Gen Speed is not okay

https://www.youtube.com/watch?v=UfRH5VzNOhI

This first clip showcases what happens when you don't run ruin and try to chase someone for about a minute. Situations like this should simply not exist, the unfairness is real. There should be more for survivors to do if maps and looping can lead to decently long chases and lead to 80% of the game's objectives being done in just above 2 minutes... that is absurd and not good balancing just because tru3 here didn't bring ruin. *Also calls to the fact that ruin just works as a patchwork for gen speed*


https://www.youtube.com/watch?v=Z9I0rA7Usi8

Unbalanced map, weak killer, decent survivors who do gens, you do the math, very fast game with leaving the killer with their hands in the air like... "what more could I have done?" This isn't "Win some looser some" This is unbalanced, and this is with a very good perk selection and a red addon for clown... absurd again, all gens done just below 5 minutes...

I am not angry or mad, I just want this to be addressed fairly by the devs. Can someone explain this to me? Why are these games possible, Tru3 in either of these games did not play overtly horrible nor did he play in any toxic nature, yet he seems to have no chance of succeeding. Survivors wonder why killers play the tunnel/proxy camp style... this is why.

Tagged: Trusted

Comments

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/932630#Comment_932630

    I don't disregard anything but you do when you see someone playing with something they don't know well yet expect them to do amazing with. Anyone who changes things up will have a learning curve with it. It happens in all games.

    I touched upon that with the emblems as they do go against the balance which is 2 due 2 escape and why I dont like it. Its also why the ranking system is being reworked as we speak. The whole game is setup so you can verse a 5k hour player if you have 100h. Unless someone is truly amazing at the game from the get go do you think they should be on the same comparative level?

    There are people who play CS:GO and may have 2k hours but they never get out of silver. Then you have ones who have 50h who are higher up. If you disregard any skill LVL needed then its like asking for a participation prize. Time played should not determine how well you do it should always be down to knowledge and skill.

    Some may think they are good but if you se4 a good player doing well and you chat match that doesn't that say something?

    While tru3 does go against good players he himself still has way over the average. You seem to think just because you seem someone as really good they should never have bad games. You can look at many other stream to see they themselves do extremely well. You need to get off the one person train and look at many different ones as it gives you a very jaded viewpoint. One person is not the be all and end all of balance in the game. It says a lot more when most videos if not all recently shown to try and state something are of this particular person rather than an array of different players.

    I get it some think what is stated is gospel but that's not how things work or should. I'd recommend you watch some others Scott Jund, Ohtofu, Alanedgarbro to name a few. They have good and bad games and talk about both sides openly regarding issues not just one.

    While your numbers are true you ignored the average match time of 12m per game I posted earlier. DBD was always a fast paced chase game. To slow it down can and will make it less so. Now you have to consider those that tunnel or camp as they feel they need too. Slow it down too much and those strats actually become stronger as no matter what players will always use what gains them an advantage its just human nature.

    It's the same argument when some say ruin is mandatory. It isn't as again many do extremely well without it or any other gen perks. What ruin does is give one a sense that they are doing better at the game and helps them climb ranks where they wouldn't normally. It actually removes learning and can make players worse over time as without it their true skill LVL shows making them feel like the game is unbalanced to them. It becomes something one relies on rather than it helping.

    The point still remains that you sue someone who has way over the average in terms of what one could consider balance and also that they are a great player. A great player would be over the average by it doesn't mean they won't meet players better than them still.

    Think about this. If the game was balanced on how well tru3 himself does then what would happen to killers? This is why using one person is completely the wrong thing to do and should always be taken as an opinion rather than a fact.

    As i said him winning 49/50 games with a non meta killer who is considered weak by this comminitu should in your mind then be considered as a reference point to have that killer nerfed which is highly laughable. That is a fact you cant deny as to use one example for ones own narrative and ignore the other from the same person shows not only bias but a hypocritical viewpoint.

    This is why balance is done on a huge number of stats. Its not just about the kill ratio, the game length, perks or add-ons used etc. Balance comes down to every single little thing being taking into the equation.

    Nice how this manifesto disregards the "Roll a die to pick which gen to check first; got anything but a 4? Whoops you lost the match" part of the problem and focuses on most of the wrong things. A 10-15 minute game where you don't feel helpless and get 2+ kills is my idea of a win and most killers can't manage that in ranks where people have figured out "oh just do gens" without their absolute A-game addon builds with ruin, snd even then it's usually down to that simple first 30 seconds die-roll

  • I think as ranks get higher gen skill checks should get smaller, like overcharge size. Might help a bit.

  • @Eye66 said:

    https://forum.deadbydaylight.com/en/discussion/comment/932728#Comment_932728

    Nice how this manifesto disregards the "Roll a die to pick which gen to check first; got anything but a 4? Whoops you lost the match" part of the problem and focuses on most of the wrong things. A 10-15 minute game where you don't feel helpless and get 2+ kills is my idea of a win and most killers can't manage that in ranks where people have figured out "oh just do gens" without their absolute A-game addon builds with ruin, snd even then it's usually down to that simple first 30 seconds die-roll

    What are you actually on about? Roll the die? Tbh it sounds like you want the game to do everything for you and tell you where to go from the start. No one has ever complained about not knowing where someone is from the game after loading in. It's a new on on these forums for sure.

    Of course the start is harder its how assymetrical games are. The better you do the easier it becomes as you whittle down the other side.

