How would you change - The Pig?
Exactly what the title says.
People like to say, "buff X killer" or "nerf Y killer."
So, I'm curious what everyone has to say. How would you change The Pig?
Exactly what the title says.
People like to say, "buff X killer" or "nerf Y killer."
So, I'm curious what everyone has to say. How would you change The Pig?
Read THIS post.
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Comments
Honestly I don't know. Pig is probably one of my least played killers so I can't really give any good advice.
Removal of RNG elements would be the first thing.
She could use a slight buff but overall her kill rate is still pretty high; mostly because really good players tend to play her a lot though.
Make her traps less RNG.
Basically, she has 4 traps.
Then randomize the order when they get placed on their head. This means you always get the same number of box searches per game. Then i would remove the Timer addon and rework it to do something else.
Add-on pass with an emphasis on improving her chase ability rather than effects to the jigsaw boxes. Give her 1 additional trap in her default kit to make up for the over-all nerf to her jigsaw boxes and increase the speed of her dashed attack slightly (with overall same range)
-First box search per trap is always auto-fail
-Delay the ambush roar until later in the charge-up
-Trap timers will automatically activate again as long as all the gens have been finished, but the EGC timer will be paused while someone is wearing an active Trap
-Revise her add-ons something fierce
Add On pass would totally be enough. More focus on Stealth and Dash, less focus on Traps.
Especially stuff like Tampered Timer should be removed, if you combine it with the purple Extra Box Add On or the Purple Add On which increases search time, it can be impossible for a Survivor to search all Boxes, if you interrupt him just a little bit. And this should not happen, Traps should be slowdown, but not a cheap RNG-Kill.
When it comes to Add Ons, stuff like increased Skill Check Odds or increased Penalties should be changed. They dont have any purpose since Unnerving or Lullaby dont affect Jigsaw Boxes since ages. Stuff like Hemorrhage should be basekit, while things like Mangled or Exhaustion should be removed/changed, since they only promote to tunnel the guy with the Trap.
Ideas for a Trap Add On would be one Add On to give 2 extra Traps. Or one which is Iridescent but makes the Key appear in the last Box, but increases the timer. This Add On can replace Amandas Letter as an Iridescent Add On, since that one is also Map-dependant and could easily be a purple Add On.
Not sure if this would be more or less RNG, but an idea I've had is make the odds of removing a Reverse Bear Trap determined by how many boxes you've searched.
0 boxes searched: 25% chance
1 box searched: 50%
2 boxes searched: 75%
3 boxes searched: 100%
Add-ons that affect the number of boxes affect the odds accordingly.
My understanding is when you get a trap put on you, a random box is selected to be the one that will free you. You either get it right or you don't. The idea here is it doesn't matter which box you search, so your odds of getting the trap off become more consistent.
It also seen people suggest making Rules Set No.2 (Jigsaw Box auras aren't visible until the trap activates) a base-kit ability.
As an ex-pig main, its tough to say. Having her power being virtually RNG is necessary because otherwise you can simply camp the box with the key in it(especially if 1 box has all 4 keys in them) and bodyblock it.
The things I feel like Pig should have access to is mainly addons regarding her crouch/dash. She only has 4 traps available, so her main ability is her crouch/dash, yet there are only 3 addons that even address her main ability. Meaning the current design heavily implies that the devs expect Pig to pop off at least 1 head OR that she uses her partyhats to stall the game(which can be made worse with ruin and undying, just for those who want to be really toxic with pig). It implies that her dash is fine as it is and her crouching speed is too.
Yet its obviously not, as many skilled pig players pretty much unanimously agree that her crouching addons are the best addons, because her base crouching is so #########.
So I guess, in a nutshell, my changes would be one of the following.
Eh, the exhaustion and mangled addons are fine as is tho. Mangled simply because some survivors are dumb enough to heal while their timer is ticking down and they should be able to be punished for that. Exhaustion is nice because it prevents them from using exhaustion perks while moving between jigsaw boxes. 99% of the time, its best not to tunnel anyway, because that survivor is going to be busy. Tunneling someone with a trap on is essentially wasting time. And I guess it could encourage people to tunnel, but tunnelers gonna find ways to make tunneling easier. Which is why most tunnelers play PH nowadays.
Exhaustion Add Ons should not exist anymore anyway. And I am pretty sure that they will be removed once the respective Killers get their Add On-Pass, so this would include Pig.
And anyway, those Add Ons mean that this Survivor cannot use any Exhaustion Perk or is most likely not healed, which simply invites to tunnel. Of course you should not chase those players with Traps, since they are not doing Gens anyway, this is correct. But especially bad Pig-Players do that, and those Add Ons just encourage them to do so.
Most of her add-ons should get reworked, 80-90% of her add-ons are for RBTs, which somewhat contradicts with her playstyle of not focusing the trapped Survivor, because they literally cannot do anything other than search boxes, so why apply mangled, blindness, exhaustion, if you probably won't go after them? Make her add-ons more focused on her dash and crouch ability instead! (Like faster movement speed while crouched, faster dash attack, etc.)
