Flashlights are nerfed

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Comments

  • I'm starting to get sick of this game company for real lol.

    Survivors are leaving like flies and still they keep pushing the boundaries.

    It's like they're doing everything in their power to make survivor boring.

    They literally killed flashlight. You can't even do any kind of movement with them, it's like they weight 20 kilos. It's always funny to me to see people say " oh it never worked on me blabalbla", who care ?

    Movement are what make survivor fun to play, if they think that holding M1 for 10 minutes and running straight lines is fun, they need to hire new people. They changed the angle for absolutely no reason, it's like they made the intern do it.

    What's the next step ? Removing all the indoor maps because of claustrophobic people ?

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225838#Comment_3225838

    Bold of you to assume DBD players actually enjoy DBD

    I know it's a joke but let's be serious. Removing fun aspects a ######### thing

  • @HugTheHag said:

    I agree that flashlights need some adjustments and compensations in regard to the collateral nerf.

    There's nothing to compensate.

    Flashlights still blind the killers doing the same thing as before.

  • @randonly said:

    All this was pointed out in the discussions, all the techs that would stop working and the difficulty curve for using the flashlight that would increase unnecessarily without being able to correct the angle, in addition to the battery that drains faster.

    A suggested middle ground to help people with disabilities and to stop macros was to remove the delay when turning on the flashlight and just put it after 3/4 clicks to activate the delay/cd.

    But guess what? The devs didn't give a damn again and to solve the problem, they left flashlights nerfed. That way the bonus in the survivors' role will never come out, in addition to the winrate dropping.

    ps: and now has the aim bug, further down the center of the screen.

    "A suggested middle ground to help people with disabilities and to stop macros was to remove the delay when turning on the flashlight and just put it after 3/4 clicks to activate the delay/cd."


    my opinion.

  • Why should doing a 360 be part of using a flashlight?

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225929#Comment_3225929

    There's nothing to compensate.

    Flashlights still blind the killers doing the same thing as before.

    The fact that it still works and the fact that it was nerfed are two opinions that can and should coexist.

    Think of it that way : if for accessibility reasons, a killer was locked into using their power rather than being able to charge and cancel it (like Hillbilly for example), wouldn't it be a nerf ? That would be mindgames lost and time lost as well...Even if the power technically works.

    Same with flashlights in this instance. You can still blind, but it's harder to time since you can't adjust it as you could before, plus I hear the starting position of the beam has been altered as well. Plus the batteries draining faster if you can't cancel a bad beam or if you're clicking to communicate.

    You can disagree, of course, but I think the flashlights deserve some sort of compensation. Also, their addons are not that great and it would be nice if they were reworked.

  • @randonly said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225095#Comment_3225095

    "A suggested middle ground to help people with disabilities and to stop macros was to remove the delay when turning on the flashlight and just put it after 3/4 clicks to activate the delay/cd."

    my opinion.

    would be nice

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226191#Comment_3226191

    The fact that it still works and the fact that it was nerfed are two opinions that can and should coexist.

    Think of it that way : if for accessibility reasons, a killer was locked into using their power rather than being able to charge and cancel it (like Hillbilly for example), wouldn't it be a nerf ? That would be mindgames lost and time lost as well...Even if the power technically works.

    Same with flashlights in this instance. You can still blind, but it's harder to time since you can't adjust it as you could before, plus I hear the starting position of the beam has been altered as well. Plus the batteries draining faster if you can't cancel a bad beam or if you're clicking to communicate.

    You can disagree, of course, but I think the flashlights deserve some sort of compensation. Also, their addons are not that great and it would be nice if they were reworked.

    You can move the beam off the killers face for a moment to readjust if you really need to.

    There's nothing to compensate.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225688#Comment_3225688

    Do you have any evidence at all of this or are you just talking?

    So this is the way you want to do it... fine

    If they could code the game... it would be better they wouldn't need to hotfix the game every update (2-3 times)

    If they could've made a difference between "strobing" and resetting they would've

    Just look at the updates in the past if you want proof

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  • And you are not understanding... nor caring about what I've said... got it

  • agree with 1), the rest I don't really mind they changed it... they can keep that if they want but the aim is terrible, using other items rather than flashlight just because of that (which sucks for killers because everyone is using medkits or strong toolboxes xD)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226105#Comment_3226105

    "Frame skipping" as you call it is not unfair and is extremely easy for killers to play around. Honestly how many times have you been outplayed by a clickspin and not been able to play around it as killer as if it made no difference?

    Which brings me to my point, if a mechanic was already weak and had a low success rate of actually being useful,

    Why nerf it unnecessarily and not just leave it in the game?

    The new flashlight makes the game feel more clunky and less fun.

    If this mechanic was so bad, then I don't see why it matters that it is gone.

    The changes to flashlight addresses bm and photosensitivity issues, so saying your fun is being removed says alot about you.

