Which non-horror licensed character would you like to see in the game?

Hi, I would like to know which characters you would like to see in the game but you know that you will never be able to enter because they do not belong to the horror genre, also if you can try to create perks for them.

One character I would like to see in the game is Carly Shay from ICarly, it would be interesting to see carly in the game and what her perks would be, i even think there is a small concept of how she would be in the game. jaja

Comments

  • Non-horror, hmmm... Looney toons would be a good option. A scary bugs bunny, willey coyote, or Tasmanian devil would be interesting. Lets add mickey mouse too, he's pretty terrifying as is.

  • Brutus from Black ops 2 would be very cool to see

  • Jack Traven from Speed played by Keanu Reeves

  • Se7en

    David Mills- Brad Pitt

  • The Scrin aren't horror movie monsters but you'd have a great deal of difficulty convincing me this...

    image.png

    Wouldn't fit in DBD

  • @Exerath1992 said:

    Non-horror, hmmm... Looney toons would be a good option. A scary bugs bunny, willey coyote, or Tasmanian devil would be interesting. Lets add mickey mouse too, he's pretty terrifying as is.

    mmm I didn't mean cartoon characters, but thanks for commenting :)

  • @I_am_Negan said:

    Se7en

    David Mills- Brad Pitt

    it would be nice to have Bradd Pitt in some way

  • Don’t Starve Together. Charlie with a darkness themed power and probably Wilson as base survivor. Now that legendary skins can have distinct voices it would be possible to get different gendered survivors as skins!

    Made a power concept (and @Exerath1992 made a cool follow up loosely based on my idea):

    @Mooks said:

    This is a Suggestion for a licensed killer from the survival game Don’t Starve Together by Klei:

    Charlie, also known as The Darkness

    She is a main antagonist of the game and is the one killing you in the darkness, its why you need some source of light, no other protection or way to fight back is given to the survivors in this game, even though they have weapons against monsters and such.

    Ability:

    With her terror-radius, it‘s darker for the survivors, making it harder to see the killer (who is pretty much all black) and obstacles etc. You don’t see the darkness coming and the killer sees everything in normal lighting.

    Charlie can make the whole map dark for a while (this will have a cool-down of course). During this she takes the form of Shadow-Charlie in which she is significantly faster. In this darkness she can only attack survivors that are not near a lightsource. Those are the firebarrels and a new item, a torch. The torch can be obtained only during the match at special stations (like plaques fountains or pigs jigsaw boxes). A torch stays lit for a duration of one darkness cycle and can’t be taken with you out of a game. You can’t hold another item with the torch though. (You can also stay hidden or near a barrel for protection if you don’t want to leave your item somewhere).

    In the shadow-form, Charlie can be attacked with a flashlight, similar to the burn of Wraith and Nurse you don’t need to shine into the face, but shine at her for a small duration of time. This can end the darkness-cycle sooner but is also risky because you can not have a torch equipped and Charlie is very fast in this mode.

    Weapon: Shadow Hand

    Can be used as a normal Weapon or as a long-range weapon. When activated as for long-range, Charlie stays in place and the hand moves forward, attacking a survivor or missing the hit will lead to going back to the killer. While using the long-range-mode, the hand moves with a smaller hitbox and thus moves faster around obstacles and through vaults. Survivors can also cancel this mode by running through the „arm“ of the shadow hand, the connection between killer and the hand.

    I haven’t thought about perks yet, maybe I will add them later or you can discuss which perks you want to see for Charlie or general from Don’t starve for killers and survivors.

    For a chapter, a survivor can be added as well. Easiest choice would be Wilson, enough skin potential is there from the skins in the game. Other characters wouldn’t make much sense because of the special traits and perks, maybe Winona? I would like to see Wickerbottom but the Insomnia would make no sense going against Freddy I guess!

