Dead hard got a huge buff and i still don't know why

i always find it funny how the devs said it was so overused so they buffed it ?? anyone who thinks its a nerf is either new or huffing copium as a survivor and killer player who will get pegged as a killer player because i have a actual grasp on the game with 2k hrs played roughly on both sides and see that playing survivor is so much easier than killer. yes bad teammates ruin game sure some killers are really good also true but they are manageable with a good team. the problem is people in this game are parrots people use nurse and blight as their scape goat for why DH is essential to survival (its not) but imagine being any one else besides nurse and blight and having to deal with an average of 3 DHs a game where the chase time is on average 1-2 minutes if not playing good chase killers. you lose as killer without certain builds or tunneling and camping. gonna be alot of survivor players who see this and tell me to get good that's fine they are the parrots. they give youtuber ######### and say they are killer sided as well for stating facts since they play the game for a living and know DH is terrible for the game. Deadhard needs a huge nerf 3 health states is stupid every counter arguement ive heard for it was terrible and/or they go off topic and go "NeRf ErUpTioN ThAts MoRe BRoKen" sure but whats that have to do with deadhard. I ve said it in previous posts the value is insane its the equivilant of doing a random skill check in chase and getting a second life there isnt any skill involved either its just calling each others bluff and seeing who presses a button first except the survivor holds all the cards they determine where the chase goes they can greed literally everything which is readable but in fighting game terms your just getting 50/50ed after 50/50ed the killer has to play all these mind games to down one person when time is precious and they have 3 other people to deal with. god forbid you get it right and actually down them congrats 11 more to go. and of course survivors love it to them its a fun little game ive played it ive been the one DHing to me if i mess up the amount of distance made by just bluffing with it is about half a sprint burst already and now i get the killer holding back all the scared to hit me out of fear of wasting an extra minute while i run to another loop. i doubt DH defenders have played killer against 4 survivors with DH themselves to see how strong it is to them its just fun. I could go on for hours about how much value DH gets by its base function but not only that you can tank hits for teammates as well before it got buffed it was just a dodge it was fine ignoring damage getting alittle distance it was easier to deal with by a mile now the timings tighter but if they get it right they get 8x the amount of distance than a little dash and waste an extra 1minute instead of 10 seconds.

Wanna know why tunneling and camping is so in style rn DH i tunnel all the time it works its effective why? because i can hit them off the hook pop endurance now i can have a regular non dead hard chase no insta healing no extra health states just like it was meant to be. why would i go after some one else who is healthy who i got to hit twice and do abunch of mental gymnastics for to figure out if they are going to dh or not. anyway im done ranting DH needs a huge nerf make it tank a hit or a speed boost not both its nuts

Tagged: Mod

Comments

  • As a reminder, we can maintain differing opinions while remaining respectful. Thank you for keeping this post on topic and constructive.

  • Give DH a 1.0 to 1.5 uptime compared to the 0.5s now, but it has just two tokens and when they are gone they are gone.

  • @Akumakaji said:

    Give DH a 1.0 to 1.5 uptime compared to the 0.5s now, but it has just two tokens and when they are gone they are gone.

    Wouldn't this just make it uncounterable at pallets so it's basically guaranteed to work each time assuming the survivor isn't out positioned? That's way too good. One well-timed Dead Hard now can single handedly win a game

  • @RaSavage42 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337674#Comment_3337674

    Fair enough... Then put 3 dots when you want to bring up something else... (Like that<<<)

    Whataboutism is a term (Deadhard needs a huge nerf 3 health states is stupid every counter arguement ive heard for it was terrible and/or they go off topic and go "NeRf ErUpTioN ThAts MoRe BRoKen" sure but whats that have to do with deadhard) to describe this

    Glad you calmed down enough to explain yourself and ask questions though....

