Why are there still so many god loops in this game?

God pallets, god windows, you name it. Why are there many still in the game? They make the kind of loop where your skill barely matters and a play on a tile involving then mostly can only go one way unless the killer has a power that hits through them. Not only is quite frustrating for the killer who can do nothing about them, it feels quite bland and boring too. The survivor vaults the window, the killer is forced to vault to chase. The survivor drops the pallet, the killer has to break it and then continue. If they don't, they either can't continue chasing trough that way or the loop becomes an infinite until the pallet is destroyed.

I will go further and say they're one of the reasons why Dead Hard often feels problematic and so many people hate it. If a survivor dead hards towards a pallet or window on any other loop, it wastes some of your time, but at least you have a chance of still getting them there by mindgaming. On god loops you can't mindgame or do anything but vault window/break pallet and resume, this becomes worse and gives the survivor a lot of distance and time for free... because they pressed E and that loop doesn't allow you to do anything about it.

There shouldn't be god windows in this game at all. Some of then were fixed in 2020, but some are still in the game. And god pallets, while I imagine having one or another in a map (like the one in the shack that usually goes down fast and the one at Midwich's corridor, a killer sided map) is helpful for new survivor players, there's no need for this game to have as many of them as it has today.

It doesn't help that many god loops are on already reworked maps. Groaning Storehouse has the arguably strongest loop in the game, Fractured Cowshed has strong pallets you can't mindgame and that create potential infinites when dropped, since survivors only get hit on them if they make a huge mistake. One of these pallets is on a HUGE tile that is really long on both sides and so low the survivors can see you 100% of the time. Crotus Prenn has some broken concrete walls with similar issues, so does Autohaven with the double car loops. And then there's The Game... don't even have to talk about that one.

And talking about non-reworked maps, depending on which window is open on Mother's Dwelling's main building, you can't do anything but vault and chase the survivor, who will just get to the other side and vault again. And of course, there's Haddonfield.

Why are there still SO MANY of these?

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