This game is EXTREMELY survivor based, when it didn't used to be.
It’s so bs that survivors can break our hex’s and make our perks completely unusable, when they can keep using their boon perks all they want and keep blessing it over and over no matter how much it’s snuffed. Why tf do the devs do this when survivors can already heal each other, bring medkits, and find other ones in chests when theirs breaks?? I would like to think even you survivor mains would be smart enough to acknowledge how unfair that is.
If that’s the case then nerfing hex undying is utter bs. On dark maps it’s impossible to not have it spotted as it’s glowing fire. Not to mention that the devs made this game in a way that the hex totems ALWAYS spawn in wayyyyy more obvious places on the maps then the boon totems. It's not 'chance" its deliberate and annoying. Idc what anyone says, it's the truth. Hex undying plus the hex perk already takes up 2 places anyway, tf? Survivors boon perks only take up one spot to be permanent, or have the ability to be of blessed over and over. This game keeps doing nerf after nerf to killers and it’s bs. They nerf our ability to have a 1-hit down AT THE END OF THE GAME FOR F**** sake ! When survivors can run adrenaline which instantly heals a health state at the end of the game , and can’t be turned off. Hex undying was the ONLY thing that protected us killer from j having all of our perks go "bye bye!" ... This bs makes me j want to stop playing the game which is really sad because i’ve been waiting my whole life for a game like DBD cuz i’m such a horror movie fan. Thoughts?
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Oh cool, you´re moving the goal post by presenting perks that i never mentioned.
Now in regard of your real kicker. By that logic a killer should be happy to play with 1, 2 or 3 less perks. Because thats all totems the survivors had to cleanse and waste time on it. Does losing a couple of perks to save some time sound appealing to you, when you play survivor?
On boons, you realize that all 4 survivors can use boons covering almost the whole map with it. Even if they had to relight them, a killers time is 4 times as precious as a survivors. Him constantly searching and kicking boons will cost him more time.
You gotta be kidding me... I didn't escape at all tonight 5 matches so far I only faced sweaty tunneling killers that proxy hooks and so many survivors disconnected in rage stop playing the victim card .. SoloQ is way worst.
Pre-rework DS, Vacuums, Exhaustion recharging while running, Infinite loops, Horrible killer balance, A plethora of abusable bugs, Perma Sabo...
I could go on. The only really terrible thing we have rn is a couple of maps being stupid (Badham/The Game) and COH. Both of which are countered by having a power that shreds pallets, insta downs, mobility, stealth and game knowledge with inventive plays. The majority of the cast has at least one of these. The only thing I'd say is uncounterable or really busted is DH. Which still isn't completely true as you can try to catch someone off guard where their DH doesn't matter. Or use your insta-down power to deny them DH for their first life. OR zone them into a bad position.
DbD is no where near it's worse state. Those 3 core issues are about it atm. You're never helpless as killer and usually have a chance to make a come back unless the survivors play well. If they do that they should escape. Killer has probably been it's most playable than it has been ever. It's not perfect, but far better.
That's your argument for this game being survivor sided? I think you need to sit down and weigh the scales if you think it's survivor sided
FINALLY someone addresses the inherent bias around totems and the broken Boon mechanic. Because apparently the devs won't. Just like a lot of things. There is ZERO counterplay when you can lose whole perks without any way to bring it back outside 2 perks and splitting your loadout to accommodate that. Yet Boons can inherently resurrect. You'll play against 16 perks (half of those meta more than likely) but the game will often place yours out in the open next to the damn main objectives of the opposition and often in full view of them. How is that not surv sided?
Oh no, I just applied your logic. You might not have named the perks, but it most certainly is your logic applied to those perks in mind.
And yes, killers should be comfortable running less perks. You should start tracking how often perks you bring do not have any value at all. Scourge hooks? with bad RNG, you never get to use it. Pop? If gens are finished or have 0 progression, its literally useless. BBQ? Survivors working on gens can literally have their aura's hidden from you. Corrupt Intervention? Survivors have a chance of not even spawning near those gens and finishing 3 gens before even realizing you brought Corrupt. Killers mainly win games through using their abilities and addons. If having to chose between 0 addons and 0 perks, a lot of killers would prefer 0 perks. Perks are there to either give a shortcut or stall the game. Stalling the game doesnt matter if you cannot kill a player before the gate is powered. Shortcuts only work if you're already in a position where you can win without the shortcut, the shortcut just makes that win easier to access. Perks are there to amplify your gameplay, they are not, and should not, be neccesary for your victories. Why do you think Ruin is picked 50% of the games in highest MMR where Pop is only used 25% of the games? Because Ruin guarantees value. Either you get to bully survivors off gens and gain a ton of pressure, or survivors waste time cleansing a totem. Survivors are forced to cleanse Ruin to progress consistently. Pop has 0 guarantee to be used. You can go for a 5 gen chase with survivors constantly tanking hits and healing up for their teammates to tank another hit, then down a survivor. What value does Pop have here?
For survivors, if they run DS, Unbreakable and Self-Care, but do not get tunneled, slugged or are always healed by teammates, thats survivors practically only using 1 perk for 10+ games in a row, untill they do get slugged, or untill they do get tunneled, or untill they are not being healed by teammates. Thats 3 perk slots NOT BEING USED for 10 games.
