Will there ever be more boon perks

I sorta want new boon perks to use and there are a few ideas you can put towards boon perks.

So will there ever be more?

Comments

  • Probably, they need to keep pumping out content, so I would imagine they would make more boons. When character lore fits towards a certain boon perk, they'll definitely show up.

  • @amazing_grace said:

    Probably, they need to keep pumping out content, so I would imagine they would make more boons. When character lore fits towards a certain boon perk, they'll definitely show up.

    I don't think it has to do with character. Boons sorta fit with haddies character and she didn't get a boon.

  • I'm surprised that isn't a generic Boon perk, now that we have Shattered Hope as a generic.

    It could also be cool to have a 'reverse' Boon perk, similarly to Hex: Haunted Grounds and Retribution, penalises a killer for snuffing.

    I'm not generally a fan of Boons, but anything to water down the frequency of Circle of Healing is a positive in my eyes.

  • @Seraphor said:

    I'm surprised that isn't a generic Boon perk, now that we have Shattered Hope as a generic.

    It could also be cool to have a 'reverse' Boon perk, similarly to Hex: Haunted Grounds and Retribution, penalises a killer for snuffing.

    I'm not generally a fan of Boons, but anything to water down the frequency of Circle of Healing is a positive in my eyes.

    Yeah I was surprised to that we didn't get a generic boon. I sorta feel they should have made a bloodpoint boon.

    But with the recent changes that's unlikely to happen

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112884#Comment_3112884

    I don't think it has to do with character. Boons sorta fit with haddies character and she didn't get a boon.

    I moreso meant the effect of the boon.

    For example, if they wanted to make a boon that let you recover your exhaustion while running, they might pair it with a character who either was athletic or had certain endurance/stamina/strong will.

    Or, if they wanted to make a boon that increased a gen repair time, pair it with a character that was smart or intelligent or creator.

    Doesn't have to be the case since the previous boon perks are only loosely related to the lore of the character, but it's definitely long hanging fruit for content if they need to fill in perk ideas for a character.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112891#Comment_3112891

    Yeah I was surprised to that we didn't get a generic boon. I sorta feel they should have made a bloodpoint boon.

    But with the recent changes that's unlikely to happen

    A bloodpoint boon is not a good idea. Perks really should be balanced around things that directly impact the match, not bloodpoints you can spend outside the match. Keep the bloodpoint bonuses on the offerings.

  • @Seraphor said:

    I'm surprised that isn't a generic Boon perk, now that we have Shattered Hope as a generic.

    It could also be cool to have a 'reverse' Boon perk, similarly to Hex: Haunted Grounds and Retribution, penalises a killer for snuffing.

    I'm not generally a fan of Boons, but anything to water down the frequency of Circle of Healing is a positive in my eyes.

    The problem is that even all the other boons put together don’t measure up to circle of healing. If you see a boon totem you are expecting circle of healing. Honestly they need to change what circle of healing does entirely because the boon concept will basically be useless because “yeah that’s nice but it’s not circle of healing”

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112896#Comment_3112896

    A bloodpoint boon is not a good idea. Perks really should be balanced around things that directly impact the match, not bloodpoints you can spend outside the match. Keep the bloodpoint bonuses on the offerings.

    Well it wouldn't just be bloodpoints it would be something else too. The bloodpoints would be a secondary effect like with prove thyself and previous wglf

    But i understand what your saying.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112926#Comment_3112926

    Well it wouldn't just be bloodpoints it would be something else too. The bloodpoints would be a secondary effect like with prove thyself and previous wglf

    But i understand what your saying.

    Right but that’s why they removed the bloodpoint bonuses from those two perks in the first place.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112934#Comment_3112934

    Right but that’s why they removed the bloodpoint bonuses from those two perks in the first place.

    Unfortunately. They will have to come up with a new generic boon perk.

    I say something that effects luck

  • @dspaceman20 said:

    I sorta want new boon perks to use and there are a few ideas you can put towards boon perks.

    So will there ever be more?

    No.

    There is only one boon perk, and it's Circle of Healing. If you brought a boon and it's anything else, you'll just piss off your entire team when they run halfway across the map to heal only to realize that they get a brief 2% speed bonus for their trouble instead. The other Boon perks are addons to CoH.

    If BHVR wanted to make Boon perks a proper mechanic, they shouldn't have released one that's still busted after multiple nerfs and made all the other ones hot garbage.

    To be fair, you can really only do so much with a Boon totem if its effects are limited to a certain area. They should release boon totems that have weaker effects, but cover the entire map, maybe give Shattered Hope a buff that makes it worth running to compensate.

