Devour hope vs noed

Why do people complain about noed but not devour hope? Survivors decided not to clean bones and the killer earned his instant down. If I win with devour it's good game if its noed it's that perk is so cheap🤣

Comments

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123775#Comment_2123775

    Yes they aren't...They're SIDE objectives the objective is to SURVIVE as a SURVIVOR and escape the trial Will opening chests let me escape? Nope cleansing totems will help me escape? Nope, Totems aren't THE objective lmao

    By that argument, it is totaly valid to not do gens (they dont help you survivor) and hide till all other survivors are dead and take the hatch.

    Yes, cleansing totems help you escape, because you won´t be hit by noed.

    Those are the both side that arise from your rather extreme point of view. I know which way i would like my teammates to play.

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124133#Comment_2124133

    Yes it is butthe killer might not have the perk at All we wont know until it is revealed to us then i look at the killer's perks and find out he doesnt have NOED AND the 3 other survivors begin yelling at me for being useless So it's a gamble ngl

    ermm...yeah? but....that is like entirely what the game is about, guessing how survivors or killers are going to act, guessing what they might have and acting on it: "do they have discordance? hmmm maybe not be on a gen together, could be just coincidence but you never know" "do they have mad grit?....hmm lets try...oh im down, guess they did have it" "do they have dead hard? lets see if we can bait it out...hmm nothing ok going for a hit...OH DANG THEY DID HAVE IT but also balls of steel".

    That is literally what the game is about, and if you team is chewing you out over preventing a potential noed, well thats on them, you know why you did it.

    Course sometimes the situation is so dire its worth the risk to forget about the totems, but again, that is your choice, your risk assesement and it wont always be correct, if it was the game would be rather boring wouldnt it?


    its a strong perk that becomes REALLY strong on already strong killers, there is no denying that, but survivors have the means to be very efficient with gens and totems and chases, the game in general is still considered survivor sided and it shows this with survivors that arnt much good in chases but simply know to do gens over everything else.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123025#Comment_2123025

    Or maybe those people who think NOED isn't earned. Should do a bigger job on totems

    youre talking like solo queue teammates are actually good

  • devour hope is earned by getting hooks and not camping. noed just activates if you have the perk (and dont give me that "do bones" #########, theres no way you can find them without the help of special perks due to the fact that theres always 1 totem thats in a god spot. nevermind solo queue).

    i know this is a bad comparison but think of noed like old mettle of man, you get the perk activated for doing nothing.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124375#Comment_2124375

    What a concept...Playing a game that is all about countering what your opposition is doing. You're afraid they might have NOED ? RUN those special perks.

    i actually run detectives hunch on some of my survivors but im just speaking for a lot of the playerbase.

  • @swager21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124387#Comment_2124387

    i actually run detectives hunch on some of my survivors but im just speaking for a lot of the playerbase.

    Yes, but why chose to speak for the stupid half?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124031#Comment_2124031

    It's design is just fine. Lord forebid you have to run a perk like detectives hunch or small game ! Or spend 3 extra minutes off gens that already go to fast.

    @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123783#Comment_2123783

    By that argument, it is totaly valid to not do gens (they dont help you survivor) and hide till all other survivors are dead and take the hatch.

    Yes, cleansing totems help you escape, because you won´t be hit by noed.

    Those are the both side that arise from your rather extreme point of view. I know which way i would like my teammates to play.

    Both of these assume that NOED is in play. If it's not, and in most cases you can't really tell, then you're wasting a ton of time for no benefit. Making NOED a really strong slowdown perk -even if you don't have it equipped-.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122948#Comment_2122948

    Rewards killers for failing at their job....meaning survivors are punished for doing well...? Please tell me you're kidding. Are the survivors really doing that well if they didn't clear the totems...?

    I mean, yeah, they did well. Totem spawns are made difficult for a reason, its to deter them being cleansed unless you happen to encounter them.

    That's like saying "is a killer really doing that well if they didnt eat 4 DS's?".

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122948#Comment_2122948

    Rewards killers for failing at their job....meaning survivors are punished for doing well...? Please tell me you're kidding. Are the survivors really doing that well if they didn't clear the totems...?

    Survivors completed all 5 gens, that's their primary objective.

