Swf needs to be changed

A hot topic nowadays is the swf nightmare that consoles killers face. If you didn't know,like me,in PlayStation platforms and Xbox killers are faced with swf almost 100% of the time.

The raw ability of communication is powerful. In addition to this, most swf have a red rank survivor that knows how to loop some purple and 20% of the time green. And I'm talking whenever you play in the GREEN ranks as killer.

So what can be done to make the game a bit more balanced, without damaging the random survivor experience? I suggest to either make it so A.the killer gets some kind of rewards (extra pb,protection against loss of add-ons ),make swf to have only 2 players or just delete swf and make it available only in costum games.

What do you guys think. Let me know down below.

Tagged: Trusted

Comments

  • I think for the time being the devs could just implement some repair and healing speed penalties.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/948207#Comment_948207

    Maybe in consoles you cannot tell for fact if they are in SWF or not, but in PC you actually CAN. I just check their profiles if they are friends and 3-4 man swf groups are extremely common in red and purple ranks.

    So dev statistic abaut "only" 4% of lobbies being 4-man SWF is not factual, at least not in my games. I should come across to 4 man-swf groups every 20 games then. Sometimes their profiles could be private, but then the clothes match completely when i get 4 pizza dwights, it's instant dodge for me

    Only if they don't hide their profiles.

    I play solo in those ranks in east NA and my experience is far from it being the norm and most swf are 2 man with myself and one other and 3 man being rare that I am matched with.

    Even ask killer its rarer to get a 4 man while 3 man is higher than the stats its still mostly 2 man.

    Even when I played in the UK it didn't change that much.

    This is why it could be region dependant along with time of day.

  • @CLAUDETTEINABUSH said:

    A hot topic nowadays is the swf nightmare that consoles killers face. If you didn't know,like me,in PlayStation platforms and Xbox killers are faced with swf almost 100% of the time.

    The raw ability of communication is powerful. In addition to this, most swf have a red rank survivor that knows how to loop some purple and 20% of the time green. And I'm talking whenever you play in the GREEN ranks as killer.

    So what can be done to make the game a bit more balanced, without damaging the random survivor experience? I suggest to either make it so A.the killer gets some kind of rewards (extra pb,protection against loss of add-ons ),make swf to have only 2 players or just delete swf and make it available only in costum games.

    What do you guys think. Let me know down below.

    Problem is, they can still create a party and communicate man... SWF teams will never be removed and the devs have already said it, everyone has the right to play with their friends so they're not going to remove it.

  • @CLAUDETTEINABUSH said:

    A hot topic nowadays is the swf nightmare that consoles killers face. If you didn't know,like me,in PlayStation platforms and Xbox killers are faced with swf almost 100% of the time.

    The raw ability of communication is powerful. In addition to this, most swf have a red rank survivor that knows how to loop some purple and 20% of the time green. And I'm talking whenever you play in the GREEN ranks as killer.

    So what can be done to make the game a bit more balanced, without damaging the random survivor experience? I suggest to either make it so A.the killer gets some kind of rewards (extra pb,protection against loss of add-ons ),make swf to have only 2 players or just delete swf and make it available only in costum games.

    What do you guys think. Let me know down below.

    Does it really matter? It's not nearly as stressful as you think once you learn to deal with the SwF. How do I know this you might ask. PS4 was one of the platforms I played on continuously. Most of them are honestly just normal friends playing that aren't very good it's just the communication that hurts. Normal friends won't be able to destroy you easily though since they dont go hardcore.

    Remember you need to force them off gens. Know when and where to slug, when and where to hook it significantly helps. Do you chase too long without a reward? Pallet or Hit? Outplayed at loops? How long until your first down? Everything matters from the second everyone can move. Do your perks give you the intended benefit and value every game or is it time to experiment and replace?

    Running a YT video build is cool and all, but does it cover your weaknesses? Learn what your weaknesses are and your killer's learn to push your strengths. Having a main killer you play helps here. Learn to play them and 4k without Ruin and get multiple wins. It really helps if you also don't use addons much either it's not a priority though.