You have to be comfortable with running 0 perks on both sides, because you are not guaranteed any value. The only perks in the game that have guaranteed value are hex perks. Sure, some perks are quite powerful and relatively easy to trigger, but even though Iron Grasp would guarantee a lot of hooks, people still rather run Ruin. Because that 14 second cleanse at the start of the game can be the difference between 2 gens and 1 hook and 3 gens and 0 hooks.
Solo survivor is easy mode. You don't need decent teammates to loop the killer with endless pallets and windows.... and of course the 'ol 3rd Health State that is Dead Hard.
Sure if "nobody" does gens that's annoying, but even solo potatoes know how to gen rush, and they complete so quickly, it's hardly ever an issue.
Look, i see you put a lot of work into this. But the perks don´t work like you think they work. Starting with SC stacking with CoH. I stronly recommend you try this out. No, it doesn´t take 64 second to heal with SC inside the CoH radius. The stacking means that the heal is much, much shorter than using each of them alone. SC also has a longer healing period than CoH, despite the "50% healing reduction". Here is a video that shows them side by side.
https://www.youtube.com/watch?v=9s6FQUoo7xgOh and i won´t bother commenting on the rest of what you wrote, because according to you i´m a lyer. Which isn´t really a good way to start a discussion.
Anyway, have fun!
These people talking about boon spawns have me dead, you do realize it's hidden because the survivor put it there right? Not because it spawns like a hex, and totems in general have always been in obvious places that's been an issue from day one lol the old crotus prenn asylum comes to mind immediately where it literally spawned just out in the open with no walls, rocks or anything around it was like a light tower in the middle of nowhere, and if I'm being honest even to this day ALL totem spawns are still easy to find so the boon would be just as easy to find as a hex, the issue is nobody wants to waste time to break the boon unless they have to because gens are most likely already done where the boon is placed so what reason is there to go hunting where the gens are done?
Your job as killer is to kill the survivors, not torment/bully them. But hey, if you want to throw the game by camping the first survivor you catch, you do you buddy.
A good team of survivors will smash out those gens while you're wasting time not pressuring the other survivors.
This game is SWF sided. If you create a balance between killer and SWF's the solo queue becomes nearly unplayable. If you create a balance between killer and solo queue SWF's have a huge advantage. I believe the only fix is to make all the advantages of SWF basekit for all survivors and then balance accordingly. If all survivors (solo or SWF) are on equal footing you could possibly create a better balance between killer and survivor.
As long as there are 2 tiers of survivors with one being significantly stronger than the other it is pretty much impossible to create balance.
Thats a MMR issue,not a balance issue
"Starting with SC stacking with CoH. I stronly recommend you try this out. No, it doesn´t take 64 second to heal with SC inside the CoH radius."
I stated "IF" in front, I didnt say it stacked, I know it doesnt stack, I was simply replying to you saying "That SC and BK both stack with CoH" You were the one saying SC stacked. As for the healing being faster, I found out the discrepancy, the only reason its faster is because the self-healing speed is set at 32 seconds(at least, that's how I understand the math, normally its (total charges)/((1+buff+buff)*(1-debuff)*(1-debuff)), but in CoH's case, its ((charges)/(1-0,5)) and then divides by the buff. Which leads to the question: how do additional debuffs apply) for the self-care action and then CoH's healing speed is applied. This isnt normally how the math works. You're not being debuffed by CoH at all, you're required healing charges double. But you cant stack SC with CoH for the same reason why you wont use Unbreakable if you have Exponential: The perks are overridden.
"Oh and i won´t bother commenting on the rest of what you wrote, because according to you i´m a lyer."
I mean, I simply debunked your statements. I was ignorant on how CoH exactly works, sure, but that's because up untill now, not a single perk has changed the math of perks in DBD. Especially since the devs heavily implied that the self-heal would be as if you had the debuff, and only recieve the buff on healing others. That being said, even with the inaccuracy of how CoH exactly works, the remaining arguments still hold up. Besides, the healing speed is still reduced by 50% on both ends. CoH ends up beating SC in terms of speed by also applying a buff. Even in that scenario, you'd only save about 8 seconds, which means that if CoH is further than 16 meters away, you still lose time over Self-Care, which can be applied instantly. 16 meters is about the length of 2 border wall sections. Thats not that big. On smaller maps, like The Game, where the map is roughly 60 by 60 meters, its very easy to do so, as placing the boon in the middle of the map only means you, at most, have to run 14 meters. But on bigger maps? You'd be surprised how often you are more than 40 meters away from any single totem(aura+time needing to run there), meaning that in those cases, you'd still lose time over just using Self-Care unless you keep staying injured untill you happen to walk there, but staying injured with a heal that lasts longer than 20 seconds isnt really a good thing these days. Unless the killer can instadown(in which case, CoH doesnt really do ######### anyway), its almost always better to heal up these days.
The game has to be very survivor sided until behavior decides to make solo queue and swf more alike. Playing solo survivor is miserable especially with tunneling and camping still being allowed. Swf is what makes the game bearable for survivors because of communication. Until we getting stuff like a totem counter, kindred as basket without being able to see the killer, a way to know when other survivors are in chases, and an actual answer to tunneling, camping, and slugging then survivors need to op.
Ever hear of Blight, Nurse, Oni, Huntress or Spirit I heard there pretty nutty in beating 4 good survivors. Ruin, undying, corrupt, pain Resonance, plaything, Pop, sloppy butcher, are very strong perks btw
"WHEN IT DIDN'T USED TO BE"
This small part of your title just tells to everyone that you have never played the game - or even watched any DbD content - during the first 2 years after release 😂