    Killer could have had no hooks or even no downs, and then they suddenly one-shot everyone and it snowballs.

    NOED definitely rewards the killer for no investment. Sure survivors didn't manage to clear every single totem on the map, so they failed in that regard, but the two aren't mutually exclusive.

    Not hooking anyone before 5 gens are completed is a much bigger failing than only clearing 4 out of 5 totems.


    Meanwhile Devour Hope requires you to score hooks, and then requires you to not camp those hooks.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124461#Comment_2124461

    Who cares....? That is my response. Why is it killers have to EARN everything...? But entitled survivors want it ALL ? But but but, totems arnt our objective ! How dare we have to not do gens ! Do you feel as though dead hard is earned....? As a survivor. You're literally rewarded for misplaying and taking a hit. With a potential chance at second life and more loops..BT....? You're literally rewarded for doing a unsafe unhook..Did you EARN that.....? What exactly IS it that survivors earn...?

    You do apparently as you picked up this conversation.

    If you don't care, run NOED, and don't be bothered by survivors comments to you for running it.

    We're merely explaining why it's regarded as a 'cheap' perk.

    The existence of cheap survivor perks doesn't cancel out the existence of cheap killer perks. Just because NOED is cheap doesn't mean BT isn't and vice versa.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124459#Comment_2124459

    Have you SEEN totem spawns lately..? They're far from difficult to find

    Really depends tho, I've had totem spawns that were near impossible to find unless you knew all the totem spawns from memory.

    Backwater Swamp has one of the hardest to locate totems. The issue is that it also has one of the most obvious spawns in the game, and confirmation bias will only cause you to remember the times it spawned on the obvious one.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124522#Comment_2124522

    Sometimes. But 99 % of the time I'm just left thinking to myself..Oooooh amazing. It's right next to a gen. Or on a hill next to a gen. Right out in the open. And it's gone in 35 seconds

    I mean, I've had devour hope being on top of a hill out in the open that survivors were unable to find because it wasnt in the usual spot(in the crevice of the hill) and there was no chest or hook on the hill to be worth going on top of the hill.

    Let alone that a totem being right next to a gen can actually work out heavily in your favor. Especially if there is also a hook nearby. Gives survivors 3 reasons to want to get close to that location and thus giving you reason to stay within range to quickly gain hits.

  • I think what they could do to make NOED more interesting is make it so it is lit up at the start of the match but you don't get the 1 shots until the gates are powered, each gen that is completed can give a token that gives some kind a boost to the killer, probably 1% speed per token and maybe some other affect too.

    Would be a little easier for survivors to counterplay it, make it not totally useless until the end game by making you stronger as the game goes on.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122950#Comment_2122950

    Survivors completed all 5 gens, that's their primary objective.

    Killer could have had no hooks or even no downs, and then they suddenly one-shot everyone and it snowballs.

    NOED definitely rewards the killer for no investment. Sure survivors didn't manage to clear every single totem on the map, so they failed in that regard, but the two aren't mutually exclusive.

    Not hooking anyone before 5 gens are completed is a much bigger failing than only clearing 4 out of 5 totems.

    Meanwhile Devour Hope requires you to score hooks, and then requires you to not camp those hooks.

    Well, Noed and devour hope are kind of a mirror image.

    Devour hope rewards the killer for doing something extra.

    Noed punishes the survivor for not doing something extra.

    Survivor do have the same mechanics, like ds, that (now) only works if the killer is playing in a perticular playstyle, and punishes this,

    While Inner Strength or Proof thyself reward survivors for doing something.

    Why is it bad that the same metric is used for both sides?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124454#Comment_2124454

    Yes....So....? Gens fly fast enough either way. It's not the end of the world if you spend a few extra minutes just incase of NOED..

    Against good killers, you don't have time for totem hunting.

  • NOED gifts bad killers with kills they don't deserve, Devour rewards killers for getting hooks, not camping and defending a lit totem.

  • @LegionOfDumb said:

    It's because Devour Hope rewards the killer for effectively doing their job, whereas NOED rewards Killers that fail at their job, meaning survivors are punished for doing well.

    They get punished for gen rushing and not doing bones while the killer plays 3 perks all match

  • @deckyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123032#Comment_2123032

    the killer should've done a bigger job on generators.

