Are survivors a team?

This is something that I've wonder and am still not 100% sure on.

Like if we go by "win" condition the answer is no right? Like the win condition for survivor is escape. Now helping the other survivors may allow you to achieve this but the win condition is just based on your survival.

That being said on the competitive circuit they are counted as a team. Many players killer and survivor alike call the survivors teammates. One of the BP sections is based on Altruism which would be helping others out.

Like killers are definitely in a 1v4 but are survivors in a 1v1 or a 4v1

Comments

  • Depends how far through the match you are. At the start it's a team game, got 5 gens to fix and it's only possible as a team. If someone is sacrificed before 50% gens are done then it tends to turn into a free for all where people hide and try to play for hatch. Me i prefer to help my team mates if possible. Endgame unhooks and saves are some of the most satisfying plays I've made.

  • In some respects yes, in others it depends on everyone’s mindset, and again in others you’re pretty much a pack of lone wolves.

    Getting the exit gates open - teamwork helps.

    Getting graded and rewarded for how you performed in the trial - team? What team?

    The arguably easiest and most boring way to escape a trial is to wait for or get your team killed while you hide and sneak out through the hatch.

    Self sacrifice is nice from a human perspective, but the game usually provides only negative repercussions for doing so


    Its like that common zombie apocalypse trope where everyone splits off into their tribes and only look out for themselves. Being anything worse than at least neutral to each other makes zero sense but here they are - fighting each other while the zombies stand back and wonder if they want to risk wandering in and being sucked into the drama.

  • It doesn't feel like it's designed to be a team game but, in my experience, that's how most people play. Maybe it's just my region, but I only ever play solo q when I'm survivor and I'd say 19/20 matches, we all stick together and keep playing as a team until it's over. When I play killer, almost all of the teams I go against do the same thing.

    I'm actually surprised to hear so many people say otherwise.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3192017#Comment_3192017

    i got no notification of your post. your suggestion is more specific but general layout of how keys worked was similar to old keys. hatch is bad design because hatch mechanic towards killer is rng mechanic for the killer where there is little consistency for the killer to control hatch escapes. Technically, you can memorize the hatch spawns location on every map to improve your consistency however the survivor can also do that.

    let us imagine this scenario, The killer, hooks random number of times and he killed two survivors. There are two survivors remaining and say 3 gens have been completed. With your mechanic or dev old hatch mechanic with keys, The deciding factor whether killer wins or loses is based off whether survivor finds the hatch and both survivor jump through the hatch. It discounts anything the killer did precious to get into win position in order for survivor to still win. it does not make much sense for the killer player that worked hard to get into winning position to lose randomly. at that point, hatch is suppose to be more of closing to the match similar to end game collapse where your trying not lose as survivor and the killer will win the match. the only difference for him is how hard he wins which is why 3k and 4k is almost same thing in DBD. Its like, did you win ultra hard or just win? Same thing in the end. this another reason why kill-rates are misleading in dbd for killer because the killer can lose a bunch of times with 1-2 kills and also win bunch times with 4 kills even though 2 kills meant nothing and 4 kills made no difference in winning compare 3k.

    This is why some players used to compare keys to mori's because they allowed survivor to "skip"' their generator objective similarly how mori's allowed you to skip the survivor's hook-states. Brand new parts that completed gens in 5 seconds were same story. that is in short why I do not like the items too much in dbd because they ended up being too game-changing.

    TL:DR you definitely shouldn't be playing for win when the killer is in a winning position.

    Yeah, but here's the problem with the end of your statement: Survivors arent exactly a team. Their ratings are individual. So if the killer is in a winning position, you should play for your individual escape and get out while you can. The killer still wins, you just dont get screwed over by your teammates.

  • If you're playing with friends it's a team game.

    If you're solo no it's not a team game.

  • @[Deleted User] said:

    No, they're B team. Killer is A team.

    @I_am_Negan said:

    If you're playing with friends it's a team game.

    If you're solo no it's not a team game.

    @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/345809/are-survivors-a-team

    You are a team, doesnt Matter how people try spin it you are a team of 4 having to work together.

    If you never helped anyone youd have to have perks/items to self heal and youd always die on first hook as you need your TEAM to unhook you.

    While you'll get very selfish people those tend to be selfish (obviously hence the name) or they arent highly skilled/dont escape often so they often leave others or refuse to help them in Hope's to get hatch or not risk danger

    If people are smart they will work as a team, it's how you make the game easy for survivors. Higher ranking players understand that and it's why body blocking, taking hooks/chases is more common

    DBD is a team player game, because there are things that you cannot do yourself, if you don't certain perks or items, you do need other players to help you. For one you cannot unhook yourself without the help of other players or heal yourself if you don't have a medkit. The objective is to escape as a team. If you play just for yourself 9 times out of 10 you will die. You have to work together playing this game.