    Just because a PC streamer says "this is the build for X killer" does not always mean it's good for a console killer or you or even other PC players. When you look at your killer ask yourself why do YOU run this perk? Do you look at the lobbies before hitting ready? What are they bringing? If you see 4 medkits a nice counter is Plague, Hag or a instadown killer. 4 flashlights do you bait the free hit or just stare at a wall?

    When you spawn in do you look at gens and plan for the late game or head straight to survivor spawn? Do you check on your totem? Seriously don't. If possible even drag survivors away from it by not noticing the hook and make sure you put yourself in a way that you dont see the hook so it's less obvious to them.

    While it sounds like a lot to process it's not like you need to be a perfect killer to win your matches. All you need to really win is make survivors waste effectively more time than you need at the most base level. It does not matter if it's 5, 4, 3, 2, 1 Gens Remaining or even if the Gates themselves are powered you can still win.

  • @Well_Placed_HexTotem said:

    https://forum.deadbydaylight.com/en/discussion/comment/947857#Comment_947857

    Nah it’s higher than that on Xbox.

    It also depends on when you play. Later in the night or very early AM it’s extremely higher rate of four stacks. Either way that graph shows 5%, that’s wildly inaccurate. Is this info from BHVR themselves? They are certainly under no obligation to showcase stats that highlight broken elements of their game.

    That percentage is global, and there are lots of new or casual players in ranks 10-20. It's below rank 10 where most people are teamed up and 4% is definitely not accurate.


    But even for global stats, 50% being not-solo is already quite a lot. However, you'll never win this argument against people who don't realize how drawing conclusions based on statistics works and what pitfalls exist.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/948111#Comment_948111

    We only have your word on that and no proof.

    Sorry but without proof we can only go on your past comments and since most of your posts here are complaining about swf and your only reason for all of those past posts were that you "thought" they were then it was all speculation which means very little.

    I could cherry pick 20 screen out of many games and show them as SWF also it doesn't show anything to be true just what I want it too.

    The only proof can come from the devs but if fear no matter what they posted it would not be true for some and they would still argue their point.

    On PS4 it shows your PSN nickname, so any screenshots with names I post are searchable by everyone. That's why I blanked out the names, on most forums naming and shaming isn't allowed.


    No cherry picking needed, if you want I can easily post 5 date-stamped pics every day.

  • @laurelstroodle said:

    https://forum.deadbydaylight.com/en/discussion/comment/947724#Comment_947724

    If there isn't survivor, there isn't game.

    And sorry? my killer queues are 15/10 min, my survs queue are instant (rank 2)

    What ranks and platform? On console, killer queue times are only "long" (1-2 mins max) at ranks 16-20. Below that there is no queue.

  • There is a big skill gap that is creating a bigger problem than SWF.

  • @twistedmonkey said:

    Becasue the lastly stats in April showed the amount swf which wasn't what people thought it was. It also isn't a console problem but a players thinking its always SWF they faced no matter the platform.

    https://us.v-cdn.net/6030815/uploads/431/R1N2OM008SX1.jpg

    PC actually had the highest number of all platforms from the last stats. The console version had been out for around 2 years before this was posted.

    I highly doubt its changed from this to the 90% to 100% figure people are now throwing around in the last 8 months.

    And about a million times before people have pointed out how worthless all these stats are. Of course SWF isn't a problem when player's don't even know how to play the game, we need to know what percentage of players are SWF in different ranks and you'll see how obviously overpowered it is. Now, in red/purple ranks (where most of them play) the game becomes absolutely unwinnable if survivors know what they're doing and they're not messing around.

  • Trying to talk about swf is like talking to a wall at this point, the devs themselves either don't care or are delusional about if swf affect the game or not.

  • Literally said this in a post yesterday and made a suggestion that it shows swf icon to let killers and solos know who is swf so you can expect a bad game lol

  • @Tr0g said:

    https://forum.deadbydaylight.com/en/discussion/comment/948207#Comment_948207

    On PS4 it shows your PSN nickname, so any screenshots with names I post are searchable by everyone. That's why I blanked out the names, on most forums naming and shaming isn't allowed.

