Why is Tombstone Piece still in game

Why is it allowed for the killer to get a man out in the first 2 mins, before hooking anyone? Tombstone is ok, not the piece. That thing is a remnant of old moris.


Edit, since people won't read:

Tombstone PIECE is the OP addon that has no place in the game. It's the one addon which allows you to kill an unknowing survivor without needing too much stalk, at the price of losing a T3 for it lol.

JUDITH'S tombstone, on the other hand, is a fair addon that should definitely stay.

Comments

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3196354#Comment_3196354

    1. Yes, 2022 DBD is an entirely different game. Medium vaults exist, windows get blocked, insta BNPs aren't a thing and most important for my narative, first down moris aren't a thing. Which is what exactly t. piece is.

    2. "That's on your team for feeding him stack" - that is the most ridiculous thing I've ever heard.

    a. In solo Q, I'm not responsable of my team's doings.

    b. Does this also mean that Myers should never T3? What's next, a gen getting PGTW is our fault for getting downed, like it isn't a natural part of the game?

    3. No, it's not costly. Get a survivor out at 4 gens, the team is pretty screwed. By that point, if you quickly down someone, at least 2 people will be busy, leaving one person to do 4 gens.

    It's not costly for any killer to get someone out in the first few minutes, regardless of how it affects their power.

    4. "Evade and jump into a locker" - May you please explain how the first person getting mori can know he has t. piece? There are very few people who know about his open hand, but the fact that no one in my team knows that affects me very much. I still lose one teammate early game.

    Also, have you considered the situation where, as I said, he stalks you out of the TR (it's literally 16m), with stalk speed addons, and then he jumps with T3 on you? I played on Dead Dawg, and I was doing a gen on the cactus side of the map. How could I have done anything by the point he T3d and jumped on me from nowhere?

    1. It really isnt your over thinking it.
    2. Yes if your team feed him stalk and get away then there is a chance you could be the target of the tier 3 attack. Try to evade Myers when in T3, bold players get killed yet people still play bold and complain they get killed.
    3. This is true, eliminating a player early is a major boost to killer outcome and probably the only valid point about tombstone piece. It’s why you try not to feed Myers stalk in the early game.
    4. If it’s Myers you gotta assume he may have the piece then you gamble on that it’s part of the game. Same as a killer may have noed, survivors may have DS, UB etc etc. Don’t expect the game to spoon feed you every piece of information about your opponent sometimes you’ll have to use your head and think/plan/predict you will get it wrong sometimes and that ok.

    So you weren’t paying attention to your surroundings when he stalked you and then didn’t get away when you heard the terror radius? How dare that Myers not let you play obliviously!

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3196426#Comment_3196426

    1. It really isnt your over thinking it.
    2. Yes if your team feed him stalk and get away then there is a chance you could be the target of the tier 3 attack. Try to evade Myers when in T3, bold players get killed yet people still play bold and complain they get killed.
    3. This is true, eliminating a player early is a major boost to killer outcome and probably the only valid point about tombstone piece. It’s why you try not to feed Myers stalk in the early game.
    4. If it’s Myers you gotta assume he may have the piece then you gamble on that it’s part of the game. Same as a killer may have noed, survivors may have DS, UB etc etc. Don’t expect the game to spoon feed you every piece of information about your opponent sometimes you’ll have to use your head and think/plan/predict you will get it wrong sometimes and that ok.

    So you weren’t paying attention to your surroundings when he stalked you and then didn’t get away when you heard the terror radius? How dare that Myers not let you play obliviously!

    1. No, "my" not overthinking too much. The game was entirely different, with different strategies, different perks, addons etc.


    I paid attention to my surroundings. He simply hid very well, stalking behind a gap.


    But please tell me which other killer insta kills you without a warning, TR, etc.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197005#Comment_3197005

    1. No, "my" not overthinking too much. The game was entirely different, with different strategies, different perks, addons etc.

    I paid attention to my surroundings. He simply hid very well, stalking behind a gap.

    But please tell me which other killer insta kills you without a warning, TR, etc.

    The game changing over time doesn't immediately invalidate some mechanics. 2019 or 2022 is kinda irrelevant.

    Then I guess he played well and earned a kill on you better luck next time.

    you miss the point, there are all kinds of mechanics you need to account for on both sides.

