Coup de grace is just straight up better than lethal pursuer

This is the truth, even for killers that benefit from coup de grace a lot more than all the others like huntress, deathslinger, demo, Pyramid, blight, trickster, nemesis, and maybe leatherface and billy and twins.

Unless you have corrupt or you want to defend totems, if all 4 survivors wait at the beginning the match doesn't start until someone if found, that's it, and you can guess where they'll go, also you already know which gens you wanna defend first no matter what

If your fear is that they're gonna wait for you to pass a gen and then start working on it, 4 stacks of coup de grace before the 5th gen is completed are so much better still, mathematically, because you can win so many loops where pallets have been thrown so easily, and they'll be forced to pre drop pallets, so you'll zone them out quicker or down before.

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Comments

  • @Leonardo1ita said:

    This is the truth, even for killers that benefit from coup de grace a lot more than all the others like huntress, deathslinger, demo, Pyramid, blight, trickster, nemesis, and maybe leatherface and billy and twins.

    Unless you have corrupt or you want to defend totems, if all 4 survivors wait at the beginning the match doesn't start until someone if found, that's it, and you can guess where they'll go, also you already know which gens you wanna defend first no matter what

    If your fear is that they're gonna wait for you to pass a gen and then start working on it, 4 stacks of coup de grace before the 5th gen is completed are so much better still, mathematically, because you can win so many loops where pallets have been thrown so easily, and they'll be forced to pre drop pallets, so you'll zone them out quicker or down before.

    So just like Bitter Murmer, Noed, etc I don't like coup because in order to get GREAT value you have to lose gens. I don't use perks like this because IMO is planning to lose/lose objectives. Lethal is fantastic for certain killers like Blight, Billy, Huntress, Wraith, etc and getting a down in the first 10 seconds is game changing. The pressure is on them instantly and you can snowball from there. Way better value IMO and also I like to lunge a lot so I would have to change my style for a perk I don't like anyhow. Now as someone else said if they tied it to something else (hooks) then might have an interest.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364541#Comment_2364541

    While it's the most optimal way of playing,survivors often times tend to stay together at the beginning at the match.At least in groups of 2.

    I played a LOT with Lethal Persuer and it's pretty rare to see survivors spawning completely spread out and even if it happens Corrupt Intervention is there aswell.

    That's weird. Every time I have ran it they never spawned together. At most there was two close by each other. Lucky you my friend.

  • @Soulpaw said:

    I'd say the two perks are not comparable. Lethal Pursuer is a info perk while Coup is a antil loop perk. They complete a very different objective and are both useful in their own right.

    Amen

  • @Leonardo1ita said:

    This is the truth, even for killers that benefit from coup de grace a lot more than all the others like huntress, deathslinger, demo, Pyramid, blight, trickster, nemesis, and maybe leatherface and billy and twins.

    Unless you have corrupt or you want to defend totems, if all 4 survivors wait at the beginning the match doesn't start until someone if found, that's it, and you can guess where they'll go, also you already know which gens you wanna defend first no matter what

    If your fear is that they're gonna wait for you to pass a gen and then start working on it, 4 stacks of coup de grace before the 5th gen is completed are so much better still, mathematically, because you can win so many loops where pallets have been thrown so easily, and they'll be forced to pre drop pallets, so you'll zone them out quicker or down before.

    Just about any perk is better than Lethal Pursuer, frankly. I would bring Territorial Imperative over Lethal Pursuer.

    That said I don't get why you are making this comparison, the two are not the same kind of perk and have different roles.

  • @DBD78 said:

    I think Lethal Pursuer is better. I run it on Hag and Twins while Coup..well I never use it.

    Maybe hag it could be better, but not sure

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364541#Comment_2364541

    While it's the most optimal way of playing,survivors often times tend to stay together at the beginning at the match.At least in groups of 2.

    I played a LOT with Lethal Persuer and it's pretty rare to see survivors spawning completely spread out and even if it happens Corrupt Intervention is there aswell.

    We must judge perks while on players that play at the max efficiency possibile, who can be just a SWF with a brain, not even competitive players

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/265793/coup-de-grace-is-just-straight-up-better-than-lethal-pursuer

    So just like Bitter Murmer, Noed, etc I don't like coup because in order to get GREAT value you have to lose gens. I don't use perks like this because IMO is planning to lose/lose objectives. Lethal is fantastic for certain killers like Blight, Billy, Huntress, Wraith, etc and getting a down in the first 10 seconds is game changing. The pressure is on them instantly and you can snowball from there. Way better value IMO and also I like to lunge a lot so I would have to change my style for a perk I don't like anyhow. Now as someone else said if they tied it to something else (hooks) then might have an interest.

    Good players will do always AT LEAST 2 GENS, if not 3. 2/3 stacks are better than lethal pursuer, imo (on most killers and not with corrupt, as I said)

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/265793/coup-de-grace-is-just-straight-up-better-than-lethal-pursuer

    Just about any perk is better than Lethal Pursuer, frankly. I would bring Territorial Imperative over Lethal Pursuer.

    That said I don't get why you are making this comparison, the two are not the same kind of perk and have different roles.

