2 kills 2 escape balance is BAD

at red ranks as survivor you can die and still pip, at least black pip most of the time as long as you where not a Dwight in a locker or get moried instantly. FOR KILLER. a 2k AT BEST IN A PERFECT SCENERIO is a black pip, most of the time it's a de pip. even getting some 3k's is a depip with some killers/gate keeper emblem being ENTIRELY up to the survivors due to how fast gens go at red ranks. with killers like plague and billy you are at a disadvantage with the chaser emblem, so not only is your gatekeeper emblem not gonna be high more than likely BUT your chaser emblem will be low to if you play these 2 killers. which means a "balanced 2k 2 escape average" is not being able to rank up in red rank and will probably de rank. for some other killers LIKE SPIRIT WHO CAN GET IRIDESCENT CHASER, even then 3k is usually a black pip and most of the time you NEED A 4K TO PIP AS KILLER. you DON'T need to escape as survivor to pip. so this 2 kills 2 escape balance is bad until AT THE VERY LEAST you change how difficult it is to pip in red ranks

Comments

  • @SteelDragon said:

    at red ranks as survivor you can die and still pip, at least black pip most of the time as long as you where not a Dwight in a locker or get moried instantly. FOR KILLER. a 2k AT BEST IN A PERFECT SCENERIO is a black pip, most of the time it's a de pip. even getting some 3k's is a depip with some killers/gate keeper emblem being ENTIRELY up to the survivors due to how fast gens go at red ranks. with killers like plague and billy you are at a disadvantage with the chaser emblem, so not only is your gatekeeper emblem not gonna be high more than likely BUT your chaser emblem will be low to if you play these 2 killers. which means a "balanced 2k 2 escape average" is not being able to rank up in red rank and will probably de rank. for some other killers LIKE SPIRIT WHO CAN GET IRIDESCENT CHASER, even then 3k is usually a black pip and most of the time you NEED A 4K TO PIP AS KILLER. you DON'T need to escape as survivor to pip. so this 2 kills 2 escape balance is bad until AT THE VERY LEAST you change how difficult it is to pip in red ranks

    While I agree that 2k average isn't exactly optimal I don't agree that any of this is a mark against it.

    If you want a 2k average then if you 2k'd you did average.

    Compare that to a fighting game. Obviously the overall winrate is 50/50 (before you've taken into account anything like characters/maps/player skill ect) so that means you will win 50% of the time.

    That however does not mean that you did good if you get that average result, which is a draw. In fact draws in fighting games are extremely rare, yet they are still the average result. You don't win if you draw.

    It's the same deal here. A 2k is 50% of the way to your goal. You still have 50% of the way to go. It may be the average result but that's only because the average player loses half the time and wins the other half.

    The actual reason why I don't like the 2k balance thing is that other detail. Specifically that the "draws" need to be extremely rare. In a fighting game that's fine since winning losing and drawing or whatever happen instantaneous at the end. But in DBD you can 2k half way into the match, and if an overall 2k is extremely rare then that means when that 2nd Survivor dies the remaining survivors are nearly guaranteed to die. Not only that but even just 1 death would guarantee the remaining 3 die too.

    You can actually somewhat see the effects of this in practice and it's a big part of why tunneling is so prevalent.

    Of course if you set the Kill rate goal too high you have the opposite effect, where your teammates become more of a hindrance and your best chance of escape is the hatch right from the start.

    Somewhere between the 2 extremes would be best. I've suggested 2.7k as my own ideal however any number between 2 and 3.2 can in theory be balanced. Numbers above 3.2 are always Killer sided no matter what and numbers bellow 2 are always Survivor sided no matter what, so only numbers within that range can be used as viable balance targets.

  • @Gibberish said:

    I agree.

    Escaping should be considered a "perfect", the equivilant to the Killer killing all 4 Survivors with all 5 gens remaining, and should have its difficulty rebalanced to reflect that.

    No. Escaping should be considered a win and thus be the equivalent to the Killer sacrificing all 4 Survivors period.

    A perfect would be iridescent unbroken where you aren't even downed.

    Killers wincon isn't to keep all gens up, so a comparison to escaping is unfair in terms of balancing ideal statistics.

    Killers wincon IS to Kill the Survivors. So using THAT is absolutely a fair comparison in terms of balancing statistics.

  • @xEa said:

    "2K and i blackpip, this is not working" ...

    Seriously? If thats the case, the system is perfectly working.

    0-1K Depip

    2K Blackpip

    3-4K +1/2

    Thats how it should be

    BUT the thing is balance to BHVR is 2 kills 2 escape anything more and you are "overperforming"

  • Average.

    A 4k and then a 0k is a 2k average.

    Winning is always above average in a perfectly balanced game, regardless of what the wincons and team sizes actually are.

  • You are confusing average with mode.

    a 2k average does not mean most games are 2k. That would be the mode.

    Average just means the sum of all kills over the number of games is 2

  • Most of my de-pips in Red Rank Survivor come from being sacrificed, and most of my pips come from escaping.


