Solo survivors are dead
Swf are still overpowered, killer get constant buff, but solo survivor is still a pain in the ass
dvs plz, give solo surv kindred and bond base kit, at this point, solo surv is a relic of the past and have no reason to be still so underpowered
Comments
So lets make solo survivors as good as the "op" swf? that wouldnt help anybody just make solos more op. It will make insidious based kits useless. There will be no more insidious leatherfaces and we dont want them going extinct
The sooner we buff solo survivors to the level of SWF survivors, the sooner we can hit them all with a nerf nuke.
“Fun isn’t something one considers when balancing the universe. But this, does put a smile on my face.”
Also, you underestimate the review bomb that would follow. Survivors went crazy with the exhaustion nerf. Now Imagine an actual meaningful nerf.
I'm slowly climbing the ranks just by playing normally.
I'd rather not have the killer side of my game screwed over. Thanks. People abusing the power of SWF are already the bane of my existence.
SWF just needs to be a casual play like it should be with KYF. The number of players who would both try to and succeed at still getting in the queue is small.
A nerf isn't what's needed, it's a buff to killers once solo is on par with swf you can more easily balance around that. The best way to do that is do it in increments so people get used to it similar to what they're doing now.
You buff solo up in increments towards swf level while also buffing killers up in equal increments or just below solo so solo doesn't get insta nuked.
No.
You want those perks, unlock them and use them.
[Moved]
Doing that will really give BHVR a bad rap. Call it a review bomb or whatever, if a large enough faction gets pissed, that can be a big percentage of the playerbase... and BHVR is a company that succeeds through mass appeal.
I agree that solo survivors should get buffed, but then leave survivors at that level, and then gradually buff killers. They did say they wanted to look at the SWF prob, so what they're willing to do will be interesting to see. If they do that, they will need to give survivors more (possibly better) tools to choose from so there's gonna be some tricky lip service involved. And who doesn't like lip service.
This can only happen when the devs get the balls to balance the game around SWF
”The hardest choices require the strongest wills”
Seriously. Don’t save people that don’t need saving. If it feels risky, don’t do it. You’d be surprised how much listening to your gut can get you in this game.
funny. i got to rank 1 as solo survivor during this event.
wasnt too hard
I agree totally. Buff solo survivors and then balance the game around swf. We really need this.
That scares me more than anything I'd face as a survivor.
I know damn well killers will be shafted harder than a survivor hit with a huntress' hatchet for far too long, and have to deal with survivors balanced far worse than the game ever intended.
How do you balance around every survivor knowing exactly where you are at all times, and not needing perks to know it?
Or the survivors knowing what perks the killer is using?
Or pulling off coordinated, complex strategies in general because they can plan in real time?
Or survivors getting perks that compliment the perks of other survivors perfectly?
The exhaustion nerf was only a minor inconvenience.
Do you know what this does to the game? It changes it so you no longer have to be aware of anything going on, any solo buff also inherently buffs swf as the recent aura perk changes did, the one major thing swf can do solo will never be able to is coordinate on the fly, without ruining the game and dumbing it down to the point of being led eveywhere solo play can never be buffed to swf levels.
The only way is to nerf SWF, people who join using that lobby get hit harder, trying to change the game around one broken aspect wont work they need to work on fixing what is broken instead.
Better to nerf SWF at solo's level.
Then tweak killers accordingly.
Get rid of all the shits added to help facing the previous cancerous SWF meta.
Seems already better.
I grinded out to rank one survivor playing nothing but solo from rank 8 in one evening.
It's not that bad. You can ######### die and still pip.
Grinding or playing a game just to "pip" isn't what feels like a fun time for me. I want to play a game like this that has fun chases where i feel like i have a good influence on the outcome, Intensity and hilarious interactions with the killer and teammates.
After the last couple of patches, when i play as a solo survivor, it feels less and less like i can display my ability and have fun interactions and enjoy the game play overall and i feel like i'm holding M1 a lot more than i should.
A lot of the games i play in are complete stomps of my team.
I'm not going to get into the whole balance debate about which side is stronger and why, mostly because i don't care about all that stuff.
All i know is lately as a solo survivor player, i don't escape as much and i don't feel like i'm having as much fun as i did before the event patch.
Maybe its just me though, I might have forgotten how to play survivor lol.
The game feels so sweaty at the moment, I want to play this video game and have fun doing so as i love DBD.
Or... We could... Separate SWF from solo?
this wouldn't work though because on ps4 survivors can just hold don the ps4 button go to game session then send party invites to all current survivors this would make it even more broken
i completely agree with this, killers are getting enough buffs to not have to worry about SWF as much. It still wouldn't solve the main problem of SWF being coordinated enough to all gen rush together, which is why i think as well as this, SWF should get a slight penalty in game eg. die 5% faster on the hook or do gens 5% slower
The problem with Solo Survivor is not the killer, the problem are potato teamates...
I can be good, actually I think Im a decent survivor after 1,2k hours, but... 1v1 against the killer and the other survivor just hiden is impossible...
That is the main problem....But, I think is OK, It's part of the game... Just please, stop nerfing survivors, right now is OK.
Since I'm new to the game in general and also just registered here on the forums:
Can anyone please explain to me what the hell "SWF" means or stands for ingame?
But of all the hours I put into the game, I probably had a problem with the other players for like 2 or 3 matches.
yeah because sfw is overpowered the solo survivors are getting overlooked.
Oh #########! That was to easy... :insertfacepalmhere:
Thanks man.
But the machine gun nerf was more than neccessary, not as much as they did but definitly neccessary. It was pathetic strong, especially on unhook situations and there was no BT yet at that time.
Machine gun nerf ONLY happend, because it was the meta build for killers.
Shall we take a look at survivor meta builds? SB, SC, DS, BT or SB, SC, DS, Unbreakable.
Killers can´t have good builds. Hell, even things that are supposed to reduce camping and thus make the life of survivors easier (BBQ) get nerfed, because survivors complained about it.
What i experienced so far is that BBQ often results in the opposite for what it is actually intended for. When the killer just doesn't see all auras of the remaining survivors then he camps the ######### out of the hooked one. But that's another topic.
I think the problem with Dead by Daylight's balancing is that there are too many perspectives.
Should they balance around a group of people with a good set of items and plenty of experience around their belt, or the average, casual player? They balance it around players with experience, and you need good items to win. Balance it around the casual player, and good items are OP.
Should they balance the game around four solo players, or a four-man SWF group? They balance it around SWF, and people will need to use it to win. Balance it around solo, and SWF is overpowered.
Obviously, they need to find a compromise, but Behaviour often seems oblivious to this and takes eight steps in the wrong direction.
Another thing is that, because of DbD's asymmetrical nature, it makes sense that one Survivor is far weaker than one Killer So they try to convince you that you won just because you ranked up and did your best, but in reality, watching yourself ascend into the heavens after dying on a hook doesn't really feel like a victory.
Not to mention that this game is just by design often annoying to play with things like stuns and instant kills so salt is very prevalent.
Solo survivor is a pain in the ass? I dont even use self care and i dominate at rank 1. I have a solution for you. Git gud.
good for you champ, momma proud of you
let's just forget that swf have a gigantic advantages over solo survs because mr nick decided so, that a good way to solve problems you muppet
We still have those?