If you DC/suicide/AFK/sandbag/etc because the game isn't how you wanted it

Then you are the problem. If you have a problem with some part of the game, take it up with devs respectfully. If you take it out on the other players by disconnecting, suiciding on hook, AFKing, sandbagging, etc, you are the problem in that game.

Blatant cheater holding a game hostage? Sure. Game-breaking bug like being permanently stuck in a hill? Sure.

Because you dislike the map? Because you dislike the other side's build(s)? Because you dislike the other side's character(s)/cosmetic(s)? Because you dislike something that happened in the game (eg, downed early/flashlight saved/gens done quickly/etc)? Because of literally any other non-cheater/game-breaking bug reason? You are the problem.

There's a really, really easy solution if you hate facing a part of this game that badly. Don't queue up.

By DCing/suiciding/AFKing/sandbagging/etc, you are actively ruining this game for the other 4 players just because you are incapable of handling facing some part of this game. Sure, you paid for this game for your own fun and aren't responsible for others, blah blah blah. But guess what? If every single person gave up the second they faced a part of the game that wasn't how they wanted it, you would not be getting to play out any games either.

Want to take up what you see as an issue with devs respectfully? Sure, go for it. All the power to you. When you're in a game? Either suck it up buttercup, or don't queue up at all. If you care that little about the experience of anyone except yourself, go play a single player game and don't ruin the game for the people that are mature enough to play through a match they queued up for.

Comments

  • Way too many ppl DC or die on first hook intentionally nowadays, it's SO much worse than before.. totally unfair for the rest of the team, often times there is NO good reason for it either i swear.

  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/comment/3187415#Comment_3187415

    Do you know MY or ThiccBudhhas comment history? Or SuzuKR's or Schenekiller's? Not hating, but this is a pretty weird thing to flex about and you brought it up a couple of times. When you spend time on the forums, some people will remember you and the stance you have taken in the past, but I guess less then 0,5% will study someones comment history, just to get a reading on what a person they are dealing with.

    Okay let's see, i don't know yours exactly but i if remember correctly, mostly both side player and not much bias. Thick is 70% funny troll posts and the rest is mostly bias free. Suzu has leaned more into the killer biased side over the last few weeks. And never heard of Schenekiller, sorry.

    I mostly remember the heavy biased people because their extreme takes are the most entertaining to read.


    About my "flex", it's just to show that i know how killer at the bottom of the barrel gets treated no matter how nice they play because it seems they weren't so many doing that. It changed over the course of the last year going by the many nice playstyle discussions a few weeks/months ago.


    And for the whole bringing up comment history, i just lead with that since the guy i commented on made such a big deal of it.

    Also i don't expect people with a small amount of postings here to make an effort to remember people without extreme opinions like the "infamous" Sluzzy or posting number monster with over 20k like Orion or goodboykaru. It take a certain amount of interaction to remember specififc people.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/3188061#Comment_3188061

    Okay let's see, i don't know yours exactly but i if remember correctly, mostly both side player and not much bias. Thick is 70% funny troll posts and the rest is mostly bias free. Suzu has leaned more into the killer biased side over the last few weeks. And never heard of Schenekiller, sorry.

    I mostly remember the heavy biased people because their extreme takes are the most entertaining to read.

    About my "flex", it's just to show that i know how killer at the bottom of the barrel gets treated no matter how nice they play because it seems they weren't so many doing that. It changed over the course of the last year going by the many nice playstyle discussions a few weeks/months ago.

    And for the whole bringing up comment history, i just lead with that since the guy i commented on made such a big deal of it.

    Also i don't expect people with a small amount of postings here to make an effort to remember people without extreme opinions like the "infamous" Sluzzy or posting number monster with over 20k like Orion or goodboykaru. It take a certain amount of interaction to remember specififc people.

    Well, fair enough, thats a more thought through answer then I expected ^^ Still rings a bit weird to bring up ones comment history, but I can see were you are comming from. Lets call this a draw for now.