Her RBTs should also get a slight rework, I really liked the idea in Otzdarva's video, where RBTs had certain amount of searches needed to remove them. (1, 2, 3, 4 searches, but they were randomized, so you couldn't know what Survivor has the first or fourth search)
Also move the roar sound when she starts to dash to the end of the charge or middle.
Me personally? I would change her a great deal to be more in line with the SAW theme. In short, there would be no Hooks that spawn when she is the Killer. There would be no need for them. Her game would be the reverse bear traps, and that is how she would make her sacrifices. Right now the Traps are just a delaying tactic, a way to allow her lots of pressure without having to actually pressure. I think that sells her short a bit. I think it would be better if she doesn't hook but slams those traps on you, and the stations to remove them aren't visible by aura. Survivors have to search for them. During the time they are trapped, she cannot down them again directly. All she can do is hit them with Deep Wounds which unless they stop to get mended, will start an additional timer.
Crazy or not, I think the rules would still apply. She can't trap them again or directly down them until after they get the current one off. They have to be allowed to go and look. This allows her to go after other Survivors to put the traps on them. As a result, I don't think she should have a limit on Bear Traps, although perhaps only carry so many at a time like the Trapper (and must go pick up more if she runs out). I also think the Timers should not be stopped for near as many things, and I think someone should be able to crawl to a station and be able to try and disarm even in the dying state.
Thus, people downed and left to bleed out with the trap on their heads would STILL require rescues from other Survivors or they will bleed out... or run out of time quickly in their hunt for disarm stations having to crawl. Again, I like the theme of Pig being different and I think having hooks and traps is kind of a distraction. I think each time she downs someone she must use one of her carried traps, or carry them to a station to put the trap on. That counts (for emblem and bp points) as a "hook". Each time someone dies to the traps, that counts as a Sacrifice. You get the idea.
I would make her combat straps basekit and remove all RNG elements from her beartraps.
For her reverse bear traps, each bear trap takes 4 searches of a Jigsaw box to get off. Survivors can search the same jigsaw box multiple times, but it takes 4 more seconds each time they search the same box. This resets after they take the trap off.
Nerf her obvs.
Jokes aside I would speed up her crouch and delay the roar a bit. Oh, and she needs an add-on sweep because goddamn she has some abysmal add-ons.
I would agree normally, but having exhaustion perks allow a survivor to meander while they should be removing their trap because they can, can be very deadly to Pig.
Besides, Pig only has 4 traps and can only use them after having downed a survivor. The exhaustion addons that people definitely want removed are exhaustion addons on abilities that can be repeated multiple times. I dont see exhaustion being too much of an issue on Pig, especially considering that chasing someone with a trap on top of their head can turn a 3k game into a 1k game.
But I'll humor you with something that I think would be the best of both worlds: The addons only work when you're not in chase. Just as the timer gets paused, the status effects coming with the beartrap get fully removed. Meaning that if a Pig uses an exhaustion addon, she could instantly refresh someone's exhaustion bar by losing them in chase and restarting in a chase(which happens quite often right after having used an exhaustion perk), leading to essentially allowing survivors to infinitely sprint around the map if Pig chases them. Which I think is hilarious while also keeping the intended effect of blocking exhaustion perks from being used when left unattended. Sure, survivors could be running towards you just to use their exhaustion perk, but I'd argue that doing so would actually cost more time than it would potentially save.
I wouldn't mind her traps having SAW-flavored mental confusions from the headgear, maybe similar to Dr. effects. Getting worse with each failed box search perhaps.
Aside from that her add-ons are mostly the drizzling-shits, and badly need updating.
Needs more snorting.
Crouch Changes
-Decrease the time it takes to crouch, uncrouch, and the time it takes for you to completely lose your terror radius
Reverse Bear Trap Changes
This is just gonna be an overall revamp.
6 Jigsaw Boxes start on the map
Upon placing a RBT on a survivor, the trap starts in the inactive state. After being unhooked or a generator being completed, the RBT becomes active.
Nerf: RBT death timer increased to 3 minutes
The RBT will lose 45 seconds of time left every time a generator is completed after the trap has been activated.
Jigsaw boxes take 1.5x as long to search, and keep their progress similar to generators
Any survivor can search Jigsaw Boxes. Whenever a survivor begins searching a Jigsaw Box, they suffer from the Mangled status effect for a duration based on how long they interacted with it. Completing a Jigsaw Box will provide a Jigsaw Key, which they can interchange their currently held item with. If a Jigsaw Box is searched by a sole survivor, that survivor suffers from the Broken status effect for 60 seconds. After a box is searched, it's aura does not go away from trapped survivors, but it will not give another key.
Jigsaw Keys can be used on yourself or another survivor. Using it on another survivor takes 8 seconds, with 2 DS sized skill checks. Using it on yourself takes 14 seconds, with 2 Overcharge sized skill checks. Missing a Jigsaw Key skill check will shatter the key, rendering it unusable.
Jigsaw Keys left on the floor for a set duration will be placed into a random Jigsaw Box.
Just a rough idea