Why do the Developers love survivors so much??

I just had to comment on the recent patch and the ridiculous nerfs. They nerf killers so much. They nerfed enduring and it toke awhile to fix freddy, and then nerfed The Doctor now he cant cancel out loops with his shock,Hex ruin is very much needed ESPECIALLY in the high ranks. Alot of killer mains stopped playing including myself. Did the developers forget that theres killer mains out there too. News flash if there's no killer players there's no match. Gens pop at a ridiculous rate that killers can do very little against it. Time is very important for the killer hex ruin provides more time for the killer to get his or her objective done! And it's not op because it CAN be destroyed. The fact that they Nerfed hex ruin because survivors couldn't hit Great skill checks is bias. The Developers are bias with survivors. Just look at all the players leaving the game. They buff the exhaustion perks. And the loops are insane it takes so much time to take down a looping survivor even if the killer let's em go gens are always being worked on. Bring back hex ruin

Comments

  • @[Deleted User] said:

    Love how DS got fixed again within a week, but Clown's bottles still have over half a dozen bugs associated with them over 6 months later.

    I guess they fixed the hissing sound being stuck where the bottles exploded sometimes, though. That was super important. /s

    What bug does he have? I haven't seen one besides that sound bug.

  • @AStupidDavid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043783#Comment_1043783

    Unsafe pallets provide no chance for the survivor to outplay the killer, that's why they're called unsafe pallets, they're pallets where survivors can easily get caught. You're clearly a killer main so I'm not gonna waste my time arguing with you, however I can assure you safe pallets will always exist as long as we have killers like the Trapper, the Hag or Freddy (killers that can easily shut down even safe loops) and killers like Demogorgon, Spirit, Pig or Ghostface (killers that can easily mindgame and outplay survivors even on safe loops).

    Unsafe just means that killer doesn’t have to break it. The survivor can still stun and gain distance if they guess right. How is this not fair? Like I can’t believe that survivor mains think it’s fair that you can drop a pallet and the killer can do nothing except break it.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042071#Comment_1042071

    Old DS was 10x stronger. The only buff it received was the dribble

    Old DS you can just counter by using enduring and only one person possible could have it, you could equip unnerving which would most likely make them miss. New DS is for sure everyone gets 60 seconds of immunity after each hook with a longer stun, pretty much no chance at missing, and nothing to possibly reduce the stun then yeah it was buffed

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044543#Comment_1044543

    Unsafe just means that killer doesn’t have to break it. The survivor can still stun and gain distance if they guess right. How is this not fair? Like I can’t believe that survivor mains think it’s fair that you can drop a pallet and the killer can do nothing except break it.

    You can't guess right on an unsafe pallet such as the pallets on Hawkins, a high rank killer will never let you get a stun on them in one of those pallets without landing a hit on you, for a killer it's really easy to mindgame unsafe pallets, safe pallets are more of a challenge but it is not impossible unless the survivor is literally a God (you said you wanted every map to have unsafe pallets such as the ones on Hawkins so that's why I'm using that map as an example)

    Do you even understand how unbalanced the game would be if there wouldn't be any safe loops in the game? (Not saying it isn't currently unbalanced, but removing safe loops would only make it worse) Survivors would go down every 30 seconds. Let's say you're going up against the doctor, what do you think is going to happen if he shocks you before you can drop the unsafe pallet? You have no windows or anywhere to go and he'll just hit you easily because you won't be able to go around in time to drop the pallet, you might get the stun but you'd definitely get hit and that makes no sense. Like I said, you can forget about safe loops being removed because that's literally the only defense survivors have and the only way for them to outplay or mindgame a killer, there's no mindgame in an unsafe pallet not against high rank killers.

    I play both killer and survivor btw, your comment is extremely killer biased and you don't need to be a survivor main to see that.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039610#Comment_1039610

    We've nerfed plenty of survivor perks as well, if time isn't a factor. Let's not forget that Sprint Burst used to have a 20 second cooldown and recharge mid-chase. Several nerfs later, you could still stack it with Lithe, Balanced Landing, and Dead Hard. Nowadays Exhaustion exists, and it doesn't cooldown while running at all.