    • why is it not on a totem at the start of the match?
    • why is there no activation condition?
    • why is it not known until someone takes a hit?

    it's a good perk, but let's not act like it's something earned. especially not on the scale of devour. if i'm being honest, it's not even earned on the same scale as agitation.

    In all fairness you don't know devour is active until that first insta down

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123264#Comment_2123264

    You don't have to cleanse 5 totems when it's already active. So you have to cleanse all 5 during the game. Which is the same and not worth it. Also you never know if there is noed until last gen is fixed. So you can prevent noed, but why would you do that? As i said, don't event try to compare huge effort to prevent noed from working and just cleansing 1 totem in case of devour

    It does give a reason to cleanse dull totems

  • @realflashboss said:

    Devour hope- cleansable from the start by doing 1-2 totems (2 if undying is active) easier to hear the hex totem, requires killer to get to 3 hooks, punishes the killer for being near hook by giving no tokens.

    NOED - cleansable from the start only IF you find ALL 5 totems, doesn't require any tokens or charges, encourages camping.

    Pretty easy to see why people have an issue with it. If the killer had 2-3k or lots of hooks it doesn't sting tbh, but when it's a really bad killer or someone who hooks 1 and camps then it's just boring and a kick in the teeth a bit.

    It is what it is, it's not the end of the world so I get on with it.

    Bringing detectives or small game is fine, but it's a waste to give up a whole perk slot for a 'maybe' NOED is being run and maybe the last totem can't be found. It's like suggesting every killer should bring lightborn as a flashlight counter... It's a waste 99% of the time if you know what I mean.

    Anyway, I think those are fair reasons why NOED is hated more generally- basically it's usually easier to find 1 totem than all 5 plus it doesn't activate passively.

    Don't really think either are a big issue, they're counterable, I just wish soloQ had a totem counter without having to bring in the new small game perk. If all 4 survivors are running it on soloQ it's 4 perks down on a team with no Comms.

    I am pretty sure they will implement a totem counter eventually

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124324#Comment_2124324

    https://forum.deadbydaylight.com/en/discussion/comment/2124333#Comment_2124333

    Both of these assume that NOED is in play. If it's not, and in most cases you can't really tell, then you're wasting a ton of time for no benefit. Making NOED a really strong slowdown perk -even if you don't have it equipped-.

    Well respecting a possible ds on a downed player is also a waste of time in most cases right now

  • I stopped running any Hex perk that has an active totem from the start simply because I haven't gone a single match without my totem getting cleansed in under a minute for the last 2 weeks. For me right not any active Hex is a waste because it's instantly cleansed.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124179#Comment_2124179

    God the entitlement of survivors is sickening and gross. "Whaaaa. I don't want to do ANYTHING but stay on gens and get out ASAP ! How dare you make me do totems !" Oh right..You DONT have to. And if you get NOED because you were lazy and didn't do totems. Then so be it..Why do killers have to EARN everything and EARN their killers ? Do you realize how much harder that is then being brainless and hurr durr holding m1 and the occasional W key ?

    Wow. Way to completely ignore the arguments made and instead just call me an entitled survivor because you have no real counter arguments other than childish insults.

  • What do you run instead of hex perks?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124539#Comment_2124539

    I never want to hook near my totem. That's just asking for it to be found..Sure you can get free hits. But the second you leave you can kiss it goodbye. And I mean yea..Ive had matchs where it's not found. Or found FAR too late...But an OVERWHELMING amount of time it's right next to a gen or right in the path heading to a gen. And it's gone in under a minute. To the point I've stopped running Devore. I've stopped running Undying. I've had more success with ruin staying up longer solo then I have with undying.

    The assumption in my case was that the totem was already found. As for "overwhelming", I suggest you start making an excel file and note down how long it takes for a totem to be cleansed.

    As for devour undying, by far the stongest hex combo. I've had games where I ran 4 hex totems only, 3 of them ended up being cleansed but not without 2 people sacrificing their lives to do so. If I run devour, about 1/10 games it gets found early and 1/15 games it gets cleansed before I can get any value out of it.

