After clown gets buffed pig will be the weakest killer in the game and I’m sad

I think pig is my favorite killer unfortunately she’s just so weak it hurts to play her it seems the saw licensing holders are willing to work with bhvr so why haven’t we gotten a rework? Or buffs yet? And here’s a important question..when the pigs map gets reworked will we see her get changed ? At least a addon pass with a few buffs

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Comments

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746487#Comment_1746487

    kill rates are not something good to go off of and on average killers should get 65% since when killers win they get 3-4 kills and when they lose they usually get 0-2 kills. that shifts the data above 50% and for killers that have low kill rates its because they take more skill and the bad players shift the data down.

    Pig has a high kill rate because she can secure kills easier than any other killer since a survivor with a RBT can't escape through the gates so she can average 1-2 kills on a lost game way more often than other killers which is why she has a higher kill rate. she also has a addon combo that makes it so you will die if you don't get the RBT off in the first 3-4 boxes. you can also force a survivor to die from a RBT but it throws the game against good survivors assuming your not running her broken addon combo, it's like a more active version of camping that takes longer.

    that doesn't mean pig is good it just means she has a broken addon combo and can secure at least 1 kill easier than other killers so her kill rate is naturally higher.

    As for clown he is bad lol he is literally a deathslinger that can be played against safer than normal.

    Kill rates are more important than you realize. It means on average, average Pigs beats average Survivors. And red ranks is where everyone has experience. You would think red ranks would be closer to 50% and the lower ranks having a higher killrate but it is the opposite. This tells me killer is a lot easier once you get a little experience. What everyone forgets is how the hatch actually increases the survival rate more than what it is, which means if the killrate is actually 75% for example, it means the chance of opening the gate is actually much less than 25% because the hatch has shifted the stats. On average, Freddy practically never has the door to open with him and Pig and Clown is not far behind him.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1749961#Comment_1749961

    Kill rates are more important than you realize. It means on average, average Pigs beats average Survivors. And red ranks is where everyone has experience. You would think red ranks would be closer to 50% and the lower ranks having a higher killrate but it is the opposite. This tells me killer is a lot easier once you get a little experience. What everyone forgets is how the hatch actually increases the survival rate more than what it is, which means if the killrate is actually 75% for example, it means the chance of opening the gate is actually much less than 25% because the hatch has shifted the stats. On average, Freddy practically never has the door to open with him and Pig and Clown is not far behind him.

    And red ranks is where everyone has experience.

    I cannot agree with this statement, based on what I have personally seen.

  • Do you guys just want easy games? Pig is fine...

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1749961#Comment_1749961

    Kill rates are more important than you realize. It means on average, average Pigs beats average Survivors. And red ranks is where everyone has experience. You would think red ranks would be closer to 50% and the lower ranks having a higher killrate but it is the opposite. This tells me killer is a lot easier once you get a little experience. What everyone forgets is how the hatch actually increases the survival rate more than what it is, which means if the killrate is actually 75% for example, it means the chance of opening the gate is actually much less than 25% because the hatch has shifted the stats. On average, Freddy practically never has the door to open with him and Pig and Clown is not far behind him.

    don't let stats cloud your judgement and if that's the case literally every killer above clown who is near the bottom btw has too high of a kill rate.

    i already explained why pigs kill rate is high it's because she can secure kills easier however that doesn't mean she wins games. a pig can get stomped and still get two kills at the end because she has one survivor stuck in the trial with a RBT. there are always exceptions to these things like nurse actually being the best despite her low kill rate, its basically the opposite with pig.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1750308#Comment_1750308

    don't let stats cloud your judgement and if that's the case literally every killer above clown who is near the bottom btw has too high of a kill rate.

    i already explained why pigs kill rate is high it's because she can secure kills easier however that doesn't mean she wins games. a pig can get stomped and still get two kills at the end because she has one survivor stuck in the trial with a RBT. there are always exceptions to these things like nurse actually being the best despite her low kill rate, its basically the opposite with pig.

    Those are still kills, it doesn't matter how they do it. It would be like saying a bubba getting a kill with his saw doesn't count because he used his power.

    But even Nurse, one of the hardest killers to do well with, still has a killrate very close to 50%, only very slightly less. On average, with the hatch, she still has less than 50% chance of the gates opening. That is really not good.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1750363#Comment_1750363

    Those are still kills, it doesn't matter how they do it. It would be like saying a bubba getting a kill with his saw doesn't count because he used his power.