    No cherry picking needed, if you want I can easily post 5 date-stamped pics every day.

    What would those 5 screenshots actually show? I could do the same without see in the lobby with a time stamp on them.

    The only way to prove it would be to make videos of your complete playtime and show each and every game with who was in it after a match.

  • @TheMonadoBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/947729#Comment_947729

    And about a million times before people have pointed out how worthless all these stats are. Of course SWF isn't a problem when player's don't even know how to play the game, we need to know what percentage of players are SWF in different ranks and you'll see how obviously overpowered it is. Now, in red/purple ranks (where most of them play) the game becomes absolutely unwinnable if survivors know what they're doing and they're not messing around.

    Yet many do win the majority of their games at those ranks even versus them.

    The swf debate has been around since the games first year yet a good killer still manage to win versus them.

    I do find it funny when both sides say any and all stats are worthless unless it fits what they want to believe. If the devs released more stats and they showed a differnet picture than tou wish them too i'd bet they would still disregarded.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/948717#Comment_948717

    Yet many do win the majority of their games at those ranks even versus them.

    The swf debate has been around since the games first year yet a good killer still manage to win versus them.

    I do find it funny when both sides say any and all stats are worthless unless it fits what they want to believe. If the devs released more stats and they showed a differnet picture than tou wish them too i'd bet they would still disregarded.

    So Zubat, Otz, Aaronplays and tru3 are all bad killers then? Sure they win a lot but a very good portion of their games end up with 0-1k because a surv team didn't make any mistakes and their coordination was on point. Thus, proving winning is absolutely not dependent on a killer's skill but on the survivors' willingness to end the game quick, it's that easy.

  • You like creating new discussions today don't you lol like 5 already today?

    Also swf shouldn't be nerfed until they fix ranks. Until the ranks are fixed so only good survivors can make red ranks then they can try and balance the swf teams a bit.

  • @TheMonadoBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/948750#Comment_948750

    So Zubat, Otz, Aaronplays and tru3 are all bad killers then? Sure they win a lot but a very good portion of their games end up with 0-1k because a surv team didn't make any mistakes and their coordination was on point. Thus, proving winning is absolutely not dependent on a killer's skill but on the survivors' willingness to end the game quick, it's that easy.

    They are all good killers yes.

    Do you think that once you get to a certain stage you should never lose? No mistakes are ever made?

    Should we use the same argument when Tru3 puts wraith at top tier since he won 49/50 games with them?

    Should the same be said for otz when he won 50 games in a row with the trapper? Is the trapper now top tier?

    I guess they never played any swf in those matches or any other matches where they win multiple over a period and its not at red ranks either.

    If say are always in red ranks which is what this is all about then they should never win any games by this definition.

    So then if we take games they all play with swf where they kill all 4 do we then conclude that swf is not strong?

    Should we conclude that when they end a game in under 3 mins that the killer they use is too strong?

    No we conclude that they were the better player. There is always the chance to verse better players in this game. And yes swf can be strong but they can also be beaten as they have shown. No one will ever win 100% of games and a few games will end in 0-1 kills no matter how good someone is.

  • @CLAUDETTEINABUSH said:

    A hot topic nowadays is the swf nightmare that consoles killers face. If you didn't know,like me,in PlayStation platforms and Xbox killers are faced with swf almost 100% of the time.

    The raw ability of communication is powerful. In addition to this, most swf have a red rank survivor that knows how to loop some purple and 20% of the time green. And I'm talking whenever you play in the GREEN ranks as killer.

    So what can be done to make the game a bit more balanced, without damaging the random survivor experience? I suggest to either make it so A.the killer gets some kind of rewards (extra pb,protection against loss of add-ons ),make swf to have only 2 players or just delete swf and make it available only in costum games.

    What do you guys think. Let me know down below.

    Didn't devs release stats that most people on PS4 are solo? I play solo on PS4.

