Question to the VETERAN/EXPERT players: what do you think of the CURRENT balancement state of Dbd?
This post has the purpose of collecting the opinions of veteran/expert Dbd players that have been playing Dbd for a lot of time, and that preferably have been playing both sides of the game (survivor and killer) constantly up to now (or 3 months of absence max), about the current balancement state of dbd. So, if you've been playing dbd just for a bit/are a new player, or are still learning but don't feel confident enough, please tell us how confident you feel playing both sides and your number of hours so we can see and confrontate the different opinions comparing the hours and the knowledge of each other. ALso everybody, if you can please share how many hours you have in total or how many hours experience you gained watching content creators would be much appreciated :D
So, I've been wanting to create a thread like this for a very long time, but I wanted to wait until the new DLC came out, so we have a lot of time to confrontate the different opinions and discuss interesting things until the mid chapter patch comes out. I hope this thread will achieve a lot of opinions during the course of a month, and will stay alive for a very long time!
So, talking about the balancement of Dbd is a VERY COMPLEX MATTER, no doubt, and we gotta set a definition of what we're talking about and DON'T TAKE AND EDGE CASE ONLY. Yes, they're important, but they're not THE ENTIRE GAME.
If you have any doubt about anything here's the Dbd wiki:
We are currently maintaining 1,526 Articles (15,524 Pages), that are kept up-to-date by Community Volunteers!This Wiki is officially recognised by the Developers at Behaviour Interactive.
7 are the big categories that determine the balancement of the game:
- Killers with their respective powers, and there are 27 killers in total right now. Survivors apart from changes to the loudness of the grunts of pain(with Ace and others being harder to hear, and instead Jane and Jeff and other being very loud, and others like Jake and Laurie being a mix because they have inconsistent breathing and are very good against Spirit) and stealth visibility cosmetics (and female survivors being smaller usually), can all be considered skins, so don't matter.
- Perks
- Maps(realms)
- Items
- Add-ons (both sides)
- Offerings
- RNG/luck. With this it's included things as a corner of the map being full of pallets or a complete dead zone, thing that can completely turn the game around, especially against some killers like Bubba or Billy; the luck mechanic, survivor spawns, totem visibility and spawns, hook spawns, etc.
I think that, after 4 years, everybody can retain the @marth88gaming Depip squad experiments OUTDATED, because TOO MANY THINGS PASSED SINCE MARCH 2018. Almost all maps got reworked, a lot of killers got buffed and reworked; BNPS, Instaheals, Toolboxes, Mories, and many other GAME CHANGING things have been completely reworked, and other game changing perks like Corrupt Intervention, Pain Resonance, Ruin, Undying, Dead Man's Switch, Deadlock have been introduced/reworked, and many maps with infinites/god windows EXPLOITS (as the devs themselves called it. I'm not joking, they declared them exploits when they started reworking all the maps in 2019/2020) have been reworked. Decisive strike was a completely different game changing perk back than (even now, and thank god it and borrowed time exist otherwise why not just tunneling 1 survivor always to win much more often), so that's why you have to be up to date.
To consider the balancement of the game, we gotta aknowledge that the win condition is actually, as SBMM/MMR declared it, killing and escaping, and consider the survivors as a team. So if 4/3 survivors escaped the survivors won, if 2 escaped it's a tie, if just 1 escaped or nobody survived the killer won.
Now, and this is why I need veteran/expert players, and if possible even competitive players if there is any, we need to consider the survivors being, other than as efficient as possible, in full voice communication, able to callout positions on the map with a clock system as competitive players do. Like when playing chess, a rule that is kinda implicit is that YOU GOTTA TAKE FOR GRANTED THE OPPONENT WILL ALWAYS DO THE MOST EFFECTIVE THING, so don't hope that survivors will be in a lack of communication because that's not a reliable way to balance the game around.