    But even Nurse, one of the hardest killers to do well with, still has a killrate very close to 50%, only very slightly less. On average, with the hatch, she still has less than 50% chance of the gates opening. That is really not good.

    dude because of how easy it is for pig to secure kills OFC its going to increase her kill rate.

    that kill rate can't show how good pig actually is because she is pretty meh, i don't think she is worse than trapper but she is at the bottom in terms of viability.

    take the twins they suck and everyone agrees, now imagine if victor actually completely stopped a survivor from escaping and you could easily secure a kill that way. it's going to the affect the kill rate dramatically that is what is happening with pig.

    stop using the kill rates to justify a point as even the devs themselfs have said not to draw conclusions from the stats as they are flawed and don't show how good a killers is because various things can affect the stats. Pigs RBT are one of those things so the kill rates doesn't show how good she actually is.

  • the only buff i can think to the clown are:

    increase the gass and intoxicated duration slightly


    or.... change all the addons related by recharge bottles to do something else... and then, make the Clown able to recharge them in the lockers like the Huntress


    ideas:

    -Moderately reduces bottles reload time on lockers.

    -Undetectable status inside the gass clouds + intoxicated survivors suffer Oblivius

    -Can see bottles auras inside lockers

    -Bottles inside lockers breaks when a survivor enter inside them, making them cough and also crease a gass cloud around the locker

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1750371#Comment_1750371

    dude because of how easy it is for pig to secure kills OFC its going to increase her kill rate.

    that kill rate can't show how good pig actually is because she is pretty meh, i don't think she is worse than trapper but she is at the bottom in terms of viability.

    take the twins they suck and everyone agrees, now imagine if victor actually completely stopped a survivor from escaping and you could easily secure a kill that way. it's going to the affect the kill rate dramatically that is what is happening with pig.

    stop using the kill rates to justify a point as even the devs themselfs have said not to draw conclusions from the stats as they are flawed and don't show how good a killers is because various things can affect the stats. Pigs RBT are one of those things so the kill rates doesn't show how good she actually is.

    Pig needs a nerf then, if it is too ez to secure kills.

    Why are you saying Twins needs a buff when nobody has practiced with them yet? That's why killers are way too overpowered because they are balanced around first couple of days of exposure. BTW, every twitch video I watched, the twins was mowing all the survivors down with no effort.

  • Honestly, I don't think Clown needs that much of a buff. He can shut down a lot of loops very quickly with his power, if used in the right way. His add-ons as well are pretty good. So, I wonder how he will look like after the re-work.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1750374#Comment_1750374

    Pig needs a nerf then, if it is too ez to secure kills.

    Why are you saying Twins needs a buff when nobody has practiced with them yet? That's why killers are way too overpowered because they are balanced around first couple of days of exposure. BTW, every twitch video I watched, the twins was mowing all the survivors down with no effort.

    i used the twins to prove a point, that even the worst killer could have a higher than average kill rate if they can secure kills. Also current twins have a counter that is so easy that it shows a lack of experience can make killers appear good, all you have to do is hide in a locker when victor is near and they can't do anything and most gens are near lockers. it doesn't take a week to know a killer is bad, go read the feedback and you can see all the problems with the twins even the point where their power can be taken away. Blight was a weird killer that has a high skill ceiling so it took players awhile to see his potential but that is NOT the case with the twins, their power is simple in every way other than the effect of victor being on you which isn't even that bad as you might as well keep him on you to turn the killer into a basic M1 killer without a power.

    also pig doesn't need a nerf, her RBT are rng they just allow her to tunnel and keep a survivor in a trial, that doesn't mean she is strong it just means the survivor can't escape even if they loop and destroy her for the majority of the game. does that need to be nerfed? not really imo as it's no different than LF securing a kill using his chainsaw to prevent saves who ironically is also above 70% kill rate with pig.

  • @tak47888 said:

    Honestly, I don't think Clown needs that much of a buff. He can shut down a lot of loops very quickly with his power, if used in the right way. His add-ons as well are pretty good. So, I wonder how he will look like after the re-work.

    Well we don't know if they will buff or nerf him. Could go either way. They will probably nerf a few of his addons like Solvent Jug since survivors complain about it and pinky finger.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1747428#Comment_1747428

    I want to point out, that it is not the Developers job to be here on the forums, that's why there's a Community Team - Almo is here in his free time and it is purely his choice, I also know that Janick is here reading feedback pretty often and whilst he might not always communicate he does read the feedback and has been doing so for the PTB feedback in particular.

