Keys to escape shouldnt exist.

free escapes that are not fun at all, no counterplay just forces the killer to bring an Ebony or at least an ibory to have fun. and i dont get fun and i know either them gets fun when they get killed out of hook. keys to escape shouldnt exist, to give them certain info ok, (its not ok actually but acceptable) but free escapes man? is too much, and survivor uses keys way more than killer moris for sure (at least in red ranks) no fun at all, and tey wont get fun either cause the killer is gonna sweat the asss with an ebony, and in the end no one gets what they want.

Comments

  • @yoi said:

    free escapes that are not fun at all, no counterplay just forces the killer to bring an Ebony or at least an ibory to have fun. and i dont get fun and i know either them gets fun when they get killed out of hook. keys to escape shouldnt exist, to give them certain info ok, (its not ok actually but acceptable) but free escapes man? is too much, and survivor uses keys way more than killer moris for sure (at least in red ranks) no fun at all, and tey wont get fun either cause the killer is gonna sweat the asss with an ebony, and in the end no one gets what they want.

    Killers in this game shouldnt exist

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/899913#Comment_899913

    "hold pressure on the nap" you cant hold pressure on the nap when the last two survivors are hiding and tapping a gen everytime you leave. you also cant predict 100% of the time where the hatch will doawn

    Two options

    A. Check the area better, if they are tapping it the second you leave, they are still close to it to do so. Make sure you secure the area

    B. Bait the tap. Kick it, walk away for 3 seconds (or roughly there about) and make sure you break line of sight with the gen. Then turn right back around; if they are tapping the second you leave, then turning back around at that point will catch them either back on the gen, or walking back up to it. Tada. You caught them.


    And you also just proved my point. You got two kills. Thats "balanced" in game standards so you have successfully (in theory) achieved the points and scoring nessecary to avoid a de-pip and possibly a single pip upwards. That's a GG in the eyes of the devs and statistically. Learn to not be greedy as a killer and take the 2k. It can still pip you up or safety you at least.

  • @Snow_Lep said:

    https://forum.deadbydaylight.com/en/discussion/comment/901735#Comment_901735

    Two options

    A. Check the area better, if they are tapping it the second you leave, they are still close to it to do so. Make sure you secure the area

    B. Bait the tap. Kick it, walk away for 3 seconds (or roughly there about) and make sure you break line of sight with the gen. Then turn right back around; if they are tapping the second you leave, then turning back around at that point will catch them either back on the gen, or walking back up to it. Tada. You caught them.

    And you also just proved my point. You got two kills. Thats "balanced" in game standards so you have successfully (in theory) achieved the points and scoring nessecary to avoid a de-pip and possibly a single pip upwards. That's a GG in the eyes of the devs and statistically. Learn to not be greedy as a killer and take the 2k. It can still pip you up or safety you at least.

    wrong. I have gotten 2ks multiple times and depipped. the pipping system is broken.

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/904847#Comment_904847

    wrong. I have gotten 2ks multiple times and depipped. the pipping system is broken.

    wanting to win is not greed. its agame.

  • Dont understand people complaining about keys and moris. Like do you want to make the game less versatile? Not every game is supposed to be easy, I think its a good thing they exist, they can bring a nice little extra challenge to you. If you feel like they're bs and should be removed, maybe you should take the game a bit less seriosly. You wont win every game.

  • @Snapshot said:

    https://forum.deadbydaylight.com/en/discussion/comment/898138#Comment_898138

    Lol.. little do you know. Please stop spreading lies. You realize the game even tracks how many skillchecks you hit as survivor?? How many survivors you sacrificed? Before last gen done? It even tracks how many hits you got while blinded, how many perfect games you had, etc. ??

    Lol...Please stop nitpicking, I meant not tracked for us, you realize we can't see stats or leaderboards etc. So it is all meaningless.

  • @TooKoolFoU said:

    https://forum.deadbydaylight.com/en/discussion/comment/898159#Comment_898159

    I’d say mori should exist. They should require the killer too hook someone twice in order for them to be moriable. Just so the survivor had a fair game of two hooks. If the survivor was on 1st hook without being unhooked and than made it into struggle phase, than the killer still would only be able too hook the survivor. With keys, only the survivor who uses the key should be able to escape with it. So than by anyone else who picked up the key can still use it, if that other person lost it by death/drop/franklins

    Making them completely useless.

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/904847#Comment_904847

    wrong. I have gotten 2ks multiple times and depipped. the pipping system is broken.

    The system is broken. The devs call that 2k game perfect.

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