1 rather unknown mechanic or interaction of each Killer which barely anyone uses/does

Meanwhile I am waiting for my games I decided to make a list of each rather unknown mechanic that I know of, maybe you also know some that you may wanna share? I would appreciate that!

Trapper: Iri stone addon doesnt reset a trap always after 30 sec if it has been disarmed or if someone stepped in. Each 30 sec a RANDOM bear trap activates. Which means 1 bear trap could stay disarmed for the entire game if you are unlucky.

Wraith: Shadow dance addon also increases your locker opening speed even though the addon doesnt has this in the description.

Billy: The scream that billy now does when you start sprinting (wasnt before the overheat mechanic) is a nerf for curv billys and it has way bigger impact on mindgaming than ppl realize. Very good survivors can therefore prepare for a curve if you try one even if you are behind a wall, you can also use this somehow as a bait if you are smart with it.

Nurse: Her blink attack is the ONLY one ability in dbd that doesnt count as a special attack (which it should). "Its not really unknown but still interesting".

Huntress: The lullaby stops every time the Huntress is in a chase which means she only has a TR, perks that give her Undetactable make then completely silent, you chase a survivor and lets say Tinkerer procs and you leave immediately the chase to get to the gen if it is close enough.

Myers: He can reach T3 7 times in a match if you stalked every survivor till their are fully red. There is no addon that can increase that, you can just increase the stalking speed itsself but it doesnt increase or decrease your amount of stalk you can gain per target.

Hag: The camera snap when you trigger a trap as a survivor was actually back then a bug but it was kept since it was a nice extra effect and kinda helpful in chases. (According to Mclean in one of his streams). This can also be used for mindgames but also to throw off a survivor in a chase.

Doctor: You can counter the shock blast of the doctor by going into a locker, you will not scream nor get any madness, this should be abit more known but for some barely any survivor uses that. Bonus: You dont have to shock every time on each pallet or window, most survivors predict that anyway, you can also just let go of the shock to not get slowed down as a "fake shock", most survivors will go for the vault very early trying to get over the window or pallet before the shock lands, use this as advantage and fake shock to get closer by not shocking, the shock slows you down way more than you realize.

Bubba: When you chainsaw around a corner you can instead of running with the camera forward as usual turn with your back (like a moonwalk) and therefore avoid the inconsistent corner hitboxes of object and reduce the chance of bumping at a loop dramaticly.

Freddy: The lullaby in Freddy's dreamworld will always be there, regardless if you are undetactable or not. (Tbh I have no idea what else, there is not much to Freddy xD)

Pig: You can hear the breath of the Pig pretty loud in her crouch mode but whenever she is normal her breath becomes very quiete, Pig is actually next to Legion the most silent Killer in terms of any sounds coming from her which makes her one of the best Mindgame killers since she is also small and silent just like Legion.

Clown: The gas spread is actually pretty well programmed and you can cover a larger area with 1 bottle by throwing a bottle on a higher position and letting it spread out in the air, for example most Clowns just throw down a bottle at the ground of a loop, however you should throw them on walls or trees next to them, same goes to jungle gyms.

Spirit: The Phasewalk sound used to be silent inside your TR of the husk, this whole thing got changed with her recent nerf. Once the Spirit is Phase walking the Husk immediately loses the TR and you hear now constantly the Phasing sound which is also now directional.

Legion: You can pick up survivors in FF just like Oni can with his Blood fury, you skip the Fatigue stun like that, imagine you have a slugged survivor somewhere, just run with FF to that guy if you want to pick him up, you are obviously faster in FF which saves you some time.

Plague: The hitbox of the vomit of Plague got changed. The amount of "hit box orbs" you shoot is reduced, which means if you make a stream from the left to the right you have bigger open spaces between the full vomit animation which is a nerf to Plague in a sense of you cannot now swing the camera that fast and hit easier everything, you have to be more accurate and move the camera more slowly, the chance that you miss a survivor even though your vomit physicly touches the model of the sruvivor is way bigger because of that.

Ghostface: Ghostface cannot be revealed inside not solid objects like corn or yamaoka bushes.

Demo: The killer instinct detection of activated Demo portals also goes through walls and slight elevations. Which means if you have a demo portal lets say on top of the hang man execution podeom in dead dawg saloon you still are getting survivors below it revealed.

Oni: Survivors dont drop blood orbs while you are in blood fury, many ppl still think they just become invisable, which is only true for already existing blood orbs, but injured survivors dont drop more orbs while you are in the blood fury.

Deathslinger: You can reel in survivors faster by holding S but also slow down the reel with W, you can kinda control the reeling better like that and drag survivors around objects like this, most deathslinger just hold s and sometimes survivors get stuck like that on objects which can give them a free chain break.