    So let me know what you think about my Charlie idea and discuss possible perks!

    edit: The second power of my killer was meant to be somewhat like what shortly came after with the Deathslinger: pulling the survivor to you and other survivors are able to help, i guess its different enough though to still be possible as an ability in the future of DbD

    Some of my other concepts (Feedback and suggestions always welcome):

    Killers: The Ice Queen, Hannibal, Charlie(The Darkness), The Blair Witch, The Firebreather, The Photographer

    Survivors: Aria Morrison, Lukas Schmidt, Paitoon Saeli

    Survivor Items: Pocket Knife, Sling Shot, Spray Paint Cans, Salt Pouch, Smoke Bomb, Voodoo Doll, Smudge Sticks

    Game mechanics: Horror tropes, Expanded survivor objectives, Spider Webs

    @Exerath1992 said:

    This is a licensed chapter idea from the game Dont Starve (Together) by Klei Entertainment. Original killer idea by Mooks

    Map: The constant. A realm with a swamp biome, a forest biome, a desert biome, and a grasslands biome, all patchworked together in an unnatural manner

    Killer: The Shadow

    Killer name: Charlie (last name unknown)

    Description: A pale lady with a black dress and hair that move like pitch black flame. When shadow cloak is on, these flames move more and her eyes glow red

    Speed: 4.4 meters/second

    Terror radius: 32 meters

    Height: Medium

    Mori: The background becomes completely black, and the killer steps back into the shadows. Several glowing eyes start to appear in the darkness. Then a shadow claw flies out of the darkness griping the top of the survivors head, lifting them into the air. A 2nd shadow claw impales the survivor through the abdomen. The first claw then snaps the neck of the survivor before they are dropped back onto the ground

    -------------------------------------------------------

    ~Power: Queen of Shadows~

    -Active power: Shadow claw-

    The killer becomes immobile to send out a shadow claw that they control. The power ends and fatigues the killer for 3 seconds if the shadow claw travels 24 meters, collides with anything or if a survivor sprints into the killer. If the shadow claw collides with a light source, the light source is extinguished. If the shadow hand collides with a survivor who is not holding a torch, they suffer from exposed for 30 seconds

    -Alt power: shadow cloak-

    The killer can toggle shadow cloak on and off with the alt ability button. When shadow cloak is on, the killer flickers in and out of visibility, the terror radius is reduced by 8 meters and survivors within the terror radius are afflicted with the darkness and oblivious status effects

    Darkness: Survivors with the darkness status effect have a darkness filter added to their vision, can not see the killers red stain, and suffer from aura blindness and hindered (10%)

    Light sources: The killer can not enter a light radius while shadow cloak is active. Survivors within a light radius are immune from the darkness status effect. There are several bonfires around the map that can be lit by intaracting with them for at least 12 seconds. Bonfires produce a 16 meter light radius that goes down and eventually goes out over 45 seconds. The survivor that lit the bonfire is provided with a 6 meter light radius torch in their off hand that lasts 30 seconds. Generators produce a light radius based on progression

    -Powers notes-

    Shadow cloak notes: Toggling shadow cloak immobilizes the killer for 3 seconds. Hitting A survivor with a basic attack turns off shadow cloak. Flashlights can lightburn the killer out of shadow cloak, stunning her for 3 seconds. The oblivious status effect serves to make the killer more difficult to track when within the terror radius but the darkness status effect will still alert survivors to the killers presence. Survivors within a light radius will be unaware of the killers presence due to oblivious, but because the killer can not enter the light radius, they just have to keep an eye out for the shadow claw. Survivors can hear a hissing sound when the killer is within 6 meters that grows louder as the killer gets closer

    Shadow claw notes: The shadow hand moves at 3.6 meters/second if traveling through a light radius, otherwise it moves at 4.4 meters/second. The power can be cancelled with the power button, avoiding the fatigue. Generator lights that have been extinguished re-light after 30 seconds. The shadow claws arm trails after it, giving survivors a trail to help pinpoint the killers location. The killer can only control the shadow claws horizontal movement. Shadow claw goes over dropped pallets and windows, but if a pallet is dropped on it or hits a locker (even with a survivor inside) it will dissipate

    Darkness notes: Survivors will know when the killer is near because of the darkness status effect unless they are within a light radius. This means that within a light radius, the killer can not approach but the survivors will be unaware of them unless they see a shadow claw approach or the killer turns off shadow cloak. Turning off shadow cloak will immediately make the terror radius audible, so the survivors can flee during the 3 second stun time. The combination of the darkness filter and killer flickering makes the killer very difficult to see

    Light source notes: The killer and survivors can see white light radius circles on the ground. When lighting a bonfire, a skill check will happen every 4 seconds and failed skill checks increase the time by 4 seconds. The bonfire has a minimum light radius fades from 16 meters to 8 meters for the first 30 seconds, and remains at 8 meters for the last 15 seconds. Only one survivor can work on lighting the bonfire. A lit bonfire can be interacted with when in the last 15 seconds before extinguishing to relight it, but failed skill checks extinguish the light. Generators light source boosts at certain intervals. 25%+ = 8 meters, 50%+ = 12 meters, 75%+ =16 meters, and completed generators = 20 meters. When a light source expands, moves or re-lights after being extinguished, if the killer is within the new light radius and has shadow cloak on, shadow cloak is forced to turn off, stunning the killer for 3 seconds

