Tunneling solution

Perhaps giving survs guardian as basekit would help discourage tunneling. Gives the unhooked survivor much better chance to escape.

Maybe even make the haste effect linger a bit longer, or to really punish killers for tunneling have it persist until the surv leaves the killers TR. Ignoring killer's stealth effects obvs.

Comments

  • @LylakLavender said:

    https://forum.deadbydaylight.com/en/discussion/349898/tunneling-solution

    I thought Rebecca's perk to pause the timer helped with campers and tunnelers?

    It does help but only if any of the survivors on the team are using it as well as if they even own Rebecca or not. Even then, a single perk can only do so much.

  • As much as I'd like more ways to counter tunneling, more base game perks isn't it. If killers got some sort of benefit from seeking out and hooking different survivors, that would encourage a more healthy playstyle for the early-game at least; they can tunnel all they want to when there's like 2 gens left.

    Like, when they removed the extra BP gain from BBQ, they could've moved that effect to base game. Even at the cost of the bonus being weaker, you still have a little killer mini-game to get the max value from chaining different people on hooks.

  • @JohnnyB87 said:

    Just make the Endurance effect last as long as it's duration. Makes the killer have to work for the tunnel and definitely would prevent it. If a survivor can take multiple hits, then what point does the killer have to tunnel, cause he's just letting gens get done otherwise.

    you don't get it, killers will just hit you immediately off hook, it's been happening to me.

  • @neb said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222029#Comment_3222029

    you don't get it, killers will just hit you immediately off hook, it's been happening to me.

    with a long lasting Endurance he'd have to hit you multiple times.....that's the point I'm making. If BT lasted the whole time and Off The Record lasted all 60 seconds, killers would have no choice but to stop camping and tunneling cause they wouldn't be able to.

  • @RatbasterdJr said:

    Might as well just give survivors basekit DS, basekit Hope but active all game, basekit OTR, might as well throw in auto DH basekit as well..

    You know what, take the gens away. All survivors should have to do is load in and open a gate to escape. Don’t forget the gate starts 99’d.

    You see what I’m getting at?

    Spoken like a true entitled Killer main. Right now the game is 100% Killer favored if they play the way the game is meant to be played. It's nothing to do with survivors needing all that base kit, it's the fact that killers are just as entitled as survivors, more so actually, and think the point of the game is to get 4Ks, which it is not and has never been. Don't need a 4k to get max points, and never have needed one.

  • @RatbasterdJr said:

    Might as well just give survivors basekit DS, basekit Hope but active all game, basekit OTR, might as well throw in auto DH basekit as well..

    You know what, take the gens away. All survivors should have to do is load in and open a gate to escape. Don’t forget the gate starts 99’d.

    You see what I’m getting at?

    Might as well start a whole forum where Killers can cry all day long and get killer sided updates as basekit.

  • @JohnnyB87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222281#Comment_3222281

    Spoken like a true entitled Killer main. Right now the game is 100% Killer favored if they play the way the game is meant to be played. It's nothing to do with survivors needing all that base kit, it's the fact that killers are just as entitled as survivors, more so actually, and think the point of the game is to get 4Ks, which it is not and has never been. Don't need a 4k to get max points, and never have needed one.

    I did not know what you meant by "play the way the game is meant to be played."


    But I think the 4k perspective is interesting.

    What if, for example, 2k2e is rated as having produced a better ritual for an entity than getting 4k, and earns more BPs, emblems and other incentives than 4k?

    As an idea to curb tunneling, with the assumption that it is impossible to remove it completely.

  • @HoodedWildKard said:

    Perhaps giving survs guardian as basekit would help discourage tunneling. Gives the unhooked survivor much better chance to escape.

    Maybe even make the haste effect linger a bit longer, or to really punish killers for tunneling have it persist until the surv leaves the killers TR. Ignoring killer's stealth effects obvs.

    or..you just unkill DS. simple as that.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222281#Comment_3222281

    I dont see survivors ask for basekit Hope, basekit OTR, basekit auto DH.

    But I see killers ask for

    • basekit Bamboozle
    • basekit Noed
    • basekit Crowncontrol
    • basekit Corrupted intervention
    • basekit Ruin
    • survivor should die on first hook
    • kill 2 survivors and Enity kill the other 2
    • 120sec Gen

    while they already have

    • basekit 2 stack of STBFL
    • basekit Tier1 Brutal strength
    • basekit 10% PGTW
    • 50sec Gen

    Literally never seen killers ask for any of those things, just constant complaints from survivors about what they should be entitled to.