    It's not about being "scared" as you put it, but purely down to time constraints within their work and in a lot of the cases, unconstructive feedback...which is why we request that people when having a discussion keep their posts civil and actually discuss the topic instead of just ranting - threads like that are much more likely to be read rather than ones that rant. And whilst Developers might not always comment, the feedback is passed on to them , that's part of the Community Team's job.

    "that's why there's a community team"

    Ironically, the communication was so much better back in 2016-2017 when there was no "community team". It's mind blowing how you can have almost inexistent communication with your players while having a dedicated team to do just that.

    Just my 2 cents.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1749817#Comment_1749817

    I’m not disagreeing with you that popularity is correlated with effectiveness, I even said that’s why the pick rate is also included in these charts, Kill rate though is also correlated with effectiveness, probably even more than popularity since popularity is also influenced by availability, word of mouth and aesthetics. For example Huntress is the top pick by a fair margin, she’s played also twice as much as Freddy, and the degree to which her percentage is so much higher than everyone else is partly because she comes with the game so anyone who wants to play her can. Hag is one of the lowest pick rates even though she’s usually considered pretty strong on popular tier lists. And on the flip side Legion is the fifth most popular character because they’re fun to play, even though their kill rate is average and most tier lists put them at the bottom slot in effectiveness.

    So while kill rate isn’t everything neither is pick rate. Just like you can’t call extremely popular killers “trash” without strong justification you likewise can’t just call killers with strong kill rates trash without strong justification.

    All killers face “bad survivors” in equal numbers so that isn’t a good explanation for a high kill rate. What could be true is that Pig’s stealth and traps happen to be more effective than usual against average survivors with average situational awareness but that strong survivors with strong awareness are less susceptible to being ambushed by Undetectable killers and are less likely to make a mistake while under pressure from a trap. I could see that being a factor for why Pig’s relative kill rate is even higher on the All Ranks table than it is on the Red Ranks table - she may be extremely good against low and mid rank survivors but not so good against red rank survivors and its her high ability at the median of the spectrum that gives her a high average kill rate overall. To really verify that though I’d want to probably see a similar table which shows games with only red rank players included. If that table had an even lower relative kill rate for her than this one it would be additional evidence for that hypothesis.

    I think the tools that the killer has on paper and confidence to play said killer and be confident at winning matters way more than what the kill rate is. I do not think that anyone puts Pig S-tier or 3rd best killer in the game. I respectfully disagree that Kill rate has higher correlation than pick rate for how good people think a killer is. Pig is M1 stealth killer and M1 killers are really easy to loop for experienced players. Her high kill rate is mostly related to her simplicity. Any killer can get a lot of kills if your good at said killer, but not many can compete against good teams and the ones that get selected a lot are often those that have best chance to do so. Pig is not one of those and I don't think among stealth killers any of them are really strong or particularly difficult to beat.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1750253#Comment_1750253

    I think the tools that the killer has on paper and confidence to play said killer and be confident at winning matters way more than what the kill rate is. I do not think that anyone puts Pig S-tier or 3rd best killer in the game. I respectfully disagree that Kill rate has higher correlation than pick rate for how good people think a killer is. Pig is M1 stealth killer and M1 killers are really easy to loop for experienced players. Her high kill rate is mostly related to her simplicity. Any killer can get a lot of kills if your good at said killer, but not many can compete against good teams and the ones that get selected a lot are often those that have best chance to do so. Pig is not one of those and I don't think among stealth killers any of them are really strong or particularly difficult to beat.

    And I didn’t say she’s S Tier or the third best killer. I said that the evidence goes against the statement that she’s “the worst killer” or “a bad killer”.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1748181#Comment_1748181

    I don't think she's the weakest necessarily, but I think she is weak. As for kill rates, I can only speak from personal experience, but there are a LOT of bad Survivors out there. I shouldn't be able to 3-4k strings of matches as a Pig in red rank without ever needing to use the ambush.

    I main pig at red ranks and 3-4 k alot and never use my dash and rarely use my ambush....its all about those traps.

