why is nothing done about bloodlust??

seriously, i think these devs never think before they act. now when they reworked maps they left out shelter woods, hawkins and the game. why? it is very obvious these maps need changes, but no we dont get them because the devs don't think further. it's now obvious because they also didn't remove bloodlust. i just wanted to ask what makes you think these changes are good without adjusting the other side as well? do you think making every map a dead zone without removing bloodlust is a good change? where the hell do we need bloodlust when "god loops" are being removed and we can easily catch survivors now, bloodlust is overkill. you can't just make changes by looking from one angle and ignoring other point of views..

Tagged: Mod

Comments

  • @toxicmegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198096#Comment_1198096

    winning the chase is losing the killer/making him give up on you.

    Your job as survivor is to waste killer's time as much as possible.

    Your team is winning if you waste 1 or 2 minutes of killer's time

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1196081#Comment_1196081

    What good changes? Killers have been receiving all the good changes recently because devs finally realized that they need some changes, and have recently unnecessarily nerf some stuff on the survivors side when no one asked.

    Everyone asked about the survivors nerf, literally EVERYONE

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1196380#Comment_1196380

    Its because bloodlust was added to counter infintes. Now that infintes are gettung fixed bloodlust isnt needed

    Thats a fair point, i dont think it matters as much as people might think it does though, maybe im wrong

  • @toxicmegg said:

    seriously, i think these devs never think before they act. now when they reworked maps they left out shelter woods, hawkins and the game. why? it is very obvious these maps need changes, but no we dont get them because the devs don't think further. it's now obvious because they also didn't remove bloodlust. i just wanted to ask what makes you think these changes are good without adjusting the other side as well? do you think making every map a dead zone without removing bloodlust is a good change? where the hell do we need bloodlust when "god loops" are being removed and we can easily catch survivors now, bloodlust is overkill. you can't just make changes by looking from one angle and ignoring other point of views..

    What...

    you realize BL required 15 seconds of not doing anything but chase to activate. 30 seconds for BL 2. That’s a lot of gen time. If you’re getting blood lusted and your team isn’t doing gens, that’s the survivors fault.

  • @BeHasU said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197091#Comment_1197091

    Everyone asked about the survivors nerf, literally EVERYONE

    Im talking about stuff like the window changes, where you can't slide up against a object and you get a fast vault. Or the dedicated servers. If the killer swings at anything you'll get hit now. There is so much more too.

  • Am I the only one who loves hawkins as both killer and survivor, I actually love hawkins more as survivor. As long as you dont just mindlessly throw down every unsafe pallet as soon as you get to it you should be fine, and learn different routes. Yes the map is a maze but its a simple maze that can be learned over time. Instead of hoping every map will be like the others (very straight forward) maybe take some time to look around the map and plan your routes and not rush that gen as soon as you see it and pray for the best

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198590#Comment_1198590

    Im talking about stuff like the window changes, where you can't slide up against a object and you get a fast vault. Or the dedicated servers. If the killer swings at anything you'll get hit now. There is so much more too.

    Yeah, remember when every survivor could've get a fast vault just by pressing shift near a window, this was a good change.

    You haven't played before dedicated servers? Literally every killer used a lag switch so when they wanted a hit, they would get it because of that. Dedicated are a lot more "balanced" than "the Killer's the host"

    Don't post ######### like this if you are completely wrong

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/141891/why-is-nothing-done-about-bloodlust

    What...

    you realize BL required 15 seconds of not doing anything but chase to activate. 30 seconds for BL 2. That’s a lot of gen time. If you’re getting blood lusted and your team isn’t doing gens, that’s the survivors fault.

    @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198262#Comment_1198262

    You're absolutely right. Every second counts.

    If it takes a Killer until tier 1 Bloodlust to land a single hit, then they aren't playing efficiently. Generators still get done very quickly.

    Sorry man idk anyone who genuinely thinks Bloodlust is OP. There's very little reward to it. At best you get a hit. At worst you force a pallet down and get stunned and continue the chase.

    if it's not a big deal then why don't we just remove it, sure killer mains wouldn't be upset if it doesn't even do anything?

  • They have not finished with all the maps, so bloodlust is still gonna stick around. They did say it was going to be removed once the maps are balanced, so it's coming buddy. It takes time and they got a lot done this ptb :D

  • Just...use pallets. It's not a big deal. I play both and bloodlust has never been a problem.

  • @blue4zion said:

    They have not finished with all the maps, so bloodlust is still gonna stick around. They did say it was going to be removed once the maps are balanced, so it's coming buddy. It takes time and they got a lot done this ptb :D

    wait when did they say this?

  • Oof I remember hearing it a long time ago, some old dev log, sorry I don't have the source.

  • Nothing is being done because something has already been done. Bloodlust speed has been reduce drastically already.

  • @SquirrelKnight said:

    You know, i never saw complaints about bloodlust UNTIL this patch. It's almost like survivors have a list of changes they want made every time killers even get a slight pat on the head.

    There are times when the need to complain outweighs the need to have something legitimate worth complaining about.

    More seriously, my immediate thought to "Why is nothing done about bloodlust??" is "Why should something be done without bloodlust?" Has it been causing issues in the PTB with the smaller maps? Has it been doing something it hasn't been doing before? Has it been getting abused by killers in ways not intended?

  • @Zeidoktor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1196380#Comment_1196380

    There are times when the need to complain outweighs the need to have something legitimate worth complaining about.

    More seriously, my immediate thought to "Why is nothing done about bloodlust??" is "Why should something be done without bloodlust?" Has it been causing issues in the PTB with the smaller maps? Has it been doing something it hasn't been doing before? Has it been getting abused by killers in ways not intended?

    Yeah fair enough, typically i use it as a benchmark that ive chased for WAY too long. If om getting bloodlust then i need to try and find someone else. Maybe im breaking it off too fast but, as it is id the survivors are good i cant pressure gens fast enough

  • Hawkins is actually a very balanced map, it just requires some knowledge and braincells to loop there. Only problem with this map is, its kinda hard to find gens sometimes but chase wise its a good map.

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