With this in mind,
I'd like you to talk and consider as much as possible about the balancement of the game considering as many cases as possible, and both sides always balanced. If for example you wanna consider the Nurse with no perks or add-ons, you gotta also consider the survivors with no perks and no add-ons and items. Or if you wanna consider a Nurse with 3 blinks and recharge + Starstruck you also gotta consider the survivors with the best perks, offerings and add-ons combinations. If you're playing the worst killer but with the best possible build, you still gotta consider the survivors with the best stuff combined. Etc, I hope you understood the concept. Still, include the edge cases, because not all edge cases have a counter, or have the proper organisation available every match.
So, try to consider the average if you wanna put all killers together for example, and discuss as much as possible about individual killers/perks/etc in a profound way, SO PLEASE NO THINGS LIKE "KILLERS ARE OP", OR "SURVIVORS ARE OP", because we all know that there are scenarios where these statements are definitely not true.
To conclude and sum it up, consider killers and survivors playing as efficient as they can in all cases, so no archives or side objectives, and completely exclude the fun factor, so if a killer like Pyramid head is super good at tunneling 1 survivor out of the game due to its power you gotta consider it.
Comments
That's a problem of the killer in general imo, just how 1 single perk makes you completely silent, problem that should be addressed in some way imo. Problem that amplifies if people on PC, that consoles cannot do, change the audio quality from the game user settings file from 0 to 2, use equalizers (much harder to get on console), and have 1000 $/€ headphones because sounds mixed with the chase music make it so hard to track everything. Inconsistent design overall still.
Ye I agree, I think Iron will shouldnt be a thing in the first place. Perks like Parental guidance where you kinda "earn" the stealth are fine, but not iron will that gives you constant that silence.
Parental guidance is my new anti Blight/Nurse perk, if they eat DS I just disappear forever XD, especially in indoor maps.
Fair enough opinion, but a team in communication doesn't always beat a killer, I've completely destroyed and made rage quit some teams that the match before bullied me when I was Wraith just because they weren't prepared for Hag.
I disagree on a lot of things, I hardly disagree that Dbd is regressing, maybe it's doing some steps back with Circle of Healing, and who said the devs are trying to go back to some broken stuff of old Dbd? They're just experimenting different stuff, worst case scenario they thought Circle of Healing was fine both for casuals and premade groups, which it isn't.
There are no m1 killers anymore, all have a chase power and the ones that almost don't have it are Trapper, Wraith, Legion, Ghostface and Pig. With Sadako you can do some mindgames with the invisibility that are nutty.
Sadly the devs have to keep up with content for many reasons, and they said many times they won't do a health chapter because they can do both balancement and content at the same time and as Almo said more devs in one area doesn't necessarily mean faster updates.
Bugs are not even close to being very very bad, I haven't have a bug in a game for a very long time playing both survivor and killer, and those times there's a bug it's just on one killer such as the new Nurse omegablinks bug. The balancement of core game mechanics is the problem overall.
SBMM is not a problem, it's better than nothing and people are just putting their frustration on it. Go watch the video OhTofu made on it, it's quite detailed. SBMM just underlined the problem of tunneling and camping and facecamping, that's it.
That's just incompetent team, isn't it? you literally said they weren't good against hag.
What's important is more usual gameplay with average killers or tourney with same skill level, no killers other than nurse/blight does good without perk restrictions and such, and on average gameplay survivors on comms have like dozen perk worth of advantage which can easily make the game almost unwinnable.
At their best yes, they do. Especially if they all bring overcome they can win a match just holding W.
You don't get it, do you?
What a waste of time this thread turned out to be.
level of being veteran or physical limit to call someone veteran this game low, so i don’t think expert of this game means much
but company doing good, new contents and somewhat changing mean a lots
they creating new contents unlike other dead games, only problem they not targeting certain point in adjusting
like weekend players, wraith nerf and hit detection change of dh and pallet seems they buffed majority of user pick
which is survivor, so now even more swarming of survivors, same builds, and same killer picks because most wm1 is trash
pallets and windows feels too safe now, everyone can greedy to mork most killer if they playing on pc
but surprisingly there no killer whiners here, either they quitted killer long ago like me
even all killing most rounds with nurse not worthy to tire my eyes that much
and no worthy to dealing with hostile swf, they throw ######### opponent no matter what,(i never see chat as survivor now)
personally i think solo queue playing is fine, dead by daylight only balanced when survivors including 2human/2apes
this not apply when killer is nurse or blight, 1ape can lead all kill in this case
but most wm1s? even if killer player better both killer and survivor than individual 4survivors
theres no way to all kill if survivors not make lots of mistakes, and one miss as wm1 can lead to 0~1kill + exit teabags of someone
but least they didn't changed windows, from this i think they knowing deadline of balance
We have very diferrent opinion then because i disagree with the most you say.. for example:
Do you really think DBD its not regressing when they are bringing back broken and unbalanced mechanic? This question answer itself DH unfairly extend chases for to long like old jungle gyms and CoH inmediatly kills some tactics and even killer power like Legion...