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222583#Comment_3222583

    Literally never seen killers ask for any of those things, just constant complaints from survivors about what they should be entitled to.

    But I did see.

  • The solution to tunneling is getting good. I was tunneled twice yesterday and the killer got one kill both times. Literally threw the game to chase me for five gens. If you're better than average you will at least have the satisfaction of knowing the killer lost because of you. I don't think you can do much to stop a killer who is determined to tunnel someone out.

  • @Draxlore said:

    https://forum.deadbydaylight.com/en/discussion/comment/3223210#Comment_3223210

    You asked who wants to learn to play against strategies and tactics of your opposition? Everyone should want that. That's how you win.

    You aren't going to win a single match complaining on the forum.

    That's such a silly thing to ask....you have to learn to play the game in order to be good at it. You want to win by game design changes and not by actually being good at the game. Such an entitled attitude.

    Also, playing against a killer tunneling is quite fun. I enjoy it.

    Your claim that it is unfun is not a fact....that is your opinion and does not speak for everyone.

    Dude are you actually serious? Are you going to just blatantly ignore all the people that clearly hate going against tunneling? It is so obvious that most people hate going against a tunneling and camping killer. There are already enough killer players that go out of their way to not tunnel and camp, because they know that they are cheap and unfun tactics. If you enjoy tunneling, then great for you. But clearly most survivor players don't.

    People do not want to learn to play against such strategies because they are insanely unfun to go against. How does that not reach your brain? Camping and tunneling are exactly the reason I have to wait in queue way too long as killer at most times. Why would I or anyone try to "improve" against tactics that suck any kind of fun out of the game? I know people like you try to make it look like survivors are just bad and don't want to adapt and learn how to play better, but the actual truth is that survivor players just do not want to play against something that sucks all the fun out of the game.

    And nothing will change that. And until BHVR wakes up and adds some more, proper nerfs to tunneling, and especially camping, killers will continue to enjoy much longer queue times than survivors. And as a killer main, I also have to say I am getting sick and tired of these queue times.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3223241#Comment_3223241

    Dude are you actually serious? Are you going to just blatantly ignore all the people that clearly hate going against tunneling? It is so obvious that most people hate going against a tunneling and camping killer. There are already enough killer players that go out of their way to not tunnel and camp, because they know that they are cheap and unfun tactics. If you enjoy tunneling, then great for you. But clearly most survivor players don't.

    People do not want to learn to play against such strategies because they are insanely unfun to go against. How does that not reach your brain? Camping and tunneling are exactly the reason I have to wait in queue way too long as killer at most times. Why would I or anyone try to "improve" against tactics that suck any kind of fun out of the game? I know people like you try to make it look like survivors are just bad and don't want to adapt and learn how to play better, but the actual truth is that survivor players just do not want to play against something that sucks all the fun out of the game.

    And nothing will change that. And until BHVR wakes up and adds some more, proper nerfs to tunneling, and especially camping, killers will continue to enjoy much longer queue times than survivors. And as a killer main, I also have to say I am getting sick and tired of these queue times.

    If people hate an aspect of a game then it might be a good time for them to go do something else.

  • @SunsetSherbet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3229536#Comment_3229536

    If people hate an aspect of a game then it might be a good time for them to go do something else.

    Holy crap. Yeah that's what some people already have been doing. That's also why killer queue times have increased so much.

    Again, it's almost kind of hard for me to tell if someone like you is trolling me or not. Survivor players have stopped playing this game. The solution here isn't to get rid of these people, the solution is to make the game more fun so there are actually more people playing this game. Unless you are fine with these annoying killer queue times. I for one am not.

  • @Seraphor said:

    We need to stop thinking about these things as actions that need to be 'prevented' via punishment. They're choices the killer makes, and there are reasons for those choices.

    We've seen what anti tunnelling and camping mechanisms look like, Off The Record and Reassurance are the pinnacle, and even those don't 'prevent' camping and tunnelling, they simply make it harder to do. And why should a survivor be forced to run a specific perk to prevent certain toxic behaviours from the killer?