    That's a difficult comparison

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364622#Comment_2364622

    We must judge perks while on players that play at the max efficiency possibile, who can be just a SWF with a brain, not even competitive players

    The goal as a killer is to prevent the loss of generators and pressure them. While you could argue that using a perk like Coup reduces the time it takes to down someone, thus allowing you to pressure gens, it does not change the fact you have to both lose a generator to gain a benefit, and also lose the benefit on a lunge. No one uses Coup because it is objectively a bad perk that is better off being replaced with something useful, like SF/Enduring

    As for Lethal, it's a somewhat common perk that's really useful on quite a few killers, especially those that don't need Coup and already benefit from their power, which allows them to end chases quickly in the first place. It's even better if they can't do that, even on just a basic M1 killer. Why? Maps are really big, and if you toss Ruin on with Lethal, you immediately know where everyone is and what gens they will be on. That allows you to stop an insta 1 gen and remove all progression if you see 3 survivors on one gen. It allows you to pressure the perfect gen from 2 survivors, then pressure the gen the first survivor was on, or whatever whatever. Basically, it gives you the ability to apply pressure when it's needed most, at the start of a match, which dictates your entire game. Yet, here you are telling people a perk that gains you temporary buffs when you're losing pressure is somehow better.

  • I'm just trying to guess, if we could do a statistic

  • You're comparing apples to oranges. Coup and lethal have so few common threads that it's hard to meaningfully compare the two.

  • @Alphasoul05 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2365648#Comment_2365648

    The goal as a killer is to prevent the loss of generators and pressure them. While you could argue that using a perk like Coup reduces the time it takes to down someone, thus allowing you to pressure gens, it does not change the fact you have to both lose a generator to gain a benefit, and also lose the benefit on a lunge. No one uses Coup because it is objectively a bad perk that is better off being replaced with something useful, like SF/Enduring

    As for Lethal, it's a somewhat common perk that's really useful on quite a few killers, especially those that don't need Coup and already benefit from their power, which allows them to end chases quickly in the first place. It's even better if they can't do that, even on just a basic M1 killer. Why? Maps are really big, and if you toss Ruin on with Lethal, you immediately know where everyone is and what gens they will be on. That allows you to stop an insta 1 gen and remove all progression if you see 3 survivors on one gen. It allows you to pressure the perfect gen from 2 survivors, then pressure the gen the first survivor was on, or whatever whatever. Basically, it gives you the ability to apply pressure when it's needed most, at the start of a match, which dictates your entire game. Yet, here you are telling people a perk that gains you temporary buffs when you're losing pressure is somehow better.

    If you have somewhat of a brain, if you spawn near 3 gens at the start, you know where to go once you downed the first survivor.

    It could be better if they'd try to sneak around the borders of the map, to perfectly spread out before you can even start chasing one of them, maybe that, but I think coup still would be better

  • @ShamelessPigMain said:

    You're comparing apples to oranges. Coup and lethal have so few common threads that it's hard to meaningfully compare the two.

    I can in terms of strength Kappa

  • Lethal Pursuer is underrated on Hag, especially if you run Corrupt also. Survivors are running towards you and you want to set your net up. With Leathal you can better avoid survivors and start trapping area were survivors are not going.

  • Raw strength is hard to measure too. It's entirely observational and relies on you conducting consistent experiments, and with game like DBD where one 2 second break to sneeze can cause you to lose the game, throw your monitor out of the window, and go to live in Japan with monkeys, it's hard to see any clear determination of strength. There's a reason people here explain the power of perks by rationalizing, not by "the proven efficacy of this perk demonstrated by *pedantic and stupid name* demonstrates that..."

  • @DBD78 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2365647#Comment_2365647

    Lethal Pursuer is underrated on Hag, especially if you run Corrupt also. Survivors are running towards you and you want to set your net up. With Leathal you can better avoid survivors and start trapping area were survivors are not going.

    Corrupt could be worst, becaus maybe they go towards you immediately, so lethal pursuer is less damaging I think. I don't use corrupt on hag, I think on her it does the opposite effect

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2365681#Comment_2365681

    Raw strength is hard to measure too. It's entirely observational and relies on you conducting consistent experiments, and with game like DBD where one 2 second break to sneeze can cause you to lose the game, throw your monitor out of the window, and go to live in Japan with monkeys, it's hard to see any clear determination of strength. There's a reason people here explain the power of perks by rationalizing, not by "the proven efficacy of this perk demonstrated by *pedantic and stupid name* demonstrates that..."

    This is fair enough, because it reduces the time of the first chase, but is it necessary?

  • Personally i find Lethal Pursuer to be one of the best killer perks in the game for good killers

    Having a good start beats any perk in the game and this perk allows you the best start available every game

    You do need to be good enough to make the most of the oppertunity it provides

  • I dont get it how you can compare these 2 perks? They are nothing alike.

  • @Leonardo1ita said:

    This is the truth, even for killers that benefit from coup de grace a lot more than all the others like huntress, deathslinger, demo, Pyramid, blight, trickster, nemesis, and maybe leatherface and billy and twins.

    Unless you have corrupt or you want to defend totems, if all 4 survivors wait at the beginning the match doesn't start until someone if found, that's it, and you can guess where they'll go, also you already know which gens you wanna defend first no matter what

    If your fear is that they're gonna wait for you to pass a gen and then start working on it, 4 stacks of coup de grace before the 5th gen is completed are so much better still, mathematically, because you can win so many loops where pallets have been thrown so easily, and they'll be forced to pre drop pallets, so you'll zone them out quicker or down before.

    this like aguing milk is a nut it makes no sence and how the ######### can you run coup de grace unironicly

  • Yeah, and barbecue is straight up better than ice cream.

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