Pyramid: A tormented survivor will lose their tormented effect if he rescues a caged survivor. Bonus: You can rdy up your power while you fall down, you can like that do an insta hit right when the survivors gets his stagger.

Blight: You can increase the bump chance on inconsistent objects by doing a so called "shoulder bump" which means you flick the camera as far as you can to the left or right the moment you reach the object you want to bump on.

Twins: Victor can also block windows if you run too close just like a wraith. You can cuck many survivors like that, its abit inconsistent though but it is definitely a try worth in a few chases.

Trickster: Revival of edge album (Shatter knives) and cut through you single (Penetrating knives) are a really dumb combination, with 1 addon you want to hit on the ground or walls next to the target and with the other one you want to hit your target, they both counter each other out and should never be used together.

Nemesis: Zombies also get attracted to gens that explode because of perks like Surge, Erruption or Pain resonance.

Pinhead: You can also use the chain as a "scout" by just shooting randomly to a gen you want to check, you dont have to walk up like any other killer, make use of the camera while you control the chain and you have like that a bigger chance of detecting survivors.

Artist: A swarmed survivor will reset his "flapping" meter by vaulting or dropping a pallet, if you know he is about to finish the flapping and you see him running near a pallet, keep in mind he will only vault once he is done with it, not before. You can extend also therefore the swarm effect by forcing them to vault. Extra: If you used up 3 crows the cooldown of the power is exactly as long as it takes for a survivor to get rid of the swarm, you idealy want to hit them with 1 crow to swarm them and then hit them with a 3 crow shot to injure them afterwards.

I know this was a long post puh, sry about that but I feel like these are things that I see way too rarely, many ppl know about most of the Killers just half of it and waste a lot of potential with them which is imo just sad to see, I wanted to share some of my knowledge but also maybe collect some new if anyone also knows some nice stuff.

*edit: a few hours later I found another hacker, man I am just very lucky!

Comments

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2826067#Comment_2826067

    Feels bad that they fixed that, guess opening lockers was just too strong :/

    They did not fix that, they nerfed the Add-On. Because before, it was also in the description.

    It is a very minor Nerf, but I dont really know why they would do that since the impact of opening Lockers faster was almost 0.

  • Blight: His hitboxes on the start of his swing are huge so wait until you're right next to someone to swing and you should always get a hit no matter what

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2826826#Comment_2826826

    Wraith and Spirit just get a movementspeed boost after their power, it isnt therefore a "special attack" like a blight rush or nemesis tentacle hit.

    Yes you can argue that the nurse blink counts as a "movementspeed" ability but like lets be real, would it hurt nurse to not use noed or starstruck? These perks both are pretty busted on nurse and shouldnt be able to work with her power, I mean look at legion, legion got exactly that nerf but nurse didnt why?

    Nurse's blink attacks being basic atk's is because the devs intended that people would blink as her normal movement method.

    Legion's m2 not counting for basic atk perks is because they got 115% and frenzy attacks hardly miss unlike blinks.

    Unrelated but Does Melodious Murder and Speed Cola (Iron Maiden) stack?

  • @CryptFriend said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827416#Comment_2827416

    You are absolutely thinking about this (and taking this, and going about this) the wrong way.

    I want you to play a game with Nurse--doesn't matter what add-ons you use, use the best for consistency--and I want you to use the best perks you can without using a single perk that triggers on an M1.

    I'm thinking that your performance won't change all that much if you're a half-decent Nurse player.

    Unless, of course, you're just complaining to have something to complain about. Yes, Blight has 115% movement speed; he just goes zoom. Nurse ######### teleports. Keep in mind that she used to be 115% speed as well.

    Then again, others bring up a fair point in that they're are other killers with power-assisted M1s other than Nurse, so I'm not that hung up over it.

    As someone who played this game already before Nurse released, I can confirm that she was never 115, not sure where you got that from.

    She used to be the same speed as survivors (100%), then was nerfed to her current, slower speed and stayed there ever since.

  • The original post is full of mistakes and should be ignored, btw.

  • @Alionis said:

    The original post is full of mistakes and should be ignored, btw.

    no

  • Artist: Holding your hand out before the birbs recharge and then placing them makes a significantly quieter audio cue, giving the survivor less reaction time.

  • Myers can reach EW3 more than 4 times without addons and the Shadow Dance addons have no effect on lockers.

    Those two I noticed at a glance, it's quite possible there are other mistakes still.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827798#Comment_2827798

    Myers can reach EW3 more than 4 times without addons and the Shadow Dance addons have no effect on lockers.

