Keys
Are you ever going to give us a time frame for when you will "nerf" (assuming you actually fix anything busted about them) keys? As super fcking fun as it is to deal with them every single game I would really like to actually enjoy the game instead of getting screwed over by an item with LITERALLY NO COUNTERPLAY AT ALL.
Maybe I sound like a broken record but I am so sick and tired of dealing with this broken sh1t every single day, it's so stupidly unfun and screws me over constantly. I literally go from a game I won to 3 escapes because SURPRISE you can't do anything to stop it. JUST NERF THE DAMN THINGS ALREADY, you went and butchered the only thing that kept them in check and now it's just like the old insta heal crap all over again, keys constantly every single game.
Comments
Keys are here to stay
They don’t want to announce it because everyone will abuse the, for the time they are left
Thats the fourth Thread with the title "Keys" from you on your first page of Posts.
Who hurt you?
Ok what do you suggest?
Keys need an addon rework, time to open hatch and a fair way to warn the killer, and maybe even an extra feature to them. I don't care how rare it is that hatch gets opened with keys the way it is done and how it works is completely bs.
I made my own rework for at least the way hatch gets opened i think they need to do something similar to this.
uhm. Keys are problematic and they will get a rework but you are exaggerating a LOT.
You can still play the game just fine, not every match there are keys involved and a key is not a free escape for 3 survivors. They need to have done 4 gens by the time they can use the key.
Stop feeding into this bait. Its what they want.
bait? maybe.
But keys are an issue, he is right that once hatch is found and a key is brought to it there isn't any counter play. Also finding hatch with an swf is not difficult at all if your team knows the spawn locations hell you can do it as a solo.
It may be a bait, but he has a point. Keys need to get nerfed as soon as possible. And they will.
Big guy/gal with a weapon can't figure out how to stop one survivor with a key?
I agree they have some issues, but to claim they have no counterplay? You can see them brought in (unless found in chest) and you can bury any survivor with one, or bring franklin's demise and make everyone lose their items.
If the whole team is alive, the hatch won't spawn until the last gen is done, that gives you a bit of time to figure out how to kill one of them. If you can't, honestly you probably wouldn't have won that match anyway, key or no key.
Keys did, clearly
Franklins isn't really a counter since you can just drop your key say at shack for latter and in a swf just have a friend go pick it up for you.
However the main issue with keys is once a survivor dies since once it gets to 1 gen you can just go look for hatch and escape which is what swf's do. At this point the killer can't do much other than try to find a survivor who is looking for hatch and hope it is the key user and even then the other 1-2 will still look for hatch and if they find it they will guide the key user to it or if they get sacrificed just go pick it off them then open hatch.
There just isn't any real counter play, once the key gets to hatch your losing at least 1 kill and regardless EGC is starting so the other 1-2 basically skipped gens and can escape, if there are 2 left after that your more than likely losing 2 kills.
Of course Franklin's is a counter. It isn't on a timer or only used once, you can always knock the key out of their hand when they pick it up.
The other is more the swf issue, but If you are there, don't look for the survivor, find the hatch, that's where they're going, or slug it out, make the seeker come to you or choose to abandon the team.
you just drop your key boom counter play to that counter and you have time to go pick it up and drop it on the spot if the killer tries to guard it after hooking you or you just get a friend to do that.
Besides Hatch's main problem is how easy it is to open with a key in a swf this is not a unrelated issue swf's are very common and need to be considered in balancing the hatch.
besides any good survivor usually last second switches to keys since killers usually bring franklins when they spot one, i would even say it is last second switched to more often then flash lights when it is brought.
You seem to be of the opinion that something has to work 100% of the time, in all situations to be considered a counter. I disagree with that. In the scenario you're listing, why is the Survivor got all the time in the world to drop and pick up this key? How uneven is the pressure being applied if they have this time?
Nerfing an item due to swf concerns needlessly punishes solo survivor players, which means there will be less of them, which means that you'll end up facing more swf squads. That's why I think it is a separate issue.
I love when people say keys aren't a big deal just bring Franklins like they won't pick it up or someone else will. Tunnel the guy with key ok sure the key drops at the hook so still a issue. Also only 4 gens need to be done for 4 to escape, 3 gens for 3 escape and so on. Nonetheless the main issue I have with them is finding them in a chest at a random moment later in a trial and knowing they have it and the trial ends. Tunneling keyholder/Franklins and guarding key are strategies that can/will cost you the game anyhow so are they really counter play?
Also, have you yet realized that the brilliant counter you have to Franklin's Demise (a perk that makes survivors drop their items) is to drop their items? That's a real "they can't fire me if I quit" mentality there
Im sorry im not the under the impression that survivors don't have a brain nor do i think solo's should be the main focus when balancing since swf is just that common.
regardless hatch opened with keys is an issue and it doesn't take a swf to simply drop a key or go pick it up and drop it to avoid losing it you see it all the time in high ranks when franklins is used to try to counter it.
that doesn't mean anything XD
new franklins is meant to literally erase items if an item can be used later and is ONLY used later it makes sense to drop it so it wont be erased.
the only time fraklins will do anything to a smart key holder is when they are looking for hatch with key in hand and you hit them and as said in a swf not even that will matter.