  • @BumpEmOff99 said:

    https://forum.deadbydaylight.com/en/discussion/205612/after-clown-gets-buffed-pig-will-be-the-weakest-killer-in-the-game-and-i-m-sad

    When I go against a pig, the pig wins 50% of the time. I think the pig is pretty solid. I might just be a crap player lol

    If every single killer except the pig got a blanket nerf the pig would still be the worst killer in the game

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1745237#Comment_1745237

    I know who that is lol just bc you can win with someone dosnt mean there good.. i could almost 4K every game with old Freddy does that mean he’s good? Or trutalent can make any killer look strong does that mean there good? A YouTuber I watch won 50 games in a row with old bubba WITH speed limiter ...just bc you can get consistent 4K’s dosnt mean the killers good lol

    ?????


    If consistant 4ks does not make a killer good, what, prey tell, does???

  • A valued licensing deal.

  • As a Clown main, the "buff" will either ruin him or make him moderately better. His power is too simple to buff without redoing it entirely. However, if there is no significant change to his power that has more impact on overall gameplay and not just chases, then he's still gonna be the weakest Killer.

  • @OniKobayashi said:

    As a Clown main, the "buff" will either ruin him or make him moderately better. His power is too simple to buff without redoing it entirely. However, if there is no significant change to his power that has more impact on overall gameplay and not just chases, then he's still gonna be the weakest Killer.

    I never thought about it that way ..

  • @shane32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1748215#Comment_1748215

    I main pig at red ranks and 3-4 k alot and never use my dash and rarely use my ambush....its all about those traps.

    My point is that if I'm winning while playing Pig as almost a straight-up vanilla killer and still winning frequently in high ranks, it might be more because I'm going up against subpar opponents than because of the Pig's merits.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1751242#Comment_1751242

    My point is that if I'm winning while playing Pig as almost a straight-up vanilla killer and still winning frequently in high ranks, it might be more because I'm going up against subpar opponents than because of the Pig's merits.

    I imagine when they get an actual rank system or get there mmr system working we will actually see how weak killers are lol I’ll try to completely avoid high mmr as killer

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1751881#Comment_1751881

    I imagine when they get an actual rank system or get there mmr system working we will actually see how weak killers are lol I’ll try to completely avoid high mmr as killer

    Yeah, I feel like the ranking system is contributing a lot to this. When things are properly sorted out in that regard, we should probably have a better look how how well Killers and Survivors fare.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1751242#Comment_1751242

    My point is that if I'm winning while playing Pig as almost a straight-up vanilla killer and still winning frequently in high ranks, it might be more because I'm going up against subpar opponents than because of the Pig's merits.

    But the point your not just playing basic......you have the traps. Its all about the traps.

  • Pig has been a redheaded step child since release, basically.

    Her delay power is so brutally rng that it cannot be depended on without forcing the issue.

    Her attack power is the most stupidly telegraphed thing in the game, even now that PH exists that has a literal red mmo telegraph... It's STILL easier to dodge pig when you get a massive roar a second before she even moves.

    While I'm over the nerf she got due to egc, and can even see the point a bit, I cannot fathom all the little nickel and dime nerfs she's been hit with over and over since release when NOBODY ever really complained about her.

    BHVR just like slapping her in the face every other patch for no reason. It's like someone has a personal vendetta against Shawnee Smith.

  • @shane32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1751881#Comment_1751881

    But the point your not just playing basic......you have the traps. Its all about the traps.

    As far as the chase is concerned, though, I am more often than not just playing basic. That is why I am saying that I believe that my experiences playing as Pig are more attributed to Survivors who are not sufficiently skilled vs. the basics.

  • @GHOSTfaceP3 said:

    I think pig is my favorite killer unfortunately she’s just so weak it hurts to play her it seems the saw licensing holders are willing to work with bhvr so why haven’t we gotten a rework? Or buffs yet? And here’s a important question..when the pigs map gets reworked will we see her get changed ? At least a addon pass with a few buffs

    Funny way of saying buff legion

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1747592#Comment_1747592

    At her worst Nurse can kill almost every survivor because teams, even in best-case scenario's, rarely work well enough to escape.

    Perhaps I should clarify: I assume a very good player in a very bad scenario.

    That clarification makes more sense, yeah. But I would still argue that trappy boy is not the worst then. This spot should go to either Clown (bc he's generally slow and has no snowball except for pinky finder addon) or legion (in door maps with many vaults just kill them, since it allows the survivors to avoid frenzy hits more often, so they are effectively just a M1 killer without any additional power)

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