Mine was easily the new prestige system. I like it way more than removing perk tiers. What were yours? Seriously bhvr, you guys did a great job with the stream!
Sorry. But no. You have exactly zero proof for this statement and you are just making destructive accusations against BHVR based on your assumptions and nothing more. You were not part of the negotiations, you haven’t seen anything of the contracts etc.
Excuse me for not idolizing your deities.
The Stranger Things case is enough to realize that the contracts are in permanent disfavour with BHVR, which proves that the negotiations are always only one way.
The Stranger Things case is enough to realize that the contracts are in permanent disfavour with BHVR, which proves that the negotiations are always only one way.
I never even said it’s completely out of question that you might be right. But maybe stop acting like your assumptions are god-spoken. You are just assuming and you are not even considering that there might be other factors than BHVR that could have lead to the state we now have.
and stop acting like you know everything when you actually stated that the Scream license was in DbD without a survivor or map.
and how in the world is the Stranger Things case proving that the contracts are in disfavour for BHVR? Renewal of licenses works just like that and if it’s not getting renewed it can’t be sold anymore obviously, otherwise, everything else stayed in the game and BHVR can also make balance changes etc for Demo.
I never even said it’s completely out of question that you might be right. But maybe stop acting like your assumptions are god-spoken. You are just assuming and you are not even considering that their might be other factors than BHVR that could have lead to the state we now have.
and stop acting like you know everything when you actually stated that the Scream license was in DbD without a survivor or map.
and how in the world is the Stranger Things case proving that the contracts are in disfavour for BHVR? Renewal of licenses works just like that and if it’s not getting renewed it can’t be sold anymore obviously, otherwise, everything else stayed in the game and BHVR can also make balance changes etc for Demo.
I know very well that they only have the Ghostface costume, and that is enough to prove to me their incompetence in the management of licenses. They just crumbs instead of trying to offer something grand and respectful to each license.
Between the current state of the game and the catastrophic management of licenses, you really have to be naive to believe that BHVR knows what they are doing. And I repeat and will repeat it, the second chapter RE only serves to bring back the sheep of the first chapter who left from last August. BHVR is so deep abyss of incompetence that they can play on the ephemeral success of a chapter on license.
And yeah, I'll keep my divine words whether you like it or not. When we see the mess that is DBD, we can only regret that it is a studio as unqualified as BHVR that takes care of it.
I must be the only one who doesn't want a second RE chapter.
First, it creates too great an inequality of treatment between licenses. We will have 4 survivors (6 with skins), 2 killers and 2 RE maps. While some licenses don't even have a survivor (Scream, Hellraiser) or a killer (Left 4 Dead) or a map (Scream, Left 4 Dead, Texas Chainsaw Massacre, Hellraiser, Ringu). Some original chapters also don't have a map (Blight, Twins, Trickster).
And secondly, you won't take away the impression from me that such a rapid choice of renewal (one year) is only a short-term marketing strategy to reproduce the explosion of players from the first chapter. It will work for a month, then the same story will happen again. All the players who came for RE will leave again. You don't fix a game with such questionable short-term solutions. It's just keeping the game under artificial respiration by playing on people's fanboyism. If we add to that the unfulfilled promises (still nothing on the improvement of the HUD for SoloQ, even no enunciation in the stream, nice), hard to believe in an improvement of the game in the long term.
Few things:
this means that older licenses could be expanded upon and getting extra maps
Texas chainsaw massacre doesnt have a survivor either. Nor do Billy, Trapper and Wraith. Not really an issue.
Meg, David, Jake, Dwight and Claudette do not have a killer either. Nor does Ash(cant believe people keep forgetting Ash is licensed)
L4D doesnt really have a specific killer, Bill was pulled into the Entity after dying, none of the L4D infected really had bloodlust. Sure, they would attack humans on sight, but humans werent really hunted down by them.
Scream license was just the mask. So there was no licensed map or survivor. L4D had no killer, and maps tend to be tied to killers. Texas Chainsaw Massacre technically has a map, as Coldwind Farm gained a map on it's release(and Coldwind Farm was already heavily based on TCM locations). Hellraiser doesnt have a map as the box being opened only really summons Cenobites when opened outside of hell, and there isnt really a location bound to Hellraiser that is significant. Ringu kinda suffers the same thing. There is a map if there is a common location. For Jason? Camp Crystal Lake would easily fit. For Chucky? I mean, maybe the toy factory as that one appears twice, but even then, not really a location. Ash does have locations, but no killer(same issue with L4D)
Maps for Blight, Twins, Trickster, Hellraiser and even Ringu were skipped to rework older maps. We basically got all existing maps renewed which was absolutely neccesary.
As for adding another RE chapter for RE fans. No, there are simply a few common requests for licenses. Wesker and Nemesis were both demanded heavily. I wouldnt be surprised if Wesker was originally intended to be the year 6 anniversary and agreed upon when Nemesis was being added. Technically, Silent Hill has made an appearance through Nurse before, as Nurse is based on the nurses in Silent Hill. Billy was based heavily on Bubba.
As for the improvement for the HUD in SoloQ, while in a game like VHS its fully needed as the game is heavily based around comms, in DBD there are non-comms teams that are stronger than a lot of comms teams. So you need to consider that into the design, meaning you cant just copy-paste the things from VHS to DBD. You'd have to playtest the given information first and adjust how much info is given, how the info can be interpreted, how you want the info to be interpreted and if the info can be used in other ways other than just gaining info on teammates. That takes quite some time. In addition of other things that have a bit more priority than improving SoloQ experience with 10%, like changing the meta in a way that improves the SoloQ experience with 60%.