    -------------------------------------------------------

    ~Perks~

    Forgotten knowledge: when the killer comes within he killer comes within 8/12/16 meters of a dull totem or chest, the killer can see the items aura for the rest of the trial

    Florid postern: When you destroy a breakable wall, you gain a portal token. Once you have 5/4/3 portal tokens, the next wall you break will consume the portal tokens and transport you to the center of the map

    Trans-dimentional traveler: The killer can see the auras in white of closed hatches, unpowered exit gate switches or objects blocked by the entity within 12/16/20 meters

    -------------------------------------------------------

    Survivor 1: Wendy

    Description: A young adult female with blond hair. She is rather frail but makes up for it by having a connection with her dead sisters ghost, Abigail, who comes to her aid when needed

    ~Perks~

    Protective phantom: Decreases your chances of being the obsession. There is an obsession in the match. Once the obsession is killed by any means, you become the obsession and protective phantom activates. When you are struck by a basic attack, you become broken for 60/45/30 seconds the killer is aura blind and has their vision impaired by a ghostly figure for 3 seconds for each dead survivor

    Sentimental flower: Stunning the entity gives you one petal token. Once you have 8/7/6 petal tokens, the next time you unhook a survivor, they are healed to healthy. This can only be done once per match

    Weakness is strength: When stunning a killer with a pallet, they are stunned for 30%/25%/20% less time. Pallets you drop take 20%/30%/40% longer to

    break

    -------------------------------------------------------

    Survivor 2: Webber

    Description: A humanoid spider with multiple eyes, spider legs coming off of his face, black hairs covering his body and multiple white eyes

    ~Perks~

    Monster appetite: Stunning the killer 5/4/3 times in a single chase will cause the killer to drop an item called "monster meat" that disappears after 80/100/120 seconds. The monster meat is only usable by survivors with the monster appetite perk and each survivor can only use one per trial. Using monster meat takes 5 seconds and heals the survivor to healthy with no skillchecks

    Reactive webbing. When you are grabbed or injured while repairing a generator, that generator becomes webbed. Webbing is subtly visible to killers and survivors. Only 1 generator can be webbed at a time. If a survivor repairs a webbed generator, it loses its webbed status. When the killer kicks a webbed generator, they are slowed by .2 meters/second for 10/15/20 seconds

    Spider affinity: Pressing the interact button on a generator, window or pallet that is blocked by the entity allows the survivor to interact with that object as normal. This causes the survivor to become exhausted for 60/50/40 seconds. Survivors can not use spider affinity while exhausted


  • What if we got Johnny Lawrence or Daniel Larusso from Cobra Kai?

  • @fa120818 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2362946#Comment_2362946

    mmm I didn't mean cartoon characters, but thanks for commenting :)

    I mean, why not?

    @Mooks thanks for the shout out!

  • Survivors don't necessarily need to come from horror movies or games. I think Nathan drake from Uncharted would be a cool addition to the game.

  • Firstly, I love these type of topics!


    So, I'll do this post with survivors only, and will try to give characters that are perhaps less known, alongside why and a perk idea (not developed, but jist a thought):


    1. Dr. Sam Beckett - (Quantum Leap)

    Quantum-leap-quantum-leap-2214814-450-338.jpg


    "Quantum Leap" was a late 80's/early 90's sci-fi show that was bloody brilliant! Sam Beckett developed a machine that allowed him to time travel within his own life time and leaping into people who would either suffer or witness suffering within days, which he would need to "right what once went wrong".


    His perks could focus around his leap ability. A powerful, one-time perk could be if a survivor is injured and in a chase within a certain distance, he could "leap" into that survivor (the survivor jumping into his body) and fully heal both him and the other character, yet play as each other (perks included) for a set time, before leaping back.



    2. Annalise Keating - (How To Get Away With Murder)

    Annalise-Keating-s3.png


    A brilliant defense attorney and law professor who selects 5 students to work in her firm, who then become embroiled in the complex murder of her partner Sam. Annalise is a shrewd and protective of her students, but also extremely self-confident and clever enough to manipulate politics.


