Did Survivor Noises Get Changed?

This might be old news but I haven't heard too much talk about it and have heard different takes, did the breathing and injured sounds of survivors get changed? I'm asking because it used to be that Ace was extremely quiet which is part of the reason why I played him, besides how cool he is.

Comments

  • Well not sure if they changed anything recently but they were bugged like a month ago. Not sure if that's still the case though

  • @InsidiousSmartfaceLF said:

    This might be old news but I haven't heard too much talk about it and have heard different takes, did the breathing and injured sounds of survivors get changed? I'm asking because it used to be that Ace was extremely quiet which is part of the reason why I played him, besides how cool he is.

    at this point people believe that sounds are ######### up because devs want them to be like that, so that stealth is even more cancer than it already is

  • When I'm healing myself, it sounds like I'm running a marathon. Huffhuffhuff.

  • Hope not!

    That’s one of the big reasons I play this game.

    I truly Love the voices and personalities of the survivors. Hope they never change them.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/189037/did-survivor-noises-get-changed

    at this point people believe that sounds are ######### up because devs want them to be like that, so that stealth is even more cancer than it already is

    Tbh you don't need to play stealthy, in fact by being "immersed" you harm your team more than the killer could possibly do. If you're hiding, being immersed you're not doing gens, therefore giving the killer more time to sacrifice the survivors.

    You really don't need to play stealthy as survivor in the game's current state. All you got to do to play optimally as survivor is spread out, work on a generator and have a chase route planned in case the killer tries to interrupt your gen progress

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1602078#Comment_1602078

    Tbh you don't need to play stealthy, in fact by being "immersed" you harm your team more than the killer could possibly do. If you're hiding, being immersed you're not doing gens, therefore giving the killer more time to sacrifice the survivors.

    You really don't need to play stealthy as survivor in the game's current state. All you got to do to play optimally as survivor is spread out, work on a generator and have a chase route planned in case the killer tries to interrupt your gen progress

    but there are still many survivor who do that and it works

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1602141#Comment_1602141

    but there are still many survivor who do that and it works

    But not really that effective at higher tier game-play

  • Actually all the survivor and killer sounds got turned up. Even the killer footsteps are noticeably louder.

    We have no conrete patch notes on it though, just my interpretation.

  • @Blueberry said:

    Actually all the survivor and killer sounds got turned up. Even the killer footsteps are noticeably louder.

    We have no conrete patch notes on it though, just my interpretation.

    doesnt really feel like it, most of the times survivor just all have built in iron will and no footsteps sound

  • @[Deleted User] said:

    No but there seems to be a bug where injury/running noises carry over to other animations. So if you're healed, your character will still moan for a second after, or if you run to a totem and immediately get on it after you'll be panting intermittently the entire time you're doing the totem.

    The hilarious thing about the injured sounds bug is that it happens even if you have Iron Will. So you’ll be getting healed, totally silent, then as soon as you become healthy your character will do their injured “HURGH” for a moment and then go silent again. It’s pretty funny.

  • Sounds have been bugged since January (?) I think, over 6 months anyways at least. Random no injured sounds and silent slugs happen every now and then. Also survivors have no footstep sounds at all except on a few maps which is right out BS.

    Certainly not a first priority to the devs, among other things. At this rate there's going to be more bugs than they ever have time to fix.

    Now, here's a new DLC with a bugged killer and horrible niche perks with a cosmetic collection. Give us your money.