  • You don't have to know anyone else playing with you, it's still a team effort. I have played with other players and they hide in the closet for most of the match, some only do generators. But when we work as a team we all make it out.

  • @Ayodam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3179447#Comment_3179447

    You’re incorrect, survivors win individually—not as a team.

    Survivors don't win individually, they earn blood points individually, based off what they did during the trial. You win as a team when you all make it out. It's a team game. No Matter what.

  • I know when I play, I try and help with everything generators, unhooking survivors, healing survivors. Even if I take a hit I will try and help you. That is a teammate. And for those that don't know you die if you don't work together.

  • @Doobee72 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3179926#Comment_3179926

    https://forum.deadbydaylight.com/en/discussion/comment/3200582#Comment_3200582

    https://forum.deadbydaylight.com/en/discussion/comment/3179923#Comment_3179923

    DBD is a team player game, because there are things that you cannot do yourself, if you don't certain perks or items, you do need other players to help you. For one you cannot unhook yourself without the help of other players or heal yourself if you don't have a medkit. The objective is to escape as a team. If you play just for yourself 9 times out of 10 you will die. You have to work together playing this game.

    Yes in away the survivors have to work together, but no they don't have to escape together that's the choice of the player if they want to leave the team behind and escape or say and risk death.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3192017#Comment_3192017

    i got no notification of your post. your suggestion is more specific but general layout of how keys worked was similar to old keys. hatch is bad design because hatch mechanic towards killer is rng mechanic for the killer where there is little consistency for the killer to control hatch escapes. Technically, you can memorize the hatch spawns location on every map to improve your consistency however the survivor can also do that.

    let us imagine this scenario, The killer, hooks random number of times and he killed two survivors. There are two survivors remaining and say 3 gens have been completed. With your mechanic or dev old hatch mechanic with keys, The deciding factor whether killer wins or loses is based off whether survivor finds the hatch and both survivor jump through the hatch. It discounts anything the killer did precious to get into win position in order for survivor to still win. it does not make much sense for the killer player that worked hard to get into winning position to lose randomly. at that point, hatch is suppose to be more of closing to the match similar to end game collapse where your trying not lose as survivor and the killer will win the match. the only difference for him is how hard he wins which is why 3k and 4k is almost same thing in DBD. Its like, did you win ultra hard or just win? Same thing in the end. this another reason why kill-rates are misleading in dbd for killer because the killer can lose a bunch of times with 1-2 kills and also win bunch times with 4 kills even though 2 kills meant nothing and 4 kills made no difference in winning compare 3k.

    This is why some players used to compare keys to mori's because they allowed survivor to "skip"' their generator objective similarly how mori's allowed you to skip the survivor's hook-states. Brand new parts that completed gens in 5 seconds were same story. that is in short why I do not like the items too much in dbd because they ended up being too game-changing.

    TL:DR you definitely shouldn't be playing for win when the killer is in a winning position.

    A hatch escape is not a win for the survivor and it certainly is not a loss for the killer. They are considered a draw. The survivor avoids losing, but the killer still ranks upwards due to three kills and no escapes.

    If you remove the hatch, be prepared to hunt the map all night for the survivor in a corner picking up and dropping his flashlight until you DC, because there's no hope then. Might as well just end the game when the second to last person goes down then with the new finisher mori. If you don't give that one on one scenario some kind of out, the survivor will just hide.

    I can tell you that once the hatch closes, I'll go check the basement for a key and then just wait for EGC to kill me. You do not deserve that 4th kill automatically because I got three potatoes for teammates.

  • I think it's a case of "yes and no".

    You are not a team in the sense that every survivor is ultimately seeking their own escape. You are a team in the sense that one of the ways to achieve that escape is by being a team player.

    As Dwight himself says in the Bond flavor text "I need you to survive so that I can survive!"

  • You are a team because you have a shared goal that is not mutually exclusive. One person escaping through the gate does not mean another cannot, so you are all working together toward common goals. The only time this does not apply is regarding the hatch. Its the only objective in the game that remotely justifies the 1v1v1v1v1 nonsense (even if only 1v1v1) due to the 3rd needing to die for the 4th to get a chance at hatch. Any other time in the match that anyone tries to use that "we're not actually teammates" argument they are literally just trying to justify sandbagging, and even with regards to the hatch its only due to bad design.

    I really wish the devs understood this better because when they make comments like that, all it does is let bad players justify screwing their teams over, because they don't consider them a team.

  • If BHVR wants to give this "teamwork" a try then make Survival Emblem more forgiving... Like repairing Gens lead to Survival... Saving other from a Hook leads to Survival, Healing teammates leads to Survival

    Instead of putting 5,000 BP on to escaping (and whatever it is for hatch) they could put more during the game but give escaping an additional Emblem gained (for after match)

    But that would lead to BHVR doing more changes to the Emblem system... and do we want that or have them focus their attention on the hidden MMR system

  • The simple answer is no

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