    Double pallets are gone, DS doesn't activate the first time you pick someone up, MoM has been massively toned down, instaheals are no more, instablinds are dead and gone, vacuums have lost their suck- the list goes on. There's changes to both sides, we're not picking favourites. Sometimes there's going to be changes that are great for you, sometimes the pendulum swings back the other way.

    That's the problem though, even after years of nerfs SWF can still dominate almost any killer they go against. Hell, even a good group of solos can make the game hell for a good killer.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039610#Comment_1039610

    We've nerfed plenty of survivor perks as well, if time isn't a factor. Let's not forget that Sprint Burst used to have a 20 second cooldown and recharge mid-chase. Several nerfs later, you could still stack it with Lithe, Balanced Landing, and Dead Hard. Nowadays Exhaustion exists, and it doesn't cooldown while running at all.

    Double pallets are gone, DS doesn't activate the first time you pick someone up, MoM has been massively toned down, instaheals are no more, instablinds are dead and gone, vacuums have lost their suck- the list goes on. There's changes to both sides, we're not picking favourites. Sometimes there's going to be changes that are great for you, sometimes the pendulum swings back the other way.

    False equivalence. That logic only works if Survivors and Killers started out roughly evenly balanced, but they did not.

    Survivors have always been in the strong position by far, and still are today, nearly 4 years later, despite all the changes.

    You could give Survivors 20 more nerfs and Killers 20 more buffs, and Survivors would still be in the stronger position.

  • Ironworks of Misery, God window.

    How long is that loop an infinite and known? Why can't we get a door there? Or more openings?

    Since how long is it there?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044614#Comment_1044614

    • Bottles may explode as in his face as soon as he throws them (this one has existed since his release)
    • Bottles may not explode when thrown at all
    • Bottles may be thrown in a different location than the intended arc
    • Bottles gas may not effect the survivor at all, even when they run through them and scream,
    • Gas even when it does form, doesn't stop survivors from fast vaulting most of the time
    • Bottle gas may explode in a different location than when the bottles themselves were thrown

    I think there was one more, but I can't think of it at the top of my head at the moment. All of the above bugs have been happening for months now and he still remains broken.

    As said, I didn't have seen those bugs and I play him sometimes.. How are these bugs triggered?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039610#Comment_1039610

    We've nerfed plenty of survivor perks as well, if time isn't a factor. Let's not forget that Sprint Burst used to have a 20 second cooldown and recharge mid-chase. Several nerfs later, you could still stack it with Lithe, Balanced Landing, and Dead Hard. Nowadays Exhaustion exists, and it doesn't cooldown while running at all.

    Double pallets are gone, DS doesn't activate the first time you pick someone up, MoM has been massively toned down, instaheals are no more, instablinds are dead and gone, vacuums have lost their suck- the list goes on. There's changes to both sides, we're not picking favourites. Sometimes there's going to be changes that are great for you, sometimes the pendulum swings back the other way.

    So apparently you are saying killers are OP right? That's what i'm getting.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045016#Comment_1045016

    You are hearing what you want to hear. Both sides are fairly balanced right now, give or take 1 or 2 perks both sides. Peanits is describing how survivors went to god tier to balanced, as killers have in the past (Spirit, nurse, etc.)

    Typical white knight behavior hired to stand ground because their payed to.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045049#Comment_1045049

    If you dislike the game and have nothing to do then complain about it, then like Cote said in stream, "Leave."

    Only if everyone comes with me too. Nobody, including me, are accomplishing nothing, any you are a denier.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045016#Comment_1045016

    You are hearing what you want to hear. Both sides are fairly balanced right now, give or take 1 or 2 perks both sides. Peanits is describing how survivors went to god tier to balanced, as killers have in the past (Spirit, nurse, etc.)