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225911#Comment_3225911

    I love the bm argument against flashlights because no one ever wants to acknowledge how much more opportunity there is for killers to BM survivors and to BM them to a much harsher extent.

    Survivors at most can tea bag and clicky clicky, or at least they used to be able to clicky clicky. Now they can only tea bag.

    Lets talk about how killers can BM

    -downing one survivor and standing over them till they bleed out.

    -hitting the same survivor on hook while face-camping with a side of nodders.

    -tunneling one survivor you dont like and BMing them the entire game until you have killed them off out of the game.

    -taking the last survivor to hatch then closing it on them just because

    -body blocking a single survivor who was hiding in a corner till the EGC kills them.

    Personally its hilarious to me when killers do this to me just for simply playing the game, and if i chose to bm as survivor its only after I've been BM'd myself and even then, if the killer wants me out of the game the game has mechanics built for them to do that like bloodlust which essentially punishes survivors for doing well in chase.

    And don't give me this BS about the sounds being there for realism, have you played DBD its a video game its not supposed to be realistic, when is there a freddy IRL is that realistic?

    Why would a killer hook me instead of just killing me as soon as they catch me is that realistic?

    The realism argument is very weak when it comes to anything related to DBD as it should.

    For sure, Killer can be toxic as well. I think both sides have the opportunity to be toxic to each other. Decisive strike at exit gate, flashlight clicking and tea bagging are common associated toxic behaviours. the dev are trying to remove these behaviour's in the game for survivor by brute force. generally I just tend to ignore these behaviours from survivor side because I generally have thick skin to not let these gameplay behaviours affect my gameplay. The only aspect that irritates me is flashlight noise as it hurts your ears. I would not mind if there was an option to mute it or something. I do not think flashlight need to be killed from gameplay standpoint.

    I am not entirely sure what could be done on killer-side to reduce toxicity. Survivors have often requested the ability to kill themselves on the floor similar to kobing a hook. The request is to avoid toxicity for when the killer mindlessly slug in the end game on purpose to annoy the survivor. Holding the survivor hostage by bodyblocking, nodding+hitting the survivor on hook when facecamping are difficult problems to solve. its because they are organic gameplay elements that create sense of hostility between survivor and killer.

    if the killer wants me out of the game the game has mechanics built for them to do that like bloodlust which essentially punishes survivors for doing well in chase.

    Bloodlust, not very well thought out mechanic. in 2016 and 2017 dbd, looping was considered a toxic because of no entity blocking windows with infinities everywhere that could make games last forever. The survivor could keep the killer in the game for like 1 hour+ due to their terrible gameplay balance. it was put as bandaid fix to the maps. really fixing the maps would be better. the mechanic has not aged too well.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226722#Comment_3226722

    The fact that it wasn't that good to begin with proves it did not need to be removed to begin with.

    Try reading the actual post next time, where did I say anything about me wanting BM to be in the game?

    Not to mention how much killers can BM and to a much worse extent what do you have to say about that?

    Presumably nothing because you're just a biased killer main who can't resist coming to everyone of my posts, its pretty cringe ngl.

    You are complaining that something that didn't do anything got removed as a side effect towards making flashlights be better for those with photosensitivity. What's the actual problem then? All you are showing that you don't care if people had legit health issues when dealing with flashlights since all you care is about your personal ability to bm killers regardless if it physical hurts other people.

    As for killer bm, it's not a "you can't touch flashlights unless you touch things killer can do" situation and one of your examples being "slugging survivors to death" was being addressed on the ptb by giving survivors the ability to pick themselves off the ground. Sure it didn't go live this midchapter, but to say that killer bm isn't being addressed at all is completely ignoring the mori and last man standing mechanics being tested.

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  • @[Deleted User] said:

    This update is really disappointing for anyone who enjoys using flashlights.

    it was really unnecessary to nerf flashlights as much as they did and this patch feels rushed and unfinished. Why do survivors hold flashlights like samurai swords in the lobbies now lol? I thought that was just a ptb thing.

    Before you say "just because you cant clicky doesn't mean its a nerf"

    I am not talking about the clicky (strobing), here is why this patch nerfs flashlights.

    1.) The flashlight angle is now terrible, its extremely low and you have to aim really high to get blinds, what is the point of changing the aim and f***cking with everyone's muscle memory for no reason?

    2.) when you click you are forced to hold out your beam for a long time even after letting go of m2 meaning you can no longer use flashlights to help with 360s nor can you readjust your timing with a reclick.

    3.) the cost of clicking your flashlight consumes so much battery because you no longer stop flashlight-ing after letting go of M2. You press M2 and it keeps using the beamer for 2 seconds even after you let go of M2

    The solution:

    -Allow survivors to use their flashlight and immediately turn off their flashlights when they let go of M2 just like how it used to be except now don't let them re-click immediately after letting go of M2 to prevent strobing.