    As a perk idea, her defensive and protective character with those under her wing means if she takes a protective hit whilst the killer is carrying a survivor, the survivor gains an instant 30%/40%/50% to their wiggle bar.



    3. Snake Plissken - (Escape from New York; Escape from L.A)

    snake_plissken_movie_jacket-800x800.jpg


    A former war hero during WWIII, Snake became a criminal in response to some dastardly deeds by the U.S.A government that involved the death of his family and loss of sight in one eye. Still, he's dragged into working for them, venturing into these city-now-prisons to retrieve the President.


    Snake is a cynical, stern individual, but only will kill out of absolute necessity. He does jobs nobody else would, and this could result in perks that put him directly in the killer's way. One perk could be a cooldown where a pallet stun leaves killers stunned for longer; making him the obsession.



    4. Jennifer Tate - (Primal)

    ac406e4b132a5a80f4da832c8cdda953.jpg


    A street-wise rocker and general bad-ass who was dragged into Oblivion in this fantasy game about demons (both good and bad) where the scales of order and chaos are broken, and Jennifer is guided by a gargoyle (Scree) to discover her own demon heritage.


    Perks can be based on her demon powers, but I like the idea of Scree being a perk, where a survivor can set him loose and he'd send a notification to alert the survivor of the killer's whereabouts, or even delay the killer for a bit. He could be an AI for survivors.



    5. Preston Garvey - (Fallout 4)

    Preston_Garvey.png


    The leader of the Minutemen suffered the loss of all his comrades, and ultimately gave that title to the protagonist (although you wouldn't know it!). He is determined to do good in the Wasteland; helping those under attack from raiders and other enemies, so as to rebuild civilisation and revitalise the Minutemen


    A joke perk could range around his constant nagging for people to attend another settlement that needs the protagnists help. If a killer injures a survivor, Garvey gets a notification as to where it is. If he then touches another survivor, they see a notification of where the survivor is (not Garvey) and then gain a haste, unhooking and healing timed buff applied to that survivor in connection with the injured survivor only. However, if the selected survivor doesn't get within a set distance of killer or survivor within a certain time, Garvey is annoyed and the survivor suffers a minor gen slowdown for a brief time afterwards.



    6. Zoë Castillo - (Dreamfall: The Longest Journey)

    d1iabgz-9476e269-3c41-4343-b290-dce3fcc1df63.jpg


    Zoë was looking for her boyfriend, who disappeared following an investigation into "Project Alchera": a conspiracy by the company Waticorp to create a dreamer console under the guise of advanced VR-like gaming console, which actually can be used to manipulate the iser into murder and suicide, amongst others. Zoë finds herself between the high-tech world she lives in, and a strange fantasy world that is actually real.


    Her perks could reflect a survivor equivalent to Freddy's dreamworld, as she is effectively caught in her own version, able to use advanced tech with magic. One perk could allow her to temporarily disappear into an alternate world where gens do not exist, but she is able to see items others cannot find in the real trial. The killer also appears in this world, but as a black shadow of its frame. In the real world, the survivor will flit in and out of vision, as with Freddy when survivors are awake.

  • @Marc_go_solo said:

    Firstly, I love these type of topics!

    So, I'll do this post with survivors only, and will try to give characters that are perhaps less known, alongside why and a perk idea (not developed, but jist a thought):

    1. Dr. Sam Beckett - (Quantum Leap)

    https://us.v-cdn.net/6030815/uploads/0N9TY7GVGE65/quantum-leap-quantum-leap-2214814-450-338.jpg

    "Quantum Leap" was a late 80's/early 90's sci-fi show that was bloody brilliant! Sam Beckett developed a machine that allowed him to time travel within his own life time and leaping into people who would either suffer or witness suffering within days, which he would need to "right what once went wrong".

    His perks could focus around his leap ability. A powerful, one-time perk could be if a survivor is injured and in a chase within a certain distance, he could "leap" into that survivor (the survivor jumping into his body) and fully heal both him and the other character, yet play as each other (perks included) for a set time, before leaping back.

    2. Annalise Keating - (How To Get Away With Murder)

    https://us.v-cdn.net/6030815/uploads/U2XQKLXKX2WB/annalise-keating-s3.png

    A brilliant defense attorney and law professor who selects 5 students to work in her firm, who then become embroiled in the complex murder of her partner Sam. Annalise is a shrewd and protective of her students, but also extremely self-confident and clever enough to manipulate politics.