    Agreed

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045075#Comment_1045075

    Nope. Because the games fine right now. Of course there's a few glitches and some perks arguably need tweaks, games fine. I, and many others enjoy it. Please be constructive and not so insulting when commenting on posts.

    I'm sorry, survivors turned me this way. If you want me to stop, then tell the devs to play a green killer match at least once.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045092#Comment_1045092

    Peanits is a red rank survivor and killer. The devs play their game almost weekly, leisurely and playtesting. They know their game, maybe not fully, but over enough.

    But I thought Peanits was just the one of the community managers, he can't change anything.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045096#Comment_1045096

    But I thought Peanits was just the one of the community managers, he can't change anything.

    He was made a dev about 6 months ago.

  • So he is in red ranks and is an actual Dev... so why can't I be part of the team then!?!

  • @AStupidDavid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044678#Comment_1044678

    You can't guess right on an unsafe pallet such as the pallets on Hawkins, a high rank killer will never let you get a stun on them in one of those pallets without landing a hit on you, for a killer it's really easy to mindgame unsafe pallets, safe pallets are more of a challenge but it is not impossible unless the survivor is literally a God (you said you wanted every map to have unsafe pallets such as the ones on Hawkins so that's why I'm using that map as an example)

    Do you even understand how unbalanced the game would be if there wouldn't be any safe loops in the game? (Not saying it isn't currently unbalanced, but removing safe loops would only make it worse) Survivors would go down every 30 seconds. Let's say you're going up against the doctor, what do you think is going to happen if he shocks you before you can drop the unsafe pallet? You have no windows or anywhere to go and he'll just hit you easily because you won't be able to go around in time to drop the pallet, you might get the stun but you'd definitely get hit and that makes no sense. Like I said, you can forget about safe loops being removed because that's literally the only defense survivors have and the only way for them to outplay or mindgame a killer, there's no mindgame in an unsafe pallet not against high rank killers.

    I play both killer and survivor btw, your comment is extremely killer biased and you don't need to be a survivor main to see that.

    I play both and am always rank 1 (not trying to flex, but ranking at least shows that i play a lot.) It is definitely possible to stun red rank killers at unsafe loops. If they swing at you and you drop the pallet, they are stunned. If you fake the pallet and they respect it, that allows you to loop again.

    I also didn’t say windows should be removed, but they probably shouldn’t spawn next to other really powerful structures (jungle gyms). There are some windows though like on ironworks and abbatoir that should be removed.

  • @Gibberish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039641#Comment_1039641

    False equivalence. That logic only works if Survivors and Killers started out roughly evenly balanced, but they did not.

    Survivors have always been in the strong position by far, and still are today, nearly 4 years later, despite all the changes.

    You could give Survivors 20 more nerfs and Killers 20 more buffs, and Survivors would still be in the stronger position.

    They didnt start balanced, thats for sure, but over the years the game has become a lot easier for killer and more skillful for survivor, the game is currently the most balanced it has been in years.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044875#Comment_1044875

    They didnt start balanced, thats for sure, but over the years the game has become a lot easier for killer and more skillful for survivor, the game is currently the most balanced it has been in years.

    Just because it was worse before doesn't mean it still isn't bad now.

  • @Gibberish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045111#Comment_1045111

    Just because it was worse before doesn't mean it still isn't bad now.

    I mean, we have stats indicating that all killers have (or had) a kill rate above 50%, yeah, I know the devs told us to take it with a grain of salt, but thats still a considerable amount even taking DCs into play.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044816#Comment_1044816

    I play both and am always rank 1 (not trying to flex, but ranking at least shows that i play a lot.) It is definitely possible to stun red rank killers at unsafe loops. If they swing at you and you drop the pallet, they are stunned. If you fake the pallet and they respect it, that allows you to loop again.

    I also didn’t say windows should be removed, but they probably shouldn’t spawn next to other really powerful structures (jungle gyms). There are some windows though like on ironworks and abbatoir that should be removed.