  • Imo they’re both crap perks

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124547#Comment_2124547

    The assumption in my case was that the totem was already found. As for "overwhelming", I suggest you start making an excel file and note down how long it takes for a totem to be cleansed.

    As for devour undying, by far the stongest hex combo. I've had games where I ran 4 hex totems only, 3 of them ended up being cleansed but not without 2 people sacrificing their lives to do so. If I run devour, about 1/10 games it gets found early and 1/15 games it gets cleansed before I can get any value out of it.

    I see less people complain about undying and devour combo than noed which is also strange

  • LOL, this one again.

    NOED is not a perk that the Killer earns. It's a perk that the Survivors earm....usually as a result of going for the gen rush, and failing to be thorough by neglecting to spend the cumulative 1 minute and 15 seconds(base time)to knock out totems along the way.

    This ain't hard.

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126527#Comment_2126527

    I see less people complain about undying and devour combo than noed which is also strange

    Because NOED Undying doesnt really have any value unless you hit the endgame, let alone that if survivors know you run Undying alone, they tend to assume you run Noed and end up cleansing all totems. Devour and Undying gives you a case where survivors dont know you're running Devour, then finally find the totem when you have 5 stacks and are currently killing someone, only to expose their location by cleansing Undying instead.

    @spirit72 said:

    LOL, this one again.

    NOED is not a perk that the Killer earns. It's a perk that the Survivors earm....usually as a result of going for the gen rush, and failing to be thorough by neglecting to spend the cumulative 1 minute and 15 seconds(base time)to knock out totems along the way.

    This ain't hard.

    Yeah, 1 minute and 15 seconds assuming they know where all the totems are. There are about 20 totem spawn locations on the average map, having to check them all requires you to scour the entire map. It can take up to 6 minutes finding and cleansing all the totems when you're playing solo. The only way totems go that fast is if someone has a map with Crystal Beads. The more totems you do find, the more chance NOED gets to spawn on the hardest to find totem.

    So yes, NOED is a perk that killers earn, regardless if there was a genrush or not. It can punish survivors who didnt deserve that punishment, it can earn killers a 4k when they would otherwise be given a 0k. It rewards very inefficient killers more than it punishes very efficient survivors. I agree with NOED earning a spot, but its chance on spawning needs to be based on the amount of totems left. 5/5 chance(aka, guaranteed) to spawn if all totems are left. 1/5 chance(20% chance) to spawn if only 1 totem is left.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126749#Comment_2126749

    Because NOED Undying doesnt really have any value unless you hit the endgame, let alone that if survivors know you run Undying alone, they tend to assume you run Noed and end up cleansing all totems. Devour and Undying gives you a case where survivors dont know you're running Devour, then finally find the totem when you have 5 stacks and are currently killing someone, only to expose their location by cleansing Undying instead.

    https://forum.deadbydaylight.com/en/discussion/comment/2126757#Comment_2126757

    Yeah, 1 minute and 15 seconds assuming they know where all the totems are. There are about 20 totem spawn locations on the average map, having to check them all requires you to scour the entire map. It can take up to 6 minutes finding and cleansing all the totems when you're playing solo. The only way totems go that fast is if someone has a map with Crystal Beads. The more totems you do find, the more chance NOED gets to spawn on the hardest to find totem.

    So yes, NOED is a perk that killers earn, regardless if there was a genrush or not. It can punish survivors who didnt deserve that punishment, it can earn killers a 4k when they would otherwise be given a 0k. It rewards very inefficient killers more than it punishes very efficient survivors. I agree with NOED earning a spot, but its chance on spawning needs to be based on the amount of totems left. 5/5 chance(aka, guaranteed) to spawn if all totems are left. 1/5 chance(20% chance) to spawn if only 1 totem is left.

    But killers need a second chance perk at end game it's their adrenaline

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126970#Comment_2126970

    But killers need a second chance perk at end game it's their adrenaline

    It's the main counter to adrenaline* I've had too many games where 2 or more survivors were injured, meaning NOED has minimal value, while Adrenaline can have guaranteed value by rushing the last gen with 3 healthy survivors only to tank hits to finish it up with everyone being healed up. While with NOED, you tend to only get max value out of it if you hit a survivor the moment their adrenaline pops.