    If you delete SWF, you're going to have a lot less people playing, period. It's not about bullying the killer, as you seem to think, it's about playing games with your friends. I've tried to introduce friends to this game and out of six or seven people, literally none have stuck with it. Why? Because the current matchmaking is a nightmare for SWF unless you're all at the same rank. Let's say I'm a 5, and my friends are 16, 16, 17. We get matched with a level 5 killer. We've played FOR HOURS several times and were unable to power the gates even once. They've stopped playing and I've gone back to solo where my teammates escape easily almost every game in red and purple ranks.

    And if you feel bullied as the killer, remember you're trying to kill us, and some of us actually like team work and helping each other. It's why I enjoy survivor over killer in the first place.

  • There's no real way to change it that the devs would ever even think of doing that isn't either changes to base survivors ("solos") and killers, or stuff like SWF indicators/incentives to face them.

    Removing it or trying to interfere with VOIP applications quite simply won't ever happen, and would be unfeasible anyway as people could just queue-dodge until they got eachother or call eachother on Discord on their phones if they really wanted to.

    Mechanical nerfs like action speed penalties doesn't seem to be something the devs want to do either. Considering that again people could just queue-dodge to get eachother as "solos", I don't disagree either.

    It's just gonna be there. Long-term projects like map reworks, perk changes and more can change the base balance of the game but people that feel like insisting hardcore on serious, hard-hitting mechanical changes/restrictions should probably just find another game to play. The game you desire is quite simply not the one BHVR is running, and it'd be better to quit than get frustrated over something that won't change in the way you want it to.

  • @TheMonadoBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/948750#Comment_948750

    So Zubat, Otz, Aaronplays and tru3 are all bad killers then? Sure they win a lot but a very good portion of their games end up with 0-1k because a surv team didn't make any mistakes and their coordination was on point. Thus, proving winning is absolutely not dependent on a killer's skill but on the survivors' willingness to end the game quick, it's that easy.

    And those are PC killers. Imagine them playing with a controller. Tru3 tried a game on PS4 as a rank 20 killer and struggled despite his experience with the game.

    Survivors with third person view and their objectives don't suffer nearly as much from controllers and low FPS as killers do with first-person view. I have never, ever seen a Nurse on PS4. Not once. Spirit.. rarely. Billy, only a few times, he's actually less common than Bubba! Why? Controllers.

    Meanwhile the survivor meta is pretty much the same on console as on PC.

  • Literally 0 drawback or negative when playing SWF. I love the concept of being able to play with friends, I really do. However, they need to help killers combat strong SWF who are on voice coms, cuz its just annoying facing them every game. The devs once said they wanted to help, but never implemented a single thing since than.

  • @Tr0g said:

    https://forum.deadbydaylight.com/en/discussion/comment/947706#Comment_947706

    If nobody plays killer, there is no game. Survivor queues are already very long while killer queues are instant, due to a lack of killers.

    I have the complete opposite on PC.

  • Because killer on PC is a lot easier and more fun to play than on console. Mouse & KB vs Controller in first person view.

    PC and console have completely different metas because of this, but sadly the game balance is the same.

  • @CLAUDETTEINABUSH said:

    A hot topic nowadays is the swf nightmare that consoles killers face. If you didn't know,like me,in PlayStation platforms and Xbox killers are faced with swf almost 100% of the time.

    The raw ability of communication is powerful. In addition to this, most swf have a red rank survivor that knows how to loop some purple and 20% of the time green. And I'm talking whenever you play in the GREEN ranks as killer.

    So what can be done to make the game a bit more balanced, without damaging the random survivor experience? I suggest to either make it so A.the killer gets some kind of rewards (extra pb,protection against loss of add-ons ),make swf to have only 2 players or just delete swf and make it available only in costum games.

    What do you guys think. Let me know down below.

    SWF doesnt need to be changed .. you just have to git gud.. stop being scared of swf, you win some you lose some but if you dodge and dont want to play against swf then youre gonna be stuck being green rank noed using trash. rank 1 killer and survivor and let me tell you getting to rank 1 as a killer has been super ez even when almost every match has been against a swf. i literally 4ked against a 4 man 4 key game. if youre good youre good, if youre trash youre trash, swf has nothing to do with it period. if you want to see me wreck the 4man 4 key swf check my IG or twitch @ toxicskipper for both.

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