    Killers don't swing at unsafe pallets unless they have enduring and spirit fury, they either double back or moonwalk. I'm red rank on both survivor and killer as well and overall killers won't swing at me at unsafe pallets and I won't swing either unless I know I can get the hit for sure.

    Dude you're gonna tell me that a window next to a pallets is op? You clearly didn't play the game back in the day where jungle gyms had two windows and two pallets usually, enough is enough.

  • @AStupidDavid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045105#Comment_1045105

    Killers don't swing at unsafe pallets unless they have enduring and spirit fury, they either double back or moonwalk. I'm red rank on both survivor and killer as well and overall killers won't swing at me at unsafe pallets and I won't swing either unless I know I can get the hit for sure.

    Dude you're gonna tell me that a window next to a pallets is op? You clearly didn't play the game back in the day where jungle gyms had two windows and two pallets usually, enough is enough.

    Just because the game isn’t as broken as it used to be doesn’t mean that it’s okay. Moonwalking can be countered by just continuing to run. You are right that they will eventually get a hit, but chases are not meant to go on forever. The game is most fun when both sides are thinking imo, not when there are uncounterable loops.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045112#Comment_1045112

    I mean, we have stats indicating that all killers have (or had) a kill rate above 50%, yeah, I know the devs told us to take it with a grain of salt, but thats still a considerable amount even taking DCs into play.

    Completely irrelevant considering how many bad Survivor players there are. Of course if players play stupidly they are gonna get killed.

    That doesnt change the fact that Killers have little to no chance against Survivors that actually know how to play well.

  • @Gibberish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045114#Comment_1045114

    Completely irrelevant considering how many bad Survivor players there are. Of course if players play stupidly they are gonna get killed.

    That doesnt change the fact that Killers have little to no chance against Survivors that actually know how to play well.

    There is no such thing as an unbeatable survivor team, it just takes a lot of skill.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045137#Comment_1045137

    There is no such thing as an unbeatable survivor team, it just takes a lot of skill.

    Nein nein nein nein!

    Without ruin they are invulnerable!

    Like my attacks literally bounce off of them.

    REEEEEEEEEE

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045129#Comment_1045129

    Just because the game isn’t as broken as it used to be doesn’t mean that it’s okay. Moonwalking can be countered by just continuing to run. You are right that they will eventually get a hit, but chases are not meant to go on forever. The game is most fun when both sides are thinking imo, not when there are uncounterable loops.

    The game is not broken because of loops, the game is broken because of gen speeds. You can't just take away safe loops from survivors when you have killers with abilities that can easily counter even the safest of loops by either mind gaming or placing traps, it's just a matter of knowing how to play them and if safe loops were gone some of these killers would automatically become overpowered. Safe loops are needed otherwise games would be too easy for killers.

    Uncounterable loops? Ok, here's a list of killers who can easily counter those "uncounterable" loops with their abilities:

    -Trapper: traps

    -Hag: traps

    -Freddy: snares

    -Spirit: phase walk (if you have stridor she's easier to use)

    -Ghostface: night shroud and crouch

    -Pig: crouch and then use her long lunge

    -Wraith: cloak and block the pallet or the window

    -Demogorgon: shred or fake shred

    -Huntress: throw a hatchet or fake a hatchet

    -Nurse: blink

    -Doctor: shock therapy or blast

    -Clown: bottles (he does need strong add-ons to be viable though)

    -Plague: corrupt purge (this one in my opinion needs strong add-ons as well, especially in the red ranks)

    Legion: feral frenzy (definitely needs strong add-ons and strong perks🤣)

    Oni: blood fury (you'd be surprised how easy he can counter loops now that he got his flick back)

    Billy: you can mind game safe loops with his chainsaw easily, make it seem as if you're not going to break the pallet as you charge your chainsaw and then you break it (enduring and spirit fury can make him one of the deadliest killers in the game)

