we got it. (no more button mash while struggling on hook)

https://twitter.com/DeadByBHVR/status/1379464033842126851


better late than never.


questions answered on twitter

  • You'll lose a chunk of the bar each time you miss a skill check.
  • Assuming you hit every skill check (which is fairly easy), the time is completely unchanged (60 seconds)
  • It'll get slightly smaller each time, but they'll always be fairly large. The goal isn't to make struggling harder or make you get sacrificed faster, it's just to make it easier on your fingers (and buttons).
  • At the moment, there's no plan to change the cage skill checks.
  • Perks and powers that affect skill checks do not affect hook skill checks (much like Jigsaw Boxes).


extra. when asked about the trickter

There's some changes on the way. We're hoping to share more very soon.

Comments

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2085854#Comment_2085854

    % 60 good for survivors? LOL

    I have to fight against killer and now they will add traitor survivor who wanna leave but have to stay because of new system. This survivor will not be useful, maybe will crounch around. Yes really good for survivors.

    That will work only for killerside. They can get more points now. Noone will suicide, so killer will not lose anything. % 100 killerside update.

    3v1 is massively harder to win. Traitor or afk person now will give more time while dying than before which is good for survivors. Even if he crouch around he will distract killer with his presence. It's definitely better than if he suicide. Not only killers will get more points. Survivors also get points for altruism. I don't see why you complain.

    It's only bad for one type of survivors who have 1 billion rules of how game should go, and if one of this rules is broken, he suicide. Not anymore. It now takes time, that required for his unlucky teammates.

    How can't you see it's good for both sides? Especially for survivors.

  • Why did this take literal years to change, though?

  • Well, this is a massive end game nerf for survs. When 2 survs are left, you're giving the killer a minute (minus the penalty) to find the hatch

  • @valvarez4 said:

    Well, this is a massive end game nerf for survs. When 2 survs are left, you're giving the killer a minute (minus the penalty) to find the hatch

    you say this like the killer wouldn't just slug you to find the hatch if he cares about that...

  • @Jago said:

    RIP hook suicide.

    Eh, that's not 100% accurate. Yes, the more precise timing will be gone, but you'll still be able to elect to not do any skill checks, which will make you die faster. We'll all need to get used to it, but this is a change for the better - even if you aren't someone like myself, who has hand/arm troubles, your keyboard will thank you for not pound-spamming keys.

    Also - given the responses above, a lot of folks somehow seemed to miss that this was about accessibility, not preventing easy suicide on hooks.

  • Removing more options to leave the game is always bad.

    (And no I'm not thinking of rage quits, but of strategic play)

1 2 ›