RE chapter expectations
So obviously RE is coming into the game which I am extremely excited for, but also concerned, and I'm not talking about the balancing or gameplay. Obviously everyone want Nemesis or Mr.X, Jill, Chris, Claire, Leon, big characters in the series. But not a lot of people talk about adding Jack Baker, or Wesker, or any of the other big villians of RE, they went for the scariest of the bunch which is understandable but risky. However if they are just going to focus on Raccoon City, I'll be fine with it. But I've never played RE 2 Remake or RE 3 I've played the demos but that's it, and it feels like 'hey you didn't play the OG three games or remakes, sorry these characters aren't the ones you know about or grew to know sorry' it feels like I'm excluded in a way. I only played RE 7 and absolutely would love it if their were any ties or actual additions with that said game in this chapter.
I found a video where the guy explained about RE could work where both the community is satisfied, and enjoyable for the game. I personally don't want to feel left out in the hype of the RE chapter, I always wanted that one license from a franchise I experienced and enjoyed come into DBD, just one whether it would've been FNaf, RE, or Outlast, I just wanted to see that one license that features characters from the games I enjoy, and be able to feel like I'm included with it. Thats why I want the RE Chapter be for both the old fans of the OG games and the fans of the new
Comments
Alright then here it is, get ready for one hell of a mouthful. Also @Dabihwow, I updated it a little since you last saw it.
Base Movement Speed: 115%
Terror Radius: 32 Meters
Height: Tall
The Patriarch’s power is called Family of a Thousand sins.
Passives: The Patriarch will always break pallets, walls, and generators 15% faster.
Special Attack: Welcome To The Family
The Patriarch will lunge forward at high speeds. Successfully hitting a survivor will cause The Patriarch to impale and and lift them high into the air. The survivor will be faced with three difficult skill checks.
The Hunted status effect will reveal the survivor with Killer Instinct for 10 seconds and cause the Oblivious and Exposed status effects for 45 seconds. The Hunted effect is triggered when a survivor repairs a generator, heals another survivor, sabotages a hook, cleanses a totem, or unlocks a chest and it cannot be removed until one of those actions is performed. Only one survivor can be Hunted at a time.
Special ability: Diabolical Device
After three generators become powered or you close the hatch, the Doomsaw will spawn close nearby and it’s aura will be revealed in white. Once activated The Patriarch will lose Welcome To The Family and will gain access to Frenzied Sprint and Frenzied Rage.
Frenzied Sprint: The Patriarch will revv the Doomsaw for 2 seconds, before rushing forward at extremely high speeds. Once a revv is started, it cannot be cancelled. Any survivor that is hit while sprinting will be put into the dying state. Colliding with any objects or failing to hit any survivors will stun the Patriarch for 3 seconds.
Frenzied Rage: Pressing the Attack Button while revving The Doomsaw will activate Frenzied Rage. During Frenzied Rage The Patriarch will swing The Doomsaw widely back and forth downing any survivor in its path. Colliding with any obstacles or failing to hit any survivors will stun The Patriarch for 4 seconds.
While Holding The Doomsaw:
At any time, The Patriarch may call on The Entity to reset the Doomsaw back to its original position. The Patriarch will regain access to Welcome To The Family. The Patriarch will have to reactivate the Doomsaw if he wishes to use it again.
“My little girl has given us a gift, and this gift is with me always. As you can see, the family is only a part of her gift. Which-in a word means, you’re #########!” - Jack Baker
The Patriarch comes with three teachable perks:
Hex: Tamperer: You enjoy toying with your victims, and forcing them to play your games. So long as this hex remains uncleansed, whenever a generator is repaired, all other generators become blocked for 30/45/60 seconds. Any survivor currently repairing a generator will be forced off of it.
“Hahaha-oo-ee! Hell of a game, right? - Lucas Baker
Corpse House: You’ve seen things, you know their weakness. When a survivor unhooks another survivor, they suffer from the Exhausted status effect for 80 seconds. If the survivor doesn’t have an Exhaustion perk, they instead suffer from the Hindered status effect for 80 seconds. Corpse House has a cooldown 120/10/100 seconds.
“Let’s see you scamper your way out of this!”- Marguerite Baker
Mortal Morality: You know your prey can’t keep playing the hero game forever. When a survivor unhooks or takes a protection hit, their repair speed is decreased by 10/15/20% for 45 seconds. Mortal Morality has a cooldown of 80/70/60 seconds.
“You can’t keep doin’ this forever.” - Jack Baker
Add-on’s:
Brown:
Yellow:
*Note: The rest of the add-on's are currently work in progress.
Mori: The Patriarch firmly plants his weapon in the ground beside him and taunts the survivor to get up. After some time, the survivor struggles to their feet and turns around to stare at The Patriarch. Taking advantage of this, The Patriarch steps forward and grabs the survivor with his left hand, adjusts his glasses, welcomes the survivor to the family, and then unleashes a brutal punch. As the survivor gets knocked back down to the ground, The Patriarch walks over and crushes their head like a melon. Both the survivor and The Patriarch see the mori in first person.
Dialogue: During the trial, The Patriarch may speak. Different voice lines can be triggered when completing certain actions. The voice lines have a 25% to activate. While wandering, every thirty seconds not spent in a chase will have a 10% chance to trigger a voice line.
Wandering:
Finding a survivor:
Hitting a survivor:
Getting stunned:
Activating the Doomsaw:
Mori:
The RE2 License is my hope.
Nemesis, Claire, Leon
Solid.
Just because you can tbag or mess with a killer in other ways doesn't mean they can't still be threatening. Mr X felt like a real threat in RE2 Remake, but you can still do stuff like in the video above. Hell, you could even shoot his hat off to BM him. Besides, there's always been a hint of silliness in the Resident Evil franchise and I don't think tbagging will really push things over the edge.
I have calmed down a bit, and I woudl be okay with it, but... I honestly am not sure what a power for Mr.X could look like, or for Nemesis due to him being over the top in both strength and size
I also made a fan made chapter for Mr. X, but not Nemesis though.
Yeah I know I got a lot of time on my hands.
wow, this is the best killer concept ive ever seen. his perks are reasonable, his powers seem a bit busted but theyre fair enough. i love how his power progressively changes. i really like the quotes, they gave me huge nostalgia. i thought jack as a killer was going to be lame but this has changed my mind
Oh the wonderful works of magic
Thank you! This is by far the biggest fan chapter I've made, so I'm glad to hear you like it, and that I was able to change your mind about Jack.