My idea on how to rework myers
I think many of you could agree his power is a bit, outdated. Because of this I want to change his kit not so much where he becomes op but to the point he can apply pressure better.
Buffs-
His tier 1 movement speed becomes 110
His stalking rate is 15 percent faster in tier 1
He doesn't activate spine chill and premonition while in tier 1
Tier 3 timer increased by 15 seconds
Tier 3 wall/pallet breaking speed is 15 percent faster
Nerfs-
Purple tombstone can only kill injured survivors
Infinite tier 3 is now 120 seconds instead of infinite.
Ultra rare tombstone removes your ability to lunge during tier 3 but you can kill on pallet and window grabs and the movement speed debuff is decreased by half
I think this list probably needs tweaks but his add ons need a look at and his base kit is garbage ngl.
Comments
What?
Uh what do you mean by what?
so you want tier 3 as well as tier 1 buffed with the nerfs being negligible, dont get me wrong im all for buffing lower tiered killers but dont you think 30 more seconds which i believe is 50% more than previously on top of faster pallet breaks is a little too much.
i like the faster pallet break but not anything else really.
edit: addons do need changes tho
I mean that could be a fair point. Maybe nerfing it to 15 seconds would be enough
Myers isn't even weak really. He used to be high tier he just got power creeped by the existence of Huntress/Oni/Freddy.
A early EW2 and smart usage of storing EW3 can still mess up decent teams.
Outdated and weak are different things
@Booper_Of_Snoot maybe if they made his stalk stay the same over any distance like ghostface
Yeah the stalk was inconsistant at range already. Now with dedicated server shenanigans it can actually regress when released. Hasn't happened to me but I saw Zubat lose about 20% stalk when a meg ran out of range a week or two back.
I agree with this. Although I don't really like the Add on changes. I think tier 3 should be normal duration with the extra break speed.
I do think he needs something but I feel your idea be bit much.
Myers already has strong add ons that buff everything you mentioned, aside for the being able to kill survivors when they vault.
This isn't really needed. The buffs to tier 1 would be horrendous for anyone vsing Jump Scare Myers on Lerys.
I nerfed his op add ons for one and two that situation is super rare unless they bring an offering for it and even then it's still countered by gen rushing
I agree with most of these, except for the extended duration of t3, it's already pretty long. Myers is a really weak killer with one of the worst early games, he really needs buffing
60 seconds isn't long considering how long chases can be (30 to 40 seconds)
60 seconds is a pretty long time in the grand scheme of most matches, and if youre chasing for that long then youre doing something wrong. Plus the faster break speed you proposed already helps.
The point of the longer duration is supposed to make him stronger in chase at his highest point. My point is if you chase for let's say 20 seconds down and hook them you already lost 66% of your tier 3 and by the time you find another it could end mid chase. Plus 15 seconds isn't long at all
But youre supposed to pop t3 when youre already right behind a survivor, not before chasing them for another 20s. And you should pop t3 when youre near a group of survs and go for slugs, rather than waste that precious time hooking. This way you can already get 2 or even 3 downs, which can massively impact the game. It's meant to be used smartly, and then it will be pretty effective.
I'm guessing you don't realize grouping up as survivor is already a bad idea, especially against a myers. If they are any good they would split up for most of the match except for healing, which at most gets me 2 people on average. If I slugged them both and went to go look for more survivors that runs the risk of unbreakable and them being picked up before I could come back. Can tier 3 be used strategically? Sure it can. Doesn't mean it doesn't need some sort of buff
The only way to play Jump Scary Myers is on Lerys or any other in doors map that blocks LOS
every conceivable play style on myers can be done better by other killers with no redeeming factors on myers's part.
blood fury oni> t3 myers
the most obvious being oni in blood fury being objectively better than myers in t3 with similar mechanics including a one hit down, better mobility and a longer lunge being the obvious upsides that oni has no to mention blood orbs dont run out and evil does.
nighshroud ghostface> t1 and 2 myers
better mobility than t1 and no terror radius unlike 2 and maintaining the ability to one hit down
if you like to play t3 myers you are better off playing oni if you like 1 or 2 you are better off playing ghostface. if you want to win myers is the sub-par choice 100% of the time.
hes just an inferior killer that has been hit hard by power creep
myers needs unique mechanics first and foremost not minor basekit changes or some addon changes though he does need those.
dev need to give people a reason to pick myers over oni and ghostface as they cover both the scary limited time insta down power and the stealthy stalking killer niches better than myers does.
theres no benefit to picking myers over these 2 killers he doesnt have any unique attributes worth considering hes just a worse killer even if you added these changes