Popular Survivor perks from 150 matches

NA

Crossplay on

High mmr 60% escape rate over 600 matches


  1. Dead hard 236 appearances
  2. Borrowed Time 166
  3. Decisive Strike 148
  4. Iron Will 132
  5. Spine Chill 116
  6. Boon Circle of Healing 100
  7. Kindred 93
  8. We're Gonna Live Forever 72
  9. Adrenaline 69
  10. Windows of Opportunity 65
  11. Sprint Burst 59
  12. Self Care 56
  13. Unbreakable 49
  14. Lithe 45
  15. Prove Thyself 40
  16. Resilience 38
  17. Boil Over 27 (buff happened in last 75 or so matches)
  18. Boon Shadow Step 25
  19. Bond 21
  20. Self Aware 20
  21. Tenacity 18
  22. Balanced Landing 16
  23. Soul Guard 16
  24. Deliverance 15
  25. Flip Flop 15
  26. Overcome 15
  27. Well Make It 14
  28. Plunderers Instinct 14
  29. Urban Evasion 14
  30. Inner Healing 13
  31. Flash Bang 13
  32. Boon Exponential 13
  33. Detectives Hunch 12
  34. Empathy 12
  35. Quick and Quiet 10
  36. Desperate Measures 9
  37. Head On 9
  38. Any Means Necessary 9
  39. Vigil 9
  40. Alert 8
  41. Lucky Break 8
  42. Distortion 7
  43. Botany Knowledge 7
  44. For The People 7
  45. Breakout 6

Cutting off there. Any perk not on the list had either 6 or less uses in 150 matches. Any perks curious about let me know.

Comments

  • Glad to see windows and kindred so high. can't promote those two for solo q hard enough.

    Disappointed in circle of healing tho. I use it occasionally, but i mostly avoid it knowing how much of a problem it is right now.

  • Yeah its funny how I never realized how popular Windows was until tracking this.


    To me it always sounded kinda pointless but apparently not.

  • Do asia servers if you wanna see a perk that is used more than dead hard

  • @espooked said:

    Do asia servers if you wanna see a perk that is used more than dead hard

    what perk??

  • @ASurvkillivorer said:

    Yeah its funny how I never realized how popular Windows was until tracking this.

    To me it always sounded kinda pointless but apparently not.

    It allows you to route in advance very easily, so you never get caught off guard by tile rng. Also lets you know when pallets have/havent been used, as well as what doors have/havent been kicked down. A lot of people look down on it as a beginner oriented perk, but if you know how to loop tiles you can greed them considerably easier.

    Literally only negative to it imo is that the aura kinda blocks other auras it lines up with, so it can be hard to see a survivor being hooked or a slug if they're in a straight line from you lining up with it.

  • I know 90% of players LOVE Dead Hard, but it's a huge problem and a (cheap) 2nd chance perk. It's super powerful for loops. Can't it be nerfed a little? Extend the cooldown? Keep the cooldown after being unhooked?

  • @Ryuhi said:

    Glad to see windows and kindred so high. can't promote those two for solo q hard enough.

    Disappointed in circle of healing tho. I use it occasionally, but i mostly avoid it knowing how much of a problem it is right now.

    Circle isnt that much of an issue anymore. Sure, heals are super fast when 3 people are together, but they kinda need to be against slugging blights and nurses with super gen regression and tinkerer.

    Circle can be nerfed if Tinkerer gets a cooldown.

  • If any 1 perk is showing up THAT MUCH, dead hard 236 times in 150 matches. Shows there's a problem and needs changes.

  • All survivors have 3 health states (4 if you're playing Nemesis).

    This game is hard. Dead Hard.