    Those two I noticed at a glance, it's quite possible there are other mistakes still.

    ever thought of things may change? I have never said they are 100% accurate at that time, these are things I know from patches before and we have already talked at the first page about the wraith and myers stalk, seems like you are just reading the og post and ignoring the rest.. Some things change and dont change, if you have other things then share them unless cry about my mistakes, I am happy if you can disprove me unlike you.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827800#Comment_2827800

    ever thought of things may change? I have never said they are 100% accurate at that time, these are things I know from the start of the game. Some things change and dont change, if you have other things then share them unless cry about my mistakes, I am happy if you can disprove me unlike you.

    I can guarantee that the Myers thing hasn't changed.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827812#Comment_2827812

    I can guarantee that the Myers thing hasn't changed.

    Yes other ppl also mentioned that but glad you are also confirming that 😁 still doesnt mean that everything else is false.

  • very interesting

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2826565#Comment_2826565

    They did not fix that, they nerfed the Add-On. Because before, it was also in the description.

    It is a very minor Nerf, but I dont really know why they would do that since the impact of opening Lockers faster was almost 0.

    Iron maiden value 🤣

  • You can grab people off of Freddy's Alarm clocks, and letting go of the interaction doesn't instantly cancel it for the survivor.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827481#Comment_2827481

    As someone who played this game already before Nurse released, I can confirm that she was never 115, not sure where you got that from.

    She used to be the same speed as survivors (100%), then was nerfed to her current, slower speed and stayed there ever since.

    My own fault for misremembering--I knew they slowed her down, I just was certain it was from 110-115%

    Knew I should have fact-checked myself, but eh--easy "fix"



    Also, try being constructive next time you insult someone's attempt at a helpful post. I'm not saying you're a ########, but you are acting distinctly unkind; BenZ0 didn't deserve that kind of hostility, friend.

    @BenZ0, you should probably change the incorrect content by editing the original post, though.

  • @BenZ0 said:

    Meanwhile I am waiting for my games I decided to make a list of each rather unknown mechanic that I know of, maybe you also know some that you may wanna share? I would appreciate that!

    Trapper: Iri stone addon doesnt reset a trap always after 30 sec if it has been disarmed or if someone stepped in. Each 30 sec a RANDOM bear trap activates. Which means 1 bear trap could stay disarmed for the entire game if you are unlucky.

    Wraith: Shadow dance addon also increases your locker opening speed even though the addon doesnt has this in the description.

    Billy: The scream that billy now does when you start sprinting (wasnt before the overheat mechanic) is a nerf for curv billys and it has way bigger impact on mindgaming than ppl realize. Very good survivors can therefore prepare for a curve if you try one even if you are behind a wall, you can also use this somehow as a bait if you are smart with it.

    Nurse: Her blink attack is the ONLY one ability in dbd that doesnt count as a special attack (which it should). "Its not really unknown but still interesting".

    Huntress: The lullaby stops every time the Huntress is in a chase which means she only has a TR, perks that give her Undetactable make then completely silent, you chase a survivor and lets say Tinkerer procs and you leave immediately the chase to get to the gen if it is close enough.

    Myers: He can reach T3 7 times in a match if you stalked every survivor till their are fully red. There is no addon that can increase that, you can just increase the stalking speed itsself but it doesnt increase or decrease your amount of stalk you can gain per target.

    Hag: The camera snap when you trigger a trap as a survivor was actually back then a bug but it was kept since it was a nice extra effect and kinda helpful in chases. (According to Mclean in one of his streams). This can also be used for mindgames but also to throw off a survivor in a chase.

    Doctor: You can counter the shock blast of the doctor by going into a locker, you will not scream nor get any madness, this should be abit more known but for some barely any survivor uses that. Bonus: You dont have to shock every time on each pallet or window, most survivors predict that anyway, you can also just let go of the shock to not get slowed down as a "fake shock", most survivors will go for the vault very early trying to get over the window or pallet before the shock lands, use this as advantage and fake shock to get closer by not shocking, the shock slows you down way more than you realize.

    Bubba: When you chainsaw around a corner you can instead of running with the camera forward as usual turn with your back (like a moonwalk) and therefore avoid the inconsistent corner hitboxes of object and reduce the chance of bumping at a loop dramaticly.

    Freddy: The lullaby in Freddy's dreamworld will always be there, regardless if you are undetactable or not. (Tbh I have no idea what else, there is not much to Freddy xD)

    Pig: You can hear the breath of the Pig pretty loud in her crouch mode but whenever she is normal her breath becomes very quiete, Pig is actually next to Legion the most silent Killer in terms of any sounds coming from her which makes her one of the best Mindgame killers since she is also small and silent just like Legion.

    Clown: The gas spread is actually pretty well programmed and you can cover a larger area with 1 bottle by throwing a bottle on a higher position and letting it spread out in the air, for example most Clowns just throw down a bottle at the ground of a loop, however you should throw them on walls or trees next to them, same goes to jungle gyms.

