5 years and survivors can still quick switch?

What is the reason?

How can i adjust my build, like bringing Franklins against 4 items, bringing a hook offering against potential sabo toolboxes, Lightborn against multiple flashlights or unequip my hex perk when 1 brings a map, if survs are able to equip or change their item last second?

Tagged: Trusted

Comments

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2445592#Comment_2445592

    @Nathan13

    Deserve to get tunneled to death? Do you know how many survivors get tunneled to death in this game without a key in play?

    Stop acting like quick switching is game breaking.

    That’s a fair point but I still stand by what I said. Good day

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2444998#Comment_2444998

    There is a HUGE difference between the survivors knowing who the killer is and killers knowing what items survivors are bringing. (let's forget the fact it's a horror trope for the killer to stalk and prepare for their next victims while the victims themselves are clueless and unaware of the danger ahead)

    In fact this was actually abused years ago by survivors before.

    Survivors: wow trapper is the killer, let's all put on small game, dead hard and maps.

    Survivors: ghost face is the killer make sure we all put on spine chill.

    Survivors: wraith is the killer, everyone take out your flashlights and equip blast mine or flash bang and spine chill

    Survivors: blight is the killer, everyone use an indoor map offering.

    Killer: K I see 4 med-kits I'll put on sloppy butcher I guess?

    Yeah okay, that's totally fair and balanced if survivors knew who the killer was. Maybe if SWF didn't exist it would be fair but SWF totally exists and if they had this kind of advantage it would destroy this game and any killer who would be willing to play again.

    But that doesnt change the point of the argument.

    If the pregame lobby is for the killer to chose if he wants to play the survivors, its a disparity.

    If its about preparation, you are totaly right, but that was not the point i was answering to.

  • Am I the only one who thinks bringing Franklins to counter flashlights or keys kind of pointless?


    You're sacrificing a perk for something that more times than not will be inconsequential to the actual game, so why bother?



    Just kill them lmao.

  • @Boss said:

    The mindgames start as soon as you're in a lobby.

    There's no mind game in switching your character last second


  • @Ludicris said:

    https://forum.deadbydaylight.com/en/discussion/comment/2445197#Comment_2445197

    There's no mind game in switching your character last second

    Actually, yes. It fits perfectly with the definition of a mind game, it's a deliberate action to psychologically affect the other side in order to take advantage.

  • @twistedmonkey said:

    This needs a lobby fix for both sides before they can remove last second switching.

    This was never a thing until killers started dodging lobbies due to items. This can't be removed without fixing the dodging issue as each side should be able to play the game as it was intended with everything at the game offers.

    The only fair way i can see to fix it its to have time locks for both sides.

    Lock both sides into the lobby at 40s so they can't leave without a penalty to rematch.

    Survivor loadouts get locked in at 20s so the killer has that time to set up before it starts.

    Then they just switch characters with a different loadout.

    You need to remember what company we are talking about here. If it requires more then a number change they won't do it, and it is also a benefit to survivor so that compounds the "why change it?" attitude they have. Just look at Nurse. Every detrimental bug that can destroy killer gameplay is still there, but every bug that was beneficial to nurse has been removed.

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2444382#Comment_2444382

    While I agree keys should be fixed sooner rather than later, I have to agree with that last sentiment. I often get the impression that the killers on this forum think they deserve a 4k every game, or there's something inherently wrong with the game balance.

    https://forum.deadbydaylight.com/en/discussion/comment/2444451#Comment_2444451

    With the hatch offering, you know where(likely) the hatch will be, though. AND you see its aura when available. If you haven't already killed anyone and you suspect there's a play for hatch afoot, you can stand by it and deny most of them the opportunity.

    https://forum.deadbydaylight.com/en/discussion/comment/2444497#Comment_2444497

    This forum is a horrible survey pool, you shouldn't take updoots on the forums with any grain of serious opinion. At best this is a very biased poll of people who can sometimes get around theor biases. But more often than not it's a bunch of kids whinging about what's fair and unfair in a video game designed around taking advantage of various circumstances.

    Tell me you never played killer without telling me you never played killer

    " AND you see its aura when available"


    AFAIK killers have never had anything that lets them see the hatch aura. Playing killer in one game where hatch spawned would teach you this.

    Survivors have maps and left behind though.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2443419#Comment_2443419

    Then they just switch characters with a different loadout.

    You need to remember what company we are talking about here. If it requires more then a number change they won't do it, and it is also a benefit to survivor so that compounds the "why change it?" attitude they have. Just look at Nurse. Every detrimental bug that can destroy killer gameplay is still there, but every bug that was beneficial to nurse has been removed.

    It's a given in my post that they could not change characters as its how players generally quick switch since it the fastest way to do so.

    My point was without making a change like this i can't see them disallowing quick switching as the killer can dodge a lobby.

    My post was about how I see this as the only fair way to stop both switching and dodging so all DBD players can use what the game offers and have setup time for the killer as it was intended.

  • Yeah no as long as I can't see what killer I'm going against so I can make my perk build based of that I won't allow killers to also get advantage of me

  • @ImBrakingBike said:

    https://forum.deadbydaylight.com/en/discussion/comment/2446549#Comment_2446549

    Actually, yes. It fits perfectly with the definition of a mind game, it's a deliberate action to psychologically affect the other side in order to take advantage.

    No it doesn't. Switching characters so you can take a key into the game with a hatch offering is not mind games. That's just exploiting.

    We have to stop just allowing survivors to exploit unfair areas in the game, and hold them to the same standards we do Killers.

  • I think once in lobby survivors have 20 seconds to make any last min switches. As for the killer they can swap anything until the timer ends.

    The whole point of killer seeing survivors is to prepare for the match ahead. Having survivors be able to troll and swap last min doesn't make any sense. As it is now they might as well make it so the killer cannot see the survivors -_-

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