    4/5 times that I do decide to run NOED, it's for the 4% movementspeed. 1/10 times is if I expect Adrenaline and the remaining 1/10 times is if I run a bloodwarden build.

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124014#Comment_2124014

    Technically you are correct. Having Devour does force a Survivor to cleanse a totem. However I can easily make a counter argument that a killer perk that buys you only 14 seconds over the course of a whole game isn't strong enough to get run.

    it doesn't buy you 14 sec only. Ever got struck by Devour and stopped doing everything to run across the whole map to find that goddarn totem? Ever did that in SWF when 2-3 survivors do that?

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123245#Comment_2123245

    Here's the difference: Devour goes down in one totem. NOED goes down in five.

    Devour is neatly marked and placed at the start of the match, while NOED only becomes vulnerable once gen 5 is finished.

    'But you can just do bones!'

    Doing bones is an insanely risky play against NOED, because it's 'all five or bust'. Per definition, the last totem destroyed is the best hidden one. So if you break four out of five totems when end-game triggers, congrats: you made NOED stronger by shepherding it into the one totem you cannot find.

    None of this is accounting for the excessive amounts of time wasted hunting totems (barring Detective's Hunch) on the off-chance that there is NOED. This creates a bunch of lose-lose propositions for the survivors.

    Yes, you can go hunt all the totems. But if you miss one, you screw yourself over. And if it turns out there's no NOED, you also screw yourself over. And if there was NOED, well, you still spent an additional three minutes not doing gens, making NOED an extremely strong slowdown perk. Possibly without the killer even having it on!

    NOED is just poor design. At the very least, it should be declared the moment the fifth gen is done, since -that- is when you are exposed, not when someone gets hit.

    You basically need to be aware of totem spots, you don't have to cleanse all 5 of them. You can do that when time's on your side. Otherwise look at spots when you get past them to remember where you need to go if it triggers. There is just a handful of totems you HAVE to cleanse, like close to basement or exit gates, that can become a problem when a survivor is downed near them. Also for example, cleanse 3 totems and you know the other 2 spots, 50% chance for you to easily get it cleansed fast.

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124003#Comment_2124003

    and your argument is just denying everything to protect your noed opinion

    80% survivor main btw

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124021#Comment_2124021

    it doesn't buy you 14 sec only. Ever got struck by Devour and stopped doing everything to run across the whole map to find that goddarn totem? Ever did that in SWF when 2-3 survivors do that?

    Context my dude.

    In Devour's worst case scenario, a Survivor spots it by accident before you have any stacks, breaks it, congrats your perk has bought you 14 seconds. That's what that comment you responded to was talking about. I was talking about how I don't like Devour because it can either do basically nothing or win you the entire game and anything in between is vanishingly rare. I like games that are close, so I don't like Devour.

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132964#Comment_2132964

    Context my dude.

    In Devour's worst case scenario, a Survivor spots it by accident before you have any stacks, breaks it, congrats your perk has bought you 14 seconds. That's what that comment you responded to was talking about. I was talking about how I don't like Devour because it can either do basically nothing or win you the entire game and anything in between is vanishingly rare. I like games that are close, so I don't like Devour.

    I don't think that it is this rare. Also I don't think that it is that easy to say how much it really did, just because you don't have the information if someone let the totem up because of expecting Haunted or whatever. You would need a full replay to make sure what happened and how much time someone wasted on whatever objective

  • well, not even sure how to argue with you. if your final word is suspecting me of "only protecting my opinion" after I stated what my problem is with your argument, I think we just reached a dead end

  • Seems with current matchmaking in the evening noed is a better perk than devour...something for a lower rank to match up against red and purple rank killers...unless mmr takes place

  • Devour is something you earned.


    NOED is similar to old DS- you see an obsession and you down them and pick them up again before 60 seconds is up, you better hope you they don't have it. Had a rough game against a killer and struggled to even do gens, let alone all 5 bones in an uncoordinated group? (Be it a casual SWF or Solos). Better hope the Killer doesn't have NOED- with the only counter being to play like they have it, even though you can't confirm until you're hit by it.

    It's pretty crappy tbh, and needs a rework- since it's pretty similar to old DS in many ways.

  • Does noed work with undying assuming undying doesn't get cleaned?

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