  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/comment/3189023#Comment_3189023

    Well, fair enough, thats a more thought through answer then I expected ^^ Still rings a bit weird to bring up ones comment history, but I can see were you are comming from. Lets call this a draw for now.

    Yeah exactly it's weird. But i thought by leading with the way i did was to emphasize on that point.

    But like so many other times, my twisted and overcomplicated way of thinking leads to misunderstandings sometimes.

  • I feel like there are completely reasonable things to dc over. There are also a lot of stupid things that people dc or throw matches over. I don't dc ever once I'm in a match cause killer queues are just long enough to where it feels like such a waste of time and I'm good enough at the game that even pretty good survivors can't hold the game hostage against me even if I'm doing terrible.

    However watching streams and seeing people get 4 man slugged on the ground and not hooking by a nurse for no other reason then to BM just makes me wish they never implemented the system

  • @JacobiusWick said:

    https://forum.deadbydaylight.com/en/discussion/346620/if-you-dc-suicide-afk-sandbag-etc-because-the-game-isnt-how-you-wanted-it

    Then you are the problem. If you have a problem with some part of the game, take it up with devs respectfully.

    Oh yeah, they'll get right on that. lmao

    Devs don't reply to anyone - it's not in their job description I don't think, so why would they. I haven't seen a developer do a Q&A live - have you?

  • I don't DC often, but I won't blame anyone DCing if they don't have fun. even if they are my team mates.

    Some people don't like playing against nurse and they want to hook suicide, it's their choice.

    Ultimately point of playing is to have fun. It's the DEVs responsibility not the players to make it fun (and remove the unfun parts).

  • @ReviloDBD said:

    Way too many ppl DC or die on first hook intentionally nowadays, it's SO much worse than before.. totally unfair for the rest of the team, often times there is NO good reason for it either i swear.

    Because no one bothers to save them, especially in solo Q

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3188149#Comment_3188149

    It looks like the mods might find my parallel a bit too sensitive--potentially too confrontational--for the forums, so I won't belabor the topic.

    I'll instead just point to ByeByeQ's latter comment, which I felt accurately clarified my message:

    If I get unhooked (or worse, farmed) and the killer tunnels me hard off the hook and immediately hooks me again, I am definitely a victim. I certainly feel like a victim. I don't turn everyone else in the game into a victim should I choose to just let the Entity take me instead of struggling.

    Plus it's a video game. No one is an actual victim here.

    DBD is a great exercise in humility, but it can at times cross a line.

    We're all here to have a good time. And as part of that, it is important that we're able to maintain agency--just like that Dwight you and I were talking about in another thread. Even in defeat, we as humans want to feel like we have control over the way we are defeated.

    Unfortunately, there are times when we play this game that we encounter scenarios in which we feel completely helpless. The game can put us at such a disadvantage that we feel like a passenger watching our train run off the rails.

    It's not really a matter of "taking the game too seriously."

    It is the fact that we turn to this game to have a good time, and it hands us anything but that.

    As I said in my previous comment, this game has redeeming qualities--it is filled with reasons why people don't outright abandon the game. But it has some wrinkles that need ironing out, and at the moment people are tired of seeing them.

    You miss the point.

    While the emotion attached to defeat comes from the same place it is in no way equivalent to genuine loss.

    This is a game that emulates a slasher film scenario.

    The survivors are already victims, they are victims before they get killed just by their very presence in the entity’s realm itself.

    When you queue up to play survivor you are choosing to play victim with a chance to be hero.

    A lot of players sign up as heroes and then complain they feel like victims.

    If you feel victimised simply by the gameplay of DBD, then playing survivor in DBD may not be for you.

    This rides the line between pvp and thematic game, if you want a balanced pvp experience where all is equal and everyone can be a hero then an asymmetric survival horror is probably not where you’ll get that experience.

    Nor should it be.

