Survivors Holding The Game Hostage

Just had a game where I got a 2k with The Plague and 1 gen left(3 gen strat) they started being immersive and didn't want to do any gens.I was trying to find them for over 10 min and gave up and dc.In end game chat one survivor who immersed with the other said "Kate we did it".This is beyond me why is it allowed.Im not against stealthy playstyle,im agains them not even trying to do any thing so i can find them.

Tagged: Trusted

Comments

  • @Frareid88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470505#Comment_1470505

    There's no timer on gens. So it's not a hostage situation. The games been developed this way. No one was asked or forced to DC. It's a choice

    The act of not engaging so the game cannot finish is something which can be done h3nce its classed as a hostage situation.

    This is why hostage situations are bannable as per the game rules.

    Yes no one needs to dc but let's be honest after 20+ mins of not being chased or someone stealthing from locker to locker you would either give up or dc out. The situation is the same and why I said its not about the op DCing its about the act itself.

  • @bilaueta said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470548#Comment_1470548

    But it still wasn't intended to be that way.

    Survivors should still be supposed to at least try to do the gens (the developers intended for it to be that way) if they refuse then there is no way for the game to end.

    This isn't "trying to avoid the killer" kind of hiding, this is "let's see who dies first so I can get the hatch" or "let's just not do the objective" kind of hiding.

    And of course there isn't going to be a timer for the gens to be done, that would be unfair.

    The players are taking advantage of a mistake made by the devs in order to screw over someone else by avoiding the game from ever progessing. THAT IS THE DEFINITION OF TAKING A GAME HOSTAGE

    Plus, you were the one who started telling people they were hypocrites the second they disagreed with you.

    I guess we are both stupid anyways

    I called someone a Hypocrite for saying its okay to do one thing but not another. Fair play though

  • @Frareid88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470562#Comment_1470562

    I called someone a Hypocrite for saying its okay to do one thing but not another. Fair play though

    My bad then, have a good day

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470512#Comment_1470512

    The act of not engaging so the game cannot finish is something which can be done h3nce its classed as a hostage situation.

    This is why hostage situations are bannable as per the game rules.

    Yes no one needs to dc but let's be honest after 20+ mins of not being chased or someone stealthing from locker to locker you would either give up or dc out. The situation is the same and why I said its not about the op DCing its about the act itself.

    They are engaging the game. As long as they are not AFK they are engaging

  • @Frareid88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470572#Comment_1470572

    They are engaging the game. As long as they are not AFK they are engaging

    Not according to the rules and its why it is bannable.

    Engaging in the game means actively trying to do the in game objective of gens or hooking/killing survivors.

    If you do neither of those and prolong the game by a silly amount and it cannot end due to your actions then you can be banned.

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  • Lmao I love when online arguments fade away in a single message

    Honestly, who gives a flying feck about it all?

  • @Pryzm said:

    Report it and let the Devs sort it out. That is the danger of a 3 gen strat. It works when they don't pay attention, but you risk a prolonged game with immersed players. In some, not all cases you get players who legitimately are trying to figure out how to get to the gens, but are hiding in the meantime. In others, you get players who figure they will punish you by hiding and trying to get you to DC.

    3-Gen strat with caution. No matter what, even with honest players, you will be looking at a very very long match. I had a group 3-gen vs my Trapper recently. It was an overall accident by them. I was not playing that strategy, but it just ended up that way. I was dreading the next thirty minutes of cat and mouse. I killed two, and two got out with a key they found. I was so relieved, honestly relieved that it was over. They did not try to hold the game hostage, but what could they really do? 3 Gens close together riddled with traps all over. I mean these gens were close. One in the killer shack, and one 2 seconds outside on either side. Absolutely nuts! That may be the only time I've ever been grateful for keys as a killer. lol

    This is understandable.

    But I bet even you saw them intermittently trying to progress the game (even if it took a long time), not just outright hiding and not even attempting to get to the gens?

    @Frareid88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470542#Comment_1470542

    If you take your head out your ass for 2 minutes to actually try and understand the whole concept I'd be happy to debate. But you are such a 'mad lad' there's no point at all. THE GAME IS DEVELOPED WHERE THERE IS NO TIME LIMIT TO DO A GENERATOR. GET IT IN YOUR HEAD. THE DEVELOPERS MADE IT THIS WAY. THE DEVELOPERS

    Just because there is the functionality to do it doesn't mean it is intended gameplay.

    The automobile is designed to transport you from location A to location B. Driving to and from said locations is legal. Speeding is not legal, punishable by fine or incarceration. The car's design includes being able to go fast, faster than most speed limits imposed. That doesn't make it ok to drive too fast when there are rules for how fast you should drive in every location (even on the Autobahn in select areas).

    This game's design does not include a timer on the match, but it is not intended gameplay for players to intentionally hold the game hostage, and even the devs say is a punishable offense.

  • @Frareid88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470562#Comment_1470562

    I called someone a Hypocrite for saying its okay to do one thing but not another. Fair play though

    You called me a hypocrite when I pointed out your false equivalency of slugging to literally holding the game hostage by not progressing the game.

    The better equivalency would have been a killer bodyblocking you at the totem spawn on coal tower in the corner of the boxes that has no escape, and not letting you leave until you DC.

    If you had used that argument, I would totally agree with you.

    I still don't agree with any argument you've used so far.

  • @isilmerel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470556#Comment_1470556

    This is understandable.

    But I bet even you saw them intermittently trying to progress the game (even if it took a long time), not just outright hiding and not even attempting to get to the gens?

    https://forum.deadbydaylight.com/en/discussion/comment/1470548#Comment_1470548

    Just because there is the functionality to do it doesn't mean it is intended gameplay.

    The automobile is designed to transport you from location A to location B. Driving to and from said locations is legal. Speeding is not legal, punishable by fine or incarceration. The car's design includes being able to go fast, faster than most speed limits imposed. That doesn't make it ok to drive too fast when there are rules for how fast you should drive in every location (even on the Autobahn in select areas).

    This game's design does not include a timer on the match, but it is not intended gameplay for players to intentionally hold the game hostage, and even the devs say is a punishable offense.

    Most definitely. There is a huge difference in my example and players just bugging out.

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