    Yes tombstone piece is probably a lil OP given how much of a snowball effect killing a survivor early can have, but the goal is not to feed him stalk. Accounting for opponent powers and altering play based on what killer you are facing is part of the game.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3195151#Comment_3195151

    His tier 3 terror radius is normal.

    Personally, i love going against a Jump Scare Myers on indoor maps. Simply, because thats one of the few occasions, where the game feels like a horror game.

    Does that makes him efficient? Depends on how he wants to play.

    Is tier 3 not 16 meters?

  • IMO, Tombstone Piece should only allow you to mori someone who has been stalked to the red while he is Tier 3. Maybe add in an effect like, once the mori is used you can no longer get to tier 3 that game. Or possibly make it an obsession based perk and only the obsession can be mori'd.


    I dunno. The mori aspect of it is fine...it just needs a good negative effect and/or limitation to using it considering how strong it can be.

  • @TMCalypso said:

    IMO, Tombstone Piece should only allow you to mori someone who has been stalked to the red while he is Tier 3. Maybe add in an effect like, once the mori is used you can no longer get to tier 3 that game. Or possibly make it an obsession based perk and only the obsession can be mori'd.

    I dunno. The mori aspect of it is fine...it just needs a good negative effect and/or limitation to using it considering how strong it can be.

    It just needs to not exist. We already have J. Tombstone which is perfectly balanced. There's no need for 2 mori addons.

    @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197043#Comment_3197043

    The game changing over time doesn't immediately invalidate some mechanics. 2019 or 2022 is kinda irrelevant.

    Then I guess he played well and earned a kill on you better luck next time.

    you miss the point, there are all kinds of mechanics you need to account for on both sides.

    Yes tombstone piece is probably a lil OP given how much of a snowball effect killing a survivor early can have, but the goal is not to feed him stalk. Accounting for opponent powers and altering play based on what killer you are facing is part of the game.

    The game changing over time doesn't immediately invalidate some mechanics. 2019 or 2022 is kinda irrelevant.

    That is simply not true.

    I'm not sure when you started playing, but as a 2016 player who saw the release of Myers, I'll explain.

    Back in 2016, the game was balanced around extremes: both sides had extremely stupidly OP abilites. Survivors could instantly repair 4 gens (like INSTANTLY), they could jump the same window with only fast vaults infinitly, there were pallets everywhere, DS worked on first down, but MOST importantly, moris worked on first down.


    Since you don't seem to get it, I'll explain it like to a baby: back when Myers was released, it wasn't unusual for a side to be able to instantly finish the objective, be it insta gens or first down moris. Considering the latter was still a thing back then, tombstones weren't something unusual.


    But now, the current day dbd is balanced around neither sides having uncounterable strategies or being able to quickly end the game; it's exactly the opposite. Current day dbd is centered around everyone being able to last as long as possible in a game.


    Tombstones are just a remnant of old dbd. They have no place in the current balance take.

  • Because it's fun to get that surprise.

    It's almost as if it was an horror game.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197223#Comment_3197223

    It just needs to not exist. We already have J. Tombstone which is perfectly balanced. There's no need for 2 mori addons.

    I wouldn't call Judith's balanced tbh.

    I think both tomestone addons suffer from the same problem of being rather uninteractive addons that can remove a healthy survivor from the game. Things like Pig RBT and Sadako Condemn offer a way to kill a survivor outright in a trial, but at least require a level of interactivity from the survivor to prevent that.

    Just because Judith's is not as strong as piece and require more set up (gen stall, play with your food, and tuft of fur) doesn't mean it's a healthy perk to keep the way it is.

    The addons just need to be changed fundamentally. Conceptually they are fine to still be Mori addons, but there just needs to be some other factor besides hitting T3 to determine when a survivor can be mori'd.

  • @drsoontm said:

    Because it's fun to get that surprise.

    It's almost as if it was an horror game.

    It isn't a horror game. It's futile for it to try to be. It evolved to be something different.


    But still, people just entirely ignore (even after I put a huge disclaimer on the post) my point with only tombstone PIECE being strong. J. Tombstone is extremely fun to face. Not the piece. That is simply stupidly OP

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197352#Comment_3197352

    I wouldn't call Judith's balanced tbh.

    I think both tomestone addons suffer from the same problem of being rather uninteractive addons that can remove a healthy survivor from the game. Things like Pig RBT and Sadako Condemn offer a way to kill a survivor outright in a trial, but at least require a level of interactivity from the survivor to prevent that.