    Spirit: The Phasewalk sound used to be silent inside your TR of the husk, this whole thing got changed with her recent nerf. Once the Spirit is Phase walking the Husk immediately loses the TR and you hear now constantly the Phasing sound which is also now directional.

    Legion: You can pick up survivors in FF just like Oni can with his Blood fury, you skip the Fatigue stun like that, imagine you have a slugged survivor somewhere, just run with FF to that guy if you want to pick him up, you are obviously faster in FF which saves you some time.

    Plague: The hitbox of the vomit of Plague got changed. The amount of "hit box orbs" you shoot is reduced, which means if you make a stream from the left to the right you have bigger open spaces between the full vomit animation which is a nerf to Plague in a sense of you cannot now swing the camera that fast and hit easier everything, you have to be more accurate and move the camera more slowly, the chance that you miss a survivor even though your vomit physicly touches the model of the sruvivor is way bigger because of that.

    Ghostface: Ghostface cannot be revealed inside not solid objects like corn or yamaoka bushes.

    Demo: The killer instinct detection of activated Demo portals also goes through walls and slight elevations. Which means if you have a demo portal lets say on top of the hang man execution podeom in dead dawg saloon you still are getting survivors below it revealed.

    Oni: Survivors dont drop blood orbs while you are in blood fury, many ppl still think they just become invisable, which is only true for already existing blood orbs, but injured survivors dont drop more orbs while you are in the blood fury.

    Deathslinger: You can reel in survivors faster by holding S but also slow down the reel with W, you can kinda control the reeling better like that and drag survivors around objects like this, most deathslinger just hold s and sometimes survivors get stuck like that on objects which can give them a free chain break.

    Pyramid: A tormented survivor will lose their tormented effect if he rescues a caged survivor. Bonus: You can rdy up your power while you fall down, you can like that do an insta hit right when the survivors gets his stagger.

    Blight: You can increase the bump chance on inconsistent objects by doing a so called "shoulder bump" which means you flick the camera as far as you can to the left or right the moment you reach the object you want to bump on.

    Twins: Victor can also block windows if you run too close just like a wraith. You can cuck many survivors like that, its abit inconsistent though but it is definitely a try worth in a few chases.

    Trickster: Revival of edge album (Shatter knives) and cut through you single (Penetrating knives) are a really dumb combination, with 1 addon you want to hit on the ground or walls next to the target and with the other one you want to hit your target, they both counter each other out and should never be used together.

    Nemesis: Zombies also get attracted to gens that explode because of perks like Surge, Erruption or Pain resonance.

    Pinhead: You can also use the chain as a "scout" by just shooting randomly to a gen you want to check, you dont have to walk up like any other killer, make use of the camera while you control the chain and you have like that a bigger chance of detecting survivors.

    Artist: A swarmed survivor will reset his "flapping" meter by vaulting or dropping a pallet, if you know he is about to finish the flapping and you see him running near a pallet, keep in mind he will only vault once he is done with it, not before. You can extend also therefore the swarm effect by forcing them to vault. Extra: If you used up 3 crows the cooldown of the power is exactly as long as it takes for a survivor to get rid of the swarm, you idealy want to hit them with 1 crow to swarm them and then hit them with a 3 crow shot to injure them afterwards.

    I know this was a long post puh, sry about that but I feel like these are things that I see way too rarely, many ppl know about most of the Killers just half of it and waste a lot of potential with them which is imo just sad to see, I wanted to share some of my knowledge but also maybe collect some new if anyone also knows some nice stuff.

    *edit: a few hours later I found another hacker, man I am just very lucky!

    Honestly if they dont fix the hacking issue I will just quit,games where hacking is so often its a really bad sign.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/312004/1-rather-unknown-mechanic-or-interaction-of-each-killer-which-barely-anyone-uses-does

    Honestly if they dont fix the hacking issue I will just quit,games where hacking is so often its a really bad sign.

    Methinks you replied to the wrong thread, friend.

  • he mentioned something about hacking if you reading till the end

  • @ReverseVelocity said:

    You can grab people off of Freddy's Alarm clocks, and letting go of the interaction doesn't instantly cancel it for the survivor.

    Actually never tried that oof good to know!

  • @CryptFriend said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827791#Comment_2827791

    My own fault for misremembering--I knew they slowed her down, I just was certain it was from 110-115%

    Knew I should have fact-checked myself, but eh--easy "fix"

    Also, try being constructive next time you insult someone's attempt at a helpful post. I'm not saying you're a ########, but you are acting distinctly unkind; BenZ0 didn't deserve that kind of hostility, friend.

    @BenZ0, you should probably change the incorrect content by editing the original post, though.

    Yes thank you for defending me, I appreciate it <3, I already updated some things like the myers tier ups and some other things, if there is still something to change you can always let me know.

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