As for improvement on the long term, I mean, look at the state of the game before each anniversary. It's definitely improving a lot. The changes to improving the game are not big enough to notice between updates, but its massively improving. Look at the 2020 anniversary and people could remove 3 totems from the game and still DS the killer. Look at the 2019 anniversary and you have killers running Pop and Ruin together, slowing down games so much that even Billy was an S tier killer. Billy dropped to an A-tier killer after the ruin nerf(which is why so many people claimed the old ruin was better, even though the new ruin is objectively stronger, but lacks synergy with pop). 2018 anniversary and you have people proxycamping the obsession on the hook with a mori, while using Ruin, Pop and Dying Light, basically guaranteeing 3 kills with effectively 0 effort.
Does the game improve too slow for your liking? Take a break for a bit, dont suffer through a game you currently do not like to play. I am currently on a "break". I only play like 12 hours a week at best, when I used to play easily 32 hours a week. I have taken a 2 year long complete break, no playing DBD at all, before that aswell. So this is coming from experience. You're burned out from DBD, take that break.
Hey I don’t see that as a bad thing as those were the coolest looking lobbies Lmao. I would chose RDP tho but maybe the silent hill lobby would change my Mind
It was the music also that really got me attached to the Silent Hill lobby and chapter. Hearing that eerie Silent Hill music combined with DBD's theme was just amazing. The art and sound departments for DBD are spot on. I really hope we can personalize lobbies one day.
Perk overhaul. I literally can't play killer right now. Every time a survivor uses dead hard to extend a chase it gives me the feeling that I get waking up for work in the morning.
It was the music also that really got me attached to the Silent Hill lobby and chapter. Hearing that eerie Silent Hill music combined with DBD's theme was just amazing. The art and sound departments for DBD are spot on. I really hope we can personalize lobbies one day.
Yeah pyramid heads lobby theme is amazing. Easily one of my favorites. I really wish we could chose our music and lobby background
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Comments
Excuse me for not idolizing your deities.
The Stranger Things case is enough to realize that the contracts are in permanent disfavour with BHVR, which proves that the negotiations are always only one way.
I never even said it’s completely out of question that you might be right. But maybe stop acting like your assumptions are god-spoken. You are just assuming and you are not even considering that there might be other factors than BHVR that could have lead to the state we now have.
and stop acting like you know everything when you actually stated that the Scream license was in DbD without a survivor or map.
and how in the world is the Stranger Things case proving that the contracts are in disfavour for BHVR? Renewal of licenses works just like that and if it’s not getting renewed it can’t be sold anymore obviously, otherwise, everything else stayed in the game and BHVR can also make balance changes etc for Demo.
I know very well that they only have the Ghostface costume, and that is enough to prove to me their incompetence in the management of licenses. They just crumbs instead of trying to offer something grand and respectful to each license.
Between the current state of the game and the catastrophic management of licenses, you really have to be naive to believe that BHVR knows what they are doing. And I repeat and will repeat it, the second chapter RE only serves to bring back the sheep of the first chapter who left from last August. BHVR is so deep abyss of incompetence that they can play on the ephemeral success of a chapter on license.
And yeah, I'll keep my divine words whether you like it or not. When we see the mess that is DBD, we can only regret that it is a studio as unqualified as BHVR that takes care of it.
Few things:
As for adding another RE chapter for RE fans. No, there are simply a few common requests for licenses. Wesker and Nemesis were both demanded heavily. I wouldnt be surprised if Wesker was originally intended to be the year 6 anniversary and agreed upon when Nemesis was being added. Technically, Silent Hill has made an appearance through Nurse before, as Nurse is based on the nurses in Silent Hill. Billy was based heavily on Bubba.
As for the improvement for the HUD in SoloQ, while in a game like VHS its fully needed as the game is heavily based around comms, in DBD there are non-comms teams that are stronger than a lot of comms teams. So you need to consider that into the design, meaning you cant just copy-paste the things from VHS to DBD. You'd have to playtest the given information first and adjust how much info is given, how the info can be interpreted, how you want the info to be interpreted and if the info can be used in other ways other than just gaining info on teammates. That takes quite some time. In addition of other things that have a bit more priority than improving SoloQ experience with 10%, like changing the meta in a way that improves the SoloQ experience with 60%.
As for improvement on the long term, I mean, look at the state of the game before each anniversary. It's definitely improving a lot. The changes to improving the game are not big enough to notice between updates, but its massively improving. Look at the 2020 anniversary and people could remove 3 totems from the game and still DS the killer. Look at the 2019 anniversary and you have killers running Pop and Ruin together, slowing down games so much that even Billy was an S tier killer. Billy dropped to an A-tier killer after the ruin nerf(which is why so many people claimed the old ruin was better, even though the new ruin is objectively stronger, but lacks synergy with pop). 2018 anniversary and you have people proxycamping the obsession on the hook with a mori, while using Ruin, Pop and Dying Light, basically guaranteeing 3 kills with effectively 0 effort.
Does the game improve too slow for your liking? Take a break for a bit, dont suffer through a game you currently do not like to play. I am currently on a "break". I only play like 12 hours a week at best, when I used to play easily 32 hours a week. I have taken a 2 year long complete break, no playing DBD at all, before that aswell. So this is coming from experience. You're burned out from DBD, take that break.
It was the music also that really got me attached to the Silent Hill lobby and chapter. Hearing that eerie Silent Hill music combined with DBD's theme was just amazing. The art and sound departments for DBD are spot on. I really hope we can personalize lobbies one day.
Perk overhaul. I literally can't play killer right now. Every time a survivor uses dead hard to extend a chase it gives me the feeling that I get waking up for work in the morning.
There's alot of little nice stuff but nothing really exciting for me.
Yeah pyramid heads lobby theme is amazing. Easily one of my favorites. I really wish we could chose our music and lobby background