    -general buff to all flashlights charge sizes (increase the battery of all beams)

    -stop changing the flashlight aim and revert it back to what it used to be.

    It seems like with every patch bhvr is trying to make this game less fun.

    I agree with the first point and I hope they will fix this. It doesn't really make sense to me why they would change that part. At least I don't see it.

    The second is a bit different. It might be good that this is gone now. How often did it really work? How often do 360s in general work? It fails against any experienced killer and actually messes the survivor's movement up because they make even less distance. This is not even taking into regard that it was technically an exploit. It was not a big deal but since BHVR decided to do something about these things, that were even supported before, it should be removed. Otherwise what would be the point in removing some fun and equally strong killer exploits earlier this year?

    The third point should be manageable, I believe. You can still blind the killer even after letting go of M2. But I would be indifferent about maybe adding an extra 2s to every flashlight. Much more than that and we're all gonna need lightborn and sacrificial wards every match just so we can deal with bully squads profitting of it. Believe me, I know exactly what this could be used for and it's a nightmare for every killer (especially those that don't play Nurse, Blight and Spirit with their best addons).

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226755#Comment_3226755

    You are the king of strawmans do you ever actually read?

    I never said it didnt work, I said it didn't work 100% of the time

    And I never even implied that killer bm and survivor bm are mutually exclusive and need to be addressed in tandem. I only brought up killer bm because flashlight bm was brought up, as if it justification for the nerfs of the flashlights. Remove strobing thats fine, but don't pointlessly nerf flashlights.

    And its being addressed really?

    Because last I checked those were just tests and nothing official, the flashlight changes were not just tests.

    Stop committing the strawman fallacies stop with the red herrings and moving of the goal post. Just quit it, its cringe.

    You are continuing to show you don't want to have any sort of discussion as you immediately dismiss anything you don't agree with.

    I'm sorry you felt a huge need to bm killers with flashlights and I'm sorry you don't care about the photosensitive community dbd has. But that's too bad and I'm glad the devs aren't prioritizing people like you with their changes.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226211#Comment_3226211

    Because it always has been and it being a thing does not make flashlights even remotely OP, its a weak addition to an item that is very easy for killers to play around. The movement of DBD is a staple of the game, you remember what happened when they changed survivor movement, this game is slowly losing what gave it its genuine DBD feel.

    I know this user is banned, but I want to respond anyway:


    Just because something has "always been in the game" is not a valid argument to keep something in the game. The point of a flashlight from a design standpoint has NEVER been to aid in player movement.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226105#Comment_3226105

    "Frame skipping" as you call it is not unfair and is extremely easy for killers to play around. Honestly how many times have you been outplayed by a clickspin and not been able to play around it as killer as if it made no difference?

    Which brings me to my point, if a mechanic was already weak and had a low success rate of actually being useful,

    Why nerf it unnecessarily and not just leave it in the game?

    The new flashlight makes the game feel more clunky and less fun.

    Counterpoint : looking at the developer live streams of when they play this game tells me they are bad at the game relative to my skill level and that things like frame skipping were too effective against them. They didn't want you to bully killers so it's gone. Macro clicking is gone too and that's a lovely change to remove BM.

    You're welcome to go play killer in VHS.

  • Yeah it's mainly the angle that ruins it.

  • @[Deleted User] said:

    This update is really disappointing for anyone who enjoys using flashlights.

    it was really unnecessary to nerf flashlights as much as they did and this patch feels rushed and unfinished. Why do survivors hold flashlights like samurai swords in the lobbies now lol? I thought that was just a ptb thing.

    Before you say "just because you cant clicky doesn't mean its a nerf"

    I am not talking about the clicky (strobing), here is why this patch nerfs flashlights.

    1.) The flashlight angle is now terrible, its extremely low and you have to aim really high to get blinds, what is the point of changing the aim and screwing with everyone's muscle memory for no reason?

    2.) when you click you are forced to hold out your beam for a long time even after letting go of m2 meaning you can no longer use flashlights to help with 360s nor can you readjust your timing with a reclick.

    3.) the cost of clicking your flashlight consumes so much battery because you no longer stop flashlight-ing after letting go of M2. You press M2 and it keeps using the beamer for 2 seconds even after you let go of M2

    The solution:

    -Allow survivors to use their flashlight and immediately turn off their flashlights when they let go of M2 just like how it used to be except now don't let them re-click immediately after letting go of M2 to prevent strobing.

    -general buff to all flashlights charge sizes (increase the battery of all beams)

    -stop changing the flashlight aim and revert it back to what it used to be.

    It seems like with every patch bhvr is trying to make this game less fun.

    I think an easy change is to revert flashlights and add an accessibility option to turn off the flashlight beam

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