    On occasion, I will still pip when i've been sacrificed, and also de-pip when I've escaped, or atleast black-pipped.

  • @BruhMoment said:

    I completely agree. The gatekeeper emblem being especially bad at higher ranks. It's pretty ridiculous that a killer is expected to scrape by with a 2k. This makes it so red rank killers are considered to be outliers and ranks 7 or below are the actual skilled players. In order to make red ranks, you can't rely on skill alone. You must be both skilled and lucky, as depiping is obnoxiously easy even when you do well. Not only is this bad for the killers, but it's also bad for the survivors. As a red rank survivor, finding a game can take forever. This is why derankers and high tier killers are such an issue in DBD. Red rank survivors feel like they have to derank to either find games faster or play against different killers (these problems only getting worse with each killer nerf). This, in turn, causes killers to derank as they are constantly facing survivors who are of much higher skill than they are. It honestly pains me to see the devs ignore this problem, especially since it affects those most dedicated to the game.

    Finally someone not afraid to say that luck plays a massive factor in this game. Killers in their current state were never meant to make it to red ranks, but they do anyway because of good luck. That's why when I'm in red ranks, I can get a 4k in one match and have 3 or 4 escape in the next. Inconsistency to that extent can only be justified by good and bad luck during matches.

  • look at this perfectly balanced game

    https://www.youtube.com/watch?v=JAxXjDwM52Y

    as thanos once said

    "perfectly balanced as all things should be" "this, this puts a smile on my face"

    /s

  • @NuclearBurrito said:

    You are confusing average with mode.

    a 2k average does not mean most games are 2k. That would be the mode.

    Average just means the sum of all kills over the number of games is 2

    yet in red ranks a 4k can still mean depip/black pip. even 3k's can be black pip. best case scenario of a 2k is a black pip. if 2k is average and is the framework for balancing, something needs to change, either the emblem system or the framework for what is considered balance

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/831001#Comment_831001

    yet in red ranks a 4k can still mean depip/black pip. even 3k's can be black pip. best case scenario of a 2k is a black pip. if 2k is average and is the framework for balancing, something needs to change, either the emblem system or the framework for what is considered balance

    That's a different scenario.

    You claimed that 2k black pip is a problem given a 2k average goal.

    This is false. You should not be pipping from a 2k.

    While yes the framework is problematic, this is not one of the problems.

  • If you depip in a 2k, you did not get enough chase or hooks more than likely. That is usually a result of hard camping or tunneling. I've had plenty of matches where all 4 get away and I don't depip. Why? Lots of chases, 7 to 8 hooks, several kicks, nearly every pallet broken, multiple survivors dropped, but not hooked. It's called pressuring the map and knowing when to drop a chase in order to clear a gen.

    No doubt that survivors are very powerful in SWF at red ranks, but good killers average 2k vs them. Sorry, but if I can avg 2k a match with Trapper, then it is not impossible.

  • Lorewise, the Entity feeds off the hope of survivors. Do you know what gives them hope?

    Escapes. Any moment the survivor thought they were gonna escape gives them hope. Which grows inside the survivor and is then harvested by the entity while on the meathook.

    That's why Billy can't get lots of Chaser emblems because he didn't build the survivor's hope to feed the Entity.

    So play for the fun of both sides. Give them hope of escape, and dash it at the end.

    Feed the Entity.

  • I think setting how players rank up based on blood points would be a mistake.

    I still think the emblems system has value but the starting values need tweaking. Maybe a rework of the points assigned for different things.

  • @xEa said:

    "2K and i blackpip, this is not working" ...

    Seriously? If thats the case, the system is perfectly working.

    0-1K Depip

    2K Blackpip

    3-4K +1/2

    Thats how it should be

    Except that's not how it is. You're also missing Brutality, Deviousness, and Hunter.

    If you get gen rushed beyond belief and get two kills at EGC, you're likely going to depip. However, if you're out and about hooking left and right, practically everywhere and anywhere, but you two hook all of them and they all escape, you can safely assume a blackpip.

    The emblems earned are dumb (such as the gen protector, which is under very little of your control) but the point system has save plenty of butts.

  • @GrootDude said:

    I rarely de-pip from getting a 2k

    are we playing the same game? I frequently de-pip with 3 kills!

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/830697#Comment_830697

    that is the current direction of BHVR balance. so you better get used to it because it is a 4v1 game but survivors should be able to 1v1 killers, that is why spirit is getting nerfed

    Oh I'm quite used to it, believe me, Legion was a good example.

    I understand the concept of people on the forums saying really brainless things, yes.

  • @OMagic_ManO said:

    https://forum.deadbydaylight.com/en/discussion/comment/830941#Comment_830941

    Oh I'm quite used to it, believe me, Legion was a good example.

    https://forum.deadbydaylight.com/en/discussion/comment/830861#Comment_830861

    I understand the concept of people on the forums saying really brainless things, yes.

    Yeah, but some people really mean it.

  • @luvcraft said:

    https://forum.deadbydaylight.com/en/discussion/comment/829929#Comment_829929

    are we playing the same game? I frequently de-pip with 3 kills!