    As a perk idea, her defensive and protective character with those under her wing means if she takes a protective hit whilst the killer is carrying a survivor, the survivor gains an instant 30%/40%/50% to their wiggle bar.

    3. Snake Plissken - (Escape from New York; Escape from L.A)

    https://us.v-cdn.net/6030815/uploads/4K2JO9MVHQVC/snake-plissken-movie-jacket-800x800.jpg

    A former war hero during WWIII, Snake became a criminal in response to some dastardly deeds by the U.S.A government that involved the death of his family and loss of sight in one eye. Still, he's dragged into working for them, venturing into these city-now-prisons to retrieve the President.

    Snake is a cynical, stern individual, but only will kill out of absolute necessity. He does jobs nobody else would, and this could result in perks that put him directly in the killer's way. One perk could be a cooldown where a pallet stun leaves killers stunned for longer; making him the obsession.

    4. Jennifer Tate - (Primal)

    https://us.v-cdn.net/6030815/uploads/FSHFKHDCZ81B/ac406e4b132a5a80f4da832c8cdda953.jpg

    A street-wise rocker and general bad-ass who was dragged into Oblivion in this fantasy game about demons (both good and bad) where the scales of order and chaos are broken, and Jennifer is guided by a gargoyle (Scree) to discover her own demon heritage.

    Perks can be based on her demon powers, but I like the idea of Scree being a perk, where a survivor can set him loose and he'd send a notification to alert the survivor of the killer's whereabouts, or even delay the killer for a bit. He could be an AI for survivors.

    5. Preston Garvey - (Fallout 4)

    https://us.v-cdn.net/6030815/uploads/3CBD1DVGKI0G/preston-garvey.png

    The leader of the Minutemen suffered the loss of all his comrades, and ultimately gave that title to the protagonist (although you wouldn't know it!). He is determined to do good in the Wasteland; helping those under attack from raiders and other enemies, so as to rebuild civilisation and revitalise the Minutemen

    A joke perk could range around his constant nagging for people to attend another settlement that needs the protagnists help. If a killer injures a survivor, Garvey gets a notification as to where it is. If he then touches another survivor, they see a notification of where the survivor is (not Garvey) and then gain a haste, unhooking and healing timed buff applied to that survivor in connection with the injured survivor only. However, if the selected survivor doesn't get within a set distance of killer or survivor within a certain time, Garvey is annoyed and the survivor suffers a minor gen slowdown for a brief time afterwards.

    6. Zoë Castillo - (Dreamfall: The Longest Journey)

    https://us.v-cdn.net/6030815/uploads/2LG7TQVYPZ96/d1iabgz-9476e269-3c41-4343-b290-dce3fcc1df63.jpg

    Zoë was looking for her boyfriend, who disappeared following an investigation into "Project Alchera": a conspiracy by the company Waticorp to create a dreamer console under the guise of advanced VR-like gaming console, which actually can be used to manipulate the iser into murder and suicide, amongst others. Zoë finds herself between the high-tech world she lives in, and a strange fantasy world that is actually real.

    Her perks could reflect a survivor equivalent to Freddy's dreamworld, as she is effectively caught in her own version, able to use advanced tech with magic. One perk could allow her to temporarily disappear into an alternate world where gens do not exist, but she is able to see items others cannot find in the real trial. The killer also appears in this world, but as a black shadow of its frame. In the real world, the survivor will flit in and out of vision, as with Freddy when survivors are awake.


    I created this discussion to be able to discuss non-horror licensed characters because I saw that no one had done it, and if you saw any you could send me the discussion please.

    One of my favorite series was How To Get Away With Murder and I think Annalise would be awesome to see and on the other hand there would be a lot of legendary skins like for Michaela, Laurel, Connor, Oliver and Wes and maybe Bonnie or Frank and the amount of costumes there would be too many to choose from. It would be an awesome idea.

  • @Erd69 said:

    Survivors don't necessarily need to come from horror movies or games. I think Nathan drake from Uncharted would be a cool addition to the game.

    You are right, but I was referring to other characters that have little or no chance, some action characters could get in, but I was referring to characters such as drama, comedy, science fiction, etc. Thanks for commenting :).

  • @GannTM said:

    What if we got Johnny Lawrence or Daniel Larusso from Cobra Kai?