    Yes, some of them are harder to use and sometimes some of them won't be able to mindgame or outplay survivors on certain safe loops forcing them to have longer chases but eventually every single one of them can catch and down survivors if their abilities are used properly. It's not like you'll get looped til daylight which should've been the title of the game when it came out and that is why in my opinion loops are balanced at the moment, you can't down survivors in 20 seconds but they can't run from you forever unless they have the best RNG in the world and get two jungle gyms and two T walls next to each other which is extremely rare but can happen, it's happened to me twice this month and I know how annoying it is as killer but that's not a reason to get rid of all the safe loops and replace them with unsafe loops such as the ones in Hawkins. So my question here is are you a Bubba main? If not, I don't see how you could have so much trouble with safe loops and this leads me to believe you're not a red rank because you shouldn't have trouble with jungle gyms and safe window loops if you use your abilities properly.

  • @Kevin_the_wise2000 said:

    I just had to comment on the recent patch and the ridiculous nerfs. They nerf killers so much. They nerfed enduring and it toke awhile to fix freddy, and then nerfed The Doctor now he cant cancel out loops with his shock,Hex ruin is very much needed ESPECIALLY in the high ranks. Alot of killer mains stopped playing including myself. Did the developers forget that theres killer mains out there too. News flash if there's no killer players there's no match. Gens pop at a ridiculous rate that killers can do very little against it. Time is very important for the killer hex ruin provides more time for the killer to get his or her objective done! And it's not op because it CAN be destroyed. The fact that they Nerfed hex ruin because survivors couldn't hit Great skill checks is bias. The Developers are bias with survivors. Just look at all the players leaving the game. They buff the exhaustion perks. And the loops are insane it takes so much time to take down a looping survivor even if the killer let's em go gens are always being worked on. Bring back hex ruin

    What do you expect from Devs who has the skills of potato survivors and killers alike.. These devs doesn't play their game, and all they care is your money.. So don't bother.. As they said back in their 2017 post (If I'm correct), It's their intention to "Break the Game". So let them break their game.. I am not even playing Killer anymore because of how frustrating it is.. I only play like 2 match per day, Because I hate waiting like 10-20 minutes as a Survivor just for a match that ends in less than 5 minutes.. So let these devs break their game.. Let them break it so it will follow the footsteps of their epic fail DeathGarden who is now with the entity.. Lmao.. 🤣

  • @AStupidDavid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045134#Comment_1045134

    The game is not broken because of loops, the game is broken because of gen speeds. You can't just take away safe loops from survivors when you have killers with abilities that can easily counter even the safest of loops by either mind gaming or placing traps, it's just a matter of knowing how to play them and if safe loops were gone some of these killers would automatically become overpowered. Safe loops are needed otherwise games would be too easy for killers.

    Uncounterable loops? Ok, here's a list of killers who can easily counter those "uncounterable" loops with their abilities:

    -Trapper: traps

    -Hag: traps

    -Freddy: snares

    -Spirit: phase walk (if you have stridor she's easier to use)

    -Ghostface: night shroud and crouch

    -Pig: crouch and then use her long lunge

    -Wraith: cloak and block the pallet or the window

    -Demogorgon: shred or fake shred

    -Huntress: throw a hatchet or fake a hatchet

    -Nurse: blink

    -Doctor: shock therapy or blast

    -Clown: bottles (he does need strong add-ons to be viable though)

    -Plague: corrupt purge (this one in my opinion needs strong add-ons as well, especially in the red ranks)

    Legion: feral frenzy (definitely needs strong add-ons and strong perks🤣)

    Oni: blood fury (you'd be surprised how easy he can counter loops now that he got his flick back)

    Billy: you can mind game safe loops with his chainsaw easily, make it seem as if you're not going to break the pallet as you charge your chainsaw and then you break it (enduring and spirit fury can make him one of the deadliest killers in the game)

    Yes, some of them are harder to use and sometimes some of them won't be able to mindgame or outplay survivors on certain safe loops forcing them to have longer chases but eventually every single one of them can catch and down survivors if their abilities are used properly. It's not like you'll get looped til daylight which should've been the title of the game when it came out and that is why in my opinion loops are balanced at the moment, you can't down survivors in 20 seconds but they can't run from you forever unless they have the best RNG in the world and get two jungle gyms and two T walls next to each other which is extremely rare but can happen, it's happened to me twice this month and I know how annoying it is as killer but that's not a reason to get rid of all the safe loops and replace them with unsafe loops such as the ones in Hawkins. So my question here is are you a Bubba main? If not, I don't see how you could have so much trouble with safe loops and this leads me to believe you're not a red rank because you shouldn't have trouble with jungle gyms and safe window loops if you use your abilities properly.