    What's next? Make OTR basekit? Make OTR basekit but indefinite until the killer hooks someone else? Make an unhooked survivors invincible until another survivor is hooked? That's just removing player agency. It's a ridiculous arms race that just makes the game more restrictive, more sweaty and more toxic. It's this arms race that has led us to where we are today.

    The reason killers camp and tunnel is because it's an efficient strategy. If there were other more efficient strategies, then those would be employed instead of camping and tunnelling. The reason we have so much camping and tunnelling is because power creep has eliminated all of those alternative strategies. For example, the power creep in healing perks, especially Boon: CoH, has eliminated hit and run as an effective strategy for most killers other than the two most mobile.

    The only way to 'correct killer behaviour', which is what you're really talking about here, is with a carrot, not a stick.

    Don't give me "they tried that with 6.1 and it failed, because it just made camping and tunnelling easier", because I'm not talking about general killer buffs. 6.1 was all the wrong decisions. They nerfed healthy anti-camping and anti-tunnelling perks in the name of 'shaking up the meta', and gave us a more toxic meta with Pentimento, Eruption and Call of Brine.

    The only correct choice is buffing and creating more perks that incentivise not camping and not tunnelling:

    Hex: Ruin - Required killers to leave a hook and pressure gens to get value out of it.

    Pop Goes The Weasel - Forces killers to leave the hook to pressure gens to get value out of it.

    Scourge: Pain Resonance - Gave killers an objective to go to after a hook.

    BBQ & Chilli - Gave killers an objective to go to after a hook, and encouraged to spread hooks out between survivors.

    Hex: Devour Hope - Requires killers to allow a hook rescue to take place.

    Make Your Choice - Forces killers to go after the unhooker instead of the unhookee.

    Scourge: Gift of Pain - Encourages killer to leave the unhooked survivor alone to get value out of it.

    Grim Embrace - Encourages the killer to spread out hooks between different survivors.

    This is the sort of meta we need, but 6.1 nerfed 4 of those perks and Devour is set to be nerfed next, and the rest just aren't as good as they should be.

    Sometimes meta perks are meta for a reason, and trying to make them not meta just for the sake of changing statistics is not necessarily a good thing.

    If they could turn all of the perks I've listed into perks worthy of being meta, then we'd have much less camping and tunnelling.

    I will always be the number one activist for pop meta. It was honestly the perfect perk, wasn't overly oppressive like CoB or Overcharge, and rewarded you for doing well. You make a really good point on how having a wider range of meta perks will encourage play-styles other than tunneling/camping.

  • @JohnnyB87 said:

    Just make the Endurance effect last as long as it's duration. Makes the killer have to work for the tunnel and definitely would prevent it. If a survivor can take multiple hits, then what point does the killer have to tunnel, cause he's just letting gens get done otherwise.

    Theirs no way survivors wouldn't body block infinitely during that time. Nope no way survivors would weaponize that.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222281#Comment_3222281

    I dont see survivors ask for basekit Hope, basekit OTR, basekit auto DH.

    But I see killers ask for

    • basekit Bamboozle
    • basekit Noed
    • basekit Crowncontrol
    • basekit Corrupted intervention
    • basekit Ruin
    • survivor should die on first hook
    • kill 2 survivors and Enity kill the other 2
    • 120sec Gen

    while they already have

    • basekit 2 stack of STBFL
    • basekit Tier1 Brutal strength
    • basekit 10% PGTW
    • 50sec Gen

    This has to be sarcasm, the only thing I sometimes see them asking is basekit corrupt intervention. If someone is asking for people to die on their first hook, they're being sarcastic. Either way, the people who're asking these things don't represent the general killer community. One guy saying he wants basekit dead hard isn't representative of the general survivor community.


    And the "basekit perks" you mentioned that killers have are so laughably weak (I'm not sure what you mean by 50sec gen). Tier 1 Brutal Strength isn't gonna do anything, and the only time the basekit 2 stacks of STBFL help is when you actually have STBFL equipped.

  • @neb said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222583#Comment_3222583

    This has to be sarcasm, the only thing I sometimes see them asking is basekit corrupt intervention. If someone is asking for people to die on their first hook, they're being sarcastic. Either way, the people who're asking these things don't represent the general killer community. One guy saying he wants basekit dead hard isn't representative of the general survivor community.

    And the "basekit perks" you mentioned that killers have are so laughably weak (I'm not sure what you mean by 50sec gen). Tier 1 Brutal Strength isn't gonna do anything, and the only time the basekit 2 stacks of STBFL help is when you actually have STBFL equipped.

