Devs should apologize to killers community...

because last uptade finally made killers into clowns for fun

Comments

  • @Wiggles_Diggles said:

    Two things

    1) Killer is is probably the best spot its ever been. Every killer can compete against a good SWF. Although they shouldn't have needed desthslinger.

    2) People like you are actively hurting this community by saying things like "apologize to the killer community" very few people only play killer or only play survivor most people play a good chuck if both roles. So stop trying to paint this Us VS them type desscussions.

    Just because something is "in the best spot its ever been in" doesnt mean it doesnt need work still. I grow tired of that argument. "Minimum wage is the best its ever been" or "politics is the best its ever been" or "police brutality is the best its ever been". I know these are extremes, but seriously, things can always get better.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2581651#Comment_2581651

    Now wait a minute. I have to call you out on Pinhead. All I saw were Killers mains whining that Pinhead was too weak.

    May be we were reading from different forums. The groups on FB were nothing but how OP Pinhead was and how the devs were nothing but Killer loving developers. Weeks this went on, now I rarely see anything about him.

    Point is most people want to lash out when something changes in game and it throws their "game" off. Especially within this community as a whole.

  • When Pinheads old lines were "I CAAAAME" I think they were well aware that the game wasn't serious anymore

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2581288#Comment_2581288

    Entity doesn't care about both. Entity gathers survivors and killers for entertainment.

    False, the entity gathers killers cause it feeds on the hopes of survivors until they either die or become killers themselves. So its taking the killers to do its job for them.

  • Fact is, killers facing good survivors will loose.

    Soloq survivors will be matched with total potatoes as most of the playerbase is high MMR and there is a soft cap in the SBMM system. Another broken system added to DbD.

    When SBMM has been released, the two fist weeks were great, high MMR survivors were matched with other high MMR survivors and trials were of great quality for survivors, really hard and sweat for killers cause of the unbalance...

    Now, survivors (the one complaining here) have mostly a terrible experience and feel killers are OP because high MMR survivors are trash thanks to the soft cap and the global SBMM system that can in no way evaluate how good you are as it relies only on team escapes...

    The potatoes you are matched with have a huge, really huge impact of the MMR you will get as one survivor dying early = trial lost

    But the game is clearly survivor sided if all 4 survivors are good.

    So keep in mind that when you feel that you loose many trials as a survivor it's the terrible SBMM's fault. Blame the devs. They have coded it as if a single awesome survivor could outplay the killer for the rest of the team doing nothing. This system can evaluate a SWF level but not a soloQ survivor level.

    And yes, they have "worked" on the system for 2 years......

  • @UkilledLegion said:

    because last uptade finally made killers into clowns for fun

    Why? Killer is still the same to play, killer wasn't nerfed or something, hell killer got some really good buffs. Besides the bugs, this was a great update.

  • @SMitchell8 said:

    They nurfed Scalped Top Knot ffs. Its hard enough at high mmr without them reducing a perks effectiveness by half. Played 1 game as Oni last night and it was the worst I'd ever played as him 😅

    haha, at least i am not only one that thinks Oni is super unfun to play now :(

    When I wrote a post on forums about it, The response was... git gud. that was pretty funny.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2581397#Comment_2581397

    haha, at least i am not only one that thinks Oni is super unfun to play now :(

    When I wrote a post on forums about it, The response was... git gud. that was pretty funny.

    Will take a game or 2 to get gud again lol. I got a msg from a survivor the day before the update saying how good my J flicks were, went into last nights game and got battered lol. Not much point running top knot now I reckon.

  • @UkilledLegion said:

    because last uptade finally made killers into clowns for fun

    killer are just to toys for and when one is a lil bit strong he get nerfed to hell nothing suprising here

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2581323#Comment_2581323

    While adding in broken ass boon totems. And basically disabling tracking all together 👌

    do bones

  • @ghosthunter13eli said:

    Killers shoulld grow up. U guys get aura perked out, camp, run faster then us now, can have exposed status effect 80 percent if match time, block exit gates, toxic toxic toxic. Makes it impossible to play the damn game. Dont ######### about a boon totem u can ######### kick anyways. Maybe adapt a bit of talent to ur roll instead of damn near cheating n let a damn survivor have something for once

    If you honestly think killers have the advantage over competent survs you deserve ur grey rank.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2583347#Comment_2583347

    Dumb argument. Sorry. Time constraints are not the same for each side.

    I know but the survivor side of me really wanted to say it for once. We're going to just have to be less forgiving about who we find or the state we leave them in and get to a better hook. Mad grit and franklins baby

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