DH Rewards Failure

Three times out of the few matches played today I have actually lost due to one perk.

A reminder that Dead Hard is a perk that rewards failure. The killer did well completing the objective against impossible and unbearable odds only for someone to lose because the game gives the survivors a petty escape.

I wouldn't mind this perk if two conditions were true;

1) The perk completely changed to something else.

2) Killer had a similar perk.

It's not a good feeling to lose when the opponent played poorly but got rewarded for it. When the state of the game incredibly favors the survivors, DH needs a change now.

Comments

  • @Seanzu said:

    Does it really reward failure?

    People play more "greedy" because they have Dead Hard, you didn't outplay them and catch them, because they knew they had Dead Hard, killers are also faster than survivors and also have bloodlust (which actually rewards failure, for free, unlike Dead Hard, which is a perk slot), so it's almost inevitable you'll catch up to a survivor.

    By the same logic you've posited about Bloodlust, then survivors also get a free reward for failure in the speed burst they get when they get hit, so it balances out.

  • @Aven_Fallen said:

    DH does not reward failures. Most of the time Survivors can play greedy because they have DH. This allows them to take that extra Loop or to make it to the next window instead of using the nearby Pallet. They dont miscalculate it, they can play greedy because DH allows it.

    Also, have you gameplay of your videos? I am very sure that you did not lose the games just because of DH. You might want to think it, but you probably made a few mistakes which led to you losing.

    So, if I mind game a survivor and they use Dead Hard to avoid the hit and backtrack to the window I successfully mindgamed them into taking and would have been down on the ground if not for the Dead Hard that's not rewarding failure?

  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2979987#Comment_2979987

    By the same logic you've posited about Bloodlust, then survivors also get a free reward for failure in the speed burst they get when they get hit, so it balances out.

    Wow you really got me there dude... Lmao

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2979987#Comment_2979987

    1. Bloodlust was introduced when infinites were a thing which isn't on the killer
    2. It still rewards failure despite this, you aren't supposed to want to greed pallets and vaults, pallets and vaults (more so pallets) ARE the free second chance similar to bloodlust. What I'm hearing this point is "Well people get to play in a form that would usually fail due to the existence of Dead Hard. The killer didn't outplay or catch them because they had a perk that allowed them to use a usually failing strategy." That doesn't make it a good perk. That does not mean it doesn't reward failure. It rewards failure.

    Lmao pallets are the free second chance? If pallets didn't exist not a single survivor would escape and why aren't survivors supposed to greed pallets, because you don't want them to? Lol.

    When I equip dead hard it's to boost away from a killer that is using bloodlust and Is inherently faster than me therefore nothing to do with "failure" but me knowing that killers catch up with me, lol.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2980870#Comment_2980870

    Lmao pallets are the free second chance? If pallets didn't exist not a single survivor would escape and why aren't survivors supposed to greed pallets, because you don't want them to? Lol.

    When I equip dead hard it's to boost away from a killer that is using bloodlust and Is inherently faster than me therefore nothing to do with "failure" but me knowing that killers catch up with me, lol.

    I'll use a simple example you vs a trapper and he has forced you into a spot were you can only go 1 way and there is a trap blocking the door, so not only did he out play you with mind games they also forced you to a spot were due to your failure to escape the killer will lend you in a bear trap but wait for it you just hit E to go over the bear trap making up for all the mistakes you made during that chase. Hence it rewarding failure you failed at every chance to get away from the killer so you had to use dead hard to make up for your failures to get across the bear trap.

  • @TeabaggingGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/2980017#Comment_2980017

    Noed rewards the killer because of the survivors failure to do bones yes

    Rewards the killer for not pressuring gens or hooking and killing survivors before gens are complete, yes

  • @SimplyPixelated06 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2980296#Comment_2980296

    Rewards the killer for not pressuring gens or hooking and killing survivors before gens are complete, yes

    And the fact killers have to play the match with only 2-3 perks for the chance NOED to proc, so for the whole match depending on build a killer is using 2 perks vs 16 for the chance one will proc at the end, What if they changed DH to only work after last gen is done would survivors be happy to run 3 perks the whole match with the chance to use DH at the end.

    A lot of times killers will kill everyone before the last gen popped so NOED didn't even come into play, some builds NOED helps a lot i.e endgame builds NOED + blood warden so the killer played the whole match with 2 if not less perks because the way they have there perks set up is for endgame not start or middle.

  • Sometimes DH is needed to counter certain plays- like a basement trapper- Iv been in many plays where Iv needed to dead hard over traps. It’s a fun perk, it’s still hit and miss tho so it’s a gamble if it even works.

  • The same can be said about NOED. Both DH and NOED reward bad plays.

  • @Seanzu said:

    Does it really reward failure?

    People play more "greedy" because they have Dead Hard, you didn't outplay them and catch them, because they knew they had Dead Hard, killers are also faster than survivors and also have bloodlust (which actually rewards failure, for free, unlike Dead Hard, which is a perk slot), so it's almost inevitable you'll catch up to a survivor.

    Yes it is inevitable to 1v1 a killer. Because the game is a 4v1. You're stuck in the 1v1 mindset. If you're able to 1v1 a killer in a 4v1 killer then that's a problem.

  • Lold at the people taking this post seriously. Stay free, y'all.

  • @ResidentEvilSafeRoom said:

    Lold at the people taking this post seriously. Stay free, y'all.

    You bought up a topic about DH that wasn't just it needs a nerf, its OP etc but one that people on both sides can point out the pros and cons to the argument while trying not to make it a us vs them, it is one off the better DH post that has been posted in a while.

  • @ResidentEvilSafeRoom said:

    Lold at the people taking this post seriously. Stay free, y'all.

    Not everyone is terminally online and memorises or looks at every post, it's inevitable given the wide variety of views on this forum that some will assume you're being serious.

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