#NerfNurse

Here a selection of pictures of fun games:

20220619000339_1.jpg 20220620011531_1.jpg 20220621012846_1.jpg 20220621024733_1.jpg 20220613220954_1.jpg 20220621024647_1.jpg

For the love of god, BHVR nerf her!

Comments

  • @Viridyan said:

    She's fine as is.

    no

  • Every nurse rocks the same purple range addon and green recharge one. I’m sorry teammates but until she gets nerfed, I refuse to play against her. There’s nothing you can do against her so might as well move to the next match that will be more balanced

  • @Swampoffering said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025564#Comment_3025564

    Same happens to me when people say that SWF is fair and balanced, I don´t understand.

    I don't think anyone thinks a skilled SWF is fair. The problem is, there are a lot of unskilled and normal SWFs running around which makes up a massive amount of the DbD player base.

    You can't do something about the less than 1% of the playerbase without screwing over the other 99%.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026762#Comment_3026762

    What...? You're just trolling, aren't you?

    That has been mentioned by me several times in this thread already.

    But once more I guess: SWF has things removed from them in competitive tournaments, as does Nurse. Both SWF and Nurse are in need of toning down. They are both OP. SWF because they destroy equally skilled low tier killers with ease. Nurse because she destroys equally skilled solo queue survivors with ease, and still generally has the slight advantage against equally skilled, sweaty tournament SWF players.

    The only scenario where a nurse that wants to win is not the favorite to win, is if there is a handicap put on the nurse, and no handicap on the competitive SWF team. If this is good balance to you, I don't know what to say.

    If the devs want to foster a 'domination sandbox' style of game where the killer always has the advantage, then nurse is perfectly balanced. If the devs care about both the fun and fairness of both sides, then nurse AND SWF are not fine. This is fact.

    Nurse destroys an equally skilled SWF. It takes a significantly more skilled SWF to beat a Nurse.

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026403#Comment_3026403

    I don't think anyone thinks a skilled SWF is fair. The problem is, there are a lot of unskilled and normal SWFs running around which makes up a massive amount of the DbD player base.

    You can't do something about the less than 1% of the playerbase without screwing over the other 99%.


    Same for Nurses, you can´t nerf a killer just because 1% of the player base plays her like gods :)

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023883#Comment_3023883

    But it REALLY is that hard to create scenarios like this were the WHOLE team ends at 3-5k. That's laughably, impossibly, bad. That's the SURVIVORS messing up catastrophically. More then nurse being supposedly broken and OP

    "supposedly broken and OP"

    With double recharge addons, Nurse can recharge 1.8 charges before her fatique is over, wait less than 1 second and blink twice again.

    With distance addons, Nurse basekit takes 2 seconds to fully charge, and can reach 20 meters at max charge. With Kavanagh, she takes 2.8 seconds to fully charge, and can reach 26 meters. But, how long does it take to reach 20 meters with Kavanaghs? 2 seconds. So you basically gain free distance and longer charge time. But that's not all. Nurse also takes 1.5 seconds to blink at max charge, but that doesnt get altered. So you can basically blink at 20 meters, but rather than 1.5 seconds, it takes about 1 second to blink. 0.5 seconds less reaction time for the same distance is a huge advantage on a killer that already doesnt need addons to win consistently.

    So yeah, basically any addons that buff her basekit without having a significant downside to it is broken on Nurse.

    And its not that hard for survivors to be only between 3-5k. You only gain chase points if you're in chase. Nurse breaks chase a lot, so no chase points. It takes 80 seconds for 1.2k points on a generator, but with 1 person on the floor, you have 3 choices: 1, help your teammate up(gaining no points untill the pick-up, 2, keep pushing the gen, 3, run cus she's coming for you now. Since 3 doesnt give you any realistic points, 2 is gonna work for once, but you'd only have 1.2k points and likely to be downed next, 1 gives you 250 points and maybe a bit more if the survivor being chased lasts long enough to reach an area thats not open and actually has some structures you can use against Nurse(back in the "old" days, thick trees were the main thing you'd use against Nurse, now there isnt a single tree remaining thats actually helpful).

    So yeah, where would survivors get points from? Totems? You'd have no time to cleanse totems, your teammate is downed, a second one is in chase, its either pushing a gen or helping your teammate, totems would make you lose. Unhooks? Cant, no one is being hooked. Healing? Absolutely awful when it comes to BP, also takes too long to heal up against a slugging Nurse.

    And this isnt even considering perks. Just her addons. Perks would empower her even more. Corrupt Intervention prevents a lot of gens from being worked on. Pain Res+DMS just in case to slow the gens down a bit if needed, BBQ if you've tried finding survivors and they arent there, the only reason Nurses hook in the first place, otherwise Infectious Fright.

    Nurse is absolutely broken and OP, untill her addons are reworked, she will remain so. Her basekit is fine, but you can never call a killer fine just because their basekit is. You need to take addons in consideration.

  • How the most powerful killer in the game can still efficiently use 1-shot related perks, when Blight (and lower tier killers) can't really benefit from them while using their power. In other words, the post-blink attack should be considered as power-related attack (like blight during rush)

    This unique fact is so weird and it's a clear insight about how the developers really don't understand their own game, its mechanics ... and how to balance it.

  • @Swampoffering said:

    https://forum.deadbydaylight.com/en/discussion/comment/3027275#Comment_3027275

    Same for Nurses, you can´t nerf a killer just because 1% of the player base plays her like gods :)

    The difference between killers and survivors is there are multiple killers. So nerfing one killer doesn't affect the other killers. So, you can actually nerf Nurse without affecting all the players.

  • It's probably already been said a million times, but why does she get to use m1 perks with her power? She'd still be op even if she couldn't, also why can I stun Blight during his exhaust stun but not nurse?


    she just doesn't make sense at all, she isn't consistent with the rest of the killers lol.

  • I mean you can be good against a nurse but there is only so much you can do against a good nurse you kinda rely on them making mistakes... Like sure you can brake line of sight but thats about it, the rest is on the nurse. Yes there are minimal things you can do to improve and get better and it kinda works kinda doesn't.... Nurse is still a strong killer but these people who cry about nurse should have played against her when she had no blink cooldown

  • I think the whole nurse debacle could take some inspiration from the solo-swf-gap-discussion.

    We should lessen the gap between bad killers and top killers by buffing the weaker ones.

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3027352#Comment_3027352

    The difference between killers and survivors is there are multiple killers. So nerfing one killer doesn't affect the other killers. So, you can actually nerf Nurse without affecting all the players.

    Same for SWF, nerfing them doesn´t affect to the entire player base, exactly the same as Nurse. I do not play SWF, so It doesn´t affect me, soloQ survivors shouldn´t be affected if they restrict perks when you play as SWF to 1 perk per person (For example). SoloQ survivors shouldn´t be affected if SWF has its own queue , for example.


    See? You can nerf everything without affecting everyone :)

  • Does not matter, nurse dont need nerf, she is balanced, behavior did their best with thw upcoming patch, satisfy with it

1 … 3 4 5 ›