Can we buff mettle of man and jolt?

Not make them OP or anything just mettle of man somewhat easier to activate and jolt be able to damage gens with a M2 attack and more buffs to this one please

Comments

  • Unfornately, MoM can't really be made easier to activate because of how strong survivors having a free health state is.

  • Jolt is easy just make it activate on all attacks, increase the regression to 12%

  • Mettle of Man:

    • Now takes 6 stacks to activate; cannot activate more than once in a game
    • Also activates via safe unhooks
    • If you are healthy and would be placed into the Dying state by any means except being grabbed, MOM activates and you are placed into the "Deep Wounds" state.
    • If you are injured and would be placed into the Dying state by any means except being grabbed, MOM activates as normal
    • Does not activate through saving survivors through other means

    Jolt:

    • No longer has a cooldown; scales as 8%/10%/12% initial regression instead now.
    • Triggers whenever a survivor enters the Dying state in a 32m range around that Survivor.
  • @deKlaw_04 said:

    Not make them OP or anything just mettle of man somewhat easier to activate and jolt be able to damage gens with a M2 attack and more buffs to this one please

    I think Jolt/Surge (I swear, I'll never get used to it being called Jolt) is mostly fine. It's so damn strong on Myers and Ghostface that any further buffs to it's numbers would make it OP on them. Make it activate on M2s and it'll be gravy.

    MoM is ...yeah. That's one that should be left to lie, unless they just totally rework it.

  • @deKlaw_04 said:

    Not make them OP or anything just mettle of man somewhat easier to activate and jolt be able to damage gens with a M2 attack and more buffs to this one please

    Jolt cooldown should be reduced also, and for quality of life it should show which gens it affected

    MoM is hard to balance, even when it required safe unhooks to activate it was good, so it never left ptb, IMO the only thing they can do to MoM is increased self healing speed after you getting protection hit, so you can run away and heal, but probably this can be abused by well organized swf so MoM probably always will be niche meme perk which requiers whole build dedicated to it

  • They already had their increased sells on Ash release while selling the intentionally overpowered perk, so they don't intend to do it again. Maybe one of the next licensed perks will be OP for 3 months after release.

  • I think Jolt should apply 24% gen regression, period. If it hits one gen, 24%. Two gens, 12%. Three gens, 8%. Etc.

  • @GoodBoyKaru said:

    Mettle of Man:

    • Now takes 6 stacks to activate; cannot activate more than once in a game
    • Also activates via safe unhooks
    • If you are healthy and would be placed into the Dying state by any means except being grabbed, MOM activates and you are placed into the "Deep Wounds" state.
    • If you are injured and would be placed into the Dying state by any means except being grabbed, MOM activates as normal
    • Does not activate through saving survivors through other means

    Jolt:

    • No longer has a cooldown; scales as 8%/10%/12% initial regression instead now.
    • Triggers whenever a survivor enters the Dying state in a 32m range around that Survivor.

    Now this jolt change I like a lot

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/308018/can-we-buff-mettle-of-man-and-jolt

    I think Jolt/Surge (I swear, I'll never get used to it being called Jolt) is mostly fine. It's so damn strong on Myers and Ghostface that any further buffs to it's numbers would make it OP on them. Make it activate on M2s and it'll be gravy.

    MoM is ...yeah. That's one that should be left to lie, unless they just totally rework it.

    Would it be OP? maybe but we need perks like jolt to be strong to more useful

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2781442#Comment_2781442

    Would it be OP? maybe but we need perks like jolt to be strong to more useful

    Jolt is useful. Myers and Ghostface absolutely rock with it. It's not as strong as other regression options, but it certainly has it's place (I love Pain Resonance+Jolt on Myers).

  • MoM should remove the condition that you have to be in the injured state, anytime an attack would put you into the dying stage should activate it.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2781464#Comment_2781464

    Jolt is useful. Myers and Ghostface absolutely rock with it. It's not as strong as other regression options, but it certainly has it's place (I love Pain Resonance+Jolt on Myers).

    Oh yeah I use it on demo just wish it was more powerful