    Lmao, he openly admitted to pipping with 2ks... so green/yellow ranks?

    Yikes do some people even understand the mechanics behind this game.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/831245#Comment_831245

    Lmao, he openly admitted to pipping with 2ks... so green/yellow ranks?

    Yikes do some people even understand the mechanics behind this game.

    Never said “pip”, my comment says I rarely “de-pip” from a 2k. It is entirely possible to safety pip with a 2k.

  • At red ranks where pipping requires 13 points. A 2 kill 2 escape game would result in a black pip or a depip 9/10 times. In order to advance in this rank you have to, by BHVR's definition of balance, overperform. Thus whatever killer you choose to play will show up on the Devs stats as in need of slight tweaking.

    Being that Nurse was the most popular killer at red ranks, she ofcourse would require 3-4k a match to even be there. Because she is hard to play, low rank baby Nurses usually don't perform very well balancing the numbers. But because of being the killer of choice at a rank that requires more than 2k to advance in, she was overperforming and in need nerfs slight tweaks.

    Spirit, not requiring to use her power to kill low rank survivors and being effective enough to get over 2k in red ranks to rank up, is next on the chopping block. All because BHVR has two conflicting ideologies.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/832771#Comment_832771

    Never said “pip”, my comment says I rarely “de-pip” from a 2k. It is entirely possible to safety pip with a 2k.

    Indeed it is. But Mr_K put it pretty good as to why the 2k system isn't going to work

    @Mr_K said:

    At red ranks where pipping requires 13 points. A 2 kill 2 escape game would result in a black pip or a depip 9/10 times. In order to advance in this rank you have to, by BHVR's definition of balance, overperform. Thus whatever killer you choose to play will show up on the Devs stats as in need of slight tweaking.

    Being that Nurse was the most popular killer at red ranks, she ofcourse would require 3-4k a match to even be there. Because she is hard to play, low rank baby Nurses usually don't perform very well balancing the numbers. But because of being the killer of choice at a rank that requires more than 2k to advance in, she was overperforming and in need nerfs slight tweaks.

    Spirit, not requiring to use her power to kill low rank survivors and being effective enough to get over 2k in red ranks to rank up, is next on the chopping block. All because BHVR has two conflicting ideologies.

    I agree with you, it seems logical and all that until you hit red rank/rank 1, where you HAVE to get a pip (at this point being easily a 3k possibly even 4k for a single pip) to even stay at that rank. By definition the 2k system does not work at the highest level of play, it simply does not provide the incentive or method for a fun game. So many issues at the highest levels of play where they willfully ignore issues because casuals don't experience them, but they'll nerf Nurse who was only good on ONE single platform and ONLY in red ranks... smh.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/832868#Comment_832868

    Indeed it is. But Mr_K put it pretty good as to why the 2k system isn't going to work

    https://forum.deadbydaylight.com/en/discussion/comment/832938#Comment_832938

    I agree with you, it seems logical and all that until you hit red rank/rank 1, where you HAVE to get a pip (at this point being easily a 3k possibly even 4k for a single pip) to even stay at that rank. By definition the 2k system does not work at the highest level of play, it simply does not provide the incentive or method for a fun game. So many issues at the highest levels of play where they willfully ignore issues because casuals don't experience them, but they'll nerf Nurse who was only good on ONE single platform and ONLY in red ranks... smh.

    The fact that you think Nurse was only good on pc is just wrong. Console has good nurses but she is harder to use.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/832948#Comment_832948

    The fact that you think Nurse was only good on pc is just wrong. Console has good nurses but she is harder to use.

    I know that there are good Nurses on console, I acknowledge their existence. But they are very far and few between, and the devs have shown she is indeed the single WORST killer on all platforms but PC. After these changes I wonder if her killrate will sink even lower?

    I hope every stat about her gets much worse, so that maybe they'll revert it or try a better change. God, almost any suggestion is better than what we got man.

  • The issue trying to balance the game on two kills two escape is that matches are not played on even fields.

    Ranking System

    The ranking system itself isn't a measurement of skill but how much time you put into the game. Anonther being who you are matched against. If you constantly play against bad players you will rank up even if your skill level doesn't reflect that rank. You also have good player stay at lower ranks playing against bad players.

    Matchmaking

    Matchmaking pairs killers and survivors with varying ranks up to 6 in either direction. In worst case you could have survivors up to 12 ranks apart. A rank 4 killer could potentialy face four rank 10s and vice versa. It is easy to see the outcome of these types of matches.

    Why 2k 2 escape?

    Because it's easy. If you ignore whats behind your data it's the most logical way of balancing. Devs have said they don't purely look at the escape rate but what else do they have?

    Solution?

    Individual skill needs to be messured. Either this is something that can be tracked in the background or in a way the player can see. If a player can 4k with every killer then its the player that is good and not the killer they choose. There are systems already out there that measure player skill level that could be adopted. One of those is the Elo rating system that rewards points based on who you face and their score compaired to yours.

1 2 ›