    On the topic of egregious parallels drawn from the real world, they don’t stack up because it is only a game.

    It has a theme, that theme is confronting, the gameplay within that theme is confronting and if you can’t separate a fantasy game setting from real world pain… then a mature confronting game experience probably isn’t for you.

    At least until you can make that separation.

  • @SuzuKR said:

    Then you are the problem. If you have a problem with some part of the game, take it up with devs respectfully. If you take it out on the other players by disconnecting, suiciding on hook, AFKing, sandbagging, etc, you are the problem in that game.

    Blatant cheater holding a game hostage? Sure. Game-breaking bug like being permanently stuck in a hill? Sure.

    Because you dislike the map? Because you dislike the other side's build(s)? Because you dislike the other side's character(s)/cosmetic(s)? Because you dislike something that happened in the game (eg, downed early/flashlight saved/gens done quickly/etc)? Because of literally any other non-cheater/game-breaking bug reason? You are the problem.

    There's a really, really easy solution if you hate facing a part of this game that badly. Don't queue up.

    By DCing/suiciding/AFKing/sandbagging/etc, you are actively ruining this game for the other 4 players just because you are incapable of handling facing some part of this game. Sure, you paid for this game for your own fun and aren't responsible for others, blah blah blah. But guess what? If every single person gave up the second they faced a part of the game that wasn't how they wanted it, you would not be getting to play out any games either.

    Want to take up what you see as an issue with devs respectfully? Sure, go for it. All the power to you. When you're in a game? Either suck it up buttercup, or don't queue up at all. If you care that little about the experience of anyone except yourself, go play a single player game and don't ruin the game for the people that are mature enough to play through a match they queued up for.

    Don't forget, "because you got hooked for the first time". I see this almost every single match where they suicide on hook instantly after their first down. It's like what is the point? Didn't give anyone time to go for the save. I mean, i'll do it if I don't see someone coming for the save just to see if I can get off but by then I realize my team doesn't want to save me which is another issue. But those who just trigger it into 2nd stage and miss the skill checks so nobody can get them is beyond me.

  • @KayTwoAyy said:

    This is some next level victim-blaming.

    Where am I going to "take it up with the devs?"

    I'm not an influencer. I don't have the type of platform that would catch the devs' attention. Even if I did, it doesn't seem like that would work.

    The Feedback section of these forums is a wasteland. If you post directly to Feedback your post just dies with zero traction, invalidating the issue by making it look unrelatable and/or unproblematic.

    People don't feel like their voice is being heard, so they take action.

    We see this in the real world; verbal outcry turns to protests turns to rioting. It is a natural escalation process, and it is all symptomatic of a larger problem. In this case, the game.

    Submit a ticket. They literally have this feature and it's more than just for reporting bugs or cheaters. And if you don't like the game because you keep getting downed/hooked/killed, then don't play. Why spend so much time ruining the game for others? Multiple reports will result in a ban against an account for griefing, which is what this is.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3188850#Comment_3188850

    You miss the point.

    While the emotion attached to defeat comes from the same place it is in no way equivalent to genuine loss.

    This is a game that emulates a slasher film scenario.

    The survivors are already victims, they are victims before they get killed just by their very presence in the entity’s realm itself.

    When you queue up to play survivor you are choosing to play victim with a chance to be hero.

    A lot of players sign up as heroes and then complain they feel like victims.

    If you feel victimised simply by the gameplay of DBD, then playing survivor in DBD may not be for you.

    This rides the line between pvp and thematic game, if you want a balanced pvp experience where all is equal and everyone can be a hero then an asymmetric survival horror is probably not where you’ll get that experience.

    Nor should it be.

    On the topic of egregious parallels drawn from the real world, they don’t stack up because it is only a game.

    It has a theme, that theme is confronting, the gameplay within that theme is confronting and if you can’t separate a fantasy game setting from real world pain… then a mature confronting game experience probably isn’t for you.

