Why wasn't the key nerf implemented immediately?

That's what happened with moris, right? Immediate nerf, with no notice. It was done on purpose to stop killers from spamming moris, since they weren't gonna be usable after the nerf. Why then were keys handled differently? I question so much of the double standards in this game. All I want is a little balance and consistency. Keys were ridiculously broken, and now we're getting half-measures on the nerf? Now, keys are just getting spammed in regular matches. Some matches contain multiple keys. Why did it take so long to nerf keys? Who knows? It didn't come soon enough, that's for sure. But now we see, without a shadow of a doubt: strong killer things get nerfed to the ground all of a sudden, and strong survivor things maybe get nerfed after people have saved the date.

Comments

  • @danielmaster87 said:

    That's what happened with moris, right? Immediate nerf, with no notice. It was done on purpose to stop killers from spamming moris, since they weren't gonna be usable after the nerf. Why then were keys handled differently? I question so much of the double standards in this game. All I want is a little balance and consistency. Keys were ridiculously broken, and now we're getting half-measures on the nerf? Now, keys are just getting spammed in regular matches. Some matches contain multiple keys. Why did it take so long to nerf keys? Who knows? It didn't come soon enough, that's for sure. But now we see, without a shadow of a doubt: strong killer things get nerfed to the ground all of a sudden, and strong survivor things maybe get nerfed after people have saved the date.

    This isn't even the final change to keys. Both moris and keys are getting changed again. Moris are getting ways for survivors to counter them. Keys are being changed again when moris get it.

  • @nicnc82 said:

    https://forum.deadbydaylight.com/en/discussion/286245/why-wasnt-the-key-nerf-implemented-immediately

    This isn't even the final change to keys. Both moris and keys are getting changed again. Moris are getting ways for survivors to counter them. Keys are being changed again when moris get it.

    Now this will be interesting, wonder what they plan on doing with keys in the future??

  • @ukenicky said:

    https://forum.deadbydaylight.com/en/discussion/286245/why-wasnt-the-key-nerf-implemented-immediately

    This guy made a valid point:

    https://forum.deadbydaylight.com/en/discussion/comment/2552350#Comment_2552350

    But also, old moris were pretty bs. Being able to kill people immediately off of their first hook for a mere offering was extremely unbalanced and promoted camping and tunneling in an unhealthy way.

    At least with keys, survivors need to get all gens done to spawn the hatch and it takes up an item slot. Keys still unfair? Yes but at least they're about to be changed finally. Hatch has been nerfed into the dirt and furthermore if a survivor does escape through hatch neither of you get a change to your MMR so hatch escape will be even more moot for both sides.

    Seriously chill

    Survs can have 2 gens left and 3 survs alive and the hatch will spawn, this is a game fact and has been in the game since the hatch bs started.

  • @Legionair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2554232#Comment_2554232

    Survs can have 2 gens left and 3 survs alive and the hatch will spawn, this is a game fact and has been in the game since the hatch bs started.

    Wrong. If only three generators are completed, two survivors must be dead for the hatch to spawn. Until the nerf next patch anyways.

  • How are they nerfing the keys?

  • @Sherry said:

    How are they nerfing the keys?

    Hatch will now only ever be spawning when one survivor is left in the trial, and keys will require a short animation to complete prior to opening the hatch for the survivor.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562026#Comment_2562026

    Hatch will now only ever be spawning when one survivor is left in the trial, and keys will require a short animation to complete prior to opening the hatch for the survivor.

    thanks.

  • @danielmaster87 said:

    That's what happened with moris, right? Immediate nerf, with no notice. It was done on purpose to stop killers from spamming moris, since they weren't gonna be usable after the nerf. Why then were keys handled differently? I question so much of the double standards in this game. All I want is a little balance and consistency. Keys were ridiculously broken, and now we're getting half-measures on the nerf? Now, keys are just getting spammed in regular matches. Some matches contain multiple keys. Why did it take so long to nerf keys? Who knows? It didn't come soon enough, that's for sure. But now we see, without a shadow of a doubt: strong killer things get nerfed to the ground all of a sudden, and strong survivor things maybe get nerfed after people have saved the date.

    Because 2/3s of keys affect a tiny-tiny percentage of escapes (definitely lower than 5%) and 1/3 of keys does absolutely nothing while moris affect 100% of kills with the red mori and 25% with the Green and Yellow.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562005#Comment_2562005

    Wrong. If only three generators are completed, two survivors must be dead for the hatch to spawn. Until the nerf next patch anyways.

    "A Hatch will always spawn when the number of Survivors left alive is one more than the number of Generators that have been completed."

    I just googled it.

1 2 ›