    I think the developers should include more characters (usually more survivors) but as legendary skins, there are characters that do not fit the theme of the game but I think they should include them as legendary skins, so we would have several of our favorite characters in the game :)

  • Link (The Legend of Zelda)

    image.png

    (preferred version of default appearance is Twilight Princess, fairly basic idea of Link when you think of him [unlike how BoTW Link is now Blue? No, Link obviously wears Green this has been established] but still dark enough to kinda fit in DBD imo, plus Twilight Princess was my first Zelda game so it's most likely bias affecting me.)

  • @Mooks said:

    Don’t Starve Together. Charlie with a darkness themed power and probably Wilson as base survivor. Now that legendary skins can have distinct voices it would be possible to get different gendered survivors as skins!

    Made a power concept (and @Exerath1992 made a cool follow up loosely based on my idea):

    https://forum.deadbydaylight.com/en/discussion/127347/killer-concept-the-darkness

    https://forum.deadbydaylight.com/en/discussion/209025/new-chapter-concept-the-shadow-dont-starve

    Great concept, but I think the characters are very caricatured, but if l 

  • @CheeseAnton said:

    Link (The Legend of Zelda)

    https://us.v-cdn.net/6030815/uploads/RZSW99A8SOE6/image.png

    (preferred version of default appearance is Twilight Princess, fairly basic idea of Link when you think of him [unlike how BoTW Link is now Blue? No, Link obviously wears Green this has been established] but still dark enough to kinda fit in DBD imo, plus Twilight Princess was my first Zelda game so it's most likely bias affecting me.)

    It could be the twilight princess link but the problem here would be nintendo (as we all know is very closed with their licenses) and probably would be exclusive to nintendo switch.

  • @scp_plsthx said:

    Jacket, Hotline Miami

    maybe it could work

  • @fa120818 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2365654#Comment_2365654

    Great concept, but I think the characters are very caricatured, but if l 

    Oh there definitely would need to be a great transition into the realistic style of DbD. But especially for Charlie I can imagine her looking very cool and her Shadow Claw could bring some of the Don’t Starve Style into the fog!

    (also I think your comment was sent before finished?)

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2367641#Comment_2367641

    Oh there definitely would need to be a great transition into the realistic style of DbD. But especially for Charlie I can imagine her looking very cool and her Shadow Claw could bring some of the Don’t Starve Style into the fog!

    (also I think your comment was sent before finished?)

    I got to read the assassin's power and it was interesting, but I don't think I read everything :(.

  • i'd like to see the Scooby gang make an appearance one day as survivors. And no i do not see Scoobydoo as a horror property haha ;)

  • What about Ray Lewis the linebacker from the Baltimore Ravens as a killer...pun intended. His power was like a bull rush of some type similar to the blight or oni. He could do part of his dance that he used to come on the field to in his mori. That would make me die laughing.

  • @fa120818 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2367396#Comment_2367396

    I created this discussion to be able to discuss non-horror licensed characters because I saw that no one had done it, and if you saw any you could send me the discussion please.

    One of my favorite series was How To Get Away With Murder and I think Annalise would be awesome to see and on the other hand there would be a lot of legendary skins like for Michaela, Laurel, Connor, Oliver and Wes and maybe Bonnie or Frank and the amount of costumes there would be too many to choose from. It would be an awesome idea.

    Oh, no I wasn't saying there were other discussions like this! I meant I enjoy these more creative posts.

    Anyway, here's my killer 6, starting with a very obscure one:


    1. Finn Kelly (Neighbours)

    0_Neighbours-death.jpg


    The Aussie soap isn't the first on anyone's list, but if taking the route of Evan MacMillan and having Finn mutated a little, he would fit right in! Finn was manipulative, obsessed with a particular character and not above kidnapping, abuse and murder to get what he wants. His personality disorder after a fall made him normal for a bit, but his evil side fought its way back - aided by the Entity, perhaps?

    His power would involve a bow that could have arrows with different effects, and his perks centered around obsessions. One could be an ability to get an exposed effect on anyone except his obsession, if he can avoid hitting the obsession - a bit like "Save the best for last" in a token system.


    2. Villanelle (Killing Eve)

    2x07-29.jpg


    Another killer with an unhealthy obsession (she castrated her instructor's husband, due to this), Villanelle is a supreme assassin, skilled in many ways of killing, espionage and infiltration. Her warped, child-like character is equally terrifying and hilarious. She is am expert at most weaponry, which may be her power.