    At least until you can make that separation.

    I'm still not following your point, then. If you've moved away from the original discussion, and are just addressing the concept of "feeling like a victim" in-game, then I follow you.

    But... It sounds like, and correct me if I'm wrong, the argument boils down to "it's not that serious."

    This same logic could then also be applied to OP and those who share the sentiment about ragequitters.


    All-in-all, I don't find it to be a very convincing argument, as it comes off as dismissive more than anything. Who are we to downplay the trials and tribulations other people? It doesn't matter if the struggles people have in DBD are insignificant to the struggles they will have in real life--the response we are seeing from players is matching the energy of the triggering event.

    • A) It's not that serious that you're being tunneled.
    • B) It's not that serious that your teammate disconnected because they were being tunneled.

    Both parties, however, are unhappy. And for the sake of all parties involved, we should try to find a solution to this problem.

    It just so happens that the solution to Party B's problem lies in solving Party A's problem.

    Could BHVR solve Party B's problem by ostracizing Party A? Maybe. But why should they push out Party A when they are partially to blame for Party A's behavior? ESPECIALLY when keeping both parties happy is best for their bottom line.

  • @Araphex said:

    https://forum.deadbydaylight.com/en/discussion/346620/if-you-dc-suicide-afk-sandbag-etc-because-the-game-isnt-how-you-wanted-it

    Don't forget, "because you got hooked for the first time". I see this almost every single match where they suicide on hook instantly after their first down. It's like what is the point? Didn't give anyone time to go for the save. I mean, i'll do it if I don't see someone coming for the save just to see if I can get off but by then I realize my team doesn't want to save me which is another issue. But those who just trigger it into 2nd stage and miss the skill checks so nobody can get them is beyond me.

    Occassionally I'll encounter survivors who do this after being the first one downed with 2 gens left. At that point, I'm even more confused. The game is looking like an easy 4-man escape and they just throw it for everyone else.

    If I had to speculate, people who do it because they were hooked first were either already tilted or have pre-conceived notions about a particular killer and are not interested in sticking around to have those notions proved right or wrong.

    @Araphex said:

    https://forum.deadbydaylight.com/en/discussion/comment/3187906#Comment_3187906

    Submit a ticket. They literally have this feature and it's more than just for reporting bugs or cheaters. And if you don't like the game because you keep getting downed/hooked/killed, then don't play. Why spend so much time ruining the game for others? Multiple reports will result in a ban against an account for griefing, which is what this is.

    BHVR does not support the option to submit a ticket for feedback.

    Wouldn't change anything even if it did, point still stands.

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3190231#Comment_3190231

    Occassionally I'll encounter survivors who do this after being the first one downed with 2 gens left. At that point, I'm even more confused. The game is looking like an easy 4-man escape and they just throw it for everyone else.

    If I had to speculate, people who do it because they were hooked first were either already tilted or have pre-conceived notions about a particular killer and are not interested in sticking around to have those notions proved right or wrong.

    https://forum.deadbydaylight.com/en/discussion/comment/3190233#Comment_3190233

    BHVR does not support the option to submit a ticket for feedback.

    Wouldn't change anything even if it did, point still stands.

    Yes, they do. Marketing request.

    https://support.deadbydaylight.com/hc/en-us/requests/new

    image.png


  • @rinnai said:

    https://forum.deadbydaylight.com/en/discussion/comment/3187121#Comment_3187121

    Devs don't reply to anyone - it's not in their job description I don't think, so why would they. I haven't seen a developer do a Q&A live - have you?

    You realize I was literally saying that in my post right? The previous text is a quote... smh

  • mmm... I'd be surprised to hear from the team that this is the intended place for feedback.

    I'll believe you, but I understand marketing to mean promotion and advertising. I'd think this category would be reserved for other corporations or organizations that are looking to orchestrate some sort of event and are seeking approval for use of BHVR's product.

