Can we please buff Reassurance

Ok before people say it’s one of the strongest perks in the game which I do agree on some level. The effect is strong but the requirements is to activate it is what drags the perk down I mainly talking about the distance (6m) you basically have to touch the survivor on hook and some killers you can literally go down in front of the hook depending on killer power/add ons and perks.basement it doesn’t even work from upstairs unless it’s the one hook closest to the stairs and if it’s leather face you are pretty much down if you try to get value

the buff should be

can be activated from 12m-15m

and maybe make the effects last 45s

and make it to were you can activate it with hook stages NOT instances

and maybe buff kinship time to 50s and to activate after hook animation scream like Reassurance

if you don’t camp you won’t even feel the effects of this perks and it gives more value for a soloq survivor who wants to bring this perk for a support build and before you say swf can abuse this once again if you don’t camp you won’t notice these perks if you camp at 5/4 gens then you will feel these perks and that’s if they are even in play

That my idea for buffs for Reassurance and perks like Reassurance

Comments

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367960/can-we-please-buff-reassurance

    -"people say it’s one of the strongest perks in the game which I do agree on some level"

    So you realize it's already incredibly strong but that's not enough?

    Reassurance should only be usable once every time you are hooked. Cycling it multiple times is not fair to the killer because it denies any sense of urgency for the rescue.

    Reassurance might be "ok" if we had some kind of base mechanic where when only one survivor is on the hook the generator with the most progress is blocked as long as the killer is 16m away from the hook. Furthermore while that generator is blocked it will regress as if the killer had kicked it (activating any perks that modify gen regression speeds but not perks like dragons grip).

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371049#Comment_3371049

    -"Now, when the killer leaves, whether the killer finds the survivor who reassured or not, the survivor on the hook has 90 seconds before the next stage. The killer DID NOT CAMP, and yet is still punished for it."

    And this is a clear explanation of why the perk is too strong.

    Where is the killer version of Reassurance?

    The killer should have a perk that reads : after kicking a generator survivors cannot touch that generator until 30 seconds have passed. The perk has no cooldown but is limited by how fast the killer can move around the map.

    Explain to me why you need more time on the hook? You already got that for free years ago. Hook stages used to be 45 seconds. The result of giving survivors +15 seconds meant they could hold m1 on generators for 14 seconds longer than normal.

    Did the killer get any compesnation for hook stages being longer? No.

    Survivors recently got free borrowed time for 10 seconds as part of their base kit. The killer got nothing to prevent survivors from tunneling generators but survivors got free base kit tunnel protection. That's not right.

    I mean monstrous shrine is the reassurance for killers

    and since DS got nerf it has never been easier to tunnel a survivor out with off the record just simply hit them off hook and that completely get rid of it and when you get add ons into the mix like pin heads original pain that literally gets rid of the perk

    And y’all basically did with eruption

    and honestly, can you answer how many reassurances do you see every time you play killer?

  • @Jackal7879 said:

    Ok before people say it’s one of the strongest perks in the game which I do agree on some level. The effect is strong but the requirements is to activate it is what drags the perk down I mainly talking about the distance (6m) you basically have to touch the survivor on hook and some killers you can literally go down in front of the hook depending on killer power/add ons and perks.basement it doesn’t even work from upstairs unless it’s the one hook closest to the stairs and if it’s leather face you are pretty much down if you try to get value

    the buff should be

    can be activated from 12m-15m

    and maybe make the effects last 45s

    and make it to were you can activate it with hook stages NOT instances

    and maybe buff kinship time to 50s and to activate after hook animation scream like Reassurance

    if you don’t camp you won’t even feel the effects of this perks and it gives more value for a soloq survivor who wants to bring this perk for a support build and before you say swf can abuse this once again if you don’t camp you won’t notice these perks if you camp at 5/4 gens then you will feel these perks and that’s if they are even in play

    That my idea for buffs for Reassurance and perks like Reassurance

    Have you seen the video were someone uses reassurance on the people on the hook and go back to gen?

    Maybe the should indeed buff the range, but make it only work when the killer is under 12m of the hook.

    Survivors should feel pressured when someone is hooked, and unless the killer is near the hook from start to finish, should feel pressured even more when the hooked is almost going into the next stage.