    Stating one needs ruin isn't a fact it's an opinion and one that not all share. I never run ruin as competent survivors will just get great skill checks so instead I took the time to learn how to run tiles more effectively which is a much better way to apply pressure.

    Do you know how many times a killer lets a survivor dictate the way a tile is ran? Or how many times they loop extremely wide? Knowing the tiles you should learn to close of the most efficient path off which means either they have to drop a pallet quicker or you will get a hit.

    The whole aspect of killer play is to mind game survivors for hits and down. The more pallets taken out also makes areas void of safe places which in turn leads to easier hits as the game progresses. The more you hook or slug the more players get taken off gens going for the save.

    Edited to add this for you as its very useful.

    https://youtu.be/t8u0jRxN2kQ


  • @Hoodied said:

    https://us.v-cdn.net/6030815/uploads/979/EG50CCNA9TK0.png

    Made by me

    We have tons of other DBD youtubers with reliable information yet we always get a Tru3 video

    Lmao it's because like 80% of the DBD community is killer favored, therefor orbiting Tru3. He's the only one talking ######### about survivors how OP they are. Then you watch No0b3 who's extremely good at survivor no one gives a fk. No0b3 - "That Shouldn't have hit"

    DBD Community - "Too bad we're killer mains and tru3 orbiters"

  • I believe the problem is not so much with gen speeds but with survivors'ability to work on 3 or even 4 gens at a time.

    80 seconds to complete a gen is fine, but when you have 3 people doing different gens then it becomes ridiculously unbalanced. A good fix imo would be to greatly increase gen completion time unless survivors work together on a single gen, with the possibility of the time to complete being reduced each time a survivor is killed.

    This way there would be no games in which 3 gens pop in the first 2 minutes of the match starting.

  • @VincentRedfield said:

    Entitled killer mains that think the game needs to be balanced around average 4k.

    entitled survivor mains that think thwey should 4 man escape every game. the argument is the same and if u think the gen speed is fine, u are not very smart.

  • @AshleyWB said:

    There's a reason people play the more mobile killers with all the slow down perks. Anyone saying that all you need is to do better at applying gen pressure fails to understand the grasp of the issue.

    The killer can only be a dangerous presence where he is. A clown/legion/Huntress/bubba/hag/trapper etc cannot be a threat to anyone who is quite a distance away unless they play really recklessly and trigger traps/fail skill checks themselves.

    I swear some of the people who disagree have never played killer.

    if u think hag cant apply pressure u never played killer bring agitation and play around the bassement with make your choice izi 4k every match in red ranks unless they have 2 flashlights but still you are suppossed to place traps around not only in front of the hooked survivor.

  • @yoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/931998#Comment_931998

    if u think hag cant apply pressure u never played killer bring agitation and play around the bassement with make your choice izi 4k every match in red ranks unless they have 2 flashlights but still you are suppossed to place traps around not only in front of the hooked survivor.

    You just said 'play around the basement with hag to apply pressure' sometimes the basement is in the middle of nowhere, and her set up takes a long time to get a solid presence on the map. If you want traps around each hooked survivor how do you expect to have traps set up by each objective to be a basis of gen pressure?. Plus hag is pretty slow and can easily be looped if you use your traps for map presence. Also you have to be within a certain range to travel to your traps which defeats the purpose of them if you're too far away from them.

  • Gen times are fine. Good job fellow survivors for actually doing the objective!

    Don’t feel bad when you get called a gen rusher, feel proud that you did the objective quickly, swiftly, and sufficiently!

  • @Umbrae_pk said:

    Gen times are fine. Good job fellow survivors for actually doing the objective!

    Don’t feel bad when you get called a gen rusher, feel proud that you did the objective quickly, swiftly, and sufficiently!

    You sure seem unbiased, mature and competent enough to keep a discussion going.

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/933708#Comment_933708

    You just said 'play around the basement with hag to apply pressure' sometimes the basement is in the middle of nowhere, and her set up takes a long time to get a solid presence on the map. If you want traps around each hooked survivor how do you expect to have traps set up by each objective to be a basis of gen pressure?. Plus hag is pretty slow and can easily be looped if you use your traps for map presence. Also you have to be within a certain range to travel to your traps which defeats the purpose of them if you're too far away from them.

    hag and being looped dont go in the same asnwer also with agitation youll make it to the bassement most time anyway having one in the bassement with hag is already a lot of pressure and prety much gg, but u dont get hag dont worry most people dont. but comparing hag to those bunch of useless killers already says a lot about how much do u know about the game.

  • @LoverOfDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/930433#Comment_930433

    You are making a generalization, these video's showcase a problem that occurs, do you actually think the only time someone was genrushed was in these two vids? Do you think that there are so many killers that complain about genrushing but we are all just whiny babies that need to git gud? No, maybe there is actually a gen rushing problem and it should be addressed and not constantly ignored and shut down

    Nah us killer main need to just shutup and take our bully sessions like a champ that's their mentality lol

  • @yoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/933732#Comment_933732

    hag and being looped dont go in the same asnwer also with agitation youll make it to the bassement most time anyway having one in the bassement with hag is already a lot of pressure and prety much gg, but u dont get hag dont worry most people dont. but comparing hag to those bunch of useless killers already says a lot about how much do u know about the game.

    And you being in forum jail says a lot about how much you like to be wrong.

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