    A power allowing to switch between long-range and short-ranged weaponry would suit her happily, and her perks would centre around obsession and infiltration. One perk could be an inverted version of the old OoO perk, that if the survivor looks in the direction of the killer outside a certain radius, the killer will see their aura for a brief period of time, and the survivor would get a brief notification after 2 seconds, so the survivor won't be exactly sure when they were looking at the killer. A cooldown perk.


    3. Psycho Mantis (Metal Gear Solid)

    psycho-mantis_metal-gear-solid_gallery_5c4bb0d8826e0.jpg


    A psychic member of FOXHOUND, a deep psychoc dive into a sick criminal made him psychotic and vengeful against humanity and their obsessions with sex. He controls peoples' minds and perceptions, making him a formidable foe.

    His power would focus around his famous battle against Snake, with the ability to mess up the survivor plauer controls. He'd be only the 2nd 3.8m/s killer as Nurse, but using this power could cause great problems for survivors. His perks could also mess with what the player knows, such as seeing the closest gen to completion's status, including the bar survivors see to indicate progress, or randomly disable a perk or perks for a limited period of time.


    4. Astrid Voorhees (Remember Me)

    astrid.jpg


    No relation to Jason, sorry! Astrid is the Governor of La Bastille in this sci-fi adventure in a world where memories are bought and sold and shared at will. Astrid is known as "Madame" and revels in ripping memories out of people, causing much pain and suffering. She is cold, callous and power-hungry.

    Her power could involve digital copies of herself that glitch yet fight like her as an M1 killer. Also, she can throw digital meteors at survivors, that can scramble their brains, and maybe alter memories - so survivors may started glitching, or seeing objects that aren't there. Imagine taking time to break a totem that never existed, or not seeing gens! Perks can involve the ability to cause confusion with interractions. Opening a gate with intensely difficult skill checks, or being unable to ise items, having "forgotten how to".


    5. Sylar (Heroes)

    SYLAR-heroes-397511_1000_1500.jpg


    In this superhero tv series, Sylar was the main bad. Seemingly able to use any special power another hero has, his ability actually lay in understanding and knowing how things worked, whether it be a clock or a brain, so long as he got to tinker with it. The killing was an unfortunate side-effect to the pursuit of knowledge.

    His power would be able to understand how a survivor works. After downing a survivor, he could learn their perks and use them as his own. Knowing if a survivor has Kindred, so as to know where everyone is, or Dead Hard for a brief spurt to close distance on survivors would be very unpredictable. Perks can involve learning how survivors do things, so faster regression on gens or rebuilding a downed Hex totem.


    6. Adrea Spedding (The Spider Woman)

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    Ending on an oldie from Sherlock Holmes, Adrea is the epitome of the Black Widow. She seeks wealthy men and kills them using venom from a spider called Lycosa Carnivora. She's ultimately apprehended, but she doesn't work alone, and her eight-legged friends cause a lot of damage.

    Her power would involve a timed toxin that could kill a survivor after a while, causing visual and audio distortions as it advances. She might also leave a nest of spiders that, if disturbed or not burned, could overwhelm survivors into a cocoon and instant death.

  • I'd say one of BHVRs original characters from before they were BHVR.

    Naughty Bear.

    He'd fit extremely well aside from being a giant walking teddy bear, but I think he'd have a good chance at having one of the most unique powers in the game. Not to mention they'd make bank off cosmetics for him since there's a LOT of customization options for him in his games, and since they made him they wouldn't have to pay for any licensing.

    They already have a charm of him in the game, but maybe.

  • Finn mertens and The Lich from Adventure Time as new survivor and killer

  • I’d also like The Other Mother from Coraline as a killer.

  • everyone's forgetting the best survivor to add to the game:

    CJ.png


  • Well, I will give some more suggestions of what I would like to see in the game.

    1. Tori Vega

    She is an ordinary teenager but with a great talent, I chose her because victorius was one of my favorite series when I was a kid.


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    2 Jack Twist

    He is a cowboy who maintains a relationship with a partner while working in brokeback in 1963, is one of my favorite movies because it is one of those that does not feel forced the relationship with the protagonist and because I like the character quite a lot (although it would seem a bit cruel to add it to the game taking into account that he was killed in a very sad way).

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    3 Clementine

    A young girl who had to survive a zombie apocalypse, I know many prefer the series and would prefer Rick over Clementine but I actually prefer Clementine.

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    4 Thomas

    I quite liked the Maze Runner saga and I like the main character quite a bit.

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