Why was Demo's nerf reverted but not The Twins?

I know Demo is a beloved Killer compared to the gruesome twosome but it seems like Twins are butchered now with no real reason why.

Comments

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/2112492#Comment_2112492

    You've got no idea how terrible that extra two seconds feels.

    "Feels" and "Interacts with game balance" are two very different things.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116324#Comment_2116324

    Their snowball potential is almost completely unnaffected. Either the survivors had paired up and you were going to get kicked anyway, or... you spend 2 extra seconds doing nothing as a killer that moves as 6.0m/s?

    No, before survivor could kick Viktor at roughly 16 meters now it's 20 meters or more, so if someone it's far away and see Viktor down someone, they can run and kick him, thing that they couldn't do before, and that's ######### bad, twins already have a lot of requirements, they don't need more it's just stupid, they can't slug as effectively, since they can be stopped a lot easier than before.

  • @Progamer888 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116346#Comment_2116346

    No, before survivor could kick Viktor at roughly 16 meters now it's 20 meters or more, so if someone it's far away and see Viktor down someone, they can run and kick him, thing that they couldn't do before, and that's ######### bad, twins already have a lot of requirements, they don't need more it's just stupid, they can't slug as effectively, since they can be stopped a lot easier than before.

    The situations where that comes into play are so few to the point of barely being worth mentioning. Especially since people already jump in lockers or pair up.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116324#Comment_2116324

    Their snowball potential is almost completely unnaffected. Either the survivors had paired up and you were going to get kicked anyway, or... you spend 2 extra seconds doing nothing as a killer that moves as 6.0m/s?

    And since dbd it's a game about second, that two second are incredible impactfull, again, the bad thighs it's getting punished for using they power and playing twins correctly, aka slugging, it's like if oni loosed all his power after downing someone and got into a fatigue, this's the exact same things for the twins

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116361#Comment_2116361

    The situations where that comes into play are so few to the point of barely being worth mentioning. Especially since people already jump in lockers or pair up.

    That's still 8 meters more of vulnerability, and i saw so many times survivor that couldn't barely kick Viktor because too far, now this will not happen, it's ######### bad, you did good and the game its like "you know what you downed him, now stand still for five second #########"

  • Fairly sure you answered your own question.

    Doggo has more fans than the two Twin mains out there.

  • People not realizing how significant those 2 seconds are haven't played much Twins. This nerf may look small but it is a significant nerf to a killer that didn't even need one in the first place.

  • @Blueberry said:

    People not realizing how significant those 2 seconds are haven't played much Twins. This nerf may look small but it is a significant nerf to a killer that didn't even need one in the first place.

    Yeah any who says "It's just two seconds" has never played Killer. Or never been stunned by a 5 sec DS.

  • Honestly I don't believe BHVR is really sure how to balance twins. I still firmly believe the killer is feature incomplete but it's what ever at this point.

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