Regarding MMR
Let's start with a couple questions real quick. Answer openly.
For Killer/Survivor Players
1.) Do you want to sweat every single time you play Dead by Daylight.
2.) Do you want to Slug, Tunnel and Camp every Game. or be Slugged Camped and Tunneled
3.) Do you want to run the strongest perks in the game every game with little to no variety.
4.) Do you want to face teams who know how to loop properly and know how to abuse tiles to become timewasters or face the same for Survivors.
5.) Do you want 3-5 Minute games at max every game.
6.) Do you only want to play Nurse or Spirit to be consistent. Or face these two everygame
7.) Do you believe MMR can work in a game with no win condition as well as being unbalanced.
8.) Do you enjoy having your time limited within the game.
9) Do you enjoy getting little to no bloodpoints at all.
10.) Do you enjoy not being able to know your skill level at all.
11.) Do you truly believe MMR is the only system possible to work in Dead by Daylight.
12.) Do you enjoy not having as much fun as you use too playing with MMR on.
These are the questions you need to ask yourself when you defend MMR without openly knowing the impacts it's going to bring this is exactly what is happening now. MMR works in games that have a set-win condition and are balanced enough to not contain flaws and have very little to no RNG.
Developers can't even define the win conditions and yet so many people are defending MMR. My question is how do you make a skill based system that can't even define the win condition openly also, how can you make a skill based system that doesn't even show your progression within it that's the whole point of Skill Based, aka MMR, is to showcase your progression as a player.
What I can predict for now is soon the ones defending MMR will be the same ones calling it the worst thing ever added to Dead by Daylight and soon when a lot of people who are at high mmr start walking away from the game because there's no longer variety and the fun is no longer there. Dead by Daylight was created as a Party Game and that's what made it what it is today. Not a competitive esports game.
You can make systems that prevent Babies and Higher Ranks from playing together without it being MMR based Bloodpoint system was great, with only a tiny flaw of allowing for camping to be promoted and could have been adjusted to no longer allow for it.
Comments
I'm enjoying it. Now all they need to do is create a casual mode. For those of us who aren't in it to win, and just want to have fun.
This would mean splitting the community and there's potential one side is played more than the other leading to longer queues. Also a casual mode is a horrible idea there's people who want to play the game and not meme and goof around which casual would be. Lastly there's a way to make a matchmaking system which allows for good players to progress and keeps them away from lower ranks without MMR being it.
Choosing to play sweaty or meme around shouldn't be the only two options offered and by your suggestion those are the only two options there.
You're awful presumptuous. I see a possible casual mode as a middle ground, not a playground. Sweaty players would likely stay in Ranked for increased rewards and to maintain their ranks, while people who would want to play for fun -while still playing, mind you- could stick to casual.
As it stands, the community is split between the lol get gud crowd and the why cant I have fun crowd. Currently the latter has to suffer at the hands of the former, and to force that to continue simply to have shorter wait times is just selfish.
I believe MMR will not be perfect, but I believe it will balance the game better and show major problems with it. The reason I want MMR is because they are doing it in a way that will allow you to have several different killers at different levels of play and gradually learn them, rather than throwing a brand new person who just unlocked a killer at rank 1 against people running full meta perks. It will also allow people to see which killers overperform, which underperform, and see how powerful top tier survivors really are. In regards to your other questions:
That is my personal take on why I think the MMR system will be good, but it needs to be implemented properly. Which is why I'm glad the devs are taking their time and trying to finetune it.
@MonsterInMyMind
1.) Do you want to sweat every single time you play Dead by Daylight.
Camping is no sweat
2.) Do you want to Slug, Tunnel and Camp every Game. or be Slugged Camped and Tunneled
Proxy camping is a fundamental skill for higher ranked play
3.) Do you want to run the strongest perks in the game every game with little to no variety.
Camping perks are in no short supply
4.) Do you want to face teams who know how to loop properly and know how to abuse tiles to become timewasters or face the same for Survivors.
Once you hook one, just camp and you'll win
5.) Do you want 3-5 Minute games at max every game.
Yes, that's about how long camping takes to win
6.) Do you only want to play Nurse or Spirit to be consistent. Or face these two everygame
Nemesis is best camper; spirit is literally brain dead gameplay and nurses are fun on both sides
7.) Do you believe MMR can work in a game with no win condition as well as being unbalanced.
ELO is hell but it sure beats rank matchups
8.) Do you enjoy having your time limited within the game.
I pitched a tent...to camp out for awhile
9) Do you enjoy getting little to no bloodpoints at all.
Camping can easily achieve 30k+, I even got a couple 32k with nemesis recently
10.) Do you enjoy not being able to know your skill level at all.
Camping is for anyone and everyone
11.) Do you truly believe MMR is the only system possible to work in Dead by Daylight.
Naw, if it were up to me, I'd simply randomize matchups
12.) Do you enjoy not having as much fun as you use too playing with MMR on.
What?
No, I don't want to be super sweaty. I want to play in a relaxed way and lose sometimes instead of grinding to get to the top of the MMR. That's also an option.
I want to be able to see my MMR, at the very least.
I also want to know how to get higher MMR, because it sure seems like it's the exact same system we have now, just hidden.
I also don't want to sit in queue's for 20 minutes like I did earlier today.
90% of the player base are not going to be playing at the elo where what you describe will be a factor. A small group of people raise valid concerns about what they will face at the top mmr and suddenly everybody thinks it applies to them, it doesn't.
You can't balance a pvp game around "well one team needs at least 25-50% of players to be bad/play bad on purpose, or at least its a total stomp for the team.". Also I don't understand this meme of "everyone will sweat!". Is everyone a temporarily embarrassed millionaire? Not every killer will be a top 5 spirit/nurse player.