    Im not going to put effort to find those killer buff suggestions to make a proof : D

  • The tunneling solution is to make killer lose bloodpoints and exp points if they down/hook the same survivor back to back in a short period of time

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231256#Comment_3231256

    Im not going to put effort to find those killer buff suggestions to make a proof : D

    Either way, even if you have "proof", they don't represent the a large majority of killer players.


    Enough with the hivemind tribalism BS, it's so immature. If someone says something stupid, attach that something to the person, not to the role they're playing.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3223241#Comment_3223241

    Dude are you actually serious? Are you going to just blatantly ignore all the people that clearly hate going against tunneling? It is so obvious that most people hate going against a tunneling and camping killer. There are already enough killer players that go out of their way to not tunnel and camp, because they know that they are cheap and unfun tactics. If you enjoy tunneling, then great for you. But clearly most survivor players don't.

    People do not want to learn to play against such strategies because they are insanely unfun to go against. How does that not reach your brain? Camping and tunneling are exactly the reason I have to wait in queue way too long as killer at most times. Why would I or anyone try to "improve" against tactics that suck any kind of fun out of the game? I know people like you try to make it look like survivors are just bad and don't want to adapt and learn how to play better, but the actual truth is that survivor players just do not want to play against something that sucks all the fun out of the game.

    And nothing will change that. And until BHVR wakes up and adds some more, proper nerfs to tunneling, and especially camping, killers will continue to enjoy much longer queue times than survivors. And as a killer main, I also have to say I am getting sick and tired of these queue times.

    @HoodedWildKard said:

    Perhaps giving survs guardian as basekit would help discourage tunneling. Gives the unhooked survivor much better chance to escape.

    Maybe even make the haste effect linger a bit longer, or to really punish killers for tunneling have it persist until the surv leaves the killers TR. Ignoring killer's stealth effects obvs.

    People don’t seem to understand how overpowered the killer (which 4v1 it’s gotta be) that camping and tunnelling make it a auto 3v1 and the game is n

  • You want to get rid of tunneling? Simple solution. You need to make 8 hooks more efficient than a sacrifice / kill because right now — getting a survivor out of the game ASAP is singlehandedly the best strategy.


    I have a few ideas, but keep an open mind these are just ideas. Just rough sketches and nothing final, they can be garbage.

    ▪︎Each hook the killer obtains, not hook states, all injured survivors gain a 2% repair speed penalty.

    This makes hit and run strategies more viable, and rewards the killer with basekit slowdown if they go for more hooks as opposed to kills. If generators take too long, become too oppressive, we can revert the base repair time down to 80 seconds and increase the penalty to 3% instead of 2%. Just a rough idea to rewarding the killer.


    Now... we give a final buff to the basekit BT.

    ▪︎When a survivor is unhooked, they get a new status effect which replaces all current effects post unhook.

    — Adrenaline: The survivor is filled with unbelievable energy, they take no damage when they otherwise would, AND does not apply Deep Wounds. Effect wears off after the timer expires or the survivor is protected from an attack.

    ▪︎▪︎Therefore, what's going to happen when you are unhooked: Gain the Adrenaline and 10% Haste status effect for 10 seconds.

    Allows the unhookee to tank more hits when being tunneled. Meaning, they can use basekit Adrenaline to protect them from a hit, then since they are not in Deep Wounds, they can use other anti tunnel perks to keep the killer occupied longer. This won't stop tunneling, but you should be able to buy your team a lot of time and get them out the gates by the time the killer finally sacrifices you.

  • @Kirahie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222029#Comment_3222029

    Theirs no way survivors wouldn't body block infinitely during that time. Nope no way survivors would weaponize that.

    Bodyblocking for 10 seconds would be a waste of a survivor's time and isn't exactly a long time. Just get good at killer cause killer's are extremely OP right now with certain perks. Both sides just wanna complain and make no effort to balance the game, will always want one side stronger than the other. If your constantly losing or feel the need to camp or tunnel at 5 gens, you're definitely not good. The point of the game is to get points, not get kills, not get 5 gens done as fast as possible. Killers want a 4 hook game for minimum points and survivors want a quick 5 gen game for minimum points. THere's a very low % of what's considered good players, and it isn't anyone complaining, that's for sure. LOL

1 2 ›