With the anniversary stream announced, what are your dream changes?

Title.

Mine would be some polishing to Twins, Ghostie, and Slinger to make them less clunky and nicer to play as.

I'd also like changes to perks such as Resurgence and Solidarity to account for the new Hemorrhage, and for Dead Hard to be tuned down a peg.

Most of all though, I really want any form of advanced graphics settings such as disabling Anti Aliasing.

Tagged: Mod

Comments

  • Being able to explore the maps solo with any character. An improved training mode basicly.

  • hmmm let's see...

    1 get rid of cheaters (or at least a serious try from them)

    2 PUNISH toxicity (endgame chat with insults, death threats, death wish, etc etc) and discourage boring/annoying gameplay (camp and tunnel and tbags and clicks with the flashlight)

    3 modifications for certain maps with either too many and strong loops (lery, soffocation pit and the game to quote the most broken maps) or dead zones (despite haddonfield is still survivor side, the central part of that map is a giant dead zone)

    4 buff weak killers and revert the changes for the ones that they nerfed (except nurse)

    5 dispose once and for all of the HUGE grind

    6 new type of game modes (no gen involved, just pure stealth, without scratchmarks, killer's powers and pallets and the visual in the 1st person for survivors)

    i think that's all pretty much

  • give us the old billy and old freddy back pleeeeaaase

    also a gloomy coldwind would be sick af

  • Rework of the grind/prestige system- Remove perk tiers or make it more worthwhile to prestige

    Buff less used perks to shake up the meta

    Optimisation

    New gamemodes e.g., 2 vs 8

  • S: An Issue why i play less

    - Give non territorial killers the time to go for more chases vs good players atleast in the early-midgame and make cheap tactics less of an forced requirement to win in these phases, it frustrates the survivor playerbase and bores the killer himself.

    - Gameplay and objectivetime rework for the survivor objective. Gens are undemanding and going to fast.

    A: Important

    - Balancing the Perks, Maps, Addons and Items and limiting their peak influences which are outweighting player performances.

    B: Good for the Game

    Communication Arrangements for SoloQ

    More Variety in Gameplay then running around Pallets (New Modes?)

    Keep Reworking the Killers

    Further Addressing Lag Issues & Hacking

    C: Would be nice but could live without it

    Rework the Addons of Pyramid Head

    D: Wasted Resources but Interesting

    Optional First Person Perspective

    E: Can live without it but wouldnt mind

    Grind Reduction / Prestige

    Community Events

    Menu Overhaul

  • Hex and Boon reworks:

    Boon Totems are destroyed when snuffed out, making each Blessing a one time thing for a maximum of 5 Boons per game. In return, the killer gets no noise notification on blessing and the range of the sound they make is reduced by half.

    Hexes are all reworked into a 5 point sliding scale, maximum power at 5 totems on the map. Regardless of which or how many Hex perks are running, all 5 totems apply to all relevant perks. e.g. NOED: when the gens are done, you get a token for each remaining totem, each basic attack instadown spends a token, NOED ends when out of tokens. e.g. Ruin: 5 totems = 200% regression, 4 = 150%, 3 = 125%, 2 = 100%, 1 = 75%.

    Key rework:

    Keys no longer display aura's instead they interact with chests as a sort of item-wildcard, reducing the time taken to open, and increasing chances of a rarer item, add-ons can increase speed/rarity, but can also guarantee a certain item type (medkit/toolbox/map). Got no medkits? instead of spending 250k+ BP for a green/purple medkit, bring a key with a medkit add-on.

  • The Resident Evil chapter being removed from the face of the earth. Trailers deleted, characters, cosmetics, and trophies deleted from all accounts. Resident Evil needs to be deleted. That or remake it from the ground up to actually have RE characters and not only Leon.

  • To reduce the grind, oh lord the grind is to grindy

  • 1. Tools to facilitate communication in SoloQ.

    2. An MMR that takes into account skills and not just survival or kills.

    3. Remove the depip for rows.

    4. Reduce BP farm.

  • Blight buff

    Trapper nerf

    Postgame chat updated to censor all words

    NFTs

    Taking action on hackers by just making ghostface able to fly and throw hatchets anyway

    A reduction in killer FOV, chase music volume raised

    A peppa pig legendary set for our favourite piggu

    Several genuinely interesting ideas which are never mentioned again

  • @TheDarkTyrant said:

    The Resident Evil chapter being removed from the face of the earth. Trailers deleted, characters, cosmetics, and trophies deleted from all accounts. Resident Evil needs to be deleted. That or remake it from the ground up to actually have RE characters and not only Leon.

    Y tho

  • I hated it. The characters don't look like the characters, they don't sound like them, and my worst part, Nemesis doesn't have what makes him Nemesis.

  • I love reading threads like these. The community is SO creative! 😍

  • @randonly said:

    New maps, create competitive mode separately from casual and limit the access of full squads in groups in the high MMR of competitive mode.

    Only if you also ban overpowered things on the killer side.

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