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xphillipx

xphillipx

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xphillipx
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  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087099#Comment_3087099

    If you can't run a baby killer for over a minute with this update you're the baby

    I can see your confusion here, you hide the entire match and get hatch after your team dies trying to do the objective. Nothing has changed for you since the update so you can't understand why people think this way about how the recent overall killer buffs on top of nerfing the 'default' survivor loadout at the same time creates an unwinnable scenario for normal players. This thread is more for the people who run the killer AND do objectives.

  • @Johnny_XMan said:

    I'm not a David main, but I play him consistently and buy pretty much every costume of his.

    I cannot believe how bad his silver hair looks now, like, no offense to whoever worked on these cosmetics but somehow they manage to make something good, bad.... and it just boggles my mind because this is suppose to be an upgrade to what was already there, not a downgrade.

    Imagine thinking dbd evolves forwards.

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387036#Comment_2387036

    In that case you are very very wrong in your comparison. There's nothing guaranteed about anything Trickster does. Double that since you'll start losing laceration after only avoiding knives for 10s. Meanwhile if he catches you out, downing with a measily 12 knives can put you on the floor stupidly quickly.

    From what I've been hearing, Trickster now strongly resembles Old Bubba. Get caught in a dead zone? You die horribly. Get found in a good spot, he can't hardly down you.

    That's also arguably not a great spot for him to be... but your comparison is very scuffed.

    he has the facecamping potential of old bubba even more so now it’s a joke 😂

  • It's hard to balance this game especially with all the new perks for survivor that come out that seem to be "balanced" around high tier killers who are capable of handling it while leaving what used to be fun semi-viable killers in the dust completely (myers and pig come to mind).


    I don't see how we can balance this game at all except to just rework the old killers to have better map pressure as any killer without map pressure right now running anything less than undying ruin (because totem spawns are still just utter #########) has absolutely no chance against a swf even remotely trying in high ranks.


    Another issue seems to be survivors are focusing on 100% gen efficiency more these days than in the past. We are starting to see more prove thyself, we've now added combos like blast mine and repressed alliance to completely counter pop, and the game is just actively encouraging camping and tunneling to generate any sort of pressure which is boring and usually leads to a 1-2k with a proper team.


    The only solution which would be controversial would be to introduce portals at the edge of these huge ass maps for slow killers to even have a chance at defending generators. This of course would only make strong killers even stronger making it impossible to go against as survivors which would kill off the game. So I'm not too sure what the solution for this would really be other than BVHR's classic ignore the problem and make more skins and push out half-assed killers.

  • @Phasmamain said:

    I hate nurse but this isn’t the way to go with her. If they are intnent on keeping her blink I’d give her 110% move speed but she can’t blink through solid objects

    That’s just a shittier version of huntress

  • Such a rushed chapter, with no substance. They should really understand people buying the chapter doesn't make it good, they just want probably 1 or 2 of the perks that come with the killer/survivor. Overall just a lazy job on this one and quite frankly the past few chapters have really been showing a lack of respect for the loyal players and just a cash grab-esque mindset...

    Stop pretending to care, either do it or just stop "community engagement" because most of the people you are engaging with probably don't even play your game...

  • The fact they made him a 110 killer is laughable

  • 6pcLsFW.png RZrOHZG.png

    I took M. Cote's advice this time, I almost did with the billy trainwreck but this one takes the cake.

  • "If they have spent at least 15 minutes coding something then it's 100% gonna be in the game."

    I ######### died.


    Yeah I think they should just delete this whole section of the forums because the only reason they come here is to get their d*ks polished by the 1-2 people who think they get extra bps for making posts about how mean we are being about these revolutionary changes.


    Like mate if you want people to stop being mean ######### acknowledge when you've made a mistake and actually address problems people are upset about. It seems like they're purposely ruining this game out of spite because we didn't like Death Garden.

  • Killer isn't OP but the new update makes it straight unplayable in red ranks as survivor because those freebie hits are pretty much guaranteed with this new untested ######### beta they've forced us all into and it shows via the massive drop in survivors.

  • @Name_Unavailable said:

    Me and my friends not one of those who say will quit the game cuz of a buff or nerf, But the new hud and mostly new animation made the game so unplayable rn. its not only because the animation looks weird but also it effect the chases and loops and dodges, Even the hitboxes are more broken than ever!!

    Im asking if there any. tiny. slightly. chance. that you will undo the changes to the old animation and hud please? @Peanits @not_Queen

    If not and your community feedback (including fog whisperers) means nothing, Then adios i guess..

    Well put, me and my friends feel the same way been playing pretty regularly since early 2017 and seen some changes that didn't seem in the best interest of the community but pushed through anyway but this is just bad game development to push this seemingly untested crap through and replace a system that although had issues was 10x better than this.


    As usual one step backwards BVHR.

  • Does she think we are brain dead? You can't change a overlay that consists of like 12 images and displays raw information that you can easily reformat to whatever you'd like?

    Please don't insult the intelligence of your playerbase lol, just make it a toggle for the old UI and add the 15mb of extra space for holding the old images to the update it's not that serious.