  • it would be nice to add another effects to already blessed totems.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112939#Comment_3112939

    Unfortunately. They will have to come up with a new generic boon perk.

    I say something that effects luck

    Luck would be ok but only if they change how Luck works. Right now Luck is a practically useless effect, all it does is slightly increase the chance you can pull yourself off the first hook which is normally not something you should be doing. (The main exception is if you have a perk that makes pulling yourself off 100% guaranteed, that’s obviously fine.) If you’re using up your first hook stage trying to pull yourself off you are not only making it more likely you will die but also giving everybody else less time to react and rescue you.

    So I’d love to see them revamp Luck to be something better. One possibility could be Luck is a percentage chance of an attack missing you for instance. So if you’re Lucky then every now and then the killer just whiffs when it should have hit. Or it could modify how often you get skill checks. Those are just off the top of my head, really anything that can actually impact the match is fine.

  • A few ideas...


    Boon: Vengeance

    When a killer snuffs out the Boon Totem, they're stunned for 3 seconds and their aura is revealed to all survivors for 4/5/6 seconds. If snuffing the Boon caused the totem to be destroyed, their aura is revealed for an additional 4 seconds.


    Boon: Evil Revealed

    The killer's aura and the aura of any killer belongings within the area of effect are revealed to all survivors. The effect persist for 1/2/3 seconds after the killer leaves the area of effect.


    Boon: Auspicious Aims

    Whenever a survivor succeeds at a skill check while within the area of effect, Boon: Auspicious Aims gains a token (1 token for good, 2 tokens for great), up to a maximum of 6/7/8 tokens. All survivors gain a bonus 2% Luck for each token.


    These all cause Boons to act in different ways, and thus favour different play styles. The first one you're banking on the killer snuffing it out, it's basically an insurance policy. If the killer tries it during a chase, they lose the chase too.

    The second means you want the Boon up somewhere the killer is likely to be, maybe near or just outside of where you're working on a gen, so that you get warning when the killer is approaching. And the last one works backwards to most other perks, you activate via actions within it's radius, but it's effects are in play anywhere on the map.

  • Boons are hard to do. I think with shadow step and CoH they already covered 90% of useful ideas.

    Dark theory covers the rest. What other useful idea can they come up with? Can you come up with any?

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112950#Comment_3112950

    Luck would be ok but only if they change how Luck works. Right now Luck is a practically useless effect, all it does is slightly increase the chance you can pull yourself off the first hook which is normally not something you should be doing. (The main exception is if you have a perk that makes pulling yourself off 100% guaranteed, that’s obviously fine.) If you’re using up your first hook stage trying to pull yourself off you are not only making it more likely you will die but also giving everybody else less time to react and rescue you.

    So I’d love to see them revamp Luck to be something better. One possibility could be Luck is a percentage chance of an attack missing you for instance. So if you’re Lucky then every now and then the killer just whiffs when it should have hit. Or it could modify how often you get skill checks. Those are just off the top of my head, really anything that can actually impact the match is fine.

    I think luck should effect skillchecks. Maybe there can be a rare type of skillchecks that occurs that makes it so that if you hit it the gens progress more but it would have to be extremely rare

  • @Seraphor said:

    A few ideas...

    Boon: Vengeance

    When a killer snuffs out the Boon Totem, they're stunned for 3 seconds and their aura is revealed to all survivors for 4/5/6 seconds. If snuffing the Boon caused the totem to be destroyed, their aura is revealed for an additional 4 seconds.

    Boon: Evil Revealed

    The killer's aura and the aura of any killer belongings within the area of effect are revealed to all survivors. The effect persist for 1/2/3 seconds after the killer leaves the area of effect.

    Boon: Auspicious Aims

    Whenever a survivor succeeds at a skill check while within the area of effect, Boon: Auspicious Aims gains a token (1 token for good, 2 tokens for great), up to a maximum of 6/7/8 tokens. All survivors gain a bonus 2% Luck for each token.

    These are good I particularly like the second one. That can definitely be a boon worth taking

  • @dspaceman20 said:

    I sorta want new boon perks to use and there are a few ideas you can put towards boon perks.

    So will there ever be more?

    The problem is bhvr probably does not want to create another boon as powerful as COH in the process. That's why the last boons where laughable weak (dark theory) or very situational (exponential)

  • @Seraphor said:

    I'm surprised that isn't a generic Boon perk, now that we have Shattered Hope as a generic.

    It could also be cool to have a 'reverse' Boon perk, similarly to Hex: Haunted Grounds and Retribution, penalises a killer for snuffing.

    I'm not generally a fan of Boons, but anything to water down the frequency of Circle of Healing is a positive in my eyes.