    But anyway.... maybe try to articulate what you want to say rather then just typing off the top of your head... It'll help a lot

    If we're going to get technical, your use of ellipses is incorrect. An ellipse is used in quotes before and after if words have been removed. It can also signify hesitation or trailing off in dialogue or thought. So, your use of ellipses is incorrect, and the way you've applied the ellipses is also wrong. The ellipses should have a space before, between and after the period. So you'd type it like this . . .

    Of course, the correct usage would be . . . or essentially everything stated in the above paragraph.

  • The outcome and dmg is def bigger than the old DH, it's like Sprint Burst when you need it.

    But for me it's just too ping and killer depended. Also i don't like excaution perks in general, survs don't really need it.

    Just ask yourself what's more impressive/skillfull: A good surv with or without DH.

  • I see some people have come and said this DH change was a nerf, and few who said it was a buff all be it at higher MMR.

    I believe it was a buff.

    after combing through all the answers and responses, I have made a list to to place all benefits of both DH's.


    Easier to Use Argument / Execution

    OLD DEADHARD

    + No requirement i.e. Dash in a bottle

    + Extra Distance

    + Easier to dodge certain powers

    - Trajectory can negate dodge attempts

    ~ Timing was important near windows and pallets

    with a bigger invulnerability window and guaranteed distance most people felt the change was a nerf because their guaranteed save was removed ... not quite, despite what people think it was worst with the dash in a lot situations

    dashing too early would still lead to a down, dashing to late would cause the survivor to dodge too far through the pallet or push them into a window causing a slow vault also leading to a down.

    Going to a pallet or window from a weird angle could also cause a down because if your trajectory was off it was cause you to dash into walls and get stuck.

    NEW DEAD HARD

    + Saves you from any position

    + No positioning or Trajectory required

    + Unpredictable

    + Spot Tanking ( will get into in benefits)

    - Timing was Crucial

    Without a dash the game becomes simple, the only thing you need to worry about now is the timing. Although the timing is significantly tighter leading to alot more of a guessing game with the guess being survivor favored unless it is a killer power which tends to be even easier to use DH into because the powers are more react able than a Basic attack for the most part.  Remember when survivors used to run into killer and DH it was pretty ineffective because you would dash away from your destination now with new Dh it is a viable tactic because the hit animation and speed boost you get will get you where you need to go.

    My Verdict on Execution

    Ultimately Old DH was easier in the sense that it was a safe option in guaranteeing you made it to a loop or to be immune to certain powers in the most literal sense it was a dodge however their were many factors that made it much worse to use, it was a clunky straight line dash meaning there were other concerns beside just timing like aiming it. As for New DH it is much simpler to use and unpredictable making it exponentially better with experienced survivors and DH users.

    ^^^ this part above is negligible because at the end of the day BENEFITS are all that matter at high MMR when it comes to execution it only matters to average-low MMR players because they like ease of use and accessibility but high level players like results and rewards this part highlight why New DH is exponentially better.

    *note not going to go into each power specifically we will just assume it is a mixed bag and save that argument for another time because some benefited the change some didn't don't want to go through every killer. I will use very obvious examples for both old and new but not going to go into the minutia of each killers powers interaction with both DHs

    Benefits

    OLD DEADHARD

    ~ Baits empty swings / Dodge basic attacks -> minimal benefit beside buying self time to get away

    + Gain free distance / gap closer to loops

    ++ negate certain powers like trapper or doctor

    + ranged killers are very choreographed and easy to DH dodge attack

    NEW DEADHARD

    - Get Deep wounded after use / harder to use against legion, slinger, deep wound addons

    +++ Tank swings / Block basic attacks

    -> INSANE VALUE - Tanking slows killer down for you and team

    -> Spot Tanking (Deadheading in enclose spaces to unhook or finish gen or waste time for team)

    -> bodyblocking in chase or when carry a survivor

    -> tanking killer powers (majority of powers suffer far more from deadhead than actual missing ie. hit animations/Shred/Oni's bamb bamb

    ++Speed boost extends chases exponentially

    -> can run to new loops instead of staying at current loop and dropping pallet

    -> use powers like knights and nemi's zombies to get huge FREE distance

    ++ ranged killers are very choreographed and easy to DH tank hit massive distance vs 110%

  • Well that's one huge wall of text...

