Improving Cruel Limits.

It’s great they buffed this, but it’s still not enough. The perk is rarely useful.

Here’s how I would change it.

Whenever the killer hooks a survivor, Cruel Limit activates for 20/25/30 seconds. Whilst active, all vault locations within 32 metres of incomplete generators are blocked by the Entity.

After the last generator has been repaired, any further hooking of survivors results in Cruel Limits blocking ALL vaults map wide for 20/25/30 seconds.

Comments

  • I would say reduce the time that all the vaults are blocked after gens are done.

    Maybe 15/20/25 seconds?

  • I had a similar idea a while back that made it so that all vaults near regressing gens would be blocked, to create synergy with Ruin. The feedback wasn’t good. But this is a little different. I could see it being handy when paired with BBQ or Thrilling Tremors. The extra padding for use during the endgame is also appreciated. I wouldn’t be opposed to this change.

    If it were up to me, I would take current Cruel Limits and increase the time from 30 to 60 seconds, as well as blocking not only windows, but pallets and lockers as well, essentially turning the area around the gen into a dead zone, which is how the perk should be.

  • I feel like it should be all windows outside of your terror radius. That's the idea I had. If you're undetectable or have a really low terror radius, then all/most windows will be blocked.

  • Cruel Limits:

    When the survivors complete repairs on a generator, all windows and dropped pallets within a 24/28/32 meter range of the generator are blocked from being vaulted until the next generator is fully repaired.

    When the Exit Gates are powered, all windows and dropped pallets within a 16/18/20 meter radius of any completed generator are blocked from being vaulted for the remainder of the trial.

  • @TheClownIsKing said:

    It’s great they buffed this, but it’s still not enough. The perk is rarely useful.

    Here’s how I would change it.

    Whenever the killer hooks a survivor, Cruel Limit activates for 20/25/30 seconds. Whilst active, all vault locations within 32 metres of incomplete generators are blocked by the Entity.

    After the last generator has been repaired, any further hooking of survivors results in Cruel Limits blocking ALL vaults map wide for 20/25/30 seconds.

    Interesting change, let me try a few

    Cruel limits, Whenever a generator is complete gain 3 tokens, whenever you vault a window consume a token and block it for the rest of the trial survivors cannot vault blocked windows, if you have no tokens you vault windows 6/8/10% faster.

    Cruel limits, whenever a generator is complete block the nearest 2/3/4 vaults from your location for the rest of the trial.

    Cruel limits, whenever a generator is complete gain 2 tokens, while you have tokens you can see the auras of windows within 20/22/24 meters, you can consume a token to block the highlighted vault for 60 seconds

    Hex: Cruel limits, whenever a generator is complete block 1 other generator with the most progress on the map and turn a random dull totem into a hex totem, the generator is blocked until the associated hex totem is cleansed, the aura of the totem is revealed to all survivors automatically after 45 seconds and takes 40% longer to cleanse if it doesn't have is aura revealed

  • @[Deleted User] said:

    That seems too strong imo. A hook at 4~5 gens would block basically all vaults in most maps. This on a Bubba or Billy would be a nightmare.

    Maybe change it to completed generators? Or reduce the range?

    it would last 30 seconds mang

    do you REALLY think this would replace Ruin, Pop, Undying, Corrupt, Sloppy, Tinkerer, Monitor, STBFL, Discordance, Infectious, Bamboozle, etc? Do you REALLY think this would actually replace any meta/semi-meta perk? Honest question.

  • @Altarf said:

    Cruel Limits:

    When the survivors complete repairs on a generator, all windows and dropped pallets within a 24/28/32 meter range of the generator are blocked from being vaulted until the next generator is fully repaired.

    When the Exit Gates are powered, all windows and dropped pallets within a 16/18/20 meter radius of any completed generator are blocked from being vaulted for the remainder of the trial.

    that's what I think it should be. if they really want this perk to be picked over others, something along the lines of this would make it a good choice. the timer sucks.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2134929#Comment_2134929

    I don't know because the perk doesn't exist, but in theory it sounds too strong on some killers. Most DBD matches last around 10 to 12 minutes, so as killer you want to be downing people on something between 45~60s, so 30s of almost all vaults of a map blocked seems very meta imo. We are talking about TLs, jungle gyms and shack staying with the windows blocked in a chase. In fact, it's better than Bambozlee in this version.

    For 30 seconds though. You could be doing ANYTHING during this time. It'd be nice in chase and all, but it sounds way too unreliant and not worth running because its potential effect isn't worth the unreliance.

    Bamboozle is still better in this case. You get control over where and when a window blocks. This relies on a generator condition, you being in a chase, you being in a chase that's around an unfinished generator's location, and you being in a chase with a survivor looping a window. Meanwhile, all I gotta do with Bamboozle is just...vault the window.

    Thinking about worst and best case scenario with this perk, worst case would be far more common given the restrictions and conditions. I think you're thinking best case too much.

  • @Haddix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2134969#Comment_2134969

    For 30 seconds though. You could be doing ANYTHING during this time. It'd be nice in chase and all, but it sounds way too unreliant and not worth running because its potential effect isn't worth the unreliance.

    Bamboozle is still better in this case. You get control over where and when a window blocks. This relies on a generator condition, you being in a chase, you being in a chase that's around an unfinished generator's location, and you being in a chase with a survivor looping a window. Meanwhile, all I gotta do with Bamboozle is just...vault the window.

    Thinking about worst and best case scenario with this perk, worst case would be far more common given the restrictions and conditions. I think you're thinking best case too much.

    The killer also need to travel from the hooked survivor to any zones with blocked vaults, spending some of that 30 seconds in the process.

  • Too strong

    And here I am wanting bamboozled nerfed/reworked because it's boring AF and now that infinites aren't a thing anymore that perk is just drop the pallet simulator