What map do you think will get reworked next?

Comments

  • Hopefully Haddonfield but there's a lot of simple fixes they can do to improve the QoL for killers on most maps with awful loops by disabling the RNG involved that triggers them. Like, remove the randomness so that the fallen silo window never spawns in Torment Creek. Or that middle window in the abattoir..

    It really shouldn't be that hard to "implement".

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/897545#Comment_897545

    They could delete/disable Haddonfield and that in itself would be an improvement.

    My bet is on Sheltered Woods, though. Which wouldn't be bad either, and is probably one of the easier maps to give much needed TLC to.

    Why'd they rework shelter woods when the community is basically begging for Haddonfield to come under the knife?

    ...

    ...actually, you're probably right. Why'd they listen to the community?

  • Haddonfield, the corn maps and autohavens would be the firsts on my list.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/898285#Comment_898285

    My assumption would be "It's liscenced" for the only reason they wouldn't/couldn't rework it.

    That or they're even more disconnected from the community than even I have thought.

    @Blueberry said:

    Haddonfield, the corn maps and autohavens would be the firsts on my list.

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/897545#Comment_897545

    They could delete/disable Haddonfield and that in itself would be an improvement.

    My bet is on Sheltered Woods, though. Which wouldn't be bad either, and is probably one of the easier maps to give much needed TLC to.

    What do you mean? Haddonfield got reworked this patch (3.4.0).

  • Probably Haddonfield? Although this is DBD, most maps need reworks lol.

  • I agree that with all these people saying they will rework survivor sided maps first. Definitely Haddonfield

  • Haddonfield cuz sometimes there’s like those fences that just don’t end like that map can be so bad sometimes

  • Red Forest. Both maps are ridiculously large which makes playing certain killers an absolute chore. I like the temple a lot, though. Mothers Dwelling should be shrunk by like 10-20%, and the God window should be modified.

  • All maps with spicy infinites.

  • @PistolTimb said:

    Red Forest. Both maps are ridiculously large which makes playing certain killers an absolute chore. I like the temple a lot, though. Mothers Dwelling should be shrunk by like 10-20%, and the God window should be modified.

    Oh true I totally forgot about the Red Forest maps, yeah those are terrible. Those maps should have never been as large as they are. I don't know why they'd shrink the swamp maps because they were too big and then immediately just repeat that exact mistake all over again.

    I get survivor sided or killer sided maps but those are just way too large to even have a chance of maintaining pressure on a killer without mobility.