QQ: Cruel Limits

It says it blocks vaults, right?

Does it block Pallet vaults?

Tagged: Trusted

Comments

  • No. Just imagine... that would be so OP.

  • No. Only windows vaults.

  • It's just windows and still an extremely bad perk even after its changes. Would've had some potential if it blocked around the killer instead of the completed gen.

  • Its not good, at all. I feel like it could be like Blueberry said or instead trigger when a survivor fixes a regressing generator or something.

  • Okay cool.

    Was thinking of anti-Pallet builds, so i can safely remove this one now.

  • If you're looking for anti pallet, I'd say enduring/spirit fury is a good one.

  • @Paozilla said:

    If you're looking for anti pallet, I'd say enduring/spirit fury is a good one.

    Well sure, but there's 4 slots.

    And there's more than 4 Perks now that affect Pallets.

    So it's time to make decisions.

  • @Blueberry said:

    It's just windows and still an extremely bad perk even after its changes. Would've had some potential if it blocked around the killer instead of the completed gen.

    It would, but then it would be very unfair/broken. It's a dilemma. I want it to have a meaningful use, but the only good buff to it would punish players for successfully evading the killer while others are doing gens.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739809#Comment_1739809

    It would, but then it would be very unfair/broken. It's a dilemma. I want it to have a meaningful use, but the only good buff to it would punish players for successfully evading the killer while others are doing gens.

    I don't think that would be unfair/broken evenly remotely. When I say potential I mean at least a consideration, it still probably wouldn't even be great, much less broken. All it does is force an earlier pallet drop, that's it.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739845#Comment_1739845

    I don't think that would be unfair/broken evenly remotely. When I say potential I mean at least a consideration, it still probably wouldn't even be great, much less broken. All it does is force an earlier pallet drop, that's it.

    Imagine they're on suffocation pit, in the middle with 3 back to back T-L walls. Suddenly every window is blocked. Survivor dies because they were in chase when a generator got popped.

    It would reward survivors doing their jobs by letting them be easily downed with minimal effort in plenty of cases. That is unfair.

  • @Pior_Morte said:

    No. Just imagine... that would be so OP.

    right? lets not go crazy here

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739854#Comment_1739854

    Imagine they're on suffocation pit, in the middle with 3 back to back T-L walls. Suddenly every window is blocked. Survivor dies because they were in chase when a generator got popped.

    It would reward survivors doing their jobs by letting them be easily downed with minimal effort in plenty of cases. That is unfair.

    And why wouldn't they just drop a pallet in this circumstance? Also, the blocked windows are for a very, very short duration. A lot of the time you can out kite the block duration to a nearby window as well as the distance blocked isn't that far.

    This is also just one hit if he fails, that's it. That isn't game breaking.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739862#Comment_1739862

    And why wouldn't they just drop a pallet in this circumstance? Also, the blocked windows are for a very, very short duration. A lot of the time you can out kite the block duration to a nearby window as well as the distance blocked isn't that far.

    This is also just one hit if he fails, that's it. That isn't game breaking.

    Because T-L walls don't have pallets...and then you also need to take into consideration if it's been a relatively long chase where the survivor has already been hit or if the killer has an instadown...

    That IS gamebreaking.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739877#Comment_1739877

    Because T-L walls don't have pallets...and then you also need to take into consideration if it's been a relatively long chase where the survivor has already been hit or if the killer has an instadown...

    That IS gamebreaking.

    Not the literal T-L wall, there are pallets right next to them though. If he's already been in a relatively long chase what's the issue? So he's been chasing the same survivor for like a minute and only needs one more hit to down him, that's game breaking? Giving up a perk slot that situationally helps you down a survivor in 1 minute sometimes? If every single chase took 1 minute you lost the game as killer a few times over already. You're also assuming a worst case scenario. There are many times it could pop and maps you could be on where it gives you nothing.

    That isn't game breaking.

    If the perk got this change I wouldn't even run it.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739862#Comment_1739862

    And why wouldn't they just drop a pallet in this circumstance? Also, the blocked windows are for a very, very short duration. A lot of the time you can out kite the block duration to a nearby window as well as the distance blocked isn't that far.

    This is also just one hit if he fails, that's it. That isn't game breaking.

    There are Killers that keep survivors injured or one shot you down, that “one hit” can be lethal and punishes survivors for doing their job.

  • @MrPeterPFL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739877#Comment_1739877

    There are Killers that keep survivors injured or one shot you down, that “one hit” can be lethal and punishes survivors for doing their job.

    Most all the killers that currently keep survivors injured are on the weaker side already. There are one shot killers but I also think that's assuming a best case scenario. There will be many times it pops not at the right time where it does nothing for you or the multiple maps that you will see very little value from it.

    Lastly, there are currently lots of perks that punish the other side for doing their job. We can argue whether that is good or bad design but that's another discussion.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739909#Comment_1739909

    Not the literal T-L wall, there are pallets right next to them though. If he's already been in a relatively long chase what's the issue? So he's been chasing the same survivor for like a minute and only needs one more hit to down him, that's game breaking? Giving up a perk slot that situationally helps you down a survivor in 1 minute sometimes? If every single chase took 1 minute you lost the game as killer a few times over already. You're also assuming a worst case scenario. There are many times it could pop and maps you could be on where it gives you nothing.

    That isn't game breaking.

    If the perk got this change I wouldn't even run it.

    Idk how to get you to recognise the issue here, tbh. It's clear as day.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1739926#Comment_1739926

    Idk how to get you to recognise the issue here, tbh. It's clear as day.

    I think it's pretty clear as day as well.