  • @Jackal7879 said:

    Ok before people say it’s one of the strongest perks in the game which I do agree on some level. The effect is strong but the requirements is to activate it is what drags the perk down I mainly talking about the distance (6m) you basically have to touch the survivor on hook and some killers you can literally go down in front of the hook depending on killer power/add ons and perks.basement it doesn’t even work from upstairs unless it’s the one hook closest to the stairs and if it’s leather face you are pretty much down if you try to get value

    the buff should be

    can be activated from 12m-15m

    and maybe make the effects last 45s

    and make it to were you can activate it with hook stages NOT instances

    and maybe buff kinship time to 50s and to activate after hook animation scream like Reassurance

    if you don’t camp you won’t even feel the effects of this perks and it gives more value for a soloq survivor who wants to bring this perk for a support build and before you say swf can abuse this once again if you don’t camp you won’t notice these perks if you camp at 5/4 gens then you will feel these perks and that’s if they are even in play

    That my idea for buffs for Reassurance and perks like Reassurance

    In general, agreed.

    I think Reassurance range should be buffed to align with basic Kindred range.

    (Obviously, no stacking, no alignment with Open Handed.)

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367960/can-we-please-buff-reassurance

    Have you seen the video were someone uses reassurance on the people on the hook and go back to gen?

    Maybe the should indeed buff the range, but make it only work when the killer is under 12m of the hook.

    Survivors should feel pressured when someone is hooked, and unless the killer is near the hook from start to finish, should feel pressured even more when the hooked is almost going into the next stage.

    This perk does not need a killer range requirement if you as a survivor is using this perk when the killer is nowhere near and leaving the survivor for whatever reason on hook seems dumb unless there is a maybe a gen near them like 90% then maybe I can see a argument

  • I feel like this a boon:Dark theory phenomenon, I remember in the PTB for the Ringu chapter some people complaining about the boon saying it was overpowered and the forged in fog when, when people was fogwise and potential energy was going to be OP and literally those perks are rarely used

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371078#Comment_3371078

    This perk does not need a killer range requirement if you as a survivor is using this perk when the killer is nowhere near and leaving the survivor for whatever reason on hook seems dumb unless there is a maybe a gen near them like 90% then maybe I can see a argument

    But killer in the range of the hook is the definition of camping. If the perk is designed to counter camping killers, it should only work the killer is near the hook, making saves harder.

    As i've said, survivors should feel pressured when someone is on the hook, as they SHOULD prioritaze saving over all of other things.

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371001#Comment_3371001

    Let’s just agree to disagree we both agree that the range should be buffed

    we can’t agree on how long the perk should stay active we both can up with defense for both our ideas about this perk

    I do respect your opinion I just don’t agree with it

    especially when we get the theoretical’s into it like a 4 man top MMR SWF who have this perk versus a 4 man soloq team with only 1 survivor having it

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371088#Comment_3371088

    But killer in the range of the hook is the definition of camping. If the perk is designed to counter camping killers, it should only work the killer is near the hook, making saves harder.

    As i've said, survivors should feel pressured when someone is on the hook, as they SHOULD prioritaze saving over all of other things.

    Some killers can take advantage of that as well like huntress hag etc

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371078#Comment_3371078

    This perk does not need a killer range requirement if you as a survivor is using this perk when the killer is nowhere near and leaving the survivor for whatever reason on hook seems dumb unless there is a maybe a gen near them like 90% then maybe I can see a argument

    Survivors have SIXTY seconds to unhook, not SIXTEEN. Let the killer break a pallet, kick a gen, and get more than a tile away in their patrol before you unhook. Why the urgency to unhook ASAP and tempt the killer to return to the hook?

    Your anxious playstyle seems to be blinding you of the benefits extra time on the hook could mean.

    If I have a gen nearly finished, or my Flashbang is almost charged, things like that, then I have the time to do it in those 60 seconds. A lot of progress is lost if I have to run across the map, unhook, and then run all the way back, when I could have finished the task first. If the hooked survivor is reassured then 90 seconds lets me finish an entire gen.

    ----

    I am in agreement with the range being too small IF the killer is, in fact, camping. It's very risky to get close enough to activate. Double the range, but not right away and only if the killer is still nearby.

  • tbh i dont have any problem to use reassurance even when is Leatherface u can always get behind the hook activate it or trough a wall UNLESS is in the middle of nowhere and u cant sneak in but thats rare to see. i think the perk is overall fine i may increase the timer to 40 or 45 seconds because killers love to camp and face camp (REASON WAS CREATED FOR, if killers didnt play as they do this perk wouldnt even exist) but other than that is fine. Im not entrielly against tunneling (especially when only 1 or 2 gens are remaining and u need people out quick but im all in against camping because its very easy to trade hooks like that, u are while cmaping or face camping dealing with AT LEAST half the team at the same time or 75% of the team even if they want to get out of that situation without losing the game due hook trading.

