So I just saw this video and is pallet rng that terrible sometimes?

Comments

  • like I've had pretty bad experiences but lol

  • Double Pallets can still spawn on some maps

    It's gross

  • Dead zones is actually quite common since the autohaven remake, those maps especially have "Shelter Woods" tiles that are just a bunch of trees and nothing else.

  • @Brokenbones said:

    Double Pallets can still spawn on some maps

    It's gross

    Double pallets still spawning has been a thing for years but as more and more people are streaming and recording we're seeing it more often.

    Still incredibly rare, nonetheless.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2246320#Comment_2246320

    Double pallets still spawning has been a thing for years but as more and more people are streaming and recording we're seeing it more often.

    Still incredibly rare, nonetheless.

    Personally I take screenshots everytime I come across one, it's like finding a Unicorn

  • @Seanzu said:

    Dead zones is actually quite common since the autohaven remake, those maps especially have "Shelter Woods" tiles that are just a bunch of trees and nothing else.

    On old asylum 2 pallets spawned by the entrance area and a killer saw it and disconnected lol

  • @Brokenbones said:

    Double Pallets can still spawn on some maps

    It's gross

    I had a storehouse game where there was a triple pallet setup, all the same safe loop but interconnected, not far from the shack, but the rest of the map was dead. Easy 4k for me, but man did I feel bad.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2246320#Comment_2246320

    I had a storehouse game where there was a triple pallet setup, all the same safe loop but interconnected, not far from the shack, but the rest of the map was dead. Easy 4k for me, but man did I feel bad.

    Yep, that is Storehouse for you. It happens quite often that you have a bunch of Pallets cramped together, because the Tiles spawned were T/L-Walls instead of Jungle Gyms or Longwalls. So there is one strong area on the entire Map and the rest is basically a free win for the Killer.


    @Topic:

    I have never seen it myself like that, but Deadzones have become quite common. I have also seen a Resting Place one time with 2 Pallets in total on one side of the Map (and 4 Gens on that side of the Map as well). The side without the Killer Shack... Lets say, the Killer had an easy game.

  • Yeah they reduced the number of pallets lately, probably since people were complaining. It's fine in most maps that have a lot of strong tiles, but it's horrible in certain maps especially in shelter woods. But then again this proves my point this is the easiest time in history that killers have had in DBD, not saying it's fair, but it's not like how it was before which was heavily survivor sided. Decent killers that are mid to high level killers will win a lot now. Unless the killer one of the weak killers they should win 5 out out 10 times, now some teams are too good. And you won't win but vs most average DBD solo teams killers should win more often than not.

  • @Trickstaaaaa said:

    Yeah they reduced the number of pallets lately, probably since people were complaining. It's fine in most maps that have a lot of strong tiles, but it's horrible in certain maps especially in shelter woods. But then again this proves my point this is the easiest time in history that killers have had in DBD, not saying it's fair, but it's not like how it was before which was heavily survivor sided. Decent killers that are mid to high level killers will win a lot now. Unless the killer one of the weak killers they should win 5 out out 10 times, now some teams are too good. And you won't win but vs most average DBD solo teams killers should win more often than not.

    To be fair, Shelter Woods always was pretty miserable. They even buffed the number of Pallets on Shelter Woods some time ago. The main problem is that they did not do anything to Shelter Woods in the graphical Update, the Map is the same as before from a gameplay-aspect (other than other grapical reworked Maps which got Deadzones introduced), but only because it was bad in the first place.

  • @Seanzu said:

    Dead zones is actually quite common since the autohaven remake, those maps especially have "Shelter Woods" tiles that are just a bunch of trees and nothing else.

    Wdym, Macmillan tree tiles are clearly op -_-