    Many of the powers/counters that you listed do not work at safe loops. Good luck trying to pig dash someone at the cow loop lol. Even Billy doesn’t do much with the saw at larger loops if the survivor is aware- it takes too long to reach them. The only real answers At larger loops are spirit and Nurse (the best in the game) and Freddy.

  • @Peanits Define double pallets. If you mean pallets that are right a next to each other in a loop. Then no. They're not gone. I've had it happen to me as a killer a couple of times.

  • @DwarvenTavern said:

    @Peanits Define double pallets. If you mean pallets that are right a next to each other in a loop. Then no. They're not gone. I've had it happen to me as a killer a couple of times.

    They don't even play their game, man.. Why bother asking them question.. Lol..

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044681#Comment_1044681

    Even using enduring, it gave enough time for a survivor to get away, it was before the hook change so every survivor COULD use it because 20% wiggle was nothing (the old activation if you didnt get obsession, unnerving didn't affect old DS as hard as you make it seem.

    It was actually 45% wiggle which is insanely hard to get cause wiggle timers are too much atm and hooks are everywhere. The stun was only 4 seconds and with enduring it was like 2.1. New DS is much more powerful

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045276#Comment_1045276

    Many of the powers/counters that you listed do not work at safe loops. Good luck trying to pig dash someone at the cow loop lol. Even Billy doesn’t do much with the saw at larger loops if the survivor is aware- it takes too long to reach them. The only real answers At larger loops are spirit and Nurse (the best in the game) and Freddy.

    There's only one cow loop, not two and once you break the pallet that's it that loop is no longer useful (that loop used to have two windows btw).

    No my friend, every killer I listed can counter most safe loops if you master their abilities, some are definitely better than others but all of them can fight loopers I personally like doc a lot.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039610#Comment_1039610

    We've nerfed plenty of survivor perks as well, if time isn't a factor. Let's not forget that Sprint Burst used to have a 20 second cooldown and recharge mid-chase. Several nerfs later, you could still stack it with Lithe, Balanced Landing, and Dead Hard. Nowadays Exhaustion exists, and it doesn't cooldown while running at all.

    Double pallets are gone, DS doesn't activate the first time you pick someone up, MoM has been massively toned down, instaheals are no more, instablinds are dead and gone, vacuums have lost their suck- the list goes on. There's changes to both sides, we're not picking favourites. Sometimes there's going to be changes that are great for you, sometimes the pendulum swings back the other way.

    I think the main problem people have is that those perks were game breaking on the side that already has the power (If everyone is good)

    The only thing on the killer side that i would compare to those would be that basement bug that meant insta death lol.

    Ive only been playing about half a year tho so i didn't see any of that but i mean, i just wouldn't play killer. Never seen anything that would make me quite survivor because honestly i feel like i have the power without being able to sprint burst every 20 seconds, AND you could still use dead hard, BL and lithe? How did anyone ever even die lol

  • @DBD78 said:

    Money! There are four times as many survivors playing so they only listen to survivors.

    @Peanits

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045654#Comment_1045654

    The game is very balanced right npw, and currently I've seen more killers crying then I've ever seen survivors complain.

    Have you considered that perhaps there is a correlation between there being lots of Killer complaints about their own abilities versus there being little to none from survivors about their own? And please do check the feedback forums; in the past week, I've seen at least half a dozen threads calling for NOED to be nerfed alone, and a huge amount of survivors whining that Doctor is too powerful now, when he's been buffed to high mid tier at best.

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