  • @AhoyWolf said:

    Billy is still good tho

    Don’t get me wrong I think he is still good but you literally need a mouse mat the size of ######### Texas now to play him. They need to unfk his turning sensitivity back to the old one idc about the cool downs or addon changes but I don’t want to have to buy a controller or turn my sensitivity up to 16000dpi to play billy just to be able to turn around a tree

  • Yes they did and its 100x worse now for both sides just like anything else BVHR "fixes"


    Just had a game where I hit a claudette 4 times and she was on the floor but still full health ######### game is a joke.

  • It's not that she isn't super nerfed... it's just not fun to play her anymore. The numbers might be "the same" but I assure you a double cooldown isn't fun it makes the game way too serious... not every match has to be a tournament.

    If they're going to be lazy and just slap a cooldown on top of fatigue they need to make her a 110 killer like huntress.

    IMO that would be stupid but they made it where new players don't even want to learn her because it's just a bad time, experienced nurse mains just adjusted and still use her as an OP killer so either undo this god awful basekit nerf, keep the addon nerfs, and maybe penalize fatigue more or actually put time into a rework (which would probably end up ruining her concept to begin with)

    I play survivor more than killer, and if it means anything I don't mind getting one or two nurses which I know I am going to lose to because they blinked 4 times and downed half my team at the start of the match. At the end of the day it gives me a chance to learn how to play better or at least die quickly and get another match. Let players have a little control here, it's worked with huntress addons, why do we not see an iri hatchet belt every game? It's not because they aren't on the blood web its because players DC/Quit against it, killer doesn't have fun then, ergo killer isn't really incentivized to use it. Same logic applies to nurse basekit, she wasn't common enough to come by to warrant stripping all joy from playing her. It seemed really sloppy and a low effort attempt to appease whiny survivors who's ego can't take a loss once in a while.

    Also whoever thought of the 3 blink add-on making it where she can't blink through walls??? It's an ULTRA RARE, on par with INSTA KILL HATCHETS, TOMBSTONE, SLOWDOWN FREDDY, ETC. You need to be fired. That's just awful.


    Sorry for the rant tl;dr give nurse back her basekit, maybe penalize fatigue a bit more if you feel it's necessary, and overall cooldowns on anyone ruins fun.


  • @[Deleted User] said:

    Nurse...... Nurse was overkill, her addons are really boring now I have no excuse to offer on that one; but hopefully they wise up and fix them.

    All the other changes though make sense to me and I have no issues with them. Especially the Freddy nerf, dear lord was that needed. I was getting 4ks up the *** and I am awful at the game, yet I had 4 man SWF RED rank teams not getting past 3 gens in any of my games; that's insane.

    Mattheiu: "What killer should we nerf next? I'm running out of ideas..."

    Dev: "I don't know maybe we should just make another cosmetic for nurse instead?"

    Mattheiu: "Nurse?"

    Dev: "Yeah? The killer that can blink we haven't really messed with that much"

    Mattheiu: "I want it nerfed so hard legion seems playable again"

    Dev: "Ok I guess we'll just give the community the ol razzle-dazzle and say minor tweaks to her mechanics"

    Mattheiu: "Sounds good make sure you add a few bugs for random killers while you're at it, no lube for those dirty killer mains this time."

  • I guess this is an unpopular opinion but when I first started this game with some friends I would play solo and SWF and would encounter nurses every now and then. The new ones I could feel like I was an awesome survivor even though I was trash, and the experienced ones I had fun seeing how long I could mind game them before I inevitably died a horrible death with the rest of my friends. The thing is, I still had fun. It doesn't always have to be fair, and her skill gap and the fact once you master her she will become boring and you won't play 24/7 nurse as a killer main makes her acceptable in the game as being that much more OP than anything else.


    I also got into playing killer when my friends weren't on, I really liked myers, then wraith, etc. I tried nurse and she was super hard but I was persistent and after a few weeks on and off playing her I got to a point where it was alright. Not a p3 god nurse but I could get 4ks every now and then when I really tried my best. It's not about winning or losing its about having fun and I think BVHR lost sight of that spirit and are just focused on making the loudest bunch on here 'happy' even though no matter what they nerf or buff they wont ever be happy. I suggest we go back to base kit nurse, leave the add-on changes but give her back the 2 blinks because it's really needed for anyone that doesn't want to spend even more effort than is already required to learn her. I want to go against more good nurses as survivor and pass my limits, and I also want to have games where cocky survivors get ######### on. It goes both ways.

  • @JoannaVO said:

    Really sucks to go against people like that, but it's not like there's no counter against it. Use Whispers, it usually helps you find the people who hide for fun.

    Yeah but my point is it’s not fun to just play hide and seek and that’s it. These survivors aren’t learning how to loop or play smart. They are just being taught it’s good to play Claudette and hide in a bush the whole game. I feel like for killer that’s dull and for other survivors who want to actually escape its just depressing.

  • honestly if a killer dcs mid match you lose a pip no matter what you did in the match, I don't really think BVHR actually tests these changes they put out they just say ######### it. I was rank 1 when the update happened, now I am rank 6, do I care? No. Why? Because no matter what rank you are you will always get a rank 15 in your lobby who just urbans around the ######### map so whats the point. Why don't you match rank with actual skill in being able to run the killer and do saves, right now if you go down once, but do everything else right you safety... that's legit just puts the people who hide the entire game and don't do ######### in rank 1 and all the "good" players who should be rank 1 in green-purple ranks which gets the actual rank 10 killers bullied like ######### and they go and return the game.


    10/10 so far on the update they really listen to the community!