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339036#Comment_3339036

    Im pretty sure some of your posts are about to be edited or removed lets not be combative or insulting to each other. The nurse thing you brought up... yea I main it not sure what that has anything to do with DH. Lets not focus on the character I play in game rather the perk DH ok? If anything DHing a nurse is easier than every other killer... And she was just massively nerfed as well.

    But thats neither here nor there lets focus on DH alright?

    Im not asking for old DH at all the massive lunge or, "dash" as they worded, it had was too much. Just keep its base lunge it has currently and then work from there if needed. Either remove its endurance effect, or make it so you cant use pallets windows after using it for X seconds. Or cannot use DH when you are within X meters of pallets/windows.

    Something along those lines.

    Currently survivors are just TOO safe when they are near windows or pallets that they should not beable to deadhard into and laugh. We all can agree on that one.

    DH near windows is the easiest thing to counter. Pallets is debatable but definitely not a window. You mentioned removing the endurance but what would be the point of the perk having no distance if you have no endurance using it? It feels like you guys are trying to actively kill perks simply because you can't counter them.

    Also you main Nurse and have complaints over DH? It's like the responses are jus a skill issue comment cause how do you main the strongest killer and still complain about DH?

  • This content has been removed.
  • Could you please elaborate to how you think DH was buffed? The timing is harder now. And it doesnt give you distance.

  • @Aceislife said:

    Could you please elaborate to how you think DH was buffed? The timing is harder now. And it doesnt give you distance.

    @scenicpickle said:

    I see some people have come and said this DH change was a nerf, and few who said it was a buff all be it at higher MMR.

    I believe it was a buff.

    after combing through all the answers and responses, I have made a list to to place all benefits of both DH's.

    Easier to Use Argument / Execution

    OLD DEADHARD

    + No requirement i.e. Dash in a bottle

    + Extra Distance

    + Easier to dodge certain powers

    - Trajectory can negate dodge attempts

    ~ Timing was important near windows and pallets

    with a bigger invulnerability window and guaranteed distance most people felt the change was a nerf because their guaranteed save was removed ... not quite, despite what people think it was worst with the dash in a lot situations

    dashing too early would still lead to a down, dashing to late would cause the survivor to dodge too far through the pallet or push them into a window causing a slow vault also leading to a down.

    Going to a pallet or window from a weird angle could also cause a down because if your trajectory was off it was cause you to dash into walls and get stuck.

    NEW DEAD HARD

    + Saves you from any position

    + No positioning or Trajectory required

    + Unpredictable

    + Spot Tanking ( will get into in benefits)

    - Timing was Crucial

    Without a dash the game becomes simple, the only thing you need to worry about now is the timing. Although the timing is significantly tighter leading to alot more of a guessing game with the guess being survivor favored unless it is a killer power which tends to be even easier to use DH into because the powers are more react able than a Basic attack for the most part.  Remember when survivors used to run into killer and DH it was pretty ineffective because you would dash away from your destination now with new Dh it is a viable tactic because the hit animation and speed boost you get will get you where you need to go.

    My Verdict on Execution

    Ultimately Old DH was easier in the sense that it was a safe option in guaranteeing you made it to a loop or to be immune to certain powers in the most literal sense it was a dodge however their were many factors that made it much worse to use, it was a clunky straight line dash meaning there were other concerns beside just timing like aiming it. As for New DH it is much simpler to use and unpredictable making it exponentially better with experienced survivors and DH users.

    ^^^ this part above is negligible because at the end of the day BENEFITS are all that matter at high MMR when it comes to execution it only matters to average-low MMR players because they like ease of use and accessibility but high level players like results and rewards this part highlight why New DH is exponentially better.