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3190215#Comment_3190215

    I'm still not following your point, then. If you've moved away from the original discussion, and are just addressing the concept of "feeling like a victim" in-game, then I follow you.

    But... It sounds like, and correct me if I'm wrong, the argument boils down to "it's not that serious."

    This same logic could then also be applied to OP and those who share the sentiment about ragequitters.

    All-in-all, I don't find it to be a very convincing argument, as it comes off as dismissive more than anything. Who are we to downplay the trials and tribulations other people? It doesn't matter if the struggles people have in DBD are insignificant to the struggles they will have in real life--the response we are seeing from players is matching the energy of the triggering event.

    • A) It's not that serious that you're being tunneled.
    • B) It's not that serious that your teammate disconnected because they were being tunneled.

    Both parties, however, are unhappy. And for the sake of all parties involved, we should try to find a solution to this problem.

    It just so happens that the solution to Party B's problem lies in solving Party A's problem.

    Could BHVR solve Party B's problem by ostracizing Party A? Maybe. But why should they push out Party A when they are partially to blame for Party A's behavior? ESPECIALLY when keeping both parties happy is best for their bottom line.

    Ah but that would mean that tunnelling was the equivalent of DC'ing. Which is BS.

    Let me frame my point directly to what you just posted.

    Being tunnelled is just gameplay within the defined rules of play, disconnecting is refusing to play.

    These are two different things.

    So tunnelling makes someone unhappy, but they sign up to the game with the understanding that its part of the game and may happen.

    Unhappy person DC's because they are tunnelled, they encountered a valid game mechanic that they didn't like and rather than play it out they quit in a rage because they only want to play against mechanics they like.

    Obnoxious gameplay can be played around and is part of the game like or hate it.

    Rage quitting basically ends the game for all involved. It skews the survivors into a bad spot and if killers DC it just ends the game.

    The rational for the DC is always the same "I don't like this type of play and I'm going to quit if it happens"

    People dress it up as "its bullying, its unfair, its unfun" you know what it is... its rubbish is what it is. Its basically "I only want to play DBD my way!" and I'll quit if that doesn't happen.

    There are solo player games for that, go play them and when ready to play like an adult the rage quitters can come back to the adult table and play.

    When the trials and tribulations of a person equate to getting knocked out early of an elimination game, people should be welcome to dismiss them. If you can't dismiss your own loss in a game and move on to the next one then you shouldn't be playing, you are taking it too seriously and need to take a step back.

    There's an old board game saying, if you rage over dice rolls you shouldn't play games with dice...

    Well if you rage over elimination in an anything goes survival horror elimination game then you probably shouldn't play elimination games.

    You may not find this a convincing argument and you are welcome to disagree, but its a far stronger point than, "Anything in game that makes people unhappy should be removed or changed" Well that only encompasses about 80-90% of gameplay.

  • On those rarer occasions you actually have to dc because a survivor may be working with killer, this happened to me earlier where as the whole team died and the Ada decided to work with the Myers.

    When they finally caught/found me, the Ada body blocked me so i wouldn't escape and they held me hostage so i dc'ed!

    Other than situations like these suicides and dc's can really hurt a team so people shouldn't do it.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3190362#Comment_3190362

    Ah but that would mean that tunnelling was the equivalent of DC'ing. Which is BS.

    Let me frame my point directly to what you just posted.

    Being tunnelled is just gameplay within the defined rules of play, disconnecting is refusing to play.

    These are two different things.

    So tunnelling makes someone unhappy, but they sign up to the game with the understanding that its part of the game and may happen.

    Unhappy person DC's because they are tunnelled, they encountered a valid game mechanic that they didn't like and rather than play it out they quit in a rage because they only want to play against mechanics they like.

    Obnoxious gameplay can be played around and is part of the game like or hate it.

    Rage quitting basically ends the game for all involved. It skews the survivors into a bad spot and if killers DC it just ends the game.

