinion on my idea if you don't mind. I think we have a similar mindset.

  • @Dogma_loki said:

    https://forums.bhvr.com/dead-by-daylight/discussion/371641/new-killer-meta

    Let me hit you with the quote you leave on everyone else's threads.

    Skill issue Git good.

    ๐Ÿ™„

    lolol

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397128#Comment_3397128

    If you want to tunnel or camp to win, that's fantastic.

    I don't ever mind people playing to win, I do the same. I'll do whatever I need to in order to win.

    However, he's not doing it to win. He's doing it, specifically, to make Survivors miserable because he's having a skill issue moment. "This is my game, and I'll make it the most miserable experience for survivors until the Devs decide to make playing killer normally not a clown shoe at decent mmr."

    That makes Sadako sad

    image.png


  • I think the problem here is how long chases are treated in the game. Usually it is advised to drop a chase within 15 - 20 seconds if target is too far, has plenty of means for looping or has perks that can extend the chase for very long time. This means for the idea like yours to work, killer must keep self occupied with chase for decent amount of time or else there is no benefit for it, unless you buff the numbers, which in turn will be met with complains if the mechanic is too effective. This may also not be the most optimal way to play for some killers as well the fact that very often the hooked person gets saved relatively quickly unless camped. In other words it's akin to current Monstrous Shrine where chances of getting any benefit from it are very low unless killer has high mobility and can initiate chases very quickly, but for such killers perks that provide information or vision would be far more beneficial.

    If you ask me, what killers need is something akin to basekit dying light or bbq and chill so the successful hooking does grant them with a stacking slowdown and vision to go for the next target. Of course it won't stop killers from camping a survivor when there's 1 gen left or they feel they won't be able to get another hook anymore, as well as for some end-game builds but it will make camping and tunneling less likely when there are plenty of gens left to do.

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