    *note not going to go into each power specifically we will just assume it is a mixed bag and save that argument for another time because some benefited the change some didn't don't want to go through every killer. I will use very obvious examples for both old and new but not going to go into the minutia of each killers powers interaction with both DHs

    Benefits

    OLD DEADHARD

    ~ Baits empty swings / Dodge basic attacks -> minimal benefit beside buying self time to get away

    + Gain free distance / gap closer to loops

    ++ negate certain powers like trapper or doctor

    + ranged killers are very choreographed and easy to DH dodge attack

    NEW DEADHARD

    - Get Deep wounded after use / harder to use against legion, slinger, deep wound addons

    +++ Tank swings / Block basic attacks

    -> INSANE VALUE - Tanking slows killer down for you and team

    -> Spot Tanking (Deadheading in enclose spaces to unhook or finish gen or waste time for team)

    -> bodyblocking in chase or when carry a survivor

    -> tanking killer powers (majority of powers suffer far more from deadhead than actual missing ie. hit animations/Shred/Oni's bamb bamb

    ++Speed boost extends chases exponentially

    -> can run to new loops instead of staying at current loop and dropping pallet

    -> use powers like knights and nemi's zombies to get huge FREE distance

    ++ ranged killers are very choreographed and easy to DH tank hit massive distance vs 110%

    added the benefits

  • @birkineer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339036#Comment_3339036

    You know they actually tried removing the bloodlust mechanic once right? And it impacted nothing? At all? And no one cared after?

    Also, smart survivors force you into a situation where the killer cant wait it out. Like using it at a pallet where the killer would need to lunge to down them, either tehy hit and the dh lands or they dont and the pallet goes down. Many killer powers are also unusable agaisnt dh, pretty much all of the really telegraphed ones. so, basically pig, wesker, oni, billy, demo, artist, nurse, maybe blight, huntress, hag, wraith, bubbers and sadako.

    Ah, yes. "Just wait it out". Imagine if I said that about eruption. Its literally the same thing, you physically cant.

    Ah yes the classic whataboutism for Eruption that you guys love to engage in. Yada yada. And many killer powers are unusable with current DH? Most of those killers you mention are played a lot in higher "MMR" and I'm very sure it's DH galore there so clearly they can handle DH. Just admit it, it doesn't matter what side you guys play. You want perks to be nerfed to oblivion to be completely useless. It's the Tinkerer and Pop syndrome all over again


  • "SpRiNt BuRsT wOuLd Be MeTa WhEn DeAd HaRd Is NeRfEd"

    Yet here we are, still dead hard in every match

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337655#Comment_3337655

    Old DH would erase your hit box for the duration and give distance.

    New DH is endurance on command, which allows the user to nullify virtually any caliber of mindgame in exchange for a half second of timing.

    Both versions turn the killer experience into a form of electronic hell chamber where all kinds of mental effort can be exerted to defeat and finally catch the survivor just for it all to be dispelled through a single button press + a fraction of the effort.

    I was a 6500+ hour killer player maining Ghostface, I was in the Top 10 in the world for the killer. I quit yesterday and until further notice because of DH, gen speeds and this stupid eruption meta.

    Did DH get buffed? For high mmr, yes. For novice to intermediate, no.

    6500 hours and “top in the world” and you couldn’t counter DH? Something doesn’t add up. DH is really not that hard to work around. 😂

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338670#Comment_3338670

    6500 hours and “top in the world” and you couldn’t counter DH? Something doesn’t add up. DH is really not that hard to work around. 😂

    If it's easy to work around, why is it so used by the top players? Surely they don't take a bad perk just for fun.

  • @Ch0mp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344242#Comment_3344242

    If it's easy to work around, why is it so used by the top players? Surely they don't take a bad perk just for fun.

    I never said it was a bad perk. It has the POTENTIAL to be good. But it is SOLELY reliant on the killer.

    I personally turn DH’s into wasted perk slots.

    I use DH 99% or the time when I play survivor. Some killers fall for the same DH mindgames every single time, while some killers never fall for them and I don’t get value.

    Top players use it because they don’t go against the top killers who don’t fall for that #########. That’s the glory of the MMR system.

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