[Addresed to legion hater/mains and devs] Why Legion is still bad with/without lethal power.

This thread will talk more about why Legion is bad and why devs should listen to us. First before starting i want you to know that i will post two videos from me showing a current lethal legion and showing all the biggest issues legion have that make them so bad.

The points i will hightlight are Frank's Mix Tape , Stab Wound Study , Cooldown , Fatigue , Basic Attack Penalty and base Frenzy duration. All those will be shown on those videos and show how a lethal Legion will be bad with the current situation legion is.

Let's get started.

https://www.youtube.com/watch?v=N5gz7AsldbM&feature=youtu.be

This video show how the performance of Frank Mix Tape work on bad survivors. He take an estimated time of 136s (2min16) if survivor is running otherwise technically should take 96s. This also show that the cooldown is 24s and not 20s from what the devs are tell us because the recharge start after fatigue so (4s fatigue + 20s cooldown = 24s cooldown).

https://www.youtube.com/watch?v=Ox48DnueRFo&feature=youtu.be

This one pretty much cover all the issues Legion have with his power.

For those who prefer to read below is the full issues shown and how to fix them.

  • Frank's Mix Tape : Allow to down survivors like before with 5 hits in frenzy. This add-on is with Stab Wound Study the worst of all. Why ? because you have to hit with frenzy 4 times, the first one only apply the DW effect then every others hit deplete moderately the deep wound timer but stop frenzy each. Depleting the gauge and stop the frenzy which result in a 24s cooldown. Why ? 24s you will ask because the cooldown only recharge after fatigue. he take 96s to down someone that play bad but, way more for a good player it's simply not viable.
  • Stab Wound Study : The worst add-on of the entire add-ons list. He reduce considerably the DW timer of each survivors. You have to know that base timer is 30s this add-ons don't even reduce 25% of the timer but 15%. He reduce 1 hit combined with Frank Mix Tape.
  • Cooldown : He take 24s to recharge opposed to nurse his cooldown only recharge after the fatigue. It's way too long if the cooldown were 15s the cooldown would be 19s that would be way better at least.
  • Fatigue : 4s long that is too much 3s should be the right fatigue. Add-ons should be touched so the CD add-ons don't stack to not be overpowered.
  • Basic Attack Penalty : Each hit you do while not in Frenzy (m1 attack) deplete your power gauge by 50%. This should be removed or at least reduced to 25%.
  • Frenzy Base Duration : He last 10s if survivors are far away or scattered you will never catch at 75% of the case. a slightly increase could help.

The point of this thread was to prove that lethal was never the issue only the add-ons and the exploit (moonwalk , Oblivious etc...). He also show that the power itself lethal or not are bad due to the reasons above.

@Almo @Peanits I want you to review this and have your personal thought about those. I mean these videos was played at red ranks but not against the best players. Don't you think that Legion have truly a issue.

Legion is not good to tunnel with frenzy being lethal, his power don't help for chase because they are non-lethal, His power don't stall as much as before and his power against strong team only punish you for using it.

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