You think the new SBMM its ok and better than the old one? Its not, and I encourage you to draw your own conclusion instead or following your favorite streamer/youtuber on duty.. the old one was more accuarate im talking about the emblem system, that one was almost perfect yet for some stupid reason the devs decided to scrap it.
And SBMM has asbolutely nothing to do with tunneling and camping you have no idea of what you are talking, because this game despite it have some competitve wanna be feels, its not and no body gives a ######### about ranking up and more than ever when the SBMM is invisible.
Tunneling and camping was greatly increased in the last month because of the unfair mechanics the devs brought, DH and DH validation, and boons and the not so popular yet fair pallet validation. All this things mixed together extend chases for so long that force most killer to tunnel and camp. Nothing more nothing else, this is the true reason.
You also say there are not M1 kilers anymore yet you name 5 that exist and thats not a little portion at all..
I have to disagree with you also with the thing "the devs have to keep up with the content", let me answer you that.. they dont, they do it because of the money don't be so naive, they are a great company they are not a random indie studio anymore. They can afford to take some time to polish the game with and without releasing new content, yet they decide to focus on new content more than anything "quantity over quality" its their motto, and anyone can see that from miles away.
Game is balanced well all things considered. Is it HEALTHY? No. Not really. But the game is still much more balanced than it ever has been.
Some perks need to be changed on both sides and some killers should be completely nuked and reworked (looking at you Myers and Legion)
Also the community is so damn toxic. This Us vs Them thought process is so damn tiring.
You're just falling into the biased whataboutism: just because the other side, so the survivors, have insanely broken stuff, it doesn't mean it's justified to have unfunny to play against add-ons and perks.
DH is broken, I know and I think everyone can agree, it's been broken since 2017 when David came out. CIrcle of healing is not a problem on legion, because if they're all together near the boon you can injure almost everybody, and if they're spread out they gotta waste a ton of time to run to the boon.
I say SBMM is better than nothing despite EVERYBODY says the opposite: Dowsey, Scott Jund, Tru3ta1ent, MrGimms, and many others. The problem with the emblem system is that you gotta give a number to the emblems to translate them into an SBMM system, which creates a big problem, and was far from being perfect.
SBMM matters, because those killers who snowball and kill more go up with the ranking, because that's the WIN CONDITION, and those are the ones who tunnel and camp/facecamp with Nurse/Blight/Bubba because it's the strongest thing you can do with them. And the teams that are more coordinated and wanna have always a 4 man out are the ones who go up.
Pallet validaton has been improved for killers with the recent update even if nothing has been said in the patch notes, the validation is much better. I know, killers have to tunnel and camp because that's what makes them win more, which goes along perfectly with what the SBMM system does, so it exposed bad game mechanics.
Which other m1 killers? all the other ones have an anti loop power, but not all of them are as good to counter the shift W playstyle or maps like The Game, that's the problem.
Do you remember the McLean patch? That was quality over quantity, no doubt. Also as the devs, M. Cote himself on camping, and Almo rumoured, big changes are coming.
Btw we don't know if the departure from Starbreeze that started in 2018 is over or not, so they might be forced to push out content just for that. Just with the Q and A they demonstrated that they wanna be more open towards the community, so things are looking bright in my opinion!
Exactly, there are a lot of biases towards one side or the other, and one of the few ones who is not biased and is always very constructive and positive, other than a very sweet person, is @Otzdarva in my opinion.