    Yeah, I was kinda surprised about that too. When hexes were introduced, Thrill of the Hunt was added. Now, after boons, there is also a generic killer perk.

    I personally would like to have a generic boon that simply shows the aura of survivors in that area to other survivors and the other way round. Meaning if you cant find your teammates, you enter the boon radius. If you want your teammates to find you, you enter the boon radius.

    Its not extremely powerful, but it would be better than Kindred for solo survivors.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112891#Comment_3112891

    Yeah, I was kinda surprised about that too. When hexes were introduced, Thrill of the Hunt was added. Now, after boons, there is also a generic killer perk.

    I personally would like to have a generic boon that simply shows the aura of survivors in that area to other survivors and the other way round. Meaning if you cant find your teammates, you enter the boon radius. If you want your teammates to find you, you enter the boon radius.

    Its not extremely powerful, but it would be better than Kindred for solo survivors.

    That's a pretty neat idea actually.

  • @Dead_Harder said:

    Boons are hard to do. I think with shadow step and CoH they already covered 90% of useful ideas.

    Dark theory covers the rest. What other useful idea can they come up with? Can you come up with any?

    Well there could be one that increase luck, one that shows the killers aura. Or there could be one that benefits only one person not the team

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112961#Comment_3112961

    I think luck should effect skillchecks. Maybe there can be a rare type of skillchecks that occurs that makes it so that if you hit it the gens progress more but it would have to be extremely rare

    Another possibility would be have Luck increase the size of Great skill check bands.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112993#Comment_3112993

    Another possibility would be have Luck increase the size of Great skill check bands.

    That would be great. Luck could also effect chest searching too.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112981#Comment_3112981

    Well there could be one that increase luck, one that shows the killers aura. Or there could be one that benefits only one person not the team

    The benefits one person angle could be interesting.

  • I hope not the last hex we got was artists and the last good one was hag now they are all gone

    Except noed

  • @DredgeyEdgey said:

    I hope not the last hex we got was trickster and the last good one was hag now they are all gone

    You don't think plaything & pentimento are decent?

  • Pentamento is OK play thing not really

    Nobody gets rid of totems just gives th blue juice

  • @DredgeyEdgey said:

    I hope not the last hex we got was trickster and the last good one was hag now they are all gone

    Hex Pentimento?

    Also, they were in a phase of Scourge hooks for killers, now that they have a good number of scourge hook perks, they might go back to mixing in hexes for new killers.

  • @amazing_grace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113035#Comment_3113035

    Hex Pentimento?

    Also, they were in a phase of Scourge hooks for killers, now that they have a good number of scourge hook perks, they might go back to mixing in hexes for new killers.

    OK i forgot pemtamento was a perk my bad ill fix it

  • I'm sure they'll release more boon perks. The problem is that it's kinda hard to balance boons.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112926#Comment_3112926

    Ok, then increase every offering to at least 200% more BP and make them stackable with everyone else in the lobby. If you don't want to run BP perks, you don't have to, but most people want them back

    No, most people want more bloodpoints, they don’t care if they’re on perks.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113186#Comment_3113186

    And perks are the easiest way to get more BP. Why do you think BBQ was used so much?

    Perks should not the easiest way to get bloodpoints, that’s why they were changed.

    And BBQ is still being used, FYI. It’s still the most used killer perk over the last two weeks on the aggregate site I’m following. A lot of people like BBQ for its aura and the bloodpoints were just a nice bonus, and they’re still using it.

    image.png


  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113194#Comment_3113194

    Perks should not the easiest way to get bloodpoints, that’s why they were changed.

    And BBQ is still being used, FYI. It’s still the most used killer perk over the last two weeks on the aggregate site I’m following. A lot of people like BBQ for its aura and the bloodpoints were just a nice bonus, and they’re still using it.

    https://us.v-cdn.net/6030815/uploads/FPGAPC34IAEB/image.png

    BBQ had a 45% use rate before the change, so it's almost halved.

    There's also the possibility a lot of killers aren't keeping up and are just using it out of habit, not realising they're not getting extra BP from it anymore.

    The aura is nice, it's one of the few perks that gives you an objective to seek out after hooking a survivor, but it's not good enough to be the most picked perk.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113203#Comment_3113203

    BBQ had a 45% use rate before the change, so it's almost halved.

    There's also the possibility a lot of killers aren't keeping up and are just using it out of habit, not realising they're not getting extra BP from it anymore.

    I didn’t say the same number of people use it, I’m disputing the notion that it was only ever used for bloodpoints which wasn’t the case.

    P.S. Personally I’m actually using the perk more now after the rework because of its new synergy with Lethal Pursuer. I hardly ever used it before the rework.