    Just because Judith's is not as strong as piece and require more set up (gen stall, play with your food, and tuft of fur) doesn't mean it's a healthy perk to keep the way it is.

    The addons just need to be changed fundamentally. Conceptually they are fine to still be Mori addons, but there just needs to be some other factor besides hitting T3 to determine when a survivor can be mori'd.

    Judith tomsbtone at least isn't extremely unfun to face or op. It's rather fun in the sense of shifting the feeling of the game. I'd like for it to stay.

    T.P., on the other hand, just provides with an easy kill (considering it's easily stackable with stalk speed addons) which provides in turn a deadly snowball.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197366#Comment_3197366

    Judith tomsbtone at least isn't extremely unfun to face or op. It's rather fun in the sense of shifting the feeling of the game. I'd like for it to stay.

    T.P., on the other hand, just provides with an easy kill (cosnidering it's easily stackable with stalk speed addons) which provides in turn a deadly snowball.

    I really wouldn't playing against Judith Myers fun. It may be more ideal than Piece, but the gameplay is still avoid myers and hope your teammates don't feed him, because Judith + Tuft only requires fully stalking 3 survivors.

    Judith games are also binary in outcome. Either the Myers fails to hit T3 and all 4 survivors escape because the build on it's own has 0 pressure on survivors or Myers does hit T3 and survivors play locker games to avoid being Mori as the killer drops survivors hoping they get picked up because they insist on getting the mori kills.

    Both addons need an overhaul, because fundamentally being able to Mori from healthy state without any other condition is the problem.

  • I’d be fine with nerfing TP but Myers tombstone add ons are the only thing good about him. He’s gonna need a buff or a rework.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197360#Comment_3197360

    It isn't a horror game. It's futile for it to try to be. It evolved to be something different.

    But still, people just entirely ignore (even after I put a huge disclaimer on the post) my point with only tombstone PIECE being strong. J. Tombstone is extremely fun to face. Not the piece. That is simply stupidly OP

    The only need to fix the horror factor of other killers.

  • @Sluzzy said:

    Myers was released when survivors were insanely stronger. Despite survivors being nerfed over and over until they can barely run, killers like Myers have remained the same. His addon used to be difficult to pull off because survivors actually had plenty of pallets, darker maps, actually working perks that helped with survival.

    Myer's addon that allows ability to kill is equivalent to the then-released brand new part where you could finish a complete gen is one tap. Myers needs to be nerfed. An insta-down killer along with ability to bypass 2 full hook phases is the best example of P2W I have ever seen.

    If a survivor had something this strong it would have already been dealt with.

    Of course Laurie would say that.

  • Laurie knows how one sided the game is.

  • Myers has kind of just been forgotten about, so that's probably why none of his tombstone addons got changed. He needs buffs desperately, though.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197367#Comment_3197367

    The only need to fix the horror factor of other killers.

    They don't. That would fundamentally change the game.


    Truth is, DBD became one of the biggest names on the market, and not because of it being scary.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3196230#Comment_3196230

    I love the “it doesn’t belong in 2022 dbd” like it’s some completely different game in 2022.

    What does that even mean really. It’s BS.

    As for tombstone piece in general it is strong but if you die to it to first time you see Myers that’s on your team for feeding him stalk.

    It’s also costly to Myers to kill a player who still has full stalk left.

    Evade him and jump in a locker, force the grab and hook over the mori. It’s not like he can pick you up off the ground and mori you.

    It is a very different game from how it was several years ago.

    Remember original moris, original syringes, instant gen BNPs, literal infinites with no entity blocker, etc? Original, permanent sabotage and Self-Care at 80% healing speed?

    Basically all of these things have been removed, and rightly so because they were completely broken and unbalanced. TP is hardly any different from some of these, maybe slightly less egregious but not by much.

    The cost of killing a player who still has a bunch of stalk left is not really that relevant as long as it happens quickly enough to the point where Myers can easily clean up a 3v1 at 3-4 gens, which is often the case with the green memorial addon that basically everyone runs with TP because it's by far the best option to pair with it.

    I'm all for improving Myers' kit, but this addon needs to go.

  • Huh, then is tier 2 16? I swear I saw he had a 16 TR somewhere

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198144#Comment_3198144

    Huh, then is tier 2 16? I swear I saw he had a 16 TR somewhere

    Tier 1 is undetectable, tier 2 is 16m, tier 3 is 32m.

