Dead Hard needs a nerf or a rework from the ground up
I'm so tired of seeing this OP perk. If all 4 survivors have Dead Hards they're almost unbeatable. It's used as basically a third health state, which is insane. And while survivors with bad connections are locked out of using it in this way, we're not gonna take that into account because that's a different issue. "But you can bait it out." Not all the time. PC survivors will literally have a macro on the button so they can never get punished for waiting too long to use it. And even without that, they usually have a godlike connection to the server, allowing them to use it exactly as the killer swings anyway. Some people say Sprint Burst is the best exhaustion perk, Balanced, Lithe, but the best players know it's Dead Hard. It's the only exhaustion perk that gives literal invincibility frames, making them go through the killer's body, over bear traps, etc. That's not even remotely fair.
I've got 2 ideas for it:
Nerf it: Only let survivors use it once a match, or if you need a compromise, once between hook states.
Rework it: I don't know what it would be, but just not the same perk as it is now.
But it needs to be fixed ASAP. It's carrying way too many survivors out of games they pretty much deserved to lose in. It's their 3rd chance, 4th chance, 5th chance getaway perk. It's like DS where you're absolutely undaunted by the killer as you do a gen in his face while injured, and then you get the benefit and the killer gets more and more wasted time. I don't know how this perk ever made it to live.
Comments
It's also patently false. Dead Hard does not fail by latency "99% of the time" or even close to it. If it did, nobody would use it.
Just because something is related to the game, doesn't mean it's a "valid argument".
Like again, c'mon. What even is this?
Dead Hard does make you exhausted on the group multiple times. When they said 99% it was an exaggeration, doesn't make it not valid since it contributes to the topic.
Just a reminder to keep the discussion civil and respectful, no need to attack one another for having different opinions.
Hmmm deadhard op? I wish I could upload everytime I've used deadhard but was downed on the ground exhausted 😂
Thats a good idea although 3 tokens will mean nothing because if you down 3 times someone and hook him its dead. In any case i don't think this perk or any exaustation perk will get a nerf like this because every survivor main will scream and yell at the devs.
Anyway with the only killer i hate facing DH survivors is obviously the nurse.. its the only killer that gets punished by this perk because you can't avoid missing the hit and getting fatigue. But nothing can be done.
Pretty big exaggeration. I'd listen to 10% of the time it doesn't work. 99 times out of a hundred though is a gross, severe exaggeration is it not?
Same as when killers claim they face bully squads "almost every match" or survivors that claim "I just got face camped in every single match tonight". Impossible? No. Unlikely? Yes. Annoying when it happens? Yes.
Same with Dead Hard not working. Yes, it sucks to be exhausted on the ground, but to act like that happens everytime you run it, that's just baloney. So why would I read baloney and try to pretend it's a valid argument that I have to give any credence to?
DH is a powerful perk but I think exhaustion perks are in an alright place. A good idea for a nerf to exhaustion perks is that your exhaustion perk cooldown only goes down when out of chase, so no more walking in chase.
"It is not "press E to outplay"
It literally is.
"Most of the killer games I play people panic and goof their Dead Hards. Most of the time you can bait it out."
Lucky for you that you get potato survivors then. For the rest of us survivors make a mistake and doesn't matter they press E to undo, or they don't make the pallet/vault tap E and now they do. Outplayed with a skillful E press
But nobody runs Botany. Everybody runs DH. And unlike Balanced, Dead Hard can be used consistently without needing places to drop from.
Because WHEN it works it’s better than all the other exhaustion perks. So it’s worth the risk equipping it. Stop throwing insults and stop making it seem like you’re the ######### and mr. know it all cause you’re not.
That's not what this argument is about, but yes 360s are an exploit. They deny easily obtainable hits just from spinning, because of aim dressing and horrendous animations which I'm glad are gone now. I'm rank 1 so guess again. And they say "let the survivor spin in front of you, then hit them" but, shocker, they can do it multiple times in a row. Waiting that out wastes like 3-5 seconds when you should have hit them within 1 second. We shouldn't have to AIM at point blank range. If we wanted to do that, we'd play CoD or Deathslinger. We must get rid of all skilless things in this game, and DS is a mighty good start.
Dude, you can disagree without being a jerk. Name calling is unnecessary.
You get a thumbs up from me
Dead Hard doesn't even work 90% of the times, and it's an exhaustion perk that can only be used when injured, but you want to nerf it?
Smh.
No
First time falling for dead hard isnt your fault
second time its all your fault
dead had is terrible, thats why i switched to sprint burst. just bait the dead hard and theyll waste it, gets them every time. whenever i use dead hard at red ranks, the killer somehow just knows i have it and baits it. depending on the killer, it can be the best and the worst exhaustion perk in the game.
I swapped Dead Hard out for Balanced. It's harder to get punished by dedicated servers and less killers expect it.