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371088#Comment_3371088

    Survivors have SIXTY seconds to unhook, not SIXTEEN. Let the killer break a pallet, kick a gen, and get more than a tile away in their patrol before you unhook. Why the urgency to unhook ASAP and tempt the killer to return to the hook?

    Your anxious playstyle seems to be blinding you of the benefits extra time on the hook could mean.

    If I have a gen nearly finished, or my Flashbang is almost charged, things like that, then I have the time to do it in those 60 seconds. A lot of progress is lost if I have to run across the map, unhook, and then run all the way back, when I could have finished the task first. If the hooked survivor is reassured then 90 seconds lets me finish an entire gen.

    ----

    I am in agreement with the range being too small IF the killer is, in fact, camping. It's very risky to get close enough to activate. Double the range, but not right away and only if the killer is still nearby.

    1st I have never anything about rushing unhooks

    2nd the delay still doesn’t make sense I have said my peace about that in 1 of this post

    3rd your acting like every survivor is in a 4 man swf if you use it in soloq that time can be wasted by the the other 2

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371051#Comment_3371051

    The other survivors not being chased have less pressure to get the unhook. They can sit on gens longer.

    But if everyone doing gens no one came to reassure the person on hook and if they are to go reassure them and the killer is not camping why not just unhook them at that point?

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370844#Comment_3370844

    You also have take in to account perks like deadlock that can slow the game down passively and noed which basically encourages killer to tunnel and camps someone out and no way out that stalls for even more time people say do gens when a killer is camping but you can’t do gens and totems giving reassurance a extra 15s and range and changing it to hook stages won’t make this perk op

    Agreed

    Also it'd be nice for the bots to be able to equip Reassurance. I'm honestly surprised that they couldn't while they can use a perk like deception already or head on

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370994#Comment_3370994

    Let’s just agree to disagree we both agree that the range should be buff

    but have different opinions on the time it stays active

    i can come with another defense about why it should be buff to 45 and you can come up with defense on why it should stay 30 seconds

    I do respect your opinion I just don’t agree with it

    Fair enough 👍

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371045#Comment_3371045

    But if you aren’t camping how is this perk hurting you?

    example: you hooked someone and go elsewhere to kick a generator/chase a survivor/destroying throwed down pallets, the survivors still haven't made the unhook, at this point you come back to the hook to guarantee the 2nd stage since the time for the 2nd phase is almost started, when suddently those guys use the perk. Another example is when someone will loop you on purpose in the zone of the hooked survivor because there's an extremely strong loop near it... both cases reward bad gameplay for the survivors instead of rewarding good play (survivors shouldn't wait so much in order to do a save, especially when the killer is far from the hooked survivor and mostly they should't be able to use perks made specifically for certain situations in order to get away with their bad plays... you know, it reminds me of old decisive strike when survivors could use that perk even if you didn't tunneled anyone and they started to do stuff under your nose...)

  • When this first came out I finally thought it was a counter to camping, then they nerfed it. :<

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371061#Comment_3371061

    I mean monstrous shrine is the reassurance for killers

    and since DS got nerf it has never been easier to tunnel a survivor out with off the record just simply hit them off hook and that completely get rid of it and when you get add ons into the mix like pin heads original pain that literally gets rid of the perk

    And y’all basically did with eruption

    and honestly, can you answer how many reassurances do you see every time you play killer?

    "I mean monstrous shrine is the reassurance for killers"

    Monstrous Shrine is more like Fast track for killers. But unlike survivors we do not have 7 perks to hasten a survivor's death. If we did we might see 35 second hook timers. Then sure Reassurance needs to be a big part of the game.


    -"can you answer how many reassurances do you see every time you play killer?"

    Once is too many because Reassurance is a force multiplier. Use it once and 4 players get 30 seconds. That's +2 minutes to the enemy team.

    This is the same time savings as the killer using Pop goes the weasel pre nerf six times.


    And you want to say : this perk needs to be buffed.

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371062#Comment_3371062

    That's why I suggested doubling the range. You can reassure from a safer distance, but only if the killer IS camping and HAS BEEN camping for at least 10 seconds after the hook.

    this perk is not visible in games anyway because it is weak.

    All you need to do is increase the duration from 30 seconds to 60 seconds and increase the range by 24 meters.

    Toxic camping is one of the most annoying moments of this game and it needs to be removed, don't forget that against normal assassins this perk is useless as they won't stand at the hook.

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