    The rational for the DC is always the same "I don't like this type of play and I'm going to quit if it happens"

    People dress it up as "its bullying, its unfair, its unfun" you know what it is... its rubbish is what it is. Its basically "I only want to play DBD my way!" and I'll quit if that doesn't happen.

    There are solo player games for that, go play them and when ready to play like an adult the rage quitters can come back to the adult table and play.

    When the trials and tribulations of a person equate to getting knocked out early of an elimination game, people should be welcome to dismiss them. If you can't dismiss your own loss in a game and move on to the next one then you shouldn't be playing, you are taking it too seriously and need to take a step back.

    There's an old board game saying, if you rage over dice rolls you shouldn't play games with dice...

    Well if you rage over elimination in an anything goes survival horror elimination game then you probably shouldn't play elimination games.

    You may not find this a convincing argument and you are welcome to disagree, but its a far stronger point than, "Anything in game that makes people unhappy should be removed or changed" Well that only encompasses about 80-90% of gameplay.

    You are right. The former should know what they are signing up for, while the latter have not signed up for player abandonment.

    I would consider player disconnection a risk we sign up for when playing online games, but we expect that risk to be relatively low--hence the recent outcry about it.


    Either way, the behavior is symptomatic of problematic design, and it is the responsibility of the devs to address it.

    BHVR should consider themselves fortunate that their players are making an effort to play the game, then quitting mid-match, instead of abandoning it all-together. People want to like the game, they're just struggling to, which is a much better problem to have than players deciding it's not worth their time.

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3190666#Comment_3190666

    You are right. The former should know what they are signing up for, while the latter have not signed up for player abandonment.

    I would consider player disconnection a risk we sign up for when playing online games, but we expect that risk to be relatively low--hence the recent outcry about it.

    Either way, the behavior is symptomatic of problematic design, and it is the responsibility of the devs to address it.

    BHVR should consider themselves fortunate that their players are making an effort to play the game, then quitting mid-match, instead of abandoning it all-together. People want to like the game, they're just struggling to, which is a much better problem to have than players deciding it's not worth their time.

    Oh god don't go trying to romanticize the struggle of the poor DC'ers.

    Yes any game comes with the potential for people breaking game rules and ruining it, DC, cheaters, abusive players. These things are not equivalent to basic in game mechanics.

    I say again if you are regularly quitting over in game mechanics its a you problem, fix your attitude then play the game, it doesn't work the other way around.

    No matter how fortunate BHVR feels to have these players trying their best to quit. 🤣

  • I bathe in all of these salty tears. Just quit. Its amazing. You won't have ANY of these problems anymore.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3190767#Comment_3190767

    Any game risks behaviour that is against game rules, cheating, DCs, abusive players, etc the point is that these things are not equivalent to basic in game mechanics.

    People DC'ing isn't symptomatic of a problematic design, my god man you wax too poetic over DC'ers. You make it sound like BHVR should be on their hands and knees thanking quitters for giving it a go, sheesh that's a stretch.

    They aren't some poor collective struggling to enjoy the game. DC'ing is people rage quitting when they don't get exactly what they want, the problem isn't the game its the attitude of quitters.

    The last thing you want to do when the kid throws themselves on the floor in a tantrum is buy them the toy, it rewards the worst type of behaviour. The last thing BHVR should do is cater to these people.

    There is enough people who do enjoy the game as is, these poor people who want to like it... well it seems they'll only like it if they get exactly what they want all game every game otherwise they'll DC. We don't want players like that anyway they aren't healthy for the game.

    DBD has a great design, its one of the grittiest games out there when it comes to outcome and suitably matches the theme. That design is a little heavy for some folks so they quit and ruin it for everyone and are locked out of play accordingly.

    Don't try to romanticize the struggle of people who DC it's a really silly thing to do.

    Name one thing you dislike about DBD.

    I’m currently under the impression that you think the game is flawless.

1 2 ›