  • @Pukenplag said:

    Why is it allowed for the killer to get a man out in the first 2 mins, before hooking anyone? Tombstone is ok, not the piece. That thing is a remnant of old moris.

    Edit, since people won't read:

    Tombstone PIECE is the OP addon that has no place in the game. It's the one addon which allows you to kill an unknowing survivor without needing too much stalk, at the price of losing a T3 for it lol.

    JUDITH'S tombstone, on the other hand, is a fair addon that should definitely stay.

    honestly Myers should be reworked completely... obsolete killer

  • To have a proper Slasher experience in the game.

    @JackFrostMan said:

    You explained why, it is a remnant that they just kinda forgot about due to Myers kinda not really getting any major changes over the last few years (aside from small addon tweaks and undetectable)

    Yeah they so much forgot about it that they buffed Judith Tombstone one year ago.

  • @Norhc said:

    To have a proper Slasher experience in the game.

    https://forum.deadbydaylight.com/en/discussion/comment/3195092#Comment_3195092

    Yeah they so much forgot about it that they buffed Judith Tombstone one year ago.

    This game isn't about being horror/creepy. It's competitive

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198144#Comment_3198144

    Huh, then is tier 2 16? I swear I saw he had a 16 TR somewhere

    Thats his tier 2

  • Yeah, Tombstone Piece is stupid OP against most survivors. I just tried it for the first time a few minutes ago with J. Myers Memorial, and it was not at all difficult to 99% Tier III, then pop it and insta-mori someone. Obviously, some strong survivors will make it much harder for you, but against most of the playerbase this is insta-win OP.

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/347305/why-is-tombstone-piece-still-in-game

    honestly Myers should be reworked completely... obsolete killer

    He's really not. He's got one of the better pick rates in the game. He doesn't need a complete rework either. Just some quality of life changes to his base kit.

  • @sizzlingmario4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3196354#Comment_3196354

    It is a very different game from how it was several years ago.

    Remember original moris, original syringes, instant gen BNPs, literal infinites with no entity blocker, etc? Original, permanent sabotage and Self-Care at 80% healing speed?

    Basically all of these things have been removed, and rightly so because they were completely broken and unbalanced. TP is hardly any different from some of these, maybe slightly less egregious but not by much.

    The cost of killing a player who still has a bunch of stalk left is not really that relevant as long as it happens quickly enough to the point where Myers can easily clean up a 3v1 at 3-4 gens, which is often the case with the green memorial addon that basically everyone runs with TP because it's by far the best option to pair with it.

    I'm all for improving Myers' kit, but this addon needs to go.

    mechanically its changed a lot yes but just because they removed a lot of OP game ending items doesn't really change up the game other than its harder to zap some out in less than 2 mins.

    Players are now just tryin to eliminate others quickly via other means, tunneling out a survivor early, camping till second stage to mori etc because they lost the tools that used to let them do that.

    Players haven't changed, the premise of the game hasn't changed.

    So there is still a quick kill item in the game but it requires some charge up and for survivors to play poorly to get it to pay off.

    Is it still a bit OP sure and probably needs a review but its just as relevant to the game now as it was years ago.

    Just because they build in changes to make it harder to eliminate someone early doesn't mean that eliminating someone early is some archaic mechanic that no longer belongs in the game.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198159#Comment_3198159

    He's really not. He's got one of the better pick rates in the game. He doesn't need a complete rework either. Just some quality of life changes to his base kit.

    i never said that he wasn't picked up much... i stated that he has outdated mechanics (he isn't the only one tho) and that he should be reworked completely (obviously you can't gave him powers that aren't lore related, so he should stuck with stealth powers, but his whole power is too much time wasting generally speaking)

  • In BHVR's oppinion Myers is completely fine. That's why he doesn't get any buffs or nerfs and his addons are not even looked at. They probably already forgot that Tombstone Piece is actually a thing.

  • @drsoontm said:

    Because it's fun to get that surprise.

    It's almost as if it was an horror game.

    Yes very fun to get out of the match in the first 2 minutes because my soloq teammates fed him. No one who has played this game more than 20 hours thinks it’s a horror game anymore

  • @Laurie268 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197360#Comment_3197360

    Yes very fun to get out of the match in the first 2 minutes because my soloq teammates fed him. No one who has played this game more than 20 hours thinks it’s a